Mine
Mine | |
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Type | Building |
Description | Digs Rocky Geological Resources |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. Limited to one process digging stone when no shops. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Mines are buildings used to extract resources from deposits. They can only be built on top of mineable resources.
Manufacturing Limit
A mine can not have more workshops assigned to a manufacturing line than there are rocks under the building's site of the corresponding type. For example a mine can not have more workshops assigned to its ore mining manufacturing line than there are ore rocks. Stone can however be collected from any rock type.
An indicator showing what rocks are available at a location is shown when placing a mine at a location.
Production
Building | Produces | Consumed | Required | Optional |
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Mine | 20 Adamantite |
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Mine | 20 Bolite |
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Mine | 20 Coal |
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Mine | 20 Crystals |
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Mine | 20 Eludium |
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Mine | 20 Gems |
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Mine | 20 Gold Ore |
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Mine | 20 Ice |
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Mine | 20 Lumenite |
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Mine | 20 Minerals |
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Mine | 20 Ore |
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Mine | 20 Radioactives |
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Mine | 20 Stone |
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Mine | 20 Vulcanite |
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