Warehouse
| Warehouse | |
|---|---|
| |
| Type | Building |
| Description | Stores Products for Bulk Trade |
| Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
| Note | Imports a specific dry commodity until full. |
| Structural Requirements | |
| Arena | Ok |
| Auditorium | Ok |
| Battery | Ok |
| Commodity Storage | 1m³ Space Required |
| Field Area | Ok |
| Generator | No |
| Guard Post | No |
| Home, Large | Ok |
| Home, Medium | Ok |
| Home, Small | Ok |
| Livestock | Ok |
| Lounge Space | Ok |
| Office Space | 1 Office Required |
| Parking, Ground Vehicles | Ok |
| Parking, Space Vehicles | Ok |
| Parking, Water Vehicles | Ok |
| Parking, Spacecraft | No |
| Radar | No |
| Shield Generator | No |
| Shop Space | Ok |
| Space Vehicle Launchers | No |
| Space Vehicle Recovery Systems | No |
| Store Space | No |
| Surgery Units | No |
| Transporters | No |
| Turrets | No |
| Weapon Bays | No |
Warehouses accumulate a specific commodity, configured at the building or at a capitol building. Warehouses store commodities that would typically exist in a solid dry state.
Brokers will sell commodities stored in warehouses. Buildings running manufacturing process will fetch commodities from warehouses.
