Empire

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Revision as of 06:52, 17 January 2018 by Deantwo (talk | contribs) (Updated with new empire creation mechanics.)
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An empire can be anything from a gang to a corporation to a full fledged empire. But at its base it is the start of a leadership hierarchy, and the start of a government.

An empire is required to form cities, collect taxes, claim worlds establish military, and fleet spacecraft.

For more information, see the Starting or Joining an Empire page.

Free Avatars

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: WIP

Create Empire

An avatar can create a new empire by handcrafting a flag. A dialog will appear prompting for an empire name and an empire flag.

Leave Empire

It is possible to, at any time, leave the empire you are currently in.

To leave your empire use the "Renounce Citizenship" button on the Governance (F12) window's Citizens tab. This will make the avatar free again and not belong to any empire.

It is possible to use the Recall Home ability to quickly travel to a new unclaimed habitable world, as long as the avatar does not have a spacecraft berth.

Spacecraft Transfer

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: This needs testing. But would like to give another option than declaring war. The "Spacecraft Requisition" Commerce rule would be good to name here.

If you create a new empire while having a berth in a fleet spacecraft, the spacecraft remains under control of the original empire although you will still have the berth. Many people wish to keep their spacecraft in which case they would need to declare the old empire as enemy and sit at the helm for 30 secs. Company spacecraft cannot be captured, they can only be ransacked.

Trivia