Capitol

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Revision as of 12:14, 21 April 2019 by Deantwo (talk | contribs) (Removed old version.)
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Building
Capitol
BCapitol.png
Type Building
Description Founds and Manages a City
Placement Requirement Can't build on aliens' claims.
Can't built in existing jurisdiction.
Note Police stations are needed create city limits and add buildings to the city.
Structural Requirements
Arena Ok
Auditorium 1 Auditorium Required
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar Ok
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters Ok
Turrets No
Weapon Bays No


A capitol building acts as the town hall for a city. It is the seat of government for the city.

City

A capitol is used to start a city. Placing it will prompt for a city name.

For the city to include other buildings, it will however require one or more police stations to claim jurisdiction over an area.

For more information, see the City page.

Declaring Capital

A city can be declared as the capital city of an empire.

To declare a city as a capital city:

  1. Stand at the capitol building plot
  2. Open the Building (F10) window
  3. Depending on whether you want the city to be the empire's capital or the current sector's capital, click either:
    • "Declare Empire Capital"
    • "Declare Galaxy Capital"
    • "Declare Sector Capital"

A city can be both empire capital and sector capital at the same time, which is the same as not having a sector capital in that sector.

See the Capital City page for more information.

City Management

When in the chain of command of a city, it is possible to control all building manufacturing processes from the capitol building. This is done using the Building (F10) window while standing at the capitol building's site.

Managing a machine shop remotely.

This window displays all of the buildings, with their location, and distance from you. By selecting a building, a traditional Building window appears in the lower half allowing you to remotely manage the manufacturing of that building, including construction.

The refresh button in the top-right corner of the window updates the list. The bulldozer button bulldozes the selected building.

While in the top-down view, the selected building will be highlighted.