Building Update: Difference between revisions
(→New Buildings: This is not true.) |
(→Description: Added more information.) |
||
Line 16: | Line 16: | ||
===New Buildings=== | ===New Buildings=== | ||
Buildings can now be placed anywhere on a [[world]], no [[road]] or [[Town_Square|town square]] is required. | Buildings can now be placed anywhere on a [[world]], no [[road]] or [[Town_Square|town square]] is required. | ||
Each building now have individual commodity storage, they store what they produce and other building fetch from them if they need something. This means that there is no magical commodity stockpile, all commodities exist in buildings somewhere in the city. | |||
[[Tool]]s being used and [[patent]]s are now stored in the individual buildings. | |||
===Manufacturing Overhaul=== | |||
[[Manufacturing]] of new-style buildings now has a pool of workshops depending on the building blueprint. These workshops can be allocated to different manufacturing processes as desired. Number of workshops define how many workers will work on the given manufacturing process. The number of workers working a manufacturing process will multiply the input and output of the manufacturing process, but the process duration will remain the same. | |||
===New Cities=== | ===New Cities=== | ||
Line 21: | Line 28: | ||
===World Ownership=== | ===World Ownership=== | ||
A world can be [[claim]]ed using a [[flag]]. When claimed all buildings and cities on the world will change ownership to that of the claimer. | A [[world]] can be [[claim]]ed using a [[flag]]. When claimed all buildings and cities on the world will change ownership to that of the claimer. | ||
Another [[empire]] can takeover a world by claiming it with a flag of their own. To prevent this a [[Military_Headquarter|military headquarter]] is required. | |||
.. | ===Military Bases=== | ||
A [[Military_Headquarter|military headquarter]] can only be built on a [[claim]]ed [[world]], and there can only be one. While the world has a military headquarter it cannot be claimed by another empire. | |||
A military headquarter is required for there to be any military buildings. While there are other military buildings on the world, the military headquarter cannot be destroyed. | |||
==Changes== | ==Changes== |
Revision as of 22:22, 26 April 2018
![]() |
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: WIP |
Building Update |
---|
![]() |
Start Date |
2017-11-27 |
End Date |
Unknown |
As planned, buildings are getting an update to use the same designer as the Spacecraft Update is providing for spacecraft. However a lot of other things are also changing for buildings, and even cities.
Description
New Building Designs
The new building designs define the number of manufacturing workshops, commodity storage capacity, capacitor storage capacity, number of homes, number of offices, and so on.
A single building design can be used by all building types that the design fulfills the requirements for. For example a generic industrial building design can be used for for all factories if so desired.
New Buildings
Buildings can now be placed anywhere on a world, no road or town square is required.
Each building now have individual commodity storage, they store what they produce and other building fetch from them if they need something. This means that there is no magical commodity stockpile, all commodities exist in buildings somewhere in the city.
Tools being used and patents are now stored in the individual buildings.
Manufacturing Overhaul
Manufacturing of new-style buildings now has a pool of workshops depending on the building blueprint. These workshops can be allocated to different manufacturing processes as desired. Number of workshops define how many workers will work on the given manufacturing process. The number of workers working a manufacturing process will multiply the input and output of the manufacturing process, but the process duration will remain the same.
New Cities
A capitol building will form a city with all buildings in its jurisdiction around it. The jurisdiction can be expanded with police stations. Buildings within a jurisdiction belong to the empire that made it.
World Ownership
A world can be claimed using a flag. When claimed all buildings and cities on the world will change ownership to that of the claimer.
Another empire can takeover a world by claiming it with a flag of their own. To prevent this a military headquarter is required.
Military Bases
A military headquarter can only be built on a claimed world, and there can only be one. While the world has a military headquarter it cannot be claimed by another empire.
A military headquarter is required for there to be any military buildings. While there are other military buildings on the world, the military headquarter cannot be destroyed.
Changes
- Buildings
- Cities
- Building Design
- Construction
- Added Private Security Contractor
- Added Drilling Rig
- Added Nuclear Fuel Plant
- Added Shed
- Added Storage Tank
- Added Airport Radar
- Added Military Headquarters
- Added Military Barracks
- Added Space Marine Barracks
- Added Star Fleet Academy
- Added Military Guard Post
- Added Military Motor Pool
- Added Military Dock
- Added Military Airport Terminal
- Added Military Gun Tower
- Added Military Radar
- Added Fences and Walls (Planed)
- Added Bridge (Planed)
- Added Space Elevator (Planed)
Links
- 2017-11-27 Status Buildings
- 2017-12-01 Buildings Debut
- 2017-12-06 Claims, Buildings and Bugs
- 2017-12-07 Bug Fixes
- 2017-12-09 Storage and Bug Fixes
- 2017-12-14 Stores and Light Sources
- 2017-12-15 Bulldozer and Bugs
- Dynamite Crater
- 2017-12-21 Roads, Fires, Craters
- 2017-12-28 Bugs
- 2017-12-30 Map
- 2018-01-02 Landscape Plants, Sea Chests, Lost Gas Giant City
- 2018-01-06 Capitol Building
- 2018-01-11 Blueprint Size, Buildings, Sea Chest, Gear Lost
- 2018-01-24 Custom Textures, Bugs
- 2018-02-16 Bugs
- 2018-02-22 Power, Transporter Places, Nav HUD
- 2018-03-01 Broker, Airport, Air Base, Transporter
- 2018-03-02 Broker, View Aspect, 7500 Spacecraft
- 2018-03-08 Buildings, Roads, Officers, Landing Beacons
- 2018-03-14 Buildings
- 2018-03-16 Designer, Small Craft, Mother Ship, Turbo Lift
- 2018-03-22 Designer Preview
- 2018-03-23 Designer Station
- 2018-03-26 Terrain Update, Servers
- 2018-03-29 Door Animation
- 2018-04-04 Load Balance, Airports and Cities, Sticky Ground
- 2018-04-05 Spacecraft Factory, Vehicle Factory
- 2018-04-09 Production Lines
- 2018-04-12 Fetch Vehicles, Building Tech, Storage Tanks
- 2018-04-13 Production Line Headache, Power Plant Design