Heavy Arms Ammunition Pi |
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Nominal Cost |
201.50¢ |
Weight |
0.45kg |
Pack Size |
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{{Commodity | {{TabberHeader|Border=yes|Width=187px}} | ||
<tabber>|-|Pi={{Commodity | |||
| Name = Heavy Arms<br> Ammunition Pi | | Name = Heavy Arms<br> Ammunition Pi | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
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| Size = 5 | | Size = 5 | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | | Center = yes | ||
| Fullwidth = yes | |||
}}|-|PiAc={{Commodity | |||
| Name = Heavy Arms<br> Ammunition PiAc | | Name = Heavy Arms<br> Ammunition PiAc | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
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| Size = 5 | | Size = 5 | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | | Center = yes | ||
| Fullwidth = yes | |||
}}|-|PiBl={{Commodity | |||
| Name = Heavy Arms<br> Ammunition PiBl | | Name = Heavy Arms<br> Ammunition PiBl | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
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| Size = 5 | | Size = 5 | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | | Center = yes | ||
| Fullwidth = yes | |||
}}|-|PiRa={{Commodity | |||
| Name = Heavy Arms<br> Ammunition PiRa | | Name = Heavy Arms<br> Ammunition PiRa | ||
| Picture = C_HeavyArmsAmmo.png | | Picture = C_HeavyArmsAmmo.png | ||
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| Size = 5 | | Size = 5 | ||
| Capacity = | | Capacity = | ||
| Center = yes | |||
| Fullwidth = yes | |||
}} | }} | ||
</tabber>{{TabberFooter}} | |||
'''Heavy arms ammunition''' is used by [[Ballistic_Weapon_Bay|ballistic weapon bay]]s, [[Ballistic_Weapon_Turret|ballistic weapon turret]]s and [[vehicle]]s. | |||
==Use== | |||
=Use= | |||
Heavy arms ammunition units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the heavy arms ammunition units are consumed directly, amount depending on the size of the weapon. | Heavy arms ammunition units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the heavy arms ammunition units are consumed directly, amount depending on the size of the weapon. | ||
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** If the ordnance is changed, any remaining rounds in the weapon is lost. | ** If the ordnance is changed, any remaining rounds in the weapon is lost. | ||
* A [[Ballistic_Weapon_Bay|ballistic weapon bay]] uses the heavy arms ammunition directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | * A [[Ballistic_Weapon_Bay|ballistic weapon bay]] uses the heavy arms ammunition directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | ||
** A ballistic weapon bay needs (Round(Weapon Bay volume/ | ** A ballistic weapon bay needs (Round(Weapon Bay volume/10)+1) heavy arms ammunition to fire one shot at full power. | ||
See the [[Ammunition]] page for more information. | See the [[Ammunition]] page for more information. | ||
=Types= | ==Types== | ||
There are 4 types of heavy arms ammunition, all of which can be made easily if [[Gun_Powder|gun powder]] is available. | There are 4 types of heavy arms ammunition, all of which can be made easily if [[Gun_Powder|gun powder]] is available. | ||
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For more information about the different damage types, see the [[Damage Type]] page. | For more information about the different damage types, see the [[Damage Type]] page. | ||
=Produced by= | ==Produced by== | ||
{{ProductionHeader}} | {{ProductionHeader}} | ||
{{ProductionEntry | {{ProductionEntry |
Heavy arms ammunition is used by ballistic weapon bays, ballistic weapon turrets and vehicles.
Heavy arms ammunition units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the heavy arms ammunition units are consumed directly, amount depending on the size of the weapon.
See the Ammunition page for more information.
There are 4 types of heavy arms ammunition, all of which can be made easily if gun powder is available.
Name | Damage type | Special component |
---|---|---|
Heavy Arms Ammo Pi | Piercing | |
Heavy Arms Ammo PiAc | Piercing and Acid | Petrochemicals |
Heavy Arms Ammo PiBl | Piercing and Bludgeon | Plastic Explosive |
Heavy Arms Ammo PiRa | Piercing and Radiation | Radioactives |
For more information about the different damage types, see the Damage Type page.
Building | Produces | Consumed | Required | Optional |
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Munitions Factory | 10 Heavy Arms Ammo Pi |
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Munitions Factory | 10 Heavy Arms Ammo PiAc |
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Munitions Factory | 10 Heavy Arms Ammo PiBl |
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Munitions Factory | 10 Heavy Arms Ammo PiRa |
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