Genesis Device: Difference between revisions

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The '''genesis device''' was a tool which could replace all [[DNA]] on a world with the DNA stored within it. Activation of one would kill all populations on the world.
The '''genesis device''' was a tool which could replace all [[DNA]] on a world with the DNA stored within it. Activation of one would kill all populations on the world.


See: [http://hazeron.com/phpBB3/viewtopic.php?f=3&t=7765 (Dead link) Update 2015-06-16]
See: [https://web.archive.org/web/20150815125043/http://hazeron.com/update.html#:~:text=range%20of%20Universe.-,Genesis%20Device,-A%20Star%20Trek Update 2015-06-16]


==Input==
==Input==
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* Highland Savanna
* Highland Savanna
* Highland Desert
* Highland Desert
* lowland Forest
* Lowland Forest
* lowland Savanna
* Lowland Savanna
* lowland Desert
* Lowland Desert
* Sea Level Forest
* Sea Level Forest
* Sea Level Savanna
* Sea Level Savanna
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* [[Wrench]]
* [[Wrench]]
| Optional =
| Optional =
}}
==Patch Notes==
{{Collapsible
| Related patch notes
| 2 = [https://web.archive.org/web/20150815125043/http://hazeron.com/update.html#:~:text=range%20of%20Universe.-,Genesis%20Device,-A%20Star%20Trek '''Update 2015-06-16''']
:'''Genesis Device'''
::A Star Trek-ish genesis device might be fun.
:::Genesis device added. It has slots for storing sentient DNA and all of the animal and plant DNA needed for a resource zone of a world. This one's been on the to-do list for a long time (years).
:::*Activation is enabled when all sentient, fauna and flora DNA slots are ready.
:::*Activating the genesis device causes you to drop it where you are standing.
:::*Activation sequence cannot be halted once it is started.
:::*An activated genesis device cannot be picked up but it can be destroyed.
:::*After five minutes, the genesis device detonates.
:::*All unprotected living things in the resource zone are killed.
:::*Sentient race, fauna and flora DNA in the resource zone are replaced by the DNA in the genesis device.
:::*DNA of existing creatures is unaffected.
:::*City populations in the resource zone are reduced by 90% to 100%, if atmosphere is breathable. The populace is considered to be protected by city enclosures in harsh environments.
:::*Citizen DNA of cities in the resource zone is set to the new sentient DNA, in cities with a population of zero.
}}
}}

Latest revision as of 12:16, 18 March 2024

This content no longer exists in the game. This page is kept for historical purposes.
Commodity
Genesis Device
C_GenesisDevice.png
Nominal Cost
150,079.84¢
Weight
10.00kg
Pack Size
  • 32

The genesis device was a tool which could replace all DNA on a world with the DNA stored within it. Activation of one would kill all populations on the world.

See: Update 2015-06-16

Input

To use the genesis device, DNA samples and seeds for each possible living being on a planet.

Sentient

One DNA sample of a sentient specie.

Fauna

Genesis Device's fauna tab.

There are 10 different biomes for animals:

  • Highland Forest
  • Highland Savanna
  • Highland Desert
  • Lowland Forest
  • Lowland Savanna
  • Lowland Desert
  • Sea Level Forest
  • Sea Level Savanna
  • Sea Level Desert
  • Underwater

Each biomes require 7 animals in specific ecological roles:

Of each of the animals above, there are 3 types, one for each time of day:

  • Nocturnal
  • Crepuscular
  • Diurnal

This totals to (10 * 7 * 3) 210 animal DNA samples.

Flora

Genesis Device's flora tab.

There are 3 climates on a planet:

  • Polar
  • Temperate
  • Tropical

First each climate has a ground cover:

  • Ground Cover

Each climate has 11 shrub types:

Each climate also has 6 tree types:

This totals to (3 * (1 + 11 + 6)) 54 seeds.

Produced by

Building Produces Consumed Required Optional
Pharmaceutical Lab 10 Genesis Devices


Patch Notes

Related patch notes
Update 2015-06-16
Genesis Device
A Star Trek-ish genesis device might be fun.
Genesis device added. It has slots for storing sentient DNA and all of the animal and plant DNA needed for a resource zone of a world. This one's been on the to-do list for a long time (years).
  • Activation is enabled when all sentient, fauna and flora DNA slots are ready.
  • Activating the genesis device causes you to drop it where you are standing.
  • Activation sequence cannot be halted once it is started.
  • An activated genesis device cannot be picked up but it can be destroyed.
  • After five minutes, the genesis device detonates.
  • All unprotected living things in the resource zone are killed.
  • Sentient race, fauna and flora DNA in the resource zone are replaced by the DNA in the genesis device.
  • DNA of existing creatures is unaffected.
  • City populations in the resource zone are reduced by 90% to 100%, if atmosphere is breathable. The populace is considered to be protected by city enclosures in harsh environments.
  • Citizen DNA of cities in the resource zone is set to the new sentient DNA, in cities with a population of zero.