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	<id>https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=YOLOswag+McFartnuts</id>
	<title>Hazeron Wiki - User contributions [en]</title>
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	<updated>2026-05-12T23:44:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Earning_Money&amp;diff=4365</id>
		<title>Earning Money</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Earning_Money&amp;diff=4365"/>
		<updated>2017-02-17T21:19:11Z</updated>

		<summary type="html">&lt;p&gt;YOLOswag McFartnuts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of ways to earn [[money]], be it either for the [[empire]]'s [[treasury]] or your personal wallet.&lt;br /&gt;
&lt;br /&gt;
==Minting==&lt;br /&gt;
The first step in earning money, is making the currency.&lt;br /&gt;
&lt;br /&gt;
The currency is gold bullion [[cronodollar]]s and they are made at a [[Machine_Shop|machine shop]] or [[bank]] using [[metal]], [[magmium]], or [[vulcium]].&lt;br /&gt;
&lt;br /&gt;
All the produced bullion goes into the citizen accounts.&lt;br /&gt;
&lt;br /&gt;
It can be argued that a lot of minting isn't required, but it is better to have a surplus in the citizen accounts than letting them go broke. The minting process is also the only production process that can always be run, this is because there is no limit to the citizen account balance, this makes it a good source for [[tax]]ation.&lt;br /&gt;
&lt;br /&gt;
==Taxation==&lt;br /&gt;
The main way for an [[empire]] to make money is through [[tax]]ation.&lt;br /&gt;
&lt;br /&gt;
Trading between [[cities]] is considered ''wholesale'', and as such is not taxed.&lt;br /&gt;
&lt;br /&gt;
===Income Tax===&lt;br /&gt;
Every [[City_Report|city report cycle]] all [[citizen]]s are payed 25¢. This pay is then taxed by the income tax.&lt;br /&gt;
&lt;br /&gt;
===Subsidized Tax===&lt;br /&gt;
Subsidy tax is taken every time a fleet (subsidized) [[spacecraft]] makes a trade transaction.&lt;br /&gt;
&lt;br /&gt;
The tax goes into the spacecraft's tax account, then the spacecraft hails an empire city, the the ship tax account is transferred to the government account of that city.&lt;br /&gt;
&lt;br /&gt;
Setting a good subsidy tax is beneficial when using spacecraft to accumulate income, since it minimizes the need to board the spacecraft and manually empty the ship account. A subsidy tax of 100% can be useful for harvester ships, but make it difficult for trader ships.&lt;br /&gt;
&lt;br /&gt;
==Spacecraft Income==&lt;br /&gt;
It is possible to increase the government account income with the use of [[spacecraft]]. They can be automated using an [[officer]], making it a good alternative to taxation.&lt;br /&gt;
&lt;br /&gt;
Do note that subsidized tax may make this harder or easier depending on method chosen.&lt;br /&gt;
&lt;br /&gt;
===Passenger Transport===&lt;br /&gt;
Using a spacecraft to transport [[passenger]]s between [[Solar_System|solar system]]s is static income. It also moves money from one [[city]] to another as the passengers bring along their belongings.&lt;br /&gt;
&lt;br /&gt;
The passenger capacity of a spacecraft is limited by its [[Tech_Level|tech level]], making it not all that profitable at the lower tech levels.&lt;br /&gt;
&lt;br /&gt;
Passenger fares:&lt;br /&gt;
* Same city, none&lt;br /&gt;
* Same world, 9¢&lt;br /&gt;
* Same system, 90¢&lt;br /&gt;
* Other system, 900¢&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
It can be profitable to automate a spacecraft to run trade runs between cities.&lt;br /&gt;
&lt;br /&gt;
Buying low and selling high is key for it to work, but this only works if the city uses the [[commodities]] quickly so the storage is never full.&lt;br /&gt;
&lt;br /&gt;
It is possible to intentionally cause short supply of some commodities in order to drive the price up. Caution should be taken though, doing so with critical commodities can lead to problems in the cities.&lt;br /&gt;
&lt;br /&gt;
===Harvester===&lt;br /&gt;
Setting up automated spacecraft with [[Harvester_Bay|harvester bay]]s can be very profitable. Making them harvest [[resource]]s and sell them to cities.&lt;br /&gt;
&lt;br /&gt;
Especially profitable for advanced and rare resources.&lt;br /&gt;
&lt;br /&gt;
==Personal Wallet==&lt;br /&gt;
Filling your personal wallet is required in order to trade with cities and other empire.&lt;br /&gt;
&lt;br /&gt;
===Mayor's Money===&lt;br /&gt;
Being in control of a [[city]] allows you to withdraw money from the city's government account directly into your own pocket.&lt;br /&gt;
&lt;br /&gt;
===Worker Pay===&lt;br /&gt;
An [[empire]] can set [[reward]]s for certain actions, such as exploration and fighting enemies.&lt;br /&gt;
&lt;br /&gt;
A small pay is also issued for doing construction labor and running manufacturing processes.&lt;br /&gt;
&lt;br /&gt;
The rewards and pay accumulate as [[Government_Debt|government debt]], which can then be redeemed at a [[bank]].&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
Owning a [[spacecraft]] allows you to perform jobs given by [[citizen]]s.&lt;br /&gt;
&lt;br /&gt;
Jobs pay extra for transporting [[commodities]] and [[passenger]]s to other cities, along with other types of jobs such as bounty hunting and pirate elimination.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Jobs]] page.&lt;br /&gt;
&lt;br /&gt;
===Loan===&lt;br /&gt;
It is possible to take a [[loan]] at a [[bank]].&lt;br /&gt;
&lt;br /&gt;
The loan is taken from the city's citizen account and does not need to be paid off, this makes it a wonderful way to get some starting cash.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YOLOswag McFartnuts</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Cronodollar&amp;diff=4364</id>
		<title>Cronodollar</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Cronodollar&amp;diff=4364"/>
		<updated>2017-02-17T21:06:24Z</updated>

		<summary type="html">&lt;p&gt;YOLOswag McFartnuts: /* Produced by */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Cronodollar&lt;br /&gt;
| Picture = C_Money.png&lt;br /&gt;
| Cost = 1.00¢&lt;br /&gt;
| Weight = 0.03kg&lt;br /&gt;
| Size = 1 x 1&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The cronodollar is the universal unit of currency. It is usually shortened to ''crono'', pronounced ''crō'-nō''.&lt;br /&gt;
&lt;br /&gt;
The currency symbol is ¢. e.g. The [[eggs]] cost 35¢ each.&lt;br /&gt;
&lt;br /&gt;
The value of one cronodollar is equivalent to one time unit of labor. When a person or [[citizen]] applies labor to a construction or manufacturing process, they are paid the number of cronodollars equivalent to the amount of labor applied.&lt;br /&gt;
&lt;br /&gt;
The nominal prices of all [[commodities]] are based on the cost of the [[labor]] and commodities required to manufacture them.&lt;br /&gt;
&lt;br /&gt;
Cronodollars are manufactured in the [[Machine_Shop|machine shop]] or at a [[bank]] from the three main metals.&lt;br /&gt;
* [[Metal]] Bullion produces 250¢&lt;br /&gt;
* [[Magmium]] Bullion produces 2500¢&lt;br /&gt;
* [[Vulcium]] Bullion produces 25000¢&lt;br /&gt;
&lt;br /&gt;
A [[bank]] is required to collect [[tax]]es and hold a government account in a [[city]], only one level is needed. All cities start with no money, so the city must first manufacturer bullion or import from other cities. This in turn allows the city to buy goods from an [[avatar]], pay the avatar his or her money they've earned via rewards.&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bank]]&lt;br /&gt;
| Produces = 250 [[Cronodollar]]s&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bank]]&lt;br /&gt;
| Produces = 2500 [[Cronodollar]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bank]]&lt;br /&gt;
| Produces = 25000 [[Cronodollar]]s&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Vulcium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 250 [[Cronodollar]]s&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 2500 [[Cronodollar]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 25000 [[Cronodollar]]s&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Vulcium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = ''Building''&lt;br /&gt;
| Produces = 1 ''Building'' [[Technology]]&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[University]]&lt;br /&gt;
| Produces = 1 ''Building'' [[Technology]]&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>YOLOswag McFartnuts</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Cronodollar&amp;diff=4363</id>
		<title>Cronodollar</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Cronodollar&amp;diff=4363"/>
		<updated>2017-02-17T20:58:58Z</updated>

		<summary type="html">&lt;p&gt;YOLOswag McFartnuts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Cronodollar&lt;br /&gt;
| Picture = C_Money.png&lt;br /&gt;
| Cost = 1.00¢&lt;br /&gt;
| Weight = 0.03kg&lt;br /&gt;
| Size = 1 x 1&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The cronodollar is the universal unit of currency. It is usually shortened to ''crono'', pronounced ''crō'-nō''.&lt;br /&gt;
&lt;br /&gt;
The currency symbol is ¢. e.g. The [[eggs]] cost 35¢ each.&lt;br /&gt;
&lt;br /&gt;
The value of one cronodollar is equivalent to one time unit of labor. When a person or [[citizen]] applies labor to a construction or manufacturing process, they are paid the number of cronodollars equivalent to the amount of labor applied.&lt;br /&gt;
&lt;br /&gt;
The nominal prices of all [[commodities]] are based on the cost of the [[labor]] and commodities required to manufacture them.&lt;br /&gt;
&lt;br /&gt;
Cronodollars are manufactured in the [[Machine_Shop|machine shop]] or at a [[bank]] from the three main metals.&lt;br /&gt;
* [[Metal]] Bullion produces 250¢&lt;br /&gt;
* [[Magmium]] Bullion produces 2500¢&lt;br /&gt;
* [[Vulcium]] Bullion produces 25000¢&lt;br /&gt;
&lt;br /&gt;
A [[bank]] is required to collect [[tax]]es and hold a government account in a [[city]], only one level is needed. All cities start with no money, so the city must first manufacturer bullion or import from other cities. This in turn allows the city to buy goods from an [[avatar]], pay the avatar his or her money they've earned via rewards.&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 250 [[Cronodollar]]s&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 2500 [[Cronodollar]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 25000 [[Cronodollar]]s&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Vulcium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = ''Building''&lt;br /&gt;
| Produces = 1 ''Building'' [[Technology]]&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[University]]&lt;br /&gt;
| Produces = 1 ''Building'' [[Technology]]&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>YOLOswag McFartnuts</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Bank&amp;diff=4362</id>
		<title>Bank</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Bank&amp;diff=4362"/>
		<updated>2017-02-17T20:58:32Z</updated>

		<summary type="html">&lt;p&gt;YOLOswag McFartnuts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| Name = Bank&lt;br /&gt;
| Picture = BBank.png&lt;br /&gt;
| Placement = Land near [[Road]]&lt;br /&gt;
| MaxLevel = 32&lt;br /&gt;
| Jobs = 1 plus 1 for each level&lt;br /&gt;
| Homes = &lt;br /&gt;
| Materials =&lt;br /&gt;
* 30 [[Material of Choice]]&lt;br /&gt;
* 3 [[Metal]]&lt;br /&gt;
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]&lt;br /&gt;
| Tools =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Speedup =&lt;br /&gt;
* [[SUV]]&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Computer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A banks is required in order for a [[city]] to collect [[tax]]es from it's [[citizen]]s, as well as sending tribute to the [[Capital_City|capital city]]. &lt;br /&gt;
&lt;br /&gt;
Banks also allow an [[avatar]] to collect [[Government_Debt|government debt]] and request [[loan]]s. &lt;br /&gt;
&lt;br /&gt;
Banks can also be used to mint [[cronodollar]]s using [[metal]], [[magmium]], or [[vulcium]]&lt;br /&gt;
&lt;br /&gt;
The number of levels and [[TL]] of the bank makes no difference.&lt;br /&gt;
&lt;br /&gt;
==Bank Management==&lt;br /&gt;
When at a bank, it is possible to [[loan]] [[money]] and manage the city's [[treasury]] using the ''City'' (&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;) window's ''Bank'' tab.&lt;br /&gt;
&lt;br /&gt;
[[File:BankManagementUI.png|thumb|none|Still better than an ATM.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>YOLOswag McFartnuts</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Earning_Money&amp;diff=4361</id>
		<title>Earning Money</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Earning_Money&amp;diff=4361"/>
		<updated>2017-02-17T20:55:34Z</updated>

		<summary type="html">&lt;p&gt;YOLOswag McFartnuts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of ways to earn [[money]], be it either for the [[empire]]'s [[treasury]] or your personal wallet.&lt;br /&gt;
&lt;br /&gt;
==Minting==&lt;br /&gt;
The first step in earning money, is making the currency.&lt;br /&gt;
&lt;br /&gt;
The currency is gold bullion [[cronodollar]]s and they are made at a [[Machine_Shop|machine shop]] or [[bank]] using [[metal]], [[magmium]], or [[vulcium]].&lt;br /&gt;
&lt;br /&gt;
All the produced bullion goes into the citizen accounts.&lt;br /&gt;
&lt;br /&gt;
It can be argued that a lot of minting isn't required, but it is better to have a surplus in the citizen accounts than letting them go broke. The minting process is also the only production process that can always be run, this is because there is no limit to the citizen account balance, this makes it a good source for [[tax]]ation.&lt;br /&gt;
&lt;br /&gt;
==Taxation==&lt;br /&gt;
The main way for an [[empire]] to make money is through [[tax]]ation.&lt;br /&gt;
&lt;br /&gt;
Trading between [[cities]] is considered ''wholesale'', and as such is not taxed.&lt;br /&gt;
&lt;br /&gt;
===Income Tax===&lt;br /&gt;
Every [[City_Report|city report cycle]] all [[citizen]]s are payed 25¢. This pay is then taxed by the income tax.&lt;br /&gt;
&lt;br /&gt;
===Subsidized Tax===&lt;br /&gt;
Subsidy tax is taken every time a fleet (subsidized) [[spacecraft]] makes a trade transaction.&lt;br /&gt;
&lt;br /&gt;
The tax goes into the spacecraft's tax account, then the spacecraft hails an empire city, the the ship tax account is transferred to the government account of that city.&lt;br /&gt;
&lt;br /&gt;
A setting a good subsidy tax is beneficial when using spacecraft to accumulate income, since it minimizes the need to board the spacecraft and manually empty the ship account. A subsidy tax of 100% can be useful for harvester ships, but make it difficult for trader ships.&lt;br /&gt;
&lt;br /&gt;
==Spacecraft Income==&lt;br /&gt;
It is possible to increase the government account income with the use of [[spacecraft]]. They can be automated using an [[officer]], making it a good alternative to taxation.&lt;br /&gt;
&lt;br /&gt;
Do note that subsidized tax may make this harder or easier depending on method chosen.&lt;br /&gt;
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===Passenger Transport===&lt;br /&gt;
Using a spacecraft to transport [[passenger]]s between [[Solar_System|solar system]]s is static income. It also moves money from one [[city]] to another as the passengers bring along their belongings.&lt;br /&gt;
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The passenger capacity of a spacecraft is limited by its [[Tech_Level|tech level]], making it not all that profitable at the lower tech levels.&lt;br /&gt;
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Passenger fares:&lt;br /&gt;
* Same city, none&lt;br /&gt;
* Same world, 9¢&lt;br /&gt;
* Same system, 90¢&lt;br /&gt;
* Other system, 900¢&lt;br /&gt;
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===Trading===&lt;br /&gt;
It can be profitable to automate a spacecraft to run trade runs between cities.&lt;br /&gt;
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Buying low and selling high is key for it to work, but this only works if the city uses the [[commodities]] quickly so the storage is never full.&lt;br /&gt;
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It is possible to intentionally cause short supply of some commodities in order to drive the price up. Caution should be taken though, doing so with critical commodities can lead to problems in the cities.&lt;br /&gt;
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===Harvester===&lt;br /&gt;
Setting up automated spacecraft with [[Harvester_Bay|harvester bay]]s can be very profitable. Making them harvest [[resource]]s and sell them to cities.&lt;br /&gt;
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Especially profitable for advanced and rare resources.&lt;br /&gt;
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==Personal Wallet==&lt;br /&gt;
Filling your personal wallet is required in order to trade with cities and other empire.&lt;br /&gt;
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===Mayor's Money===&lt;br /&gt;
Being in control of a [[city]] allows you to withdraw money from the city's government account directly into your own pocket.&lt;br /&gt;
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===Worker Pay===&lt;br /&gt;
An [[empire]] can set [[reward]]s for certain actions, such as exploration and fighting enemies.&lt;br /&gt;
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A small pay is also issued for doing construction labor and running manufacturing processes.&lt;br /&gt;
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The rewards and pay accumulate as [[Government_Debt|government debt]], which can then be redeemed at a [[bank]].&lt;br /&gt;
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===Jobs===&lt;br /&gt;
Owning a [[spacecraft]] allows you to preform jobs given by [[citizen]]s.&lt;br /&gt;
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Jobs pay extra for transporting [[commodities]] and [[passenger]]s to other cities, along with other types of jobs such as bounty hunting and pirate elimination.&lt;br /&gt;
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For more information, see the [[Jobs]] page.&lt;br /&gt;
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===Loan===&lt;br /&gt;
It is possible to take a [[loan]] at a [[bank]].&lt;br /&gt;
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The loan is taken from the city's citizen account and does not need to be paid off, this makes it a wonderful way to get some starting cash.&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YOLOswag McFartnuts</name></author>
	</entry>
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