<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vhwatgoes</id>
	<title>Hazeron Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vhwatgoes"/>
	<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php/Special:Contributions/Vhwatgoes"/>
	<updated>2026-04-20T03:29:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:Vhwatgoes&amp;diff=8397</id>
		<title>User:Vhwatgoes</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:Vhwatgoes&amp;diff=8397"/>
		<updated>2020-05-28T21:22:55Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: New Kid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
| Name = VhwatGoes&lt;br /&gt;
| [[File:https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3c/3c25e1dac6b0bf27e4174eacbb235ced84b39e00_full.jpg]]&lt;br /&gt;
| Activity = Annual Phases&lt;br /&gt;
| JoinDate = 2013-01-15&lt;br /&gt;
| My Forum Profile =&lt;br /&gt;
* [http://hazeron.com/mybb/member.php?action=profile&amp;amp;uid=8 VhwatGoes]&lt;br /&gt;
| ContactInfo =&lt;br /&gt;
* Steam: [https://steamcommunity.com/id/vhwatgoes/ VhwatGoes]&lt;br /&gt;
* Discord: @VhwatGoes#6342&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
I go by the name VhwatGoes, but just call me Vhwat or Box Man. ^^&lt;br /&gt;
&lt;br /&gt;
I have a crippling gaming disorder.&lt;br /&gt;
&lt;br /&gt;
==Empire==&lt;br /&gt;
My current empire is Odagarst Collective in U6.&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8316</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8316"/>
		<updated>2020-05-21T22:24:49Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Merged &amp;quot;Lounge / Liquor&amp;quot; together.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Morale modifiers have instant effects, with the sum of their effects being visible on [[City_Report|city reports]]. This makes it possible to see immigration and emigration in the same report.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge / Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| +1 For having no [[Cantina]] or [[Casino]] penalty and having at least 1 [[Lounge]] space.&amp;lt;br&amp;gt;+1 For available [[liquor]].&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City ''Air Consumption'' demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City ''Food Consumption'' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small home spaces. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Too much Building Volume&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 1000m³&lt;br /&gt;
| World volume limit is being exceeded. Extremely sharp penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City founder is part of an enemy empire. -1 if neutral empire. Positive if friendly. Can only be removed by replacement of all buildings.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8312</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8312"/>
		<updated>2020-05-20T04:49:48Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Liquor bonus merged with cantina.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Morale modifiers have instant effects, with the sum of their effects being visible on [[City_Report|city reports]]. This makes it possible to see immigration and emigration in the same report.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population. Available [[liquor]] improves this to +2.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City ''Air Consumption'' demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City ''Food Consumption'' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small home spaces. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Too much Building Volume&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 1000m³&lt;br /&gt;
| World volume limit is being exceeded. Extremely sharp penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City founder is part of an enemy empire. -1 if neutral empire. Positive if friendly. Can only be removed by replacement of all buildings.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Warp_Signature&amp;diff=8204</id>
		<title>Warp Signature</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Warp_Signature&amp;diff=8204"/>
		<updated>2020-05-03T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:DetectedWarpSignatures.png|thumb|right|The light blue glow indicates detected warp signatures.]]&lt;br /&gt;
An empire that has developed [[Warp_Drive|warp drive]] technology will a emit warp signature that can be detected by other nearby empires that have also developed the technology.&lt;br /&gt;
&lt;br /&gt;
==Warp Signature Strength==&lt;br /&gt;
• A Warp Signature is a measure of accumulated [[Warp_Drive|warp drive]] emissions in a [[Solar_System|Solar system]]. The strength of the signature depends on the warp factor engaged plus the number of airports.&lt;br /&gt;
&lt;br /&gt;
• Colonized Systems continuously emit an equivalent of engaging warp drives for every [[Airport_Terminal|Airport terminal]] including [[Military_Airport_Terminal|Military]] each at the highest [[Warp_FTL_Drive_Module|warp factor]] [[patent]] available to their empire. &lt;br /&gt;
:• This signature updates hourly.&lt;br /&gt;
&lt;br /&gt;
For example, if a ship engages warp at factor 4 and another ship engages warp at factor 2, and the system contains two cities with airports owned by empires with warp 2 technology, the solar system will emit:&lt;br /&gt;
&lt;br /&gt;
   Warp 4 + Warp 2 + ( 2 Airports × Warp 2 Patent ) = 4 + 2 + 4 = A Warp Signature value of 10.&lt;br /&gt;
&lt;br /&gt;
• Warp Signatures reach approx one [[sector]] in radius per accumulated warp factor. The example signal would reach up to 10 sectors away, but is not necessarily detectable.&lt;br /&gt;
&lt;br /&gt;
==Warp Signature Detection==&lt;br /&gt;
• Warp signatures are only detected by [[cities|city]] [[radar|radars]] of an empire with a [[Warp_FTL_Drive_Module|warp]] [[patent]] '''or''' [[Spacecraft]] fitted with [[sensor]]s and [[Warp_Drive|warp drive]]s. The ''&amp;quot;Warp Signature Detection Range&amp;quot;'' is reported on [[Building_Blueprint|building blueprint]] and [[Spacecraft_Blueprint|spacecraft blueprint]] specifications.&lt;br /&gt;
&lt;br /&gt;
• Detection range is limited by the ''lesser'' of two values: the range of the signal and the range of the radar/sensors. Since warp signatures can only reach a strength of 10, it means that a ''warp signature detection range'' of much more than 100[[pc]] is likely a waste. That is to say:&lt;br /&gt;
:• A strong signal won't be detected by a weak radar.&lt;br /&gt;
:• A weak signal won't be detected by a strong radar.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
• Previously, unexplored solar systems were detectable by how much electricity they consumed. That was replaced in favor of making empires known to the galaxy based on their warp ability.&lt;br /&gt;
&lt;br /&gt;
==Quotes from patch notes==&lt;br /&gt;
{{Collapsible&lt;br /&gt;
 | Related patch notes&lt;br /&gt;
 | 2 = [http://hazeron.com/mybb/showthread.php?tid=792 '''2019-07-02 Signal Detection''']&lt;br /&gt;
: '''Signal Detection'''&lt;br /&gt;
:: The emission of power consumed in solar systems is too revealing, especially for new players. As soon as they start generating power, they can be detected and stomped.&lt;br /&gt;
::: Instead of emitting total power consumed, solar systems now emit a warp signature. The warp signature is a measure of the accumulated warp factors engaged in the system.&lt;br /&gt;
::: Warp signature signals are emitted hourly by solar systems. This is a bit more responsive than the previous energy emissions, which were emitted every six hours. &lt;br /&gt;
::: Airport terminals and base air terminals account for one warp drive engage per hour, at the maximum warp factor available to the empire. Warp technology of an empire is based on the highest patent they know for making a warp drive.&lt;br /&gt;
::: For example, if a ship engages warp at factor 4 and another ship engages warp at factor 2, and the system contains two cities with spaceports owned by empires with warp 2 technology, the solar system will emit an accumulated warp signature of 10.&lt;br /&gt;
::: Warp signatures reach about one sector per accumulated warp factor. The example signal would reach about 10 sectors. Beyond that it is too weak to be detectable.&lt;br /&gt;
::: The signal can be detected by radar of an empire with warp technology and spacecraft with sensors and warp drives. Their warp signature detection range is reported on their analysis report, replacing deep space detection range.&lt;br /&gt;
::: Actual maximum detection range is the lesser of the two values: the range the signal can reach and the detection range of the radar or sensors.&lt;br /&gt;
::: Wording on the star map was updated in appropriate places.&lt;br /&gt;
::: Color and marking of detected systems was changed.&lt;br /&gt;
::: Star map filter settings now includes a check box to turn on/off the warp signature markers on unexplored systems. Previously, the yellow detected markers could not be turned off.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8191</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8191"/>
		<updated>2020-04-28T11:10:11Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Minor Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Morale modifiers have instant effects, with the sum of their effects being visible on [[City_Report|city reports]]. This makes it possible to see immigration and emigration in the same report.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City ''Air Consumption'' demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City ''Food Consumption'' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small home spaces. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Too much Building Volume&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 1000m³&lt;br /&gt;
| World volume limit is being exceeded. Extremely sharp penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City founder is part of an enemy empire. -1 if neutral empire. Positive if friendly. Can only be removed by replacement of all buildings.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Warp_Signature&amp;diff=8159</id>
		<title>Warp Signature</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Warp_Signature&amp;diff=8159"/>
		<updated>2020-04-24T05:34:11Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Cut Fluff, Added Clarity and Bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:DetectedWarpSignatures.png|thumb|right|The light blue glow indicates detected warp signatures.]]&lt;br /&gt;
When a [[Warp_Drive|warp drive]] is engaged in a [[Solar_System|solar system]], a Warp Signature can be detected by foreign [[cities]] and [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
==Warp Signature Strength==&lt;br /&gt;
• A Warp Signature is a measure of accumulated [[Warp_Drive|warp drive]] emissions in a [[Solar_System|Solar system]]. The strength of the signature depends on the warp factor engaged plus the number of airports.&lt;br /&gt;
&lt;br /&gt;
• Colonized Systems continuously emit an equivalent of engaging warp drives for every [[Airport_Terminal|Airport terminal]] including [[Military_Airport_Terminal|Military]] each at the highest [[Warp_FTL_Drive_Module|warp factor]] [[patent]] available to their empire. &lt;br /&gt;
:• This signature updates hourly.&lt;br /&gt;
&lt;br /&gt;
For example, if a ship engages warp at factor 4 and another ship engages warp at factor 2, and the system contains two cities with airports owned by empires with warp 2 technology, the solar system will emit:&lt;br /&gt;
&lt;br /&gt;
   Warp 4 + Warp 2 + ( 2 Airports × Warp 2 Patent ) = 4 + 2 + 4 = A Warp Signature value of 10.&lt;br /&gt;
&lt;br /&gt;
• Warp Signatures reach approx one [[sector]] in radius per accumulated warp factor. The example signal would reach up to 10 sectors away, but is not necessarily detectable.&lt;br /&gt;
&lt;br /&gt;
==Warp Signature Detection==&lt;br /&gt;
• Warp signatures are only detected by [[cities|city]] [[radar|radars]] of an empire with a [[Warp_FTL_Drive_Module|warp]] [[patent]] '''or''' [[Spacecraft]] fitted with [[sensor]]s and [[Warp_Drive|warp drive]]s. The ''&amp;quot;Warp Signature Detection Range&amp;quot;'' is reported on [[Building_Blueprint|building blueprint]] and [[Spacecraft_Blueprint|spacecraft blueprint]] specifications.&lt;br /&gt;
&lt;br /&gt;
• Detection range is limited by the ''lesser'' of two values: the range of the signal and the range of the radar/sensors. Since warp signatures can only reach a strength of 10, it means that a ''warp signature detection range'' of much more than 100[[pc]] is likely a waste. That is to say:&lt;br /&gt;
:• A strong signal won't be detected by a weak radar.&lt;br /&gt;
:• A weak signal won't be detected by a strong radar.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
• Previously, unexplored solar systems were detectable by how much electricity they consumed. That was replaced in favor of making empires known to the galaxy based on their warp ability.&lt;br /&gt;
&lt;br /&gt;
==Quotes from patch notes==&lt;br /&gt;
{{Collapsible&lt;br /&gt;
 | Related patch notes&lt;br /&gt;
 | 2 = [http://hazeron.com/mybb/showthread.php?tid=792 '''2019-07-02 Signal Detection''']&lt;br /&gt;
: '''Signal Detection'''&lt;br /&gt;
:: The emission of power consumed in solar systems is too revealing, especially for new players. As soon as they start generating power, they can be detected and stomped.&lt;br /&gt;
::: Instead of emitting total power consumed, solar systems now emit a warp signature. The warp signature is a measure of the accumulated warp factors engaged in the system.&lt;br /&gt;
::: Warp signature signals are emitted hourly by solar systems. This is a bit more responsive than the previous energy emissions, which were emitted every six hours. &lt;br /&gt;
::: Airport terminals and base air terminals account for one warp drive engage per hour, at the maximum warp factor available to the empire. Warp technology of an empire is based on the highest patent they know for making a warp drive.&lt;br /&gt;
::: For example, if a ship engages warp at factor 4 and another ship engages warp at factor 2, and the system contains two cities with spaceports owned by empires with warp 2 technology, the solar system will emit an accumulated warp signature of 10.&lt;br /&gt;
::: Warp signatures reach about one sector per accumulated warp factor. The example signal would reach about 10 sectors. Beyond that it is too weak to be detectable.&lt;br /&gt;
::: The signal can be detected by radar of an empire with warp technology and spacecraft with sensors and warp drives. Their warp signature detection range is reported on their analysis report, replacing deep space detection range.&lt;br /&gt;
::: Actual maximum detection range is the lesser of the two values: the range the signal can reach and the detection range of the radar or sensors.&lt;br /&gt;
::: Wording on the star map was updated in appropriate places.&lt;br /&gt;
::: Color and marking of detected systems was changed.&lt;br /&gt;
::: Star map filter settings now includes a check box to turn on/off the warp signature markers on unexplored systems. Previously, the yellow detected markers could not be turned off.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8150</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8150"/>
		<updated>2020-04-21T14:49:07Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Founder Penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Morale modifiers have instant effects, with the sum of their effects being visible on [[City_Report|city reports]]. This makes it possible to see immigration and emigration in the same report.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Too much Building Volume&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 1000m³&lt;br /&gt;
| World volume limit is being exceeded. Extremely sharp penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City founder is part of an enemy empire. -1 if neutral empire. Positive if friendly. Can only be removed by replacement of all buildings.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8149</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8149"/>
		<updated>2020-04-21T14:43:39Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: World Volume Limit Exceeded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Morale modifiers have instant effects, with the sum of their effects being visible on [[City_Report|city reports]]. This makes it possible to see immigration and emigration in the same report.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Too much Building Volume&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 1000m³&lt;br /&gt;
| World volume limit is being exceeded. Extremely sharp penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8148</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8148"/>
		<updated>2020-04-21T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Morale modifiers have instant effects, with the sum of their effects being visible on [[City_Report|city reports]]. This makes it possible to see immigration and emigration in the same report.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8147</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8147"/>
		<updated>2020-04-21T13:13:21Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Modifiers have instant effects, not cyclical effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Morale modifiers have instant effects, with the sum of their effects being visible on [[City_Report|city report]] cycle. This makes it possible to see immigration and emigration in the same report.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8146</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8146"/>
		<updated>2020-04-21T13:03:59Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Every [[City_Report|city report]] cycle, morale modifiers are summed together and added to the city's current morale.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8145</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8145"/>
		<updated>2020-04-21T13:00:07Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Every [[City_Report|city report]] cycle, morale modifiers are summed together and added to the city's current morale.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is at least 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[Phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8144</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8144"/>
		<updated>2020-04-21T12:56:31Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[City]] Morale determines how citizens migrate to or from a city. Positive morale attracts new citizens and causes higher birthrates, while negative morale drives them away.&lt;br /&gt;
&lt;br /&gt;
Every [[City_Report|city report]] cycle, morale modifiers are summed together and added to the city's current morale.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is more than 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[Phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per Building per Day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 Pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 Pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 Pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 Pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 Pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 Pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 Pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 Pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 Pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 Pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8143</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8143"/>
		<updated>2020-04-21T12:40:45Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Page Overhaul Complete. Some values need checking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Could use some prettying up, the table seems a little messy.}}&lt;br /&gt;
&lt;br /&gt;
Morale of a [[city]] decides how many people can potentially immigrate to a city. It can be between -128 and +127, though the highest possible positive value is +9. When it is positive that number of people will immigrate to the city provided there are homes. If it is negative that many people will leave the city.&lt;br /&gt;
&lt;br /&gt;
Every [[City_Report|city report]] cycle morale modifiers are summed together and added to the city's current morale.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is more than 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[Phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per building per day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +5%&lt;br /&gt;
| World population exceeds cap. Starts with -1 at 50% of the population cap, and -1 for every +5% up to -10 at 100%.&amp;lt;br&amp;gt;Population cap is [1/144.25 × VolumeLimit], or [1/72.13 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | up to -10&lt;br /&gt;
| Population is higher than Homes. -1 for every 4 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| City has too many small homes. Penalty starts when [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -5&lt;br /&gt;
| Population is higher than Jobs. -1 for 5% jobless citizens, -2 for 40%, and -1 more for every +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 pop&lt;br /&gt;
| City has less than 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 50 pop&lt;br /&gt;
| City has less than 1 [[cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 200 pop&lt;br /&gt;
| City has less than 1 [[casino]] space per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 45 pop&lt;br /&gt;
| City has less than [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 100 pop&lt;br /&gt;
| City has less than 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 80 pop&lt;br /&gt;
| City has less than 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 90 pop&lt;br /&gt;
| City has less than 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 pop&lt;br /&gt;
| City has less than 1 [[Retail Store|retail store]] space per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 pop&lt;br /&gt;
| City has less than 1 [[university]] space per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 pop&lt;br /&gt;
| City has less than 1 [[zoo]] field per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morale Building Spaces==&lt;br /&gt;
Morale Buildings use special spaces in the [[Building_Design|building design]] to satisfy citizens. In the [[Construction]] menu they are quantified as &amp;quot;'''Professional Jobs'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! Needed Space&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8142</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8142"/>
		<updated>2020-04-21T11:58:13Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Could use some prettying up, the table seems a little messy.}}&lt;br /&gt;
&lt;br /&gt;
Morale of a [[city]] decides how many people can potentially immigrate to a city. It can be between -128 and +127, though the highest possible positive value is +9. When it is positive that number of people will immigrate to the city provided there are homes. If it is negative that many people will leave the city.&lt;br /&gt;
&lt;br /&gt;
Every [[City_Report|city report]] cycle morale modifiers are summed together and added to the city's current morale.&lt;br /&gt;
&lt;br /&gt;
==Positive Morale Modifiers==&lt;br /&gt;
Total Morale caps at +9.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Name !! Bonus !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2 &lt;br /&gt;
| Many Food varieties fulfill citizen's [[Ecological_Role|ecological role]] diet. Smaller diets need less food types.&lt;br /&gt;
|-&lt;br /&gt;
| Founder&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to +2&lt;br /&gt;
| City-founding avatar is part of city's '''current''' empire or another friendly empire. Negative if enemy empire. ([http://hazeron.com/mybb/showthread.php?tid=2063 2019-12-09 Founder Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| Avatar is in ''or'' has been in city's solar system in the past 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Lounge&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| There is more than 1 [[Cantina]] space per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +2&lt;br /&gt;
| There are 2 extra [[Church]] spaces over 1 space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Liquor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +1&lt;br /&gt;
| [[Liquor]] products are available at the city.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Negative Morale Modifiers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Modifier !! Penalty !! Cause&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City citizen's [[Phylum]] ''or'' [[Ecological_Role|ecological role]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per building per day&lt;br /&gt;
| System has not been visited by an [[avatar]] in 72 hours and [[Land]] owner account is inactive. ([http://hazeron.com/mybb/showthread.php?tid=2058 2019-12-04 Land Update.])&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| City is [[abandonment|abandoned]] and population is gone.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| A city [[buildings|building]] has been destroyed by weapons in the last 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City environment is not on breathable inner/habitable/outer world land. Permanent.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City suffers from a harsh environment and has no electricity. Overrides ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Up to -2&lt;br /&gt;
| City &amp;quot;Air Consumption&amp;quot; demand is not met in Harsh Environment.&amp;lt;br&amp;gt;Citizens spend [1 × Population] [[air]] units per report.&amp;lt;br&amp;gt;Only -1 penalty if 50% to 99% of air demand is fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]]. 10% of population dies. Overrides ''Gasping''.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -2&lt;br /&gt;
| City '''Food Consumption''' demand is not met.&amp;lt;br&amp;gt;Citizens eat [ Rounded( 20% × HitPoints ) × Population / FoodNutrition] food per report.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has '''no''' food. 10% of population dies. Overrides ''Hunger''.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -5&lt;br /&gt;
| City has been recently occupied by a new empire. Erodes by +1 for every 20% of loyal population.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per +10%&lt;br /&gt;
| World population exceeds cap.&amp;lt;br&amp;gt;Population cap is [1/288.5 × VolumeLimit], or [1/144.25 × VolumeLimit] for Ringworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1&lt;br /&gt;
| City has more jobs than homes and all homes are full. &lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 4 homeless citizens, max -10&lt;br /&gt;
| Penalty imposed when citizen population exceeds the number of homes.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -3&lt;br /&gt;
| Too many small homes. Must be: [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 to -5, depending on unemployment %&lt;br /&gt;
| Unemployment occurs when the number of citizens exceeds the number of jobs by more than 5%.&lt;br /&gt;
|-&lt;br /&gt;
| Arena wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 for every arena needed, max -2&lt;br /&gt;
| Citizens want 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 175 pop&lt;br /&gt;
| Less than 1 [[cantina]] service per 50 population.&lt;br /&gt;
|-&lt;br /&gt;
| Casino wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 for every casino needed, max -2&lt;br /&gt;
| Citizens want 1 [[casino]] service per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 for every church needed, max -2&amp;lt;br&amp;gt;+1 for every excess church, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[church]] space per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 for every grocery needed, max -2&lt;br /&gt;
| Citizens want 1 [[grocery]] space per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 for every hospital needed, max -2&lt;br /&gt;
| Citizens want 1 [[hospital]] space per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 for every park needed, max -2&lt;br /&gt;
| Citizens want 1 [[park]] field per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 55 pop&lt;br /&gt;
| Citizens want 1 [[Retail Store|retail store]] per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 70 pop&lt;br /&gt;
| Citizens want 1 [[university]] per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo wanted&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 per 150 pop&lt;br /&gt;
| Citizens want 1 [[zoo]] field per 150 population.&lt;br /&gt;
|-&lt;br /&gt;
| Garrison Troops&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -1 for every 5 excess garrison troops.&lt;br /&gt;
| Citizens will tolerate 1 garrison [[troop]] per 30 population, not including the troops at the town square.&amp;lt;br&amp;gt;Each military flag adds up to 5 garrison troops to the troop contingent.&amp;lt;br&amp;gt;Another way to look at it, citizens will tolerate 1 fully manned [[Military_Flag|military flag]] per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New-style Building Levels==&lt;br /&gt;
With old-style buildings the number of levels was used to determine the morale impact of a [[building]], under the new-style building system there are no levels anymore and instead the impact of each building on their respective morale value is determined by value in the [[Building_Design|building design]]. They can be seen in the [[Construction]] menu as &amp;quot;Professional&amp;quot; jobs, not to be confused with &amp;quot;services&amp;quot; which are jobs serving no purpose other than being jobs.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! morale value&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Building_Tips&amp;diff=8141</id>
		<title>City Building Tips</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Building_Tips&amp;diff=8141"/>
		<updated>2020-04-21T11:29:49Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: /* Important Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Need a picture. Maybe also a picture of a [[City Report]]. Need more information [[morale]] is implemented for new-style cities.}}&lt;br /&gt;
&lt;br /&gt;
[[file:CityDowntown.png|thumb|right|A neatly built downtown area of a city.]]&lt;br /&gt;
&lt;br /&gt;
When building a [[city]], there are a lot of things to watch out for and things to keep track of. Here we try to go through the very basic rules to watch for and which numbers are the most important.&lt;br /&gt;
&lt;br /&gt;
==Important Numbers==&lt;br /&gt;
The most important numbers to keep track of while building a new city is:&lt;br /&gt;
* [[World#World_Population|Population limit]]&lt;br /&gt;
* Homes&lt;br /&gt;
* Jobs&lt;br /&gt;
* Small homes&lt;br /&gt;
&lt;br /&gt;
These numbers should always be as follows:&lt;br /&gt;
* Homes &amp;lt;= Population limit&lt;br /&gt;
* Buildings &amp;lt;= 250 (Building limit)&lt;br /&gt;
* Jobs &amp;lt; Homes&lt;br /&gt;
* (Homes - Jobs) / Homes) &amp;lt;= 0.2&lt;br /&gt;
* Small homes &amp;lt;= Medium homes + (Large homes × 2)&lt;br /&gt;
&lt;br /&gt;
In other words, don't let the number of homes exceed the population limit of the city's [[world]].&lt;br /&gt;
Don't let number of jobs equal or exceed the number of homes.&lt;br /&gt;
And don't let number of homes exceed the number of jobs by more than 20%.&lt;br /&gt;
&lt;br /&gt;
==Morale Buildings==&lt;br /&gt;
Depending on the number of homes, a number of [[:Category:Morale_Buildings|morale buildings]] are required in order to keep up [[morale]] in the city.&lt;br /&gt;
&lt;br /&gt;
This table shows each morale building and the math for finding the required amount.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Threshold&lt;br /&gt;
! Math&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 45&lt;br /&gt;
| Required = floor(Homes / 45) + 2&lt;br /&gt;
|-&lt;br /&gt;
| Lounge* ([[Cantina]])&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 50&lt;br /&gt;
| Required = floor(Homes / 50) + 1&lt;br /&gt;
|-&lt;br /&gt;
| Store* ([[Retail Store]])&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 55&lt;br /&gt;
| Required = floor(Homes / 55)&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Station]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 60&lt;br /&gt;
| Required = floor(Homes / 60)&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 70&lt;br /&gt;
| Required = floor(Homes / 70)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 80&lt;br /&gt;
| Required = floor(Homes / 80)&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 90&lt;br /&gt;
| Required = floor(Homes / 90)&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
| Required = floor(Homes / 100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 150&lt;br /&gt;
| Required = floor(Homes / 150)&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 175&lt;br /&gt;
| Required = floor(Homes / 175)&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
| Required = floor(Homes / 200)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | * Any building type with lounges/store will be counted.&amp;lt;br /&amp;gt;(Need some confirmation)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that having two extra [[church]] auditoriums and one extra [[cantina]] lounge will give morale bonuses.&lt;br /&gt;
&lt;br /&gt;
Cantina bonus can be increased if the population has enough [[liquor]] to drink.&lt;br /&gt;
&lt;br /&gt;
==TL;DR==&lt;br /&gt;
Most Important rules of city building:&lt;br /&gt;
* Don't build more homes than the [[World#World_Population|population limit]] allows.&lt;br /&gt;
* Don't build more buildings than the building limit of 500 buildings.&lt;br /&gt;
* Get all the required [[:Category:Morale_Buildings|morale buildings]] for the amount of population.&lt;br /&gt;
* Build the extra levels of [[church]] and [[cantina]] necessary to get the [[morale]] bonuses.&lt;br /&gt;
* The total amount of jobs must not exceed the number of homes, but also must not be lower than 5%.&lt;br /&gt;
* Keep the number of &amp;quot;small homes&amp;quot; less than the number of non-small homes, or simply avoid &amp;quot;small homes&amp;quot; altogether.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8140</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8140"/>
		<updated>2020-04-21T09:22:57Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: /* Morale Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Could use some prettying up, the table seems a little messy.}}&lt;br /&gt;
&lt;br /&gt;
Morale of a [[city]] decides how many people can potentially immigrate to a city. It can be between -128 and +127, though the highest possible positive value is +9. When it is positive that number of people will immigrate to the city provided there are homes. If it is negative that many people will leave the city.&lt;br /&gt;
&lt;br /&gt;
==Morale Modifiers==&lt;br /&gt;
Every [[City_Report|city report]] cycle the morale modifiers are summed together and added to the city's current morale.&lt;br /&gt;
&lt;br /&gt;
Morale of the [[city]] is affected by these factors. Some of these factors are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Cause !! Morale Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs on habitable worlds when the [[phylum]] or [[Ecological_Role|ecological role]] of the [[citizen]] [[DNA]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| Cities decay due to [[abandonment]] and underpopulation.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs if the city has one or more [[buildings]] destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions and no power. Overrides the ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions. This penalty cannot be avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]] at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1, -2 if available air is less than 1/2 air needed&lt;br /&gt;
| City in harsh environment has some [[air]] but air is less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City has no food at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| City has some food but less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1 or +2 depending on variety and [[Ecological_Role|ecological role]] of citizens&lt;br /&gt;
| City has enough [[food]] for all citizens and there is a variety of kinds of food. Not applicable when hungry, even if there is variety. Threshold for +2 variety bonus varies by ecological role due to number of food types available to each.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5 depending on disloyalty level&lt;br /&gt;
| City is controlled by an empire that is not the empire of allegiance of the citizens. This penalty drops slowly as their disloyalty drops, until it turns into a loyalty bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for each 5% above max population&lt;br /&gt;
| Maximum global populations are listed in a table in the worlds section.&lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 per 4 homeless citizens, max -10&lt;br /&gt;
| Penalty imposed when citizen population exceeds the number of homes.&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1&lt;br /&gt;
| Cities get a morale boost when their system is visited by an avatar on line. The bonus lasts one day.&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 per day since last visited, starts at -1 after two days&lt;br /&gt;
| Cities that are not within the [[land]] of an avatar need to be visited by your empire or they feel abandoned. A city is &amp;quot;visited&amp;quot; when an [[avatar]] is online in the solar system. See the [[Abandonment]] page.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -3&lt;br /&gt;
| Too many small homes. Must be: [Small homes &amp;gt; Medium homes + (Large homes × 2)]&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5, depending on unemployment %&lt;br /&gt;
| Unemployment occurs when the number of citizens exceeds the number of jobs by more than 5%.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Homes are full and jobs are available. There's work to do but no room for more people to move in to help so the current population must do every job.&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every arena needed, max -2&lt;br /&gt;
| Citizens want 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every cantina needed, max -2&amp;lt;br&amp;gt;+1 for every excess cantina, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[cantina]] per 50 population, minus one if they have [[liquor]].&lt;br /&gt;
|-&lt;br /&gt;
| Casino&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every casino needed, max -2&lt;br /&gt;
| Citizens want 1 [[casino]] per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every church needed, max -2&amp;lt;br&amp;gt;+1 for every excess church, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[church]] per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every grocery needed, max -2&lt;br /&gt;
| Citizens want 1 [[grocery]] per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every hospital needed, max -2&lt;br /&gt;
| Citizens want 1 [[hospital]] per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every park needed, max -2&lt;br /&gt;
| Citizens want 1 [[park]] per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Police Station&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every police station needed, max -2&lt;br /&gt;
| Citizens want 1 [[Police Station|police station]] per 60 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every retail store needed, max -2&lt;br /&gt;
| Citizens want 1 [[Retail Store|retail store]] per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every university needed, max -2&lt;br /&gt;
| Citizens want 1 [[university]] per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every zoo needed, max -2&lt;br /&gt;
| Citizens want 1 [[zoo]] per 150 population.&lt;br /&gt;
|-&lt;br /&gt;
| Garrison Troops&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every 5 excess garrison troops.&lt;br /&gt;
| Citizens will tolerate 1 garrison [[troop]] per 30 population, not including the troops at the town square.&amp;lt;br&amp;gt;Each military flag adds up to 5 garrison troops to the troop contingent.&amp;lt;br&amp;gt;Another way to look at it, citizens will tolerate 1 fully manned [[Military_Flag|military flag]] per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New-style Building Levels==&lt;br /&gt;
With old-style buildings the number of levels was used to determine the morale impact of a [[building]], under the new-style building system there are no levels anymore and instead the impact of each building on their respective morale value is determined by value in the [[Building_Design|building design]]. They can be seen in the [[Construction]] menu as &amp;quot;Professional&amp;quot; jobs, not to be confused with &amp;quot;services&amp;quot; which are jobs serving no purpose other than being jobs.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! morale value&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8139</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=8139"/>
		<updated>2020-04-21T09:21:54Z</updated>

		<summary type="html">&lt;p&gt;Vhwatgoes: Cramped living due to home size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Could use some prettying up, the table seems a little messy.}}&lt;br /&gt;
&lt;br /&gt;
Morale of a [[city]] decides how many people can potentially immigrate to a city. It can be between -128 and +127, though the highest possible positive value is +9. When it is positive that number of people will immigrate to the city provided there are homes. If it is negative that many people will leave the city.&lt;br /&gt;
&lt;br /&gt;
==Morale Modifiers==&lt;br /&gt;
Every [[City_Report|city report]] cycle the morale modifiers are summed together and added to the city's current morale.&lt;br /&gt;
&lt;br /&gt;
Morale of the [[city]] is affected by these factors. Some of these factors are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Cause !! Morale Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs on habitable worlds when the [[phylum]] or [[Ecological_Role|ecological role]] of the [[citizen]] [[DNA]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| Cities decay due to [[abandonment]] and underpopulation.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs if the city has one or more [[buildings]] destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions and no power. Overrides the ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions. This penalty cannot be avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]] at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1, -2 if available air is less than 1/2 air needed&lt;br /&gt;
| City in harsh environment has some [[air]] but air is less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City has no food at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| City has some food but less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1 or +2 depending on variety and [[Ecological_Role|ecological role]] of citizens&lt;br /&gt;
| City has enough [[food]] for all citizens and there is a variety of kinds of food. Not applicable when hungry, even if there is variety. Threshold for +2 variety bonus varies by ecological role due to number of food types available to each.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5 depending on disloyalty level&lt;br /&gt;
| City is controlled by an empire that is not the empire of allegiance of the citizens. This penalty drops slowly as their disloyalty drops, until it turns into a loyalty bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for each 5% above max population&lt;br /&gt;
| Maximum global populations are listed in a table in the worlds section.&lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 per 4 homeless citizens, max -10&lt;br /&gt;
| Penalty imposed when citizen population exceeds the number of homes.&lt;br /&gt;
|-&lt;br /&gt;
| Cosmopolitan&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1&lt;br /&gt;
| Cities get a morale boost when their system is visited by an avatar on line. The bonus lasts one day.&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 per day since last visited, starts at -1 after two days&lt;br /&gt;
| Cities that are not within the [[land]] of an avatar need to be visited by your empire or they feel abandoned. A city is &amp;quot;visited&amp;quot; when an [[avatar]] is online in the solar system. See the [[Abandonment]] page.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -3 if (Small homes &amp;gt; Medium homes + (Large homes × 2))&lt;br /&gt;
| Too many [[apartment]]s means a lot of people are living pretty close together.&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5, depending on unemployment %&lt;br /&gt;
| Unemployment occurs when the number of citizens exceeds the number of jobs by more than 5%.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Homes are full and jobs are available. There's work to do but no room for more people to move in to help so the current population must do every job.&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every arena needed, max -2&lt;br /&gt;
| Citizens want 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every cantina needed, max -2&amp;lt;br&amp;gt;+1 for every excess cantina, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[cantina]] per 50 population, minus one if they have [[liquor]].&lt;br /&gt;
|-&lt;br /&gt;
| Casino&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every casino needed, max -2&lt;br /&gt;
| Citizens want 1 [[casino]] per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every church needed, max -2&amp;lt;br&amp;gt;+1 for every excess church, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[church]] per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every grocery needed, max -2&lt;br /&gt;
| Citizens want 1 [[grocery]] per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every hospital needed, max -2&lt;br /&gt;
| Citizens want 1 [[hospital]] per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every park needed, max -2&lt;br /&gt;
| Citizens want 1 [[park]] per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Police Station&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every police station needed, max -2&lt;br /&gt;
| Citizens want 1 [[Police Station|police station]] per 60 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every retail store needed, max -2&lt;br /&gt;
| Citizens want 1 [[Retail Store|retail store]] per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every university needed, max -2&lt;br /&gt;
| Citizens want 1 [[university]] per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every zoo needed, max -2&lt;br /&gt;
| Citizens want 1 [[zoo]] per 150 population.&lt;br /&gt;
|-&lt;br /&gt;
| Garrison Troops&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every 5 excess garrison troops.&lt;br /&gt;
| Citizens will tolerate 1 garrison [[troop]] per 30 population, not including the troops at the town square.&amp;lt;br&amp;gt;Each military flag adds up to 5 garrison troops to the troop contingent.&amp;lt;br&amp;gt;Another way to look at it, citizens will tolerate 1 fully manned [[Military_Flag|military flag]] per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New-style Building Levels==&lt;br /&gt;
With old-style buildings the number of levels was used to determine the morale impact of a [[building]], under the new-style building system there are no levels anymore and instead the impact of each building on their respective morale value is determined by value in the [[Building_Design|building design]]. They can be seen in the [[Construction]] menu as &amp;quot;Professional&amp;quot; jobs, not to be confused with &amp;quot;services&amp;quot; which are jobs serving no purpose other than being jobs.&lt;br /&gt;
&lt;br /&gt;
See: [[Building Update]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Building&lt;br /&gt;
! morale value&lt;br /&gt;
|-&lt;br /&gt;
| [[Cantina]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Church]]&lt;br /&gt;
| Auditorium&lt;br /&gt;
|-&lt;br /&gt;
| [[Grocery]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Retail Store]]&lt;br /&gt;
| Store&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino]]&lt;br /&gt;
| Lounge&lt;br /&gt;
|-&lt;br /&gt;
| [[Hospital]]&lt;br /&gt;
| Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]]&lt;br /&gt;
| Field&lt;br /&gt;
|-&lt;br /&gt;
| [[University]]&lt;br /&gt;
| Auditorium + Shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoo]]&lt;br /&gt;
| Field&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Vhwatgoes</name></author>
	</entry>
</feed>