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		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7286</id>
		<title>Controls</title>
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		<updated>2019-10-12T02:30:40Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: I feel this page is now fully updated with accurate information, proper english, and decent readability.  I'm removing the revision/wip tag now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7285</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7285"/>
		<updated>2019-10-12T02:29:25Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Vehicle Keys */ - Extra space between vehicle categories for readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7284</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7284"/>
		<updated>2019-10-12T02:28:24Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Space Rocket */ - Grammatical Error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7283</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7283"/>
		<updated>2019-10-12T02:27:51Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* SUV */ - Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7282</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7282"/>
		<updated>2019-10-12T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Sail Boat */ - Grammatical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair.&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7281</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7281"/>
		<updated>2019-10-12T02:26:12Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Submarine */ - Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7280</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7280"/>
		<updated>2019-10-12T02:20:04Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Space Rocket */ - Small WikiLang error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7279</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7279"/>
		<updated>2019-10-12T02:19:41Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Space Fighter */ - small grammatical error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero ''(does not brake the craft)''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero (does not brake the craft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7278</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7278"/>
		<updated>2019-10-12T02:19:11Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Space Rocket */ - Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to 0 ''(does not brake the craft)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch Up/Down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase throttle to maximum forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to zero (does not brake the craft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle engine power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7277</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7277"/>
		<updated>2019-10-12T02:04:27Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Space Fighter */ - Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch up or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll counter-clockwise or clockwise respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Thrust left, right, up, or down respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake forward, or backward thrust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Brake laterally and vertically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/decrease forward/backward throttle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase Throttle to Maximum Forward, or decrease throttle to maximum reverse respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Set throttle to 0 ''(does not brake the craft)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle headlights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle gravity drive power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control, opens or closes the nearest door, if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and repair the craft.&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7276</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7276"/>
		<updated>2019-10-12T01:55:54Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Sail Boat */ - Updated for readability and new controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W or Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S or PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raise/Lower Sail respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Furl sail, to stop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Move back/forward one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Door remote control. Opens or closes the nearest door if said door is designed to be opened remotely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7275</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7275"/>
		<updated>2019-10-12T01:46:20Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Motor Bike */ - Updated readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease throttle respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn Left/Right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engages the brake&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the headlight On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bay door remote control. Opens or closes the nearest large hull door if the door is designed to be remotely opened/closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7264</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7264"/>
		<updated>2019-10-08T00:29:12Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Control Stations */  - Added links to station headers, finished medical station, corrected a readability error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Command and Control Station|Captain's Chair]]===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Engineering Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Helm Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Power Relay Station]]===&lt;br /&gt;
''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly, please read the article on [[Power Relay Station]] before operating!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Shield Station]]===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Transporter Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Fire Control Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Navigator Station]]===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Sensor Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Medical Station]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antidote to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Administer antitoxin to patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decontaminate patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Defibrillate the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*Bandage the patient's wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform physical therapy on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Perform surgery on the patient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous or next condition respectively, on the patient.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7263</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7263"/>
		<updated>2019-10-07T23:50:33Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Sensor Station */  - added controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
The power relay station can be used to alter some functions of the ship, either supplying extra power when systems are damaged, or quick ad-hoc repairs to return to home base.  '''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power of the sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the sensor display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the sensor display respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets the magnification of the sensor display to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lock onto the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Unlocks targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Scans selected target.&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7262</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7262"/>
		<updated>2019-10-07T23:46:30Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Fire Control Station */ - Added controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
The power relay station can be used to alter some functions of the ship, either supplying extra power when systems are damaged, or quick ad-hoc repairs to return to home base.  '''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next/previous weapon bays respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display to the current target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates the display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the magnification of the display.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Drops the power of the weapon bay to minimum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Up Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase the power of the weapon bay to minimum (ie. Full power to weapons)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Decreases/Increases the power of the weapon bay respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fires the weapon bay at the select target (in most setups).&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7261</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7261"/>
		<updated>2019-10-07T23:42:24Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Transporter Station */  - added default controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
The power relay station can be used to alter some functions of the ship, either supplying extra power when systems are damaged, or quick ad-hoc repairs to return to home base.  '''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles power to transporter station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles planet mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles transporter mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles sensor mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increases/Decreases the number of active transporter pads to be used respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the target onto the spacecraft (ie. Beam up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Transports units from the spacecraft to the target (ie. Beam down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the display into top view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Rotates display up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease display magnification respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Resets magnification to default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Centers display on the player.&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7260</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7260"/>
		<updated>2019-10-07T23:29:13Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Shield Station */ - fixed wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
The power relay station can be used to alter some functions of the ship, either supplying extra power when systems are damaged, or quick ad-hoc repairs to return to home base.  '''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
The shield station has only two default hotkeys, however it has many functions that can be used in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7259</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7259"/>
		<updated>2019-10-07T23:27:56Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Shield Station */  - Added controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
The power relay station can be used to alter some functions of the ship, either supplying extra power when systems are damaged, or quick ad-hoc repairs to return to home base.  '''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
The shield station has only two hotkeys, however it has many functions that can be added in the game.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the power to the spacecraft's shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Balances the power distribution of the shields so they are even across all sides of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7258</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7258"/>
		<updated>2019-10-07T23:25:34Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Power Relay Station */  - Fixed formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
The power relay station can be used to alter some functions of the ship, either supplying extra power when systems are damaged, or quick ad-hoc repairs to return to home base.  '''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly'''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7257</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7257"/>
		<updated>2019-10-07T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Power Relay Station */  - Added controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
====Use====&lt;br /&gt;
*The power relay station can be used to alter some functions of the ship, either supplying extra power when systems are damaged, or quick ad-hoc repairs to return to home base.  '''It is possible to blow the spacecraft the player is aboard with the power relay station if used incorrectly'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ASDFGHJK&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of consumers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ZXCVBNM, (comma)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Alter Levels 1 through 8 of suppliers aboard the ship.&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7256</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7256"/>
		<updated>2019-10-07T23:15:54Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Navigator Station */  - Fixed readability, condensed pan controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;WSAD&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pans the view of the navigator console up/down/left/right respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;&lt;br /&gt;
*Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pan to ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;&lt;br /&gt;
*Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;&lt;br /&gt;
*Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Zoom In or out respectively&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7175</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7175"/>
		<updated>2019-10-04T01:33:09Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Helm Station */  - Want to keep typing planet instead of plant.  Fixed error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Plant Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7174</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7174"/>
		<updated>2019-10-04T01:32:24Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Control Stations */ - Fixed a few formatting errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Planet Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7173</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7173"/>
		<updated>2019-10-04T01:31:42Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Control Stations */  - Not finished with section, got a large chunk of it done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.  Some commands used in some consoles can be used in others as well (ie. Exterior Lights can be toggled in both the Captain's Chair, and the Helm)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
*Close all hull doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote Door Switch (if the door is able to be controlled remotely).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
Switch to remote cameras (if installed on the [[spacecraft]]) or return to the players last view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
Switch through all available remote cameras on the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle the power to the [[spacecraft|spacecraft's]] Wormhole [[FTL Module]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between the polarities (Positive/Negative/Neutral) on a Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Used to engage the Wormhole [[FTL Module]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles a [[spacecraft|spacecraft's]] [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Left/Right/Up/Down Arrow&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fine tunes the turn rate on a [[spacecraft]], making it easier for a helmsman to control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Home&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the turn rate, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the acceleration of the space craft left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the acceleration, this will hold it in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[spacecraft]]'s [[Power Plant Module|power plant module]] on/off.  ''This is the considered the main kill switch for the entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tunes the [[Power Plant Module|power plant module]] in the up or down direction respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*After tuning the [[Power Plant Module|power plant module]] this will hold it in place.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;PageUp&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
:Increase/Decrease forward throttle.  If throttle is at zero, throttling down will cause the [[spacecraft]] to go in reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+Page Up&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;Shift+PageDown&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sets the throttle to maximum forward thrust, or maximum reverse thrust respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Delete&amp;lt;/code&amp;gt;&lt;br /&gt;
*Full stop, sets the throttle to zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Turn left or right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;W S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pitch the nose of the [[spacecraft]] up or down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Roll left the [[spacecraft]] counter-clockwise or clockwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle exterior lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] on/off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Maneuver Drive|maneuver drive]] into hold mode.  This is akin to putting a car in park, the [[spacecraft]] will maintain altitude, and position so long as the [[Maneuver Drive|maneuver drive]] functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggles the [[Power Planet Module|power plant module]] on/off.  ''As mentioned above, this is considered the main power switch for an entire craft.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;&lt;br /&gt;
*Remote door control, if a door set to be opened remotely, this will open/close said door.  If it is not set to be opened remotely, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7172</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7172"/>
		<updated>2019-10-04T00:45:44Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Windows */ - Added Link to Spacecraft header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Hold to crouch and release to stand.&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The [[Use|selected item]], located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to it represents piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''. Many if not all of the windows can be resized to fit the player's personal taste. Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly. Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them. The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the '''Comm''', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains all information about a [[spacecraft]], and controls to manage its roaster and mission.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and [[item]]s.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage/transfer/jettison the cargo on board a spacecraft, or load [[ordnance]] into heavy weaponry and [[vehicle]]s. Also used to access the private [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''[[Bio]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains information about the [[avatar]], its [[DNA]], its current [[job]]s, its [[Bounty|bounties]], and controls to change some minor appearance details.&lt;br /&gt;
* '''Building'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Formally known as the '''labor''' or '''city''' window. Used to manage [[buildings]] in a [[city]] as well as doing manual construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new [[building]] construction sites on the surface of a world.&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
* There are three different camera views players can use to play '''Shores of Hazeron'''.  1st Person View, 3rd Person View, and Top-Down View.&lt;br /&gt;
** '''1st Person View'''&lt;br /&gt;
*** The default view of the game's scene window.  This acts much like one would expect in a first person view game.&lt;br /&gt;
** '''3rd Person View'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Shift+Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view gives the player a slight over-head shot of the scene also showing the back of the player's head; pressing the key for 3rd person view again will return the scene to 1st person view.&lt;br /&gt;
** '''[[Top-Down View]]'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view is intended to give the player a better grasp of the land, and resources surrounding them.  Very useful for construction, and searching for much needed resources.  Pressing the key again will return the player to their previous 1st or 3rd person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7170</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7170"/>
		<updated>2019-10-03T00:16:49Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* User Interface Keys */  - Cleaned up more readability, removed references in the 2nd person, and a few grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between &amp;quot;Mouse-Look Mode&amp;quot; and &amp;quot;Hand-Cursor Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Quickly switch from &amp;quot;Mouse-Look Mode&amp;quot; to &amp;quot;Hand-Cursor Mode&amp;quot; and automatically makes the [[Communication|communication]] window chat bar active for typing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
While held, puts the avatar in &amp;quot;Hand-Cursor Mode&amp;quot;, immediately returns to &amp;quot;Mouse-Look Mode&amp;quot; when release.  This does not work in reverse!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt; ''Comma''&lt;br /&gt;
*Reduce cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; ''Period''&lt;br /&gt;
*Increase cross-hair and Head-Up-Display (HUD) alpha intensity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; ''Forward Slash''&lt;br /&gt;
*Change on-screen message text alpha intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+ESC&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide the User Interface (Health/[[Use|selected item]]/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Mail]] UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in the player's chain-of-command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Communication|Communicator]] UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Gear|inventory]] UI to manage items in the player's personal inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Cargo|cargo]] UI to transfer items between the player's personal inventory into/from the spacecraft they are aboard [[Cargo|cargo]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F6&amp;lt;/code&amp;gt;&lt;br /&gt;
*In Design Studio: Show/Hide the parts menu in the designer UI.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Locator UI to show the player's galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Bio UI to view detailed information about the avatar being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide the [[Spacecraft|spacecraft]] window to show space craft missions, damage reports, among other things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide [[Building|building]] menu, allowing the player to perform manual labor, run tasks, or check the status of a building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
:Show/Hide [[Construction]] UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads.  The player must be in the chain-of-command of a planet to start a new city there.  The player must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any non-repaired battle damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/hide [[Governance]] UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for the [[empire]]; only the Executive and Vice-Executive officers can manage these settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+F12&amp;lt;/code&amp;gt;&lt;br /&gt;
*Show/Hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F4&amp;lt;/code&amp;gt;&lt;br /&gt;
*Closes Shores of Hazeron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switch between full-screen and window mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft the player is aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift+\&amp;lt;/code&amp;gt;  ''Backslash''&lt;br /&gt;
*Changes the resources, buildings, names, and empires shown in top-down view.  This can be used for resource hunting, or tactical planning in warfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Tab&lt;br /&gt;
:Display Spacecraft Design Specifications&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
;L&lt;br /&gt;
:Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior Lights On/Off/Dim&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Crew Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+J&lt;br /&gt;
:Crew Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Hull Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+K&lt;br /&gt;
:Hull Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Remote Door Switch&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
;O&lt;br /&gt;
:Wormhole drive power toggle&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Wormhole drive polarity toggle&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Wormhole drive commit&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Turn rate tune up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Turn rate tune down&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Turn rate tune left&lt;br /&gt;
&lt;br /&gt;
;Right arrow&lt;br /&gt;
:Turn rate tune right&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Turn rate tune hold&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Acceleration tune left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Acceleration tune right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Acceleration tune hold&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Power plant tune up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Power plant tune down&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Power plant tune hold&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
;End&lt;br /&gt;
:Increase vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Decrease vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase forward throttle.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase throttle to maximum forward.&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease forward throttle. Reverse throttle when at zero.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease throttle to maximum reverse.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Increase reverse throttle.&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:All stop. Forward and vertical throttles to zero.&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch down&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll right&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Exterior light toggle&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior light toggle. Off, On, Dim&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle.&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Gravity drive full vs park power toggle. Gravity drive must be on.&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7163</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7163"/>
		<updated>2019-10-02T11:48:45Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Character Keys */  - Improved sectioning of character keys, minor improvement to readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when '''NOT''' engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
;Right-Click&lt;br /&gt;
:Switches between &amp;quot;Character Input&amp;quot; and &amp;quot;Hand Input&amp;quot; modes.&lt;br /&gt;
&lt;br /&gt;
;Enter&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
;Ctrl&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode while held down.&lt;br /&gt;
&lt;br /&gt;
;, Comma&lt;br /&gt;
:Reduce crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;. Period&lt;br /&gt;
:Increase crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;/ Slash&lt;br /&gt;
:Change on-screen message text intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
;Shift+ESC&lt;br /&gt;
:Show/hide the User Interface (Health/equipped item/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
;F1&lt;br /&gt;
:Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
;Shift+F1&lt;br /&gt;
:Show web-based documentation at http://www.Hazeron.com.&lt;br /&gt;
&lt;br /&gt;
;F2&lt;br /&gt;
:Show/hide Mail UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in your chain-of-command.&lt;br /&gt;
&lt;br /&gt;
;Shift+F2&lt;br /&gt;
:Show/hide ship's orders.&lt;br /&gt;
&lt;br /&gt;
;F3&lt;br /&gt;
:Show/hide Communicator UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
;Shift+F3&lt;br /&gt;
:Show/hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F4&lt;br /&gt;
:Show/hide Inventory UI to manage items in your personal inventory.&lt;br /&gt;
&lt;br /&gt;
;Shift+F4&lt;br /&gt;
:Show/hide Equipment UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F5&lt;br /&gt;
:Show/hide Hold UI to transfer items between your personal inventory and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F6&lt;br /&gt;
:In Design Studio: Show/hide Design UI to design spacecraft deck plans.&lt;br /&gt;
:Not In Design Studio: Show/hide Damage Report UI to show repairs needed by the [[spacecraft]] you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F7&lt;br /&gt;
:Show/hide Locator UI to show your galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
;F8&lt;br /&gt;
:Show/hide Bio UI to view detailed information about your character.&lt;br /&gt;
&lt;br /&gt;
;F9&lt;br /&gt;
:Show/hide Story UI to check for new story lines and to manage story lines that are in progress. New story lines become available when conditions permit. For instance, some story lines require you to be inside a certain type of building before they will become available.&lt;br /&gt;
&lt;br /&gt;
;F10&lt;br /&gt;
:Show/hide Labor UI to perform labor and handcraft items.&lt;br /&gt;
:Construction Site: Fetch materials and apply labor&lt;br /&gt;
:Manufacturing Facility: Select manufacturing processes, fetch materials and run processes&lt;br /&gt;
:Spacecraft Factory: Select spacecraft designs for manufacture and private purchase.&lt;br /&gt;
:Design Studio: Enter spacecraft design studio instances.&lt;br /&gt;
&lt;br /&gt;
;F11&lt;br /&gt;
:Show/hide Construction UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads. You must be in the chain-of-command of a planet to start a new city there. You must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any unrepaired battle damage.&lt;br /&gt;
&lt;br /&gt;
;F12&lt;br /&gt;
:Show/hide Government UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for your [[empire]]; only the Executive and Vice-Executive officers can manage these settings. The &amp;quot;Spacecraft&amp;quot; page manages the crew roster of the [[spacecraft]] you are aboard; only an officer of the vessel may manage the crew roster.&lt;br /&gt;
&lt;br /&gt;
;Shift+F12&lt;br /&gt;
:Show/hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
;Alt+F4&lt;br /&gt;
:Close the program.&lt;br /&gt;
&lt;br /&gt;
;Alt+Enter&lt;br /&gt;
:Switch between full screen and window mode.&lt;br /&gt;
&lt;br /&gt;
;Alt+P&lt;br /&gt;
:Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
;\ and |&lt;br /&gt;
:Changes the subset of building names displayed. Helps to declutter the display.&lt;br /&gt;
&lt;br /&gt;
;[ and ]&lt;br /&gt;
:Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
;+ and -&lt;br /&gt;
:Aboard a spacecraft, raises and lowers the currently displayed deck.&lt;br /&gt;
&lt;br /&gt;
;= or NumPad *&lt;br /&gt;
:Aboard a spacecraft, toggles between the deck you are on and the exterior model of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Tab&lt;br /&gt;
:Display Spacecraft Design Specifications&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
;L&lt;br /&gt;
:Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior Lights On/Off/Dim&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Crew Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+J&lt;br /&gt;
:Crew Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Hull Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+K&lt;br /&gt;
:Hull Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Remote Door Switch&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
;O&lt;br /&gt;
:Wormhole drive power toggle&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Wormhole drive polarity toggle&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Wormhole drive commit&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Turn rate tune up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Turn rate tune down&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Turn rate tune left&lt;br /&gt;
&lt;br /&gt;
;Right arrow&lt;br /&gt;
:Turn rate tune right&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Turn rate tune hold&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Acceleration tune left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Acceleration tune right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Acceleration tune hold&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Power plant tune up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Power plant tune down&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Power plant tune hold&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
;End&lt;br /&gt;
:Increase vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Decrease vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase forward throttle.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase throttle to maximum forward.&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease forward throttle. Reverse throttle when at zero.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease throttle to maximum reverse.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Increase reverse throttle.&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:All stop. Forward and vertical throttles to zero.&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch down&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll right&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Exterior light toggle&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior light toggle. Off, On, Dim&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle.&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Gravity drive full vs park power toggle. Gravity drive must be on.&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7162</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7162"/>
		<updated>2019-10-02T11:47:12Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Unit Keys */  - Lots of data, improved readability, fixed any grammitcal issues, and removed references to player in 2nd person.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when NOT engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Escape&amp;lt;/code&amp;gt;&lt;br /&gt;
*Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects the units in a squad.  Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+A&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Attack Target'''&lt;br /&gt;
**Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Close Door'''&lt;br /&gt;
**Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Area Posture'''&lt;br /&gt;
**Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Defend Self Posture'''&lt;br /&gt;
**Orders the selected units to assume a self defensive posture, attacking only if attacked.  At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Target'''&lt;br /&gt;
**Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+G&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Item'''&lt;br /&gt;
**Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Come Here'''&lt;br /&gt;
**Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+I&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get In'''&lt;br /&gt;
**Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+K&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Berserk Posture'''&lt;br /&gt;
**Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Hold Fire'''&lt;br /&gt;
**Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Follow Me'''&lt;br /&gt;
**Orders the selected units to follow the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stations'''&lt;br /&gt;
**Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Get Out'''&lt;br /&gt;
**Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+P&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Open Door'''&lt;br /&gt;
**Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+R&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Garrison'''&lt;br /&gt;
**Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrison any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Stay'''&lt;br /&gt;
**Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Go To Target'''&lt;br /&gt;
**Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ctrl+V&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Offensive Posture'''&lt;br /&gt;
**Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
;Right-Click&lt;br /&gt;
:Switches between &amp;quot;Character Input&amp;quot; and &amp;quot;Hand Input&amp;quot; modes.&lt;br /&gt;
&lt;br /&gt;
;Enter&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
;Ctrl&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode while held down.&lt;br /&gt;
&lt;br /&gt;
;, Comma&lt;br /&gt;
:Reduce crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;. Period&lt;br /&gt;
:Increase crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;/ Slash&lt;br /&gt;
:Change on-screen message text intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
;Shift+ESC&lt;br /&gt;
:Show/hide the User Interface (Health/equipped item/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
;F1&lt;br /&gt;
:Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
;Shift+F1&lt;br /&gt;
:Show web-based documentation at http://www.Hazeron.com.&lt;br /&gt;
&lt;br /&gt;
;F2&lt;br /&gt;
:Show/hide Mail UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in your chain-of-command.&lt;br /&gt;
&lt;br /&gt;
;Shift+F2&lt;br /&gt;
:Show/hide ship's orders.&lt;br /&gt;
&lt;br /&gt;
;F3&lt;br /&gt;
:Show/hide Communicator UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
;Shift+F3&lt;br /&gt;
:Show/hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F4&lt;br /&gt;
:Show/hide Inventory UI to manage items in your personal inventory.&lt;br /&gt;
&lt;br /&gt;
;Shift+F4&lt;br /&gt;
:Show/hide Equipment UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F5&lt;br /&gt;
:Show/hide Hold UI to transfer items between your personal inventory and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F6&lt;br /&gt;
:In Design Studio: Show/hide Design UI to design spacecraft deck plans.&lt;br /&gt;
:Not In Design Studio: Show/hide Damage Report UI to show repairs needed by the [[spacecraft]] you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F7&lt;br /&gt;
:Show/hide Locator UI to show your galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
;F8&lt;br /&gt;
:Show/hide Bio UI to view detailed information about your character.&lt;br /&gt;
&lt;br /&gt;
;F9&lt;br /&gt;
:Show/hide Story UI to check for new story lines and to manage story lines that are in progress. New story lines become available when conditions permit. For instance, some story lines require you to be inside a certain type of building before they will become available.&lt;br /&gt;
&lt;br /&gt;
;F10&lt;br /&gt;
:Show/hide Labor UI to perform labor and handcraft items.&lt;br /&gt;
:Construction Site: Fetch materials and apply labor&lt;br /&gt;
:Manufacturing Facility: Select manufacturing processes, fetch materials and run processes&lt;br /&gt;
:Spacecraft Factory: Select spacecraft designs for manufacture and private purchase.&lt;br /&gt;
:Design Studio: Enter spacecraft design studio instances.&lt;br /&gt;
&lt;br /&gt;
;F11&lt;br /&gt;
:Show/hide Construction UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads. You must be in the chain-of-command of a planet to start a new city there. You must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any unrepaired battle damage.&lt;br /&gt;
&lt;br /&gt;
;F12&lt;br /&gt;
:Show/hide Government UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for your [[empire]]; only the Executive and Vice-Executive officers can manage these settings. The &amp;quot;Spacecraft&amp;quot; page manages the crew roster of the [[spacecraft]] you are aboard; only an officer of the vessel may manage the crew roster.&lt;br /&gt;
&lt;br /&gt;
;Shift+F12&lt;br /&gt;
:Show/hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
;Alt+F4&lt;br /&gt;
:Close the program.&lt;br /&gt;
&lt;br /&gt;
;Alt+Enter&lt;br /&gt;
:Switch between full screen and window mode.&lt;br /&gt;
&lt;br /&gt;
;Alt+P&lt;br /&gt;
:Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
;\ and |&lt;br /&gt;
:Changes the subset of building names displayed. Helps to declutter the display.&lt;br /&gt;
&lt;br /&gt;
;[ and ]&lt;br /&gt;
:Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
;+ and -&lt;br /&gt;
:Aboard a spacecraft, raises and lowers the currently displayed deck.&lt;br /&gt;
&lt;br /&gt;
;= or NumPad *&lt;br /&gt;
:Aboard a spacecraft, toggles between the deck you are on and the exterior model of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Tab&lt;br /&gt;
:Display Spacecraft Design Specifications&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
;L&lt;br /&gt;
:Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior Lights On/Off/Dim&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Crew Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+J&lt;br /&gt;
:Crew Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Hull Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+K&lt;br /&gt;
:Hull Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Remote Door Switch&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
;O&lt;br /&gt;
:Wormhole drive power toggle&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Wormhole drive polarity toggle&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Wormhole drive commit&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Turn rate tune up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Turn rate tune down&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Turn rate tune left&lt;br /&gt;
&lt;br /&gt;
;Right arrow&lt;br /&gt;
:Turn rate tune right&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Turn rate tune hold&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Acceleration tune left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Acceleration tune right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Acceleration tune hold&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Power plant tune up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Power plant tune down&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Power plant tune hold&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
;End&lt;br /&gt;
:Increase vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Decrease vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase forward throttle.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase throttle to maximum forward.&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease forward throttle. Reverse throttle when at zero.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease throttle to maximum reverse.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Increase reverse throttle.&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:All stop. Forward and vertical throttles to zero.&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch down&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll right&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Exterior light toggle&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior light toggle. Off, On, Dim&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle.&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Gravity drive full vs park power toggle. Gravity drive must be on.&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7161</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7161"/>
		<updated>2019-10-02T11:32:28Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: I feel this page is now updated to not only new information, but fixed more grammatical errors, references to the player in 2nd person perspective, conforms more to the format of the wiki, and readability.  Removing The Revision Needed Tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Hold to crouch and release to stand.&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The [[Use|selected item]], located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to it represents piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the '''Comm''', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage/transfer/jettison the cargo on board a spacecraft, players can load [[ordnance]] from this screen, also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''Building'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Formally known as the '''labor''' or '''[[city]]''' window. Used to manage buildings in a [[city]] as well as doing manual construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
* There are three different camera views players can use to play '''Shores of Hazeron'''.  1st Person View, 3rd Person View, and Top-Down View.&lt;br /&gt;
** '''1st Person View'''&lt;br /&gt;
*** The default view of the game's scene window.  This acts much like one would expect in a first person view game.&lt;br /&gt;
** '''3rd Person View'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Shift+Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view gives the player a slight over-head shot of the scene also showing the back of the player's head; pressing the key for 3rd person view again will return the scene to 1st person view.&lt;br /&gt;
** '''[[Top-Down View]]'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view is intended to give the player a better grasp of the land, and resources surrounding them.  Very useful for construction, and searching for much needed resources.  Pressing the key again will return the player to their previous 1st or 3rd person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7160</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7160"/>
		<updated>2019-10-02T11:26:57Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Selected Item */ - Clarifying controls, minor grammer edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Hold to crouch and release to stand.&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The [[Use|selected item]], located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to it represents piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the '''Comm''', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage/transfer/jettison the cargo on board a spacecraft, players can load [[ordnance]] from this screen, also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''Building'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Formally known as the '''labor''' or '''[[city]]''' window. Used to manage buildings in a [[city]] as well as doing manual construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
* There are three different camera views players can use to play '''Shores of Hazeron'''.  1st Person View, 3rd Person View, and Top-Down View.&lt;br /&gt;
** '''1st Person View'''&lt;br /&gt;
*** The default view of the game's scene window.  This acts much like one would expect in a first person view game.&lt;br /&gt;
** '''3rd Person View'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Shift+Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view gives the player a slight over-head shot of the scene also showing the back of the player's head; pressing the key for 3rd person view again will return the scene to 1st person view.&lt;br /&gt;
** '''[[Top-Down View]]'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view is intended to give the player a better grasp of the land, and resources surrounding them.  Very useful for construction, and searching for much needed resources.  Pressing the key again will return the player to their previous 1st or 3rd person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7159</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7159"/>
		<updated>2019-10-02T11:10:17Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Character Keys */  - Fixing WikiLang errors I made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when NOT engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
;Escape&lt;br /&gt;
:Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
;Shift+Number&lt;br /&gt;
:Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+Number&lt;br /&gt;
:Selects the units in a squad. Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+A&lt;br /&gt;
:Attack Target - Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+C&lt;br /&gt;
:Close Door - Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+D&lt;br /&gt;
:Defend Area Posture - Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+E&lt;br /&gt;
:Defend Self Posture - Orders the selected units to assume a self defensive posture, attacking only if attacked. At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+F&lt;br /&gt;
:Follow Target - Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+G&lt;br /&gt;
:Get Item - Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+H&lt;br /&gt;
:Come Here - Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+I&lt;br /&gt;
:Get In - Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+K&lt;br /&gt;
:Berserk Posture - Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+L&lt;br /&gt;
:Hold Fire - Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+M&lt;br /&gt;
:Follow Me - Orders the selected units to follow you.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+N&lt;br /&gt;
:Stations - Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+O&lt;br /&gt;
:Get Out - Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+P&lt;br /&gt;
:Open Door - Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+R&lt;br /&gt;
:Garrison - Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrision any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+S&lt;br /&gt;
:Stay - Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+T&lt;br /&gt;
:Go To Target - Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+V&lt;br /&gt;
:Offensive Posture - Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
;Right-Click&lt;br /&gt;
:Switches between &amp;quot;Character Input&amp;quot; and &amp;quot;Hand Input&amp;quot; modes.&lt;br /&gt;
&lt;br /&gt;
;Enter&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
;Ctrl&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode while held down.&lt;br /&gt;
&lt;br /&gt;
;, Comma&lt;br /&gt;
:Reduce crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;. Period&lt;br /&gt;
:Increase crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;/ Slash&lt;br /&gt;
:Change on-screen message text intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
;Shift+ESC&lt;br /&gt;
:Show/hide the User Interface (Health/equipped item/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
;F1&lt;br /&gt;
:Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
;Shift+F1&lt;br /&gt;
:Show web-based documentation at http://www.Hazeron.com.&lt;br /&gt;
&lt;br /&gt;
;F2&lt;br /&gt;
:Show/hide Mail UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in your chain-of-command.&lt;br /&gt;
&lt;br /&gt;
;Shift+F2&lt;br /&gt;
:Show/hide ship's orders.&lt;br /&gt;
&lt;br /&gt;
;F3&lt;br /&gt;
:Show/hide Communicator UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
;Shift+F3&lt;br /&gt;
:Show/hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F4&lt;br /&gt;
:Show/hide Inventory UI to manage items in your personal inventory.&lt;br /&gt;
&lt;br /&gt;
;Shift+F4&lt;br /&gt;
:Show/hide Equipment UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F5&lt;br /&gt;
:Show/hide Hold UI to transfer items between your personal inventory and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F6&lt;br /&gt;
:In Design Studio: Show/hide Design UI to design spacecraft deck plans.&lt;br /&gt;
:Not In Design Studio: Show/hide Damage Report UI to show repairs needed by the [[spacecraft]] you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F7&lt;br /&gt;
:Show/hide Locator UI to show your galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
;F8&lt;br /&gt;
:Show/hide Bio UI to view detailed information about your character.&lt;br /&gt;
&lt;br /&gt;
;F9&lt;br /&gt;
:Show/hide Story UI to check for new story lines and to manage story lines that are in progress. New story lines become available when conditions permit. For instance, some story lines require you to be inside a certain type of building before they will become available.&lt;br /&gt;
&lt;br /&gt;
;F10&lt;br /&gt;
:Show/hide Labor UI to perform labor and handcraft items.&lt;br /&gt;
:Construction Site: Fetch materials and apply labor&lt;br /&gt;
:Manufacturing Facility: Select manufacturing processes, fetch materials and run processes&lt;br /&gt;
:Spacecraft Factory: Select spacecraft designs for manufacture and private purchase.&lt;br /&gt;
:Design Studio: Enter spacecraft design studio instances.&lt;br /&gt;
&lt;br /&gt;
;F11&lt;br /&gt;
:Show/hide Construction UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads. You must be in the chain-of-command of a planet to start a new city there. You must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any unrepaired battle damage.&lt;br /&gt;
&lt;br /&gt;
;F12&lt;br /&gt;
:Show/hide Government UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for your [[empire]]; only the Executive and Vice-Executive officers can manage these settings. The &amp;quot;Spacecraft&amp;quot; page manages the crew roster of the [[spacecraft]] you are aboard; only an officer of the vessel may manage the crew roster.&lt;br /&gt;
&lt;br /&gt;
;Shift+F12&lt;br /&gt;
:Show/hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
;Alt+F4&lt;br /&gt;
:Close the program.&lt;br /&gt;
&lt;br /&gt;
;Alt+Enter&lt;br /&gt;
:Switch between full screen and window mode.&lt;br /&gt;
&lt;br /&gt;
;Alt+P&lt;br /&gt;
:Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
;\ and |&lt;br /&gt;
:Changes the subset of building names displayed. Helps to declutter the display.&lt;br /&gt;
&lt;br /&gt;
;[ and ]&lt;br /&gt;
:Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
;+ and -&lt;br /&gt;
:Aboard a spacecraft, raises and lowers the currently displayed deck.&lt;br /&gt;
&lt;br /&gt;
;= or NumPad *&lt;br /&gt;
:Aboard a spacecraft, toggles between the deck you are on and the exterior model of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Tab&lt;br /&gt;
:Display Spacecraft Design Specifications&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
;L&lt;br /&gt;
:Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior Lights On/Off/Dim&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Crew Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+J&lt;br /&gt;
:Crew Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Hull Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+K&lt;br /&gt;
:Hull Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Remote Door Switch&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
;O&lt;br /&gt;
:Wormhole drive power toggle&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Wormhole drive polarity toggle&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Wormhole drive commit&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Turn rate tune up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Turn rate tune down&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Turn rate tune left&lt;br /&gt;
&lt;br /&gt;
;Right arrow&lt;br /&gt;
:Turn rate tune right&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Turn rate tune hold&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Acceleration tune left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Acceleration tune right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Acceleration tune hold&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Power plant tune up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Power plant tune down&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Power plant tune hold&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
;End&lt;br /&gt;
:Increase vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Decrease vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase forward throttle.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase throttle to maximum forward.&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease forward throttle. Reverse throttle when at zero.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease throttle to maximum reverse.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Increase reverse throttle.&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:All stop. Forward and vertical throttles to zero.&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch down&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll right&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Exterior light toggle&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior light toggle. Off, On, Dim&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle.&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Gravity drive full vs park power toggle. Gravity drive must be on.&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7158</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7158"/>
		<updated>2019-10-01T20:13:49Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Character Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character.  Some command descriptions refer to a 'target'. The target is the object in the cross-hair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Enter/exit the closest console.&lt;br /&gt;
*Mount/dismount an animal or vehicle when close and targeted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Fire the weapon/use current item]] on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Middle Mouse Button&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Press Mouse Wheel&amp;lt;/code&amp;gt;&lt;br /&gt;
*[[Use|Use current item]] on yourself.  Turn on/off lantern and torch if it is [[Use|selected]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+~&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Alt+Tilde&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn tie to current city. Must be in a friendly town square.  '''MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt-Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*Spawn recall, recall order is:&lt;br /&gt;
** 1) Spacecraft you hold a berth aboard&lt;br /&gt;
** 2) Last city spawn tied&lt;br /&gt;
** 3) [[Capital City|Capital city]] of your empire&lt;br /&gt;
** 4) [[Capital City|Capital city]] of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Mouse Movement&amp;lt;/code&amp;gt;&lt;br /&gt;
*Look in the respective movement of the mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;}&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Up&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select next item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Mouse Wheel Down&amp;lt;/code&amp;gt;&lt;br /&gt;
*Select previous item in inventory for [[Use|use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+(Number 0-9)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Maps the current item to a number 0-9 on the keyboard for [[Use|use]]].  First, the current item must be selected using the &amp;lt;code&amp;gt;Mouse Wheel&amp;lt;/code&amp;gt;.  The position of the item in inventory is stored, '''not the item itself'''!  If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Number 0-9&amp;lt;/code&amp;gt;&lt;br /&gt;
*Selects an item as the current item for [[Use|use]]. The item selected by the number key is configured by pressing &amp;lt;code&amp;gt;Alt+Number&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;`&amp;lt;/code&amp;gt; ''Back Quote''&lt;br /&gt;
*Spots the target or terrain and calls out information about the target onto the current [[Communication|Communicator]] channel and the screen.  If nothing is targeted, information about resources present in the sighted terrain is called out.  When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when NOT engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; W S &amp;lt;/code&amp;gt;&lt;br /&gt;
*Move forward and backwards, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; A D &amp;lt;/code&amp;gt;&lt;br /&gt;
*Strafe left or right, or if riding a vehicle or [[Spacecraft|spacecraft]] turn left or right, respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Ascend.  Starts flying if the player is able.  Starts your mount/vehicle (but not spacecraft) flying if your mount/vehicle can fly.  Can also be used to ascend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*Descend.  Drops altitude if the player/mount is flying, can also be used to descend ladders (if mounted).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&lt;br /&gt;
*Run when combined with &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*Toggle between going prone (laying flat on the ground), and standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
*Crouch while held&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+[&amp;lt;/code&amp;gt;&lt;br /&gt;
*Lower the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Raises the console screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+; (Semicolon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Push the console screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+' (Apostrophe)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Pull the console screen closer to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+: (Colon)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the console screen away from you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Shift+&amp;quot; (Quote)&amp;lt;/code&amp;gt;&lt;br /&gt;
*Tip the top of the display screen toward you.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+C&amp;lt;/code&amp;gt;&lt;br /&gt;
*Captain's chair -- all console screens are removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+E&amp;lt;/code&amp;gt;&lt;br /&gt;
*Engineer console screen is displayed, only if a crew member aboard the ship is manning an engineer station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+F&amp;lt;/code&amp;gt;&lt;br /&gt;
*Fire Control console screen is displayed, only if a crew member aboard the ship is manning a fire control station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+H&amp;lt;/code&amp;gt;&lt;br /&gt;
*Helm console screen is displayed, only if a crew member aboard the ship is manning a helm station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+N&amp;lt;/code&amp;gt;&lt;br /&gt;
*Navigator console screen is displayed, only if a crew member aboard the ship is manning a navigator station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+S&amp;lt;/code&amp;gt;&lt;br /&gt;
*Sensor console screen is displayed, only if a crew member aboard the ship is manning a sensor station.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Alt+D&amp;lt;/code&amp;gt;&lt;br /&gt;
*Shield console screen is displayed, only if a crew member aboard the ship is manning a shield station.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
;Escape&lt;br /&gt;
:Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
;Shift+Number&lt;br /&gt;
:Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+Number&lt;br /&gt;
:Selects the units in a squad. Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+A&lt;br /&gt;
:Attack Target - Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+C&lt;br /&gt;
:Close Door - Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+D&lt;br /&gt;
:Defend Area Posture - Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+E&lt;br /&gt;
:Defend Self Posture - Orders the selected units to assume a self defensive posture, attacking only if attacked. At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+F&lt;br /&gt;
:Follow Target - Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+G&lt;br /&gt;
:Get Item - Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+H&lt;br /&gt;
:Come Here - Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+I&lt;br /&gt;
:Get In - Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+K&lt;br /&gt;
:Berserk Posture - Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+L&lt;br /&gt;
:Hold Fire - Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+M&lt;br /&gt;
:Follow Me - Orders the selected units to follow you.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+N&lt;br /&gt;
:Stations - Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+O&lt;br /&gt;
:Get Out - Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+P&lt;br /&gt;
:Open Door - Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+R&lt;br /&gt;
:Garrison - Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrision any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+S&lt;br /&gt;
:Stay - Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+T&lt;br /&gt;
:Go To Target - Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+V&lt;br /&gt;
:Offensive Posture - Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
;Right-Click&lt;br /&gt;
:Switches between &amp;quot;Character Input&amp;quot; and &amp;quot;Hand Input&amp;quot; modes.&lt;br /&gt;
&lt;br /&gt;
;Enter&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
;Ctrl&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode while held down.&lt;br /&gt;
&lt;br /&gt;
;, Comma&lt;br /&gt;
:Reduce crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;. Period&lt;br /&gt;
:Increase crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;/ Slash&lt;br /&gt;
:Change on-screen message text intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
;Shift+ESC&lt;br /&gt;
:Show/hide the User Interface (Health/equipped item/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
;F1&lt;br /&gt;
:Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
;Shift+F1&lt;br /&gt;
:Show web-based documentation at http://www.Hazeron.com.&lt;br /&gt;
&lt;br /&gt;
;F2&lt;br /&gt;
:Show/hide Mail UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in your chain-of-command.&lt;br /&gt;
&lt;br /&gt;
;Shift+F2&lt;br /&gt;
:Show/hide ship's orders.&lt;br /&gt;
&lt;br /&gt;
;F3&lt;br /&gt;
:Show/hide Communicator UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
;Shift+F3&lt;br /&gt;
:Show/hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F4&lt;br /&gt;
:Show/hide Inventory UI to manage items in your personal inventory.&lt;br /&gt;
&lt;br /&gt;
;Shift+F4&lt;br /&gt;
:Show/hide Equipment UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F5&lt;br /&gt;
:Show/hide Hold UI to transfer items between your personal inventory and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F6&lt;br /&gt;
:In Design Studio: Show/hide Design UI to design spacecraft deck plans.&lt;br /&gt;
:Not In Design Studio: Show/hide Damage Report UI to show repairs needed by the [[spacecraft]] you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F7&lt;br /&gt;
:Show/hide Locator UI to show your galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
;F8&lt;br /&gt;
:Show/hide Bio UI to view detailed information about your character.&lt;br /&gt;
&lt;br /&gt;
;F9&lt;br /&gt;
:Show/hide Story UI to check for new story lines and to manage story lines that are in progress. New story lines become available when conditions permit. For instance, some story lines require you to be inside a certain type of building before they will become available.&lt;br /&gt;
&lt;br /&gt;
;F10&lt;br /&gt;
:Show/hide Labor UI to perform labor and handcraft items.&lt;br /&gt;
:Construction Site: Fetch materials and apply labor&lt;br /&gt;
:Manufacturing Facility: Select manufacturing processes, fetch materials and run processes&lt;br /&gt;
:Spacecraft Factory: Select spacecraft designs for manufacture and private purchase.&lt;br /&gt;
:Design Studio: Enter spacecraft design studio instances.&lt;br /&gt;
&lt;br /&gt;
;F11&lt;br /&gt;
:Show/hide Construction UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads. You must be in the chain-of-command of a planet to start a new city there. You must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any unrepaired battle damage.&lt;br /&gt;
&lt;br /&gt;
;F12&lt;br /&gt;
:Show/hide Government UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for your [[empire]]; only the Executive and Vice-Executive officers can manage these settings. The &amp;quot;Spacecraft&amp;quot; page manages the crew roster of the [[spacecraft]] you are aboard; only an officer of the vessel may manage the crew roster.&lt;br /&gt;
&lt;br /&gt;
;Shift+F12&lt;br /&gt;
:Show/hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
;Alt+F4&lt;br /&gt;
:Close the program.&lt;br /&gt;
&lt;br /&gt;
;Alt+Enter&lt;br /&gt;
:Switch between full screen and window mode.&lt;br /&gt;
&lt;br /&gt;
;Alt+P&lt;br /&gt;
:Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
;\ and |&lt;br /&gt;
:Changes the subset of building names displayed. Helps to declutter the display.&lt;br /&gt;
&lt;br /&gt;
;[ and ]&lt;br /&gt;
:Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
;+ and -&lt;br /&gt;
:Aboard a spacecraft, raises and lowers the currently displayed deck.&lt;br /&gt;
&lt;br /&gt;
;= or NumPad *&lt;br /&gt;
:Aboard a spacecraft, toggles between the deck you are on and the exterior model of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Tab&lt;br /&gt;
:Display Spacecraft Design Specifications&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
;L&lt;br /&gt;
:Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior Lights On/Off/Dim&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Crew Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+J&lt;br /&gt;
:Crew Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Hull Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+K&lt;br /&gt;
:Hull Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Remote Door Switch&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
;O&lt;br /&gt;
:Wormhole drive power toggle&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Wormhole drive polarity toggle&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Wormhole drive commit&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Turn rate tune up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Turn rate tune down&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Turn rate tune left&lt;br /&gt;
&lt;br /&gt;
;Right arrow&lt;br /&gt;
:Turn rate tune right&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Turn rate tune hold&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Acceleration tune left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Acceleration tune right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Acceleration tune hold&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Power plant tune up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Power plant tune down&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Power plant tune hold&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
;End&lt;br /&gt;
:Increase vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Decrease vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase forward throttle.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase throttle to maximum forward.&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease forward throttle. Reverse throttle when at zero.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease throttle to maximum reverse.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Increase reverse throttle.&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:All stop. Forward and vertical throttles to zero.&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch down&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll right&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Exterior light toggle&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior light toggle. Off, On, Dim&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle.&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Gravity drive full vs park power toggle. Gravity drive must be on.&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7157</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7157"/>
		<updated>2019-10-01T19:32:38Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Unit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand-Cursor Mode; units are also selected using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view.  In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them.  An officer of a spacecraft with troop berths can load troops.  Troops on your ship's roster are in the Officer or Captains command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles, when a vehicle is operated by a troop in the player's command, the player can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them.  Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, the player can click on the head of a unit to select when they are close enough.&lt;br /&gt;
&lt;br /&gt;
Press the &amp;lt;code&amp;gt;ESC&amp;lt;/code&amp;gt; key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below, units are also commanded using the [[Unit Orders]] (Default: &amp;lt;code&amp;gt;Shift+F3&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down, first-person, and third person views.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it.  In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
;E&lt;br /&gt;
:Enter/exit the closest console. Mount/dismount an animal or vehicle when close and targetted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
;F / Left Mouse Button&lt;br /&gt;
:Fire weapon/use current item on target.&lt;br /&gt;
&lt;br /&gt;
;U / Middle Mouse Button / Press Mouse Wheel&lt;br /&gt;
:Use current item on yourself. Turn on/off lantern and torch.&lt;br /&gt;
&lt;br /&gt;
;Alt+~ / Alt+Tilde&lt;br /&gt;
:Spawn tie to current city. Must be in a friendly town square. MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO.&lt;br /&gt;
&lt;br /&gt;
;Alt-Backspace&lt;br /&gt;
:Spawn recall. Recall order is: 1) Ship that lists you on its roster, 2) Last city spawn tied, 3) [[Capital City|Capital city]] of your empire, 4) Capital city of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
;Mouse Up&lt;br /&gt;
:Look up&lt;br /&gt;
&lt;br /&gt;
;Mouse Down&lt;br /&gt;
:Look down&lt;br /&gt;
&lt;br /&gt;
;Mouse Left&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;Mouse Right&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;} / Mouse Wheel Away&lt;br /&gt;
:Select next item in inventory as the current item.&lt;br /&gt;
&lt;br /&gt;
;{ / Mouse Wheel Toward&lt;br /&gt;
:Select previous item in inventory as the current item.&lt;br /&gt;
&lt;br /&gt;
;Alt+Number&lt;br /&gt;
:Maps the current item to a number 0-9 on the keyboard. First, the current item must be selected using the Mouse Wheel. The body position of the item is stored, not the item itself. If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
;Number&lt;br /&gt;
:Selects an item as the current item. The item selected by the number key is configured by pressing Alt+Number.&lt;br /&gt;
&lt;br /&gt;
;` Left Quote&lt;br /&gt;
:Spot the target or terrain. Calls out information about the target onto the current Communicator channel and the screen. If nothing is targetted, information about resources present in the sighted terrain is called out. When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when NOT engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Move forward&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Move backward&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Move left, Turn left when mounted&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Move right, Turn right when mounted&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Move up. Starts flying if you can fly. Starts your mount flying if your mount can fly.&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Move down&lt;br /&gt;
&lt;br /&gt;
;Shift&lt;br /&gt;
:Run when combined with W&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Prone/stand toggle&lt;br /&gt;
&lt;br /&gt;
;Caps Lock&lt;br /&gt;
:Crouch while held&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
;Alt+[&lt;br /&gt;
:Lower the display screen.&lt;br /&gt;
&lt;br /&gt;
;Alt+]&lt;br /&gt;
:Raise the display screen.&lt;br /&gt;
&lt;br /&gt;
;Alt+; (Semicolon)&lt;br /&gt;
:Push the display screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
;Alt+' (Apostrophe)&lt;br /&gt;
:Pull the display screen closer to you.&lt;br /&gt;
&lt;br /&gt;
;Shift+&lt;br /&gt;
: (Colon)&lt;br /&gt;
:Tip the top of the display screen away from you.&lt;br /&gt;
&lt;br /&gt;
;Shift+&amp;quot; (Double Quote)&lt;br /&gt;
:Tip the top of the display screen toward you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
;Alt+C&lt;br /&gt;
:Captain's chair display is removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
;Alt+E&lt;br /&gt;
:Engineer station is displayed if an engineer station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+F&lt;br /&gt;
:Fire Control station is displayed if a fire control station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+H&lt;br /&gt;
:Helm station is displayed if a helm aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+N&lt;br /&gt;
:Navigator station is displayed if a navigator station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+S&lt;br /&gt;
:Sensor station is displayed if a sensor station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+D&lt;br /&gt;
:Shield station is displayed if a shield station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
;Escape&lt;br /&gt;
:Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
;Shift+Number&lt;br /&gt;
:Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+Number&lt;br /&gt;
:Selects the units in a squad. Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+A&lt;br /&gt;
:Attack Target - Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+C&lt;br /&gt;
:Close Door - Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+D&lt;br /&gt;
:Defend Area Posture - Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+E&lt;br /&gt;
:Defend Self Posture - Orders the selected units to assume a self defensive posture, attacking only if attacked. At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+F&lt;br /&gt;
:Follow Target - Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+G&lt;br /&gt;
:Get Item - Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+H&lt;br /&gt;
:Come Here - Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+I&lt;br /&gt;
:Get In - Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+K&lt;br /&gt;
:Berserk Posture - Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+L&lt;br /&gt;
:Hold Fire - Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+M&lt;br /&gt;
:Follow Me - Orders the selected units to follow you.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+N&lt;br /&gt;
:Stations - Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+O&lt;br /&gt;
:Get Out - Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+P&lt;br /&gt;
:Open Door - Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+R&lt;br /&gt;
:Garrison - Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrision any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+S&lt;br /&gt;
:Stay - Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+T&lt;br /&gt;
:Go To Target - Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+V&lt;br /&gt;
:Offensive Posture - Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
;Right-Click&lt;br /&gt;
:Switches between &amp;quot;Character Input&amp;quot; and &amp;quot;Hand Input&amp;quot; modes.&lt;br /&gt;
&lt;br /&gt;
;Enter&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
;Ctrl&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode while held down.&lt;br /&gt;
&lt;br /&gt;
;, Comma&lt;br /&gt;
:Reduce crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;. Period&lt;br /&gt;
:Increase crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;/ Slash&lt;br /&gt;
:Change on-screen message text intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
;Shift+ESC&lt;br /&gt;
:Show/hide the User Interface (Health/equipped item/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
;F1&lt;br /&gt;
:Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
;Shift+F1&lt;br /&gt;
:Show web-based documentation at http://www.Hazeron.com.&lt;br /&gt;
&lt;br /&gt;
;F2&lt;br /&gt;
:Show/hide Mail UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in your chain-of-command.&lt;br /&gt;
&lt;br /&gt;
;Shift+F2&lt;br /&gt;
:Show/hide ship's orders.&lt;br /&gt;
&lt;br /&gt;
;F3&lt;br /&gt;
:Show/hide Communicator UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
;Shift+F3&lt;br /&gt;
:Show/hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F4&lt;br /&gt;
:Show/hide Inventory UI to manage items in your personal inventory.&lt;br /&gt;
&lt;br /&gt;
;Shift+F4&lt;br /&gt;
:Show/hide Equipment UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F5&lt;br /&gt;
:Show/hide Hold UI to transfer items between your personal inventory and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F6&lt;br /&gt;
:In Design Studio: Show/hide Design UI to design spacecraft deck plans.&lt;br /&gt;
:Not In Design Studio: Show/hide Damage Report UI to show repairs needed by the [[spacecraft]] you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F7&lt;br /&gt;
:Show/hide Locator UI to show your galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
;F8&lt;br /&gt;
:Show/hide Bio UI to view detailed information about your character.&lt;br /&gt;
&lt;br /&gt;
;F9&lt;br /&gt;
:Show/hide Story UI to check for new story lines and to manage story lines that are in progress. New story lines become available when conditions permit. For instance, some story lines require you to be inside a certain type of building before they will become available.&lt;br /&gt;
&lt;br /&gt;
;F10&lt;br /&gt;
:Show/hide Labor UI to perform labor and handcraft items.&lt;br /&gt;
:Construction Site: Fetch materials and apply labor&lt;br /&gt;
:Manufacturing Facility: Select manufacturing processes, fetch materials and run processes&lt;br /&gt;
:Spacecraft Factory: Select spacecraft designs for manufacture and private purchase.&lt;br /&gt;
:Design Studio: Enter spacecraft design studio instances.&lt;br /&gt;
&lt;br /&gt;
;F11&lt;br /&gt;
:Show/hide Construction UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads. You must be in the chain-of-command of a planet to start a new city there. You must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any unrepaired battle damage.&lt;br /&gt;
&lt;br /&gt;
;F12&lt;br /&gt;
:Show/hide Government UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for your [[empire]]; only the Executive and Vice-Executive officers can manage these settings. The &amp;quot;Spacecraft&amp;quot; page manages the crew roster of the [[spacecraft]] you are aboard; only an officer of the vessel may manage the crew roster.&lt;br /&gt;
&lt;br /&gt;
;Shift+F12&lt;br /&gt;
:Show/hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
;Alt+F4&lt;br /&gt;
:Close the program.&lt;br /&gt;
&lt;br /&gt;
;Alt+Enter&lt;br /&gt;
:Switch between full screen and window mode.&lt;br /&gt;
&lt;br /&gt;
;Alt+P&lt;br /&gt;
:Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
;\ and |&lt;br /&gt;
:Changes the subset of building names displayed. Helps to declutter the display.&lt;br /&gt;
&lt;br /&gt;
;[ and ]&lt;br /&gt;
:Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
;+ and -&lt;br /&gt;
:Aboard a spacecraft, raises and lowers the currently displayed deck.&lt;br /&gt;
&lt;br /&gt;
;= or NumPad *&lt;br /&gt;
:Aboard a spacecraft, toggles between the deck you are on and the exterior model of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Tab&lt;br /&gt;
:Display Spacecraft Design Specifications&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
;L&lt;br /&gt;
:Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior Lights On/Off/Dim&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Crew Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+J&lt;br /&gt;
:Crew Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Hull Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+K&lt;br /&gt;
:Hull Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Remote Door Switch&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
;O&lt;br /&gt;
:Wormhole drive power toggle&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Wormhole drive polarity toggle&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Wormhole drive commit&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Turn rate tune up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Turn rate tune down&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Turn rate tune left&lt;br /&gt;
&lt;br /&gt;
;Right arrow&lt;br /&gt;
:Turn rate tune right&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Turn rate tune hold&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Acceleration tune left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Acceleration tune right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Acceleration tune hold&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Power plant tune up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Power plant tune down&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Power plant tune hold&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
;End&lt;br /&gt;
:Increase vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Decrease vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase forward throttle.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase throttle to maximum forward.&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease forward throttle. Reverse throttle when at zero.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease throttle to maximum reverse.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Increase reverse throttle.&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:All stop. Forward and vertical throttles to zero.&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch down&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll right&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Exterior light toggle&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior light toggle. Off, On, Dim&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle.&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Gravity drive full vs park power toggle. Gravity drive must be on.&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7156</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Controls&amp;diff=7156"/>
		<updated>2019-10-01T19:26:41Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Input Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page is VERY VERY out of date, but most of the information is still valid. I would however suggest looking at the in-game controls menu instead.}}&lt;br /&gt;
&lt;br /&gt;
The keyboard and mouse are used to control your [[avatar]] and everything else in the game.&lt;br /&gt;
&lt;br /&gt;
Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.&lt;br /&gt;
&lt;br /&gt;
Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.&lt;br /&gt;
&lt;br /&gt;
==Input Modes==&lt;br /&gt;
===Hand-Cursor Mode===&lt;br /&gt;
*Hand-Cursor mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand-Cursor mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the game scene can be operated by using your character's hand in Hand-Cursor mode to click on the controls of the console.&lt;br /&gt;
&lt;br /&gt;
===Mouse-Look Mode===&lt;br /&gt;
*Most of the time, the game operates in Mouse-Look Mode. Many actions related to the operation of your character or their equipment are performed while in Mouse-Look Mode. Usually the only cursor visible in Mouse-Look Mode is the cross-hair at the center of the screen.&lt;br /&gt;
*When Mouse-Look Mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.&lt;br /&gt;
&lt;br /&gt;
===Switching Input Modes===&lt;br /&gt;
There are three ways to switch input modes.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Right-Click&amp;lt;/code&amp;gt;&lt;br /&gt;
**Right-Click using the mouse to switch between Mouse-Look Mode and Hand-Cursor Mode. The selected mode remains in effect until Right-Click is again pressed to switch back to Mouse-Look Mode.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Ctrl key temporarily enables Hand-Cursor Mode as long as the Ctrl key is held down.  When the Ctrl key is released, Mouse-Look Mode resumes.  The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt;&lt;br /&gt;
**The Enter key switches to Hand-Cursor Mode from Mouse-Look Mode. This method of switching modes is helpful when using the [[communication]]s toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Mouse-Look Mode to Hand-Cursor Mode using the Enter key.&lt;br /&gt;
&lt;br /&gt;
==Unit==&lt;br /&gt;
===Unit Selection===&lt;br /&gt;
Units are selected by clicking on them or by click-dragging with the mouse in Hand input mode; units are also selected using the Orders (Shift+F3) window.&lt;br /&gt;
&lt;br /&gt;
Units can be selected in top-down view and in first-person view. In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.&lt;br /&gt;
&lt;br /&gt;
Units can only be selected if you are in command of them. An officer of a spacecraft with troop berths can load troops. Troops on your ship's roster are in your command.&lt;br /&gt;
&lt;br /&gt;
Troops can operate vehicles. When a vehicle is operated by a troop in your command, you can select the vehicle to issue orders to the operator.&lt;br /&gt;
&lt;br /&gt;
In top-down view, units that can be selected are highlighted with a box around them. Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.&lt;br /&gt;
&lt;br /&gt;
In first-person view, click on the head of a unit to select it when you are close to it.&lt;br /&gt;
&lt;br /&gt;
Press the Escape key to deselect all units.&lt;br /&gt;
&lt;br /&gt;
===Unit Orders===&lt;br /&gt;
Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below; units are also commanded using the Orders (Shift+F3) window.&lt;br /&gt;
&lt;br /&gt;
Orders can be issued to units in top-down view and in first-person view.&lt;br /&gt;
&lt;br /&gt;
Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.&lt;br /&gt;
&lt;br /&gt;
Click on an enemy unit or wild animal to order the selected units to attack it. In first-person view, click on the head of a target when you are close to it.&lt;br /&gt;
&lt;br /&gt;
==Character Keys==&lt;br /&gt;
The following table shows the default key command mapping for your character. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
;E&lt;br /&gt;
:Enter/exit the closest console. Mount/dismount an animal or vehicle when close and targetted. In other words, look at it then press E.&lt;br /&gt;
&lt;br /&gt;
;F / Left Mouse Button&lt;br /&gt;
:Fire weapon/use current item on target.&lt;br /&gt;
&lt;br /&gt;
;U / Middle Mouse Button / Press Mouse Wheel&lt;br /&gt;
:Use current item on yourself. Turn on/off lantern and torch.&lt;br /&gt;
&lt;br /&gt;
;Alt+~ / Alt+Tilde&lt;br /&gt;
:Spawn tie to current city. Must be in a friendly town square. MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO.&lt;br /&gt;
&lt;br /&gt;
;Alt-Backspace&lt;br /&gt;
:Spawn recall. Recall order is: 1) Ship that lists you on its roster, 2) Last city spawn tied, 3) [[Capital City|Capital city]] of your empire, 4) Capital city of another empire after getting reassigned to that other empire.&lt;br /&gt;
&lt;br /&gt;
;Mouse Up&lt;br /&gt;
:Look up&lt;br /&gt;
&lt;br /&gt;
;Mouse Down&lt;br /&gt;
:Look down&lt;br /&gt;
&lt;br /&gt;
;Mouse Left&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;Mouse Right&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;} / Mouse Wheel Away&lt;br /&gt;
:Select next item in inventory as the current item.&lt;br /&gt;
&lt;br /&gt;
;{ / Mouse Wheel Toward&lt;br /&gt;
:Select previous item in inventory as the current item.&lt;br /&gt;
&lt;br /&gt;
;Alt+Number&lt;br /&gt;
:Maps the current item to a number 0-9 on the keyboard. First, the current item must be selected using the Mouse Wheel. The body position of the item is stored, not the item itself. If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.&lt;br /&gt;
&lt;br /&gt;
;Number&lt;br /&gt;
:Selects an item as the current item. The item selected by the number key is configured by pressing Alt+Number.&lt;br /&gt;
&lt;br /&gt;
;` Left Quote&lt;br /&gt;
:Spot the target or terrain. Calls out information about the target onto the current Communicator channel and the screen. If nothing is targetted, information about resources present in the sighted terrain is called out. When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when NOT engaged with a console.''&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Move forward&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Move backward&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Move left, Turn left when mounted&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Move right, Turn right when mounted&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Move up. Starts flying if you can fly. Starts your mount flying if your mount can fly.&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Move down&lt;br /&gt;
&lt;br /&gt;
;Shift&lt;br /&gt;
:Run when combined with W&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Prone/stand toggle&lt;br /&gt;
&lt;br /&gt;
;Caps Lock&lt;br /&gt;
:Crouch while held&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.''&lt;br /&gt;
&lt;br /&gt;
;Alt+[&lt;br /&gt;
:Lower the display screen.&lt;br /&gt;
&lt;br /&gt;
;Alt+]&lt;br /&gt;
:Raise the display screen.&lt;br /&gt;
&lt;br /&gt;
;Alt+; (Semicolon)&lt;br /&gt;
:Push the display screen farther away from you.&lt;br /&gt;
&lt;br /&gt;
;Alt+' (Apostrophe)&lt;br /&gt;
:Pull the display screen closer to you.&lt;br /&gt;
&lt;br /&gt;
;Shift+&lt;br /&gt;
: (Colon)&lt;br /&gt;
:Tip the top of the display screen away from you.&lt;br /&gt;
&lt;br /&gt;
;Shift+&amp;quot; (Double Quote)&lt;br /&gt;
:Tip the top of the display screen toward you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following commands are available when sitting at a Captain's Chair.''&lt;br /&gt;
&lt;br /&gt;
;Alt+C&lt;br /&gt;
:Captain's chair display is removed; only the chair remains.&lt;br /&gt;
&lt;br /&gt;
;Alt+E&lt;br /&gt;
:Engineer station is displayed if an engineer station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+F&lt;br /&gt;
:Fire Control station is displayed if a fire control station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+H&lt;br /&gt;
:Helm station is displayed if a helm aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+N&lt;br /&gt;
:Navigator station is displayed if a navigator station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+S&lt;br /&gt;
:Sensor station is displayed if a sensor station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
;Alt+D&lt;br /&gt;
:Shield station is displayed if a shield station aboard the ship is manned.&lt;br /&gt;
&lt;br /&gt;
==Unit Keys==&lt;br /&gt;
The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.&lt;br /&gt;
&lt;br /&gt;
;Escape&lt;br /&gt;
:Deselects all selected units.&lt;br /&gt;
&lt;br /&gt;
;Shift+Number&lt;br /&gt;
:Creates a squad out of the selected units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+Number&lt;br /&gt;
:Selects the units in a squad. Deselects all other units.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+A&lt;br /&gt;
:Attack Target - Orders the selected units to attack the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+C&lt;br /&gt;
:Close Door - Orders the selected units to close the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+D&lt;br /&gt;
:Defend Area Posture - Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+E&lt;br /&gt;
:Defend Self Posture - Orders the selected units to assume a self defensive posture, attacking only if attacked. At a battle station, only attacks enemy units and wild animals that have damaged the ship.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+F&lt;br /&gt;
:Follow Target - Orders the selected units to follow the target.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+G&lt;br /&gt;
:Get Item - Orders the selected units to get the target item.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+H&lt;br /&gt;
:Come Here - Orders the selected units to come to your location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+I&lt;br /&gt;
:Get In - Orders the selected units to get into your vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+K&lt;br /&gt;
:Berserk Posture - Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+L&lt;br /&gt;
:Hold Fire - Orders the selected units to hold their fire, even if attacked.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+M&lt;br /&gt;
:Follow Me - Orders the selected units to follow you.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+N&lt;br /&gt;
:Stations - Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+O&lt;br /&gt;
:Get Out - Orders the selected units to get out of their vehicle or spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+P&lt;br /&gt;
:Open Door - Orders the selected units to open the door closest to them.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+R&lt;br /&gt;
:Garrison - Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrision any developed tile of a city.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+S&lt;br /&gt;
:Stay - Orders the selected units to stay at their current location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+T&lt;br /&gt;
:Go To Target - Orders the selected units to go to the target location.&lt;br /&gt;
&lt;br /&gt;
;Ctrl+V&lt;br /&gt;
:Offensive Posture - Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.&lt;br /&gt;
&lt;br /&gt;
==User Interface Keys==&lt;br /&gt;
The following table shows key commands that affect the user interface of the game.&lt;br /&gt;
&lt;br /&gt;
;Right-Click&lt;br /&gt;
:Switches between &amp;quot;Character Input&amp;quot; and &amp;quot;Hand Input&amp;quot; modes.&lt;br /&gt;
&lt;br /&gt;
;Enter&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
;Ctrl&lt;br /&gt;
:Release mouse from &amp;quot;Character Input&amp;quot; mode while held down.&lt;br /&gt;
&lt;br /&gt;
;, Comma&lt;br /&gt;
:Reduce crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;. Period&lt;br /&gt;
:Increase crosshair and Head-Up-Display (HUD) intensity.&lt;br /&gt;
&lt;br /&gt;
;/ Slash&lt;br /&gt;
:Change on-screen message text intensity. Cycles between four different intensity levels.&lt;br /&gt;
&lt;br /&gt;
;Shift+ESC&lt;br /&gt;
:Show/hide the User Interface (Health/equipped item/reticle/HUD).&lt;br /&gt;
&lt;br /&gt;
;F1&lt;br /&gt;
:Show/hide all windows. Restores windows from last session when used after program start.&lt;br /&gt;
&lt;br /&gt;
;Shift+F1&lt;br /&gt;
:Show web-based documentation at http://www.Hazeron.com.&lt;br /&gt;
&lt;br /&gt;
;F2&lt;br /&gt;
:Show/hide Mail UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in your chain-of-command.&lt;br /&gt;
&lt;br /&gt;
;Shift+F2&lt;br /&gt;
:Show/hide ship's orders.&lt;br /&gt;
&lt;br /&gt;
;F3&lt;br /&gt;
:Show/hide Communicator UI for immediate communication with other players and with cities for trade purposes.&lt;br /&gt;
&lt;br /&gt;
;Shift+F3&lt;br /&gt;
:Show/hide Orders UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F4&lt;br /&gt;
:Show/hide Inventory UI to manage items in your personal inventory.&lt;br /&gt;
&lt;br /&gt;
;Shift+F4&lt;br /&gt;
:Show/hide Equipment UI for commanded units.&lt;br /&gt;
&lt;br /&gt;
;F5&lt;br /&gt;
:Show/hide Hold UI to transfer items between your personal inventory and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F6&lt;br /&gt;
:In Design Studio: Show/hide Design UI to design spacecraft deck plans.&lt;br /&gt;
:Not In Design Studio: Show/hide Damage Report UI to show repairs needed by the [[spacecraft]] you are aboard.&lt;br /&gt;
&lt;br /&gt;
;F7&lt;br /&gt;
:Show/hide Locator UI to show your galactic position, latitude, longitude and compass direction.&lt;br /&gt;
&lt;br /&gt;
;F8&lt;br /&gt;
:Show/hide Bio UI to view detailed information about your character.&lt;br /&gt;
&lt;br /&gt;
;F9&lt;br /&gt;
:Show/hide Story UI to check for new story lines and to manage story lines that are in progress. New story lines become available when conditions permit. For instance, some story lines require you to be inside a certain type of building before they will become available.&lt;br /&gt;
&lt;br /&gt;
;F10&lt;br /&gt;
:Show/hide Labor UI to perform labor and handcraft items.&lt;br /&gt;
:Construction Site: Fetch materials and apply labor&lt;br /&gt;
:Manufacturing Facility: Select manufacturing processes, fetch materials and run processes&lt;br /&gt;
:Spacecraft Factory: Select spacecraft designs for manufacture and private purchase.&lt;br /&gt;
:Design Studio: Enter spacecraft design studio instances.&lt;br /&gt;
&lt;br /&gt;
;F11&lt;br /&gt;
:Show/hide Construction UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads. You must be in the chain-of-command of a planet to start a new city there. You must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any unrepaired battle damage.&lt;br /&gt;
&lt;br /&gt;
;F12&lt;br /&gt;
:Show/hide Government UI to manage [[Policy|policies]], regulate [[commerce]], establish rewards, and adjust [[tax]]es for your [[empire]]; only the Executive and Vice-Executive officers can manage these settings. The &amp;quot;Spacecraft&amp;quot; page manages the crew roster of the [[spacecraft]] you are aboard; only an officer of the vessel may manage the crew roster.&lt;br /&gt;
&lt;br /&gt;
;Shift+F12&lt;br /&gt;
:Show/hide Settings UI to adjust program settings.&lt;br /&gt;
&lt;br /&gt;
;Alt+F4&lt;br /&gt;
:Close the program.&lt;br /&gt;
&lt;br /&gt;
;Alt+Enter&lt;br /&gt;
:Switch between full screen and window mode.&lt;br /&gt;
&lt;br /&gt;
;Alt+P&lt;br /&gt;
:Take a screenshot.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Switches between First Person view (the default) and Top Down view, for a tactical/planning view of terrain and the spacecraft you are aboard.&lt;br /&gt;
&lt;br /&gt;
''The following commands are available in top-down view:''&lt;br /&gt;
&lt;br /&gt;
;\ and |&lt;br /&gt;
:Changes the subset of building names displayed. Helps to declutter the display.&lt;br /&gt;
&lt;br /&gt;
;[ and ]&lt;br /&gt;
:Changes the birds-eye-view camera height above your head.&lt;br /&gt;
&lt;br /&gt;
;+ and -&lt;br /&gt;
:Aboard a spacecraft, raises and lowers the currently displayed deck.&lt;br /&gt;
&lt;br /&gt;
;= or NumPad *&lt;br /&gt;
:Aboard a spacecraft, toggles between the deck you are on and the exterior model of the spacecraft.&lt;br /&gt;
&lt;br /&gt;
==Control Stations==&lt;br /&gt;
Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.&lt;br /&gt;
&lt;br /&gt;
;Tab&lt;br /&gt;
:Display Spacecraft Design Specifications&lt;br /&gt;
&lt;br /&gt;
===Captain's Chair===&lt;br /&gt;
;L&lt;br /&gt;
:Exterior Lights On/Off&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior Lights On/Off/Dim&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Crew Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+J&lt;br /&gt;
:Crew Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Hull Doors Lock&lt;br /&gt;
&lt;br /&gt;
;Shift+K&lt;br /&gt;
:Hull Doors Unlock&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Remote Door Switch&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Engineering Station===&lt;br /&gt;
;O&lt;br /&gt;
:Wormhole drive power toggle&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Wormhole drive polarity toggle&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Wormhole drive commit&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Turn rate tune up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Turn rate tune down&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Turn rate tune left&lt;br /&gt;
&lt;br /&gt;
;Right arrow&lt;br /&gt;
:Turn rate tune right&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Turn rate tune hold&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Acceleration tune left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Acceleration tune right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Acceleration tune hold&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Power plant tune up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Power plant tune down&lt;br /&gt;
&lt;br /&gt;
;X&lt;br /&gt;
:Power plant tune hold&lt;br /&gt;
&lt;br /&gt;
===Helm Station===&lt;br /&gt;
;End&lt;br /&gt;
:Increase vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Decrease vertical throttle&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase forward throttle.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase throttle to maximum forward.&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease forward throttle. Reverse throttle when at zero.&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease throttle to maximum reverse.&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Increase reverse throttle.&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:All stop. Forward and vertical throttles to zero.&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch down&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll right&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Exterior light toggle&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Interior light toggle. Off, On, Dim&lt;br /&gt;
&lt;br /&gt;
;G&lt;br /&gt;
:Gravity drive power toggle.&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Gravity drive full vs park power toggle. Gravity drive must be on.&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Power plant power toggle.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Reference mode cycle: Auto, Planet, System, Sector&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Close All Hull Doors&lt;br /&gt;
&lt;br /&gt;
===Power Relay Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Transporter Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire Control Station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigator Station===&lt;br /&gt;
;N&lt;br /&gt;
:Neighbor sectors toggle&lt;br /&gt;
&lt;br /&gt;
;O&lt;br /&gt;
:Orbit rings toggle&lt;br /&gt;
&lt;br /&gt;
;H&lt;br /&gt;
:Wormholes toggle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Pan solar system display left. Rotate sector display left.&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Pan solar system display right. Rotate sector display right.&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pan solar system display up. Rotate sector display up.&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pan solar system display down. Rotate sector display down.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Center solar system display. Top view sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Pan to ship.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Front sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;J&lt;br /&gt;
:Left sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Back sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Right sector display rotation.&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Zoom In&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Zoom Out&lt;br /&gt;
&lt;br /&gt;
===Sensor Station===&lt;br /&gt;
;X&lt;br /&gt;
:Top view&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Rotate left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Rotate right&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Rotate up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Rotate down&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase magnification&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease magnification&lt;br /&gt;
&lt;br /&gt;
;Home&lt;br /&gt;
:Normal magnification&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Lock on selected blip&lt;br /&gt;
&lt;br /&gt;
;Backspace&lt;br /&gt;
:Unlock from selected blip&lt;br /&gt;
&lt;br /&gt;
;I&lt;br /&gt;
:Scan selected blip&lt;br /&gt;
&lt;br /&gt;
===Medical Station===&lt;br /&gt;
&lt;br /&gt;
==Vehicle Keys==&lt;br /&gt;
The following tables show the key commands for the various vehicles that can be operated in the game.&lt;br /&gt;
It is generally advisable to remap the enter/exit key (&amp;quot;E&amp;quot;) to a different key in order to avoid accidentally jumping out.&lt;br /&gt;
&lt;br /&gt;
===Motor Bike===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Sail Boat===&lt;br /&gt;
&lt;br /&gt;
;W / Page Up&lt;br /&gt;
:Raise Sail&lt;br /&gt;
&lt;br /&gt;
;S / Page Down&lt;br /&gt;
:Lower Sail&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space / Delete&lt;br /&gt;
:No Sail, Stop&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Fighter===&lt;br /&gt;
&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Gravity Drive Power On/Off&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Space Rocket===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
;W&lt;br /&gt;
:Pitch Up&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Pitch Down&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Z&lt;br /&gt;
:Roll Left&lt;br /&gt;
&lt;br /&gt;
;C&lt;br /&gt;
:Roll Right&lt;br /&gt;
&lt;br /&gt;
;Left Arrow&lt;br /&gt;
:Thrust Left&lt;br /&gt;
&lt;br /&gt;
;Right Arrow&lt;br /&gt;
:Thrust Right&lt;br /&gt;
&lt;br /&gt;
;Up Arrow&lt;br /&gt;
:Thrust Up&lt;br /&gt;
&lt;br /&gt;
;Down Arrow&lt;br /&gt;
:Thrust Down&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake Forward/Backward&lt;br /&gt;
&lt;br /&gt;
;Q&lt;br /&gt;
:Brake Laterally and Vertically&lt;br /&gt;
&lt;br /&gt;
;Page Up&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Up&lt;br /&gt;
:Increase Throttle to Maximum Forward&lt;br /&gt;
&lt;br /&gt;
;Page Down&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;Shift+Page Down&lt;br /&gt;
:Decrease Throttle to Maximum Reverse&lt;br /&gt;
&lt;br /&gt;
;Delete&lt;br /&gt;
:No Throttle&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
===SUV===&lt;br /&gt;
;W&lt;br /&gt;
:Increase Throttle&lt;br /&gt;
&lt;br /&gt;
;S&lt;br /&gt;
:Decrease Throttle&lt;br /&gt;
&lt;br /&gt;
;A&lt;br /&gt;
:Turn Left&lt;br /&gt;
&lt;br /&gt;
;D&lt;br /&gt;
:Turn Right&lt;br /&gt;
&lt;br /&gt;
;Space&lt;br /&gt;
:Brake&lt;br /&gt;
&lt;br /&gt;
;L&lt;br /&gt;
:Headlight On/Off&lt;br /&gt;
&lt;br /&gt;
;P&lt;br /&gt;
:Engine Power On/Off&lt;br /&gt;
&lt;br /&gt;
;B&lt;br /&gt;
:Move back one seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;N&lt;br /&gt;
:Move to next seat position in sequence.&lt;br /&gt;
&lt;br /&gt;
;M&lt;br /&gt;
:Bay door remote control. Opens or closes the nearest large hull door.&lt;br /&gt;
&lt;br /&gt;
;K&lt;br /&gt;
:Refuel and Repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7155</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7155"/>
		<updated>2019-10-01T19:11:36Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Hold to crouch and release to stand.&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The [[Use|selected item]], located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the '''Comm''', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage/transfer/jettison the cargo on board a spacecraft, players can load [[ordnance]] from this screen, also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''Building'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Formally known as the '''labor''' or '''[[city]]''' window. Used to manage buildings in a [[city]] as well as doing manual construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
* There are three different camera views players can use to play '''Shores of Hazeron'''.  1st Person View, 3rd Person View, and Top-Down View.&lt;br /&gt;
** '''1st Person View'''&lt;br /&gt;
*** The default view of the game's scene window.  This acts much like one would expect in a first person view game.&lt;br /&gt;
** '''3rd Person View'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Shift+Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view gives the player a slight over-head shot of the scene also showing the back of the player's head; pressing the key for 3rd person view again will return the scene to 1st person view.&lt;br /&gt;
** '''[[Top-Down View]]'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view is intended to give the player a better grasp of the land, and resources surrounding them.  Very useful for construction, and searching for much needed resources.  Pressing the key again will return the player to their previous 1st or 3rd person view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7154</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7154"/>
		<updated>2019-10-01T19:08:26Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Hold to crouch and release to stand.&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The [[Use|selected item]], located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the '''Comm''', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage/transfer/jettison the cargo on board a spacecraft, players can load [[ordnance]] from this screen, also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''Building'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Formally known as the '''labor''' or '''[[city]]''' window. Used to manage buildings in a [[city]] as well as doing manual construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
* There are three different camera views players can use to play '''Shores of Hazeron'''.  1st Person View, 3rd Person View, and Top-Down View.&lt;br /&gt;
** '''1st Person View'''&lt;br /&gt;
*** The default view of the game's scene window.  This acts much like one would expect in a first person view game.&lt;br /&gt;
** '''3rd Person View'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Shift+Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view gives the player a slight over-head shot of the scene also showing the back of the player's head.&lt;br /&gt;
** '''[[Top-Down View]]'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view is intended to give the player a better grasp of the land, and resources surrounding them.  Very useful for construction, and searching for much needed resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7153</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7153"/>
		<updated>2019-10-01T19:01:05Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Hold to crouch and release to stand.&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The [[Use|selected item]], located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''Building'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Formally known as the '''labor''' or '''[[city]]''' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
* There are three different camera views players can use to play '''Shores of Hazeron'''.  1st Person View, 3rd Person View, and Top-Down View.&lt;br /&gt;
** '''1st Person View'''&lt;br /&gt;
*** The default view of the game's scene window.  This acts much like one would expect in a first person view game.&lt;br /&gt;
** '''3rd Person View'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Shift+Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view gives the player a slight over-head shot of the scene also showing the back of the player's head.&lt;br /&gt;
** '''[[Top-Down View]]'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view is intended to give the player a better grasp of the land, and resources surrounding them.  Very useful for construction, and searching for much needed resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7152</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7152"/>
		<updated>2019-10-01T18:58:55Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Hold to crouch and release to stand.&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The [[Use|selected item]], located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''Building'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Formally known as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
* There are three different camera views players can use to play '''Shores of Hazeron'''.  1st Person View, 3rd Person View, and Top-Down View.&lt;br /&gt;
** '''1st Person View'''&lt;br /&gt;
*** The default view of the game's scene window.  This acts much like one would expect in a first person view game.&lt;br /&gt;
** '''3rd Person View'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Shift+Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view gives the player a slight over-head shot of the scene also showing the back of the player's head.&lt;br /&gt;
** '''[[Top-Down View]]'''&lt;br /&gt;
*** Default &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt;&lt;br /&gt;
*** This view is intended to give the player a better grasp of the land, and resources surrounding them.  Very useful for construction, and searching for much needed resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7150</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7150"/>
		<updated>2019-09-30T03:03:39Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Mouse-look Vs Hand Cursor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-Look Vs Hand-Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle crouching between and standing&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The selected item, located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7149</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7149"/>
		<updated>2019-09-30T03:01:08Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-look Vs Hand Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle crouching between and standing&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The selected item, located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7148</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7148"/>
		<updated>2019-09-30T03:00:46Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-look Vs Hand Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAPS-LOCK&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle crouching vs. standing&lt;br /&gt;
* &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Toggle between going prone (laying flat on the ground) and standing.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, attach/detach from a ladder.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb up.&lt;br /&gt;
* &amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;&lt;br /&gt;
*: In zero-G it is used to descend.&lt;br /&gt;
*: When attached to a ladder, it is used to climb down.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The selected item, located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:HUD_SelectedItem.png&amp;diff=7147</id>
		<title>File:HUD SelectedItem.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:HUD_SelectedItem.png&amp;diff=7147"/>
		<updated>2019-09-30T02:54:07Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: A Selected Item HUD Icon from Shores of Hazeron, this image depicts the knife object, with 20 damage.  The needle shape indicates it is piercing damage, the red splat icon represents physical damage.  The blue bar on the left indicated the condition of...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Selected Item HUD Icon from Shores of Hazeron, this image depicts the knife object, with 20 damage.  The needle shape indicates it is piercing damage, the red splat icon represents physical damage.  The blue bar on the left indicated the condition of the item, this particular example is at 98%.&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7146</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7146"/>
		<updated>2019-09-30T02:52:46Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-look Vs Hand Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Crouch, allowing others to mount you.&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, etc.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry the character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much the character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of the character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view the avatar as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  Players can see their avatars actions as everyone else in the game would see them.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances the mini-avatar will face in the direction the player is currently facing in relation to a vehicle or planet, however if the player is seated in said vehicle or control-station in a ship, they will receive an arrow across the mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what the player is targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure the player is looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means the player has recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means the player has locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The selected item, located at the bottom (left or right depending on the avatar's handedness) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7145</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7145"/>
		<updated>2019-09-30T02:47:10Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-look Vs Hand Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In mouse-look mode the player is in control of their character.  Moving the mouse changes the direction the character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand-cursor mode, the player has a cursor that looks like a hand when over the main scene.  In this mode the player is also able to use any window and buttons in on the UI.  The hand cursor is also used to pick up items in the main scene. While in hand cursor mode '''all''' keyboard controls are '''disabled'''.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W S A D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Moves the players character forward, backwards, and also strafes left and right.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Crouch, allowing others to mount you.&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, etc.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry your character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much you your character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of your character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view your-self as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  You can see your avatars actions as everyone else would see them as well.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances your avatar will face in the direction you are currently facing in relation to a vehicle or planet.  However if you are seated in said vehicle or station in a ship, you will receive an arrow across your mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what you're targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure you are looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means you have recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means you have locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected Item===&lt;br /&gt;
* [[File:HUD_SelectedItem.png]]&lt;br /&gt;
** The selected item, located at the bottom (left or right oriented to the handedness of the avatar) of the screen is the current item that will be used when the &amp;lt;code&amp;gt;Left Mouse Button&amp;lt;/code&amp;gt; is pressed in Mouse-Look mode.  The current example above is a knife, that deals 20 damage.  The icons next to is represent piercing, and physical damage respectfully.  The blue bar represents the condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7144</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7144"/>
		<updated>2019-09-30T02:34:28Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved around and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-look Vs Hand Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In free-look mode you are in control of your character. Moving the mouse changes the direction your character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand cursor mode, you have a cursor that looks like a hand when over the main scene. In this mode you are also able to use any window and buttons in on the UI. The hand cursor is also used to pick up items in the main scene. While in hand cursor mode all keyboard controls are disabled.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Move forward.&lt;br /&gt;
* &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Strafe left.&lt;br /&gt;
* &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Strafe right.&lt;br /&gt;
* &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Move backward.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Crouch, allowing others to mount you.&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, etc.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry your character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much you your character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of your character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view your-self as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  You can see your avatars actions as everyone else would see them as well.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances your avatar will face in the direction you are currently facing in relation to a vehicle or planet.  However if you are seated in said vehicle or station in a ship, you will receive an arrow across your mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what you're targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object; this either gives the name of the NPC/avatar near said cross-hair, or what building/ship/structure you are looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means you have recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means you have locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron'''.  Many if not all of the windows can be resized to fit the player's personal taste.  Many of these windows can also be docked to the top, bottom, left or right of the screen, resizing the scene window to fit accordingly.  Docked windows can be stacked on one another in order to create tabs for the docks and the player can switch between those windows without re-opening them.  The docks also can be &amp;quot;split&amp;quot; and have two windows docked on a shared side next to each other.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7143</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7143"/>
		<updated>2019-09-30T02:22:13Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Crosshair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved around and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-look Vs Hand Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In free-look mode you are in control of your character. Moving the mouse changes the direction your character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand cursor mode, you have a cursor that looks like a hand when over the main scene. In this mode you are also able to use any window and buttons in on the UI. The hand cursor is also used to pick up items in the main scene. While in hand cursor mode all keyboard controls are disabled.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Move forward.&lt;br /&gt;
* &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Strafe left.&lt;br /&gt;
* &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Strafe right.&lt;br /&gt;
* &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Move backward.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Crouch, allowing others to mount you.&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, etc.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry your character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much you your character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of your character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view your-self as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  You can see your avatars actions as everyone else would see them as well.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances your avatar will face in the direction you are currently facing in relation to a vehicle or planet.  However if you are seated in said vehicle or station in a ship, you will receive an arrow across your mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]]  [[File:HUD_Crosshair_Closed.png]]  [[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what you're targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object, either giving you name of the NPC/avatar near said cross-hair, or what building/ship/structure you are looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means you have recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means you have locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected item===&lt;br /&gt;
* WIP&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron''', but here is a short description about each.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:HUD_Crosshair_Targeted.png&amp;diff=7142</id>
		<title>File:HUD Crosshair Targeted.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:HUD_Crosshair_Targeted.png&amp;diff=7142"/>
		<updated>2019-09-30T02:21:57Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: A closed set of cross-hairs in Shores of Hazeron, they have targeted a NPC that is crewed aboard the star-ship, the NPC's name is displayed as ENS [Ensign] Cieydit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A closed set of cross-hairs in Shores of Hazeron, they have targeted a NPC that is crewed aboard the star-ship, the NPC's name is displayed as ENS [Ensign] Cieydit.&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:HUD_Crosshair_Closed.png&amp;diff=7141</id>
		<title>File:HUD Crosshair Closed.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:HUD_Crosshair_Closed.png&amp;diff=7141"/>
		<updated>2019-09-30T02:20:34Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: A closed set of cross-hairs in Shores of Hazeron, they have targeted the wall of the star-ship they are pointed towards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A closed set of cross-hairs in Shores of Hazeron, they have targeted the wall of the star-ship they are pointed towards.&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:HUD_Crosshair_Open.png&amp;diff=7140</id>
		<title>File:HUD Crosshair Open.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:HUD_Crosshair_Open.png&amp;diff=7140"/>
		<updated>2019-09-30T02:19:33Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: An open set of cross-hairs in Shores of Hazeron, they have not targeted the wall of the star-ship they are pointed towards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An open set of cross-hairs in Shores of Hazeron, they have not targeted the wall of the star-ship they are pointed towards.&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7139</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Basics&amp;diff=7139"/>
		<updated>2019-09-30T02:18:14Z</updated>

		<summary type="html">&lt;p&gt;RonnSama: /* Crosshair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP}}&lt;br /&gt;
'''Shores of Hazeron''' is primarily played from a first person perspective, all windows and menus are modular windows that can be moved around and re-sized as desired.&lt;br /&gt;
&lt;br /&gt;
==Mouse-look Vs Hand Cursor==&lt;br /&gt;
[[File:Hand.png|thumb|right|The hand cursor.]]&lt;br /&gt;
In free-look mode you are in control of your character. Moving the mouse changes the direction your character is looking.&lt;br /&gt;
&lt;br /&gt;
In hand cursor mode, you have a cursor that looks like a hand when over the main scene. In this mode you are also able to use any window and buttons in on the UI. The hand cursor is also used to pick up items in the main scene. While in hand cursor mode all keyboard controls are disabled.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
While in mouse-look mode, you are able to move your character.&lt;br /&gt;
&lt;br /&gt;
By default the movement keys are as follows:&lt;br /&gt;
* &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Move forward.&lt;br /&gt;
* &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Strafe left.&lt;br /&gt;
* &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Strafe right.&lt;br /&gt;
* &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Move backward.&lt;br /&gt;
* &amp;lt;code&amp;gt;SHIFT&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Sprint/Run.&lt;br /&gt;
* &amp;lt;code&amp;gt;SPACE&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Jump.&lt;br /&gt;
*: In zero-G it is used to brake.&lt;br /&gt;
* &amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Crouch, allowing others to mount you.&lt;br /&gt;
*: In zero-G it is used to ascend.&lt;br /&gt;
* &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
*: Enter/Exit vehicle, turret, chair, bed, etc.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
The HUD is fairly simple.&lt;br /&gt;
&lt;br /&gt;
===Status bars===&lt;br /&gt;
* [[File:HudBar_Hunger.png]]&lt;br /&gt;
** '''Hunger'''&lt;br /&gt;
** Indicates how hungry your character is. The lower it is, the more hungry.&lt;br /&gt;
* [[File:HudBar_Stamina.png]]&lt;br /&gt;
** '''Stamina'''&lt;br /&gt;
** Indicates how much you your character can sprint and jump.&lt;br /&gt;
* [[File:HudBar_Heath.png]]&lt;br /&gt;
** '''Health'''&lt;br /&gt;
** Indicates the physical health of your character.&lt;br /&gt;
&lt;br /&gt;
===Orientation===&lt;br /&gt;
* [[File:HUD_MiniAvatar.png]]&lt;br /&gt;
** '''Mini-Avatar'''&lt;br /&gt;
** The mini avatar is a way to view your-self as an alternate to 3rd person view (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;+&amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; by default).  You can see your avatars actions as everyone else would see them as well.&lt;br /&gt;
* [[File:HUD_MiniAvatar_Orientation.png]]&lt;br /&gt;
** '''Mini-Avatar Orientation'''&lt;br /&gt;
** In most instances your avatar will face in the direction you are currently facing in relation to a vehicle or planet.  However if you are seated in said vehicle or station in a ship, you will receive an arrow across your mini-avatar that points in the direction of &amp;quot;forward&amp;quot; relative to said vehicle.&lt;br /&gt;
&lt;br /&gt;
===Crosshair===&lt;br /&gt;
* [[File:HUD_Crosshair_Open.png]][[File:HUD_Crosshair_Closed.png]][[File:HUD_Crosshair_Targeted.png]]&lt;br /&gt;
** The cross-hairs perform the basic function of knowing what you're targeting directly.  The cross-hairs will close on objects within a second or two, locking on to said object, either giving you name of the NPC/avatar near said cross-hair, or what building/ship/structure you are looking at displayed at the center-top of the scene.  The above images represent, an open, closed, and targeted cross hair.&lt;br /&gt;
** '''Open'''&lt;br /&gt;
*** An open cross-hairs means you have recently moved targets to another object within the world.  Trying to attack while the cross-hairs are open usually results in a miss.&lt;br /&gt;
** '''Closed/Targeted'''&lt;br /&gt;
*** A closed set of cross hairs means you have locked-on or targeted the object/NPC/avatar in the scene, and are now able to attack with a moderate amount of confidence.&lt;br /&gt;
&lt;br /&gt;
===Selected item===&lt;br /&gt;
* WIP&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
There are many windows and menus in '''Shores of Hazeron''', but here is a short description about each.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mail]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to send and receive mail from players and important notifications.&lt;br /&gt;
* '''[[Communication]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also called the ''Comm'', is used to communicate with other people and entries in the game. [[Trade|trading]] and [[job]] searching is also done through here.&lt;br /&gt;
* '''[[Spacecraft Mission]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to a [[spacecraft]] or make longer repeating missions.&lt;br /&gt;
* '''[[Unit Orders]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;SHIFT + F3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to give orders to individual crew members aboard your spacecraft. Also used to manage your crew's equipment.&lt;br /&gt;
* '''[[Gear]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also known as the [[inventory]]. Used to manage your equipment and items.&lt;br /&gt;
* '''[[Cargo]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage the cargo on board a spacecraft. Also used to access the [[Sea_Chest|sea chest]].&lt;br /&gt;
* '''[[Locator]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F7&amp;lt;/code&amp;gt;&lt;br /&gt;
** Contains map information. Both a world map of the current planet, and a star map of all explored space.&lt;br /&gt;
* '''City'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Also know as the ''labor'' window. Used to manage buildings in a [[city]] as well as doing construction.&lt;br /&gt;
* '''[[Construction]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to place new building sites in a city. This includes placing the initial [[Town_Square|town square]].&lt;br /&gt;
* '''[[Governance]]'''&lt;br /&gt;
** Default &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;&lt;br /&gt;
** Used to manage or view [[Empire_Policy|empire policies]], [[government]] structure, empire member list, [[diplomacy]], cities in the empire, and [[tax]]es.&lt;br /&gt;
&lt;br /&gt;
==Camera Views==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
See: [[Top-Down View]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RonnSama</name></author>
	</entry>
</feed>