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	<updated>2026-06-02T12:26:22Z</updated>
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	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Abandonment&amp;diff=4677</id>
		<title>Abandonment</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Abandonment&amp;diff=4677"/>
		<updated>2017-02-25T18:50:39Z</updated>

		<summary type="html">&lt;p&gt;Pizzasgood: /* Cause and Effect */ Swapped a comma for a semicolon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! Days&lt;br /&gt;
! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 13&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| 14 - 20&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| 21 - 27&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| 28 - 34&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 41&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| 42 - 48&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| 49 - 55&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -6&lt;br /&gt;
|-&lt;br /&gt;
| 56 - 62&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -7&lt;br /&gt;
|-&lt;br /&gt;
| 63 - 69&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -8&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 76&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -9&lt;br /&gt;
|}&lt;br /&gt;
[[City]] abandonment is what slowly causes an abandoned [[empire]] to [[decay]]. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly and has at least monthly activity.&lt;br /&gt;
&lt;br /&gt;
See also: [[City Neglect]]&lt;br /&gt;
&lt;br /&gt;
==Cause and Effect==&lt;br /&gt;
[[Cities]] with both a [[Sector_Capital|sector capital]] and an [[Empire_Capital|empire capital]] start feeling abandoned if no [[avatar]]s have been online in the [[empire]] for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any [[avatar]]s. See [[#Abandonment Prevention|Abandonment Prevention]] below.&lt;br /&gt;
&lt;br /&gt;
Abandonment starts by showing as a warning in the morale section of the [[City_Report|city report]]; on the 14th day this turns into a -1 [[morale]] penalty which will then decrease by -1 every 7 days there after.&lt;br /&gt;
&lt;br /&gt;
In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing.&lt;br /&gt;
&lt;br /&gt;
==Abandonment Prevention==&lt;br /&gt;
Cities have immunity to abandonment when:&lt;br /&gt;
* Non-capital cities are immune to the abandonment morale penalty while they have a [[Sector_Capital City|sector capital city]].&lt;br /&gt;
* Sector capital cities are immune to the abandonment morale penalty while the empire has an [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
** The empire capital city does not count as a sector capital city, but a city can be both at the same time.&lt;br /&gt;
&lt;br /&gt;
For the purpose of preventing abandonment, a city can be satisfied in two ways:&lt;br /&gt;
* '''A non-empire avatar passes through the city's solar system.''' All cities in a [[Solar_System|solar system]] are satisfied by the presence of an avatar who is online, regardless of [[Political_Stance|political stance]].&lt;br /&gt;
* '''An empire avatar is online.''' All cities in the empire capital city's solar system are satisfied when an [[avatar]] of its empire is online (at logon, avatar switch, and hourly).&lt;br /&gt;
&lt;br /&gt;
For example: In a properly managed empire with a sector capital in each sector and an empire capital city, the first city that is subject to abandonment is the empire capital city. But as long as an empire avatar logs on every few weeks, there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
[[Decay]] is the final consequence of abandonment.  This is because abandonment gives [[morale]] penalties, and a negative morale will make people leave the city. Once a city has no population, it is deserted.  A deserted city will start to decay.  When a [[city]] finishes decaying, it is gone forever.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Decay#City_Decay|Decay]] page.&lt;br /&gt;
&lt;br /&gt;
==Abandonment Math==&lt;br /&gt;
It is possible to calculate the number of days a [[city]] can be abandoned before it starts to [[decay]].&lt;br /&gt;
&lt;br /&gt;
 MoraleMod = Total of all morale modifiers, including possible abandonment penalty, but excluding loyalty moral bonuses.&lt;br /&gt;
 APenalty = Current morale penalty from abandonment, if not present it is 0.&lt;br /&gt;
 ADays = Number of days abandoned, if not present it can be between 0 and 6.&lt;br /&gt;
 AbandonmentInterval = 7&lt;br /&gt;
 &lt;br /&gt;
 DaysLeft = ((MoraleMod + 1) * AbandonmentInterval) - (ADays % AbandonmentInterval)&lt;br /&gt;
 DaysMax = ((MoraleMod - APenalty + 1) * AbandonmentInterval)&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;''As used in [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=6867 HazeronAdviser].''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Loyalty]] morale bonuses do not work well when it comes to abandonment, unless an [[officer]] is in the [[system]] to prevent [[neglect]].&lt;br /&gt;
&lt;br /&gt;
Here is a simple table to show the maximum number of days, depending on morale modifiers. Add together the morale modifiers (excluding abandonment penalties) and follow the table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Morale Modifier Total&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | &amp;lt;0&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  0&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +8&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Days Abandoned&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 14**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 | &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; If morale is negative, the city will most likely revolt once [[neglect]] set in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Morale is also 0 when the city has no population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Pizzasgood</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Abandonment&amp;diff=4360</id>
		<title>Abandonment</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Abandonment&amp;diff=4360"/>
		<updated>2017-02-16T19:15:16Z</updated>

		<summary type="html">&lt;p&gt;Pizzasgood: Cleaned up the overall grammar, tried to clarify the Cause and Effect section a little, and fixed the awkward structure of the Decay section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
! Days&lt;br /&gt;
! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 13&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| 14 - 20&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| 21 - 27&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| 28 - 34&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 41&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -4&lt;br /&gt;
|-&lt;br /&gt;
| 42 - 48&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| 49 - 55&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -6&lt;br /&gt;
|-&lt;br /&gt;
| 56 - 62&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -7&lt;br /&gt;
|-&lt;br /&gt;
| 63 - 69&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -8&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 76&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -9&lt;br /&gt;
|}&lt;br /&gt;
[[City]] abandonment is what slowly causes an abandoned [[empire]] to [[decay]]. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly and has at least monthly activity.&lt;br /&gt;
&lt;br /&gt;
See also: [[City Neglect]]&lt;br /&gt;
&lt;br /&gt;
==Cause and Effect==&lt;br /&gt;
[[Cities]] with both a [[Sector_Capital|sector capital]] and an [[Empire_Capital|empire capital]] start feeling abandoned if no [[avatar]]s have been online in the [[empire]] for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any [[avatar]]s. See [[#Abandonment Prevention|Abandonment Prevention]] below.&lt;br /&gt;
&lt;br /&gt;
Abandonment starts by showing as a warning in the morale section of the [[City_Report|city report]], on the 14th day this turns into a -1 [[morale]] penalty which will then decrease by -1 every 7 days there after.&lt;br /&gt;
&lt;br /&gt;
In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing.&lt;br /&gt;
&lt;br /&gt;
==Abandonment Prevention==&lt;br /&gt;
Cities have immunity to abandonment when:&lt;br /&gt;
* Non-capital cities are immune to the abandonment morale penalty while they have a [[Sector_Capital City|sector capital city]].&lt;br /&gt;
* Sector capital cities are immune to the abandonment morale penalty while the empire has an [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
** The empire capital city does not count as a sector capital city, but a city can be both at the same time.&lt;br /&gt;
&lt;br /&gt;
For the purpose of preventing abandonment, a city can be satisfied in two ways:&lt;br /&gt;
* '''A non-empire avatar passes through the city's solar system.''' All cities in a [[Solar_System|solar system]] are satisfied by the presence of an avatar who is online, regardless of [[Political_Stance|political stance]].&lt;br /&gt;
* '''An empire avatar is online.''' All cities in the empire capital city's solar system are satisfied when an [[avatar]] of its empire is online (at logon, avatar switch, and hourly).&lt;br /&gt;
&lt;br /&gt;
For example: In a properly managed empire with a sector capital in each sector and an empire capital city, the first city that is subject to abandonment is the empire capital city. But as long as an empire avatar logs on every few weeks, there is no issue.&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
[[Decay]] is the final consequence of abandonment.  This is because abandonment gives [[morale]] penalties, and a negative morale will make people leave the city. Once a city has no population, it is deserted.  A deserted city will start to decay.  When a [[city]] finishes decaying, it is gone forever.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Decay#City_Decay|Decay]] page.&lt;br /&gt;
&lt;br /&gt;
==Abandonment Math==&lt;br /&gt;
It is possible to calculate the number of days a [[city]] can be abandoned before it starts to [[decay]].&lt;br /&gt;
&lt;br /&gt;
 MoraleMod = Total of all morale modifiers, including possible abandonment penalty, but excluding loyalty moral bonuses.&lt;br /&gt;
 APenalty = Current morale penalty from abandonment, if not present it is 0.&lt;br /&gt;
 ADays = Number of days abandoned, if not present it can be between 0 and 6.&lt;br /&gt;
 AbandonmentInterval = 7&lt;br /&gt;
 &lt;br /&gt;
 DaysLeft = ((MoraleMod + 1) * AbandonmentInterval) - (ADays % AbandonmentInterval)&lt;br /&gt;
 DaysMax = ((MoraleMod - APenalty + 1) * AbandonmentInterval)&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;''As used in [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=6867 HazeronAdviser].''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Loyalty]] morale bonuses do not work well when it comes to abandonment, unless an [[officer]] is in the [[system]] to prevent [[neglect]].&lt;br /&gt;
&lt;br /&gt;
Here is a simple table to show the maximum number of days, depending on morale modifiers. Add together the morale modifiers (excluding abandonment penalties) and follow the table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Morale Modifier Total&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | &amp;lt;0&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |  0&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +4&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +8&lt;br /&gt;
|-&lt;br /&gt;
! Maximum Days Abandoned&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7*&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 14**&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| colspan=11 | &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; If morale is negative, the city will most likely revolt once [[neglect]] set in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Morale is also 0 when the city has no population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Pizzasgood</name></author>
	</entry>
</feed>