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	<id>https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oggal</id>
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	<updated>2026-05-12T22:36:32Z</updated>
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	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Building_Your_First_Interstellar_Colony&amp;diff=7273</id>
		<title>Building Your First Interstellar Colony</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Building_Your_First_Interstellar_Colony&amp;diff=7273"/>
		<updated>2019-10-10T01:07:07Z</updated>

		<summary type="html">&lt;p&gt;Oggal: /* Jump-started Colony Construction */  Capitalized &amp;quot;plastic&amp;quot; to match the rest of the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|WIP page, feel free to help.}}&lt;br /&gt;
&lt;br /&gt;
Establishing your first interstellar colony is relatively easy, compared to your first interplanetary colony. But it all depends on the destination [[Solar_System|solar system]] and its [[world]]s. &lt;br /&gt;
&lt;br /&gt;
The first interstellar colony is the sign that the [[empire]] is truly space flight capable. In most cases also even [[FTL]] capable.&lt;br /&gt;
&lt;br /&gt;
This topic assumes you have all basic manufacturing setup in your home system. Capable of producing at least basic [[spacecraft]] with [[Gravity_Drive|gravity drive]] technology and [[Wormhole_FTL_Drive|wormhole FTL drive]] technology. Read [[Building Your First Moon Colony]] if you have not built up your home system to produce these base spacefaring technologies.&lt;br /&gt;
&lt;br /&gt;
==Home System Infrastructure==&lt;br /&gt;
It is critical that your home system has access to [[eludium]]. This allows the manufacturing of [[Gravity_Drive|gravity drive]] technology, which is not only cheaper to produce but also much easier to operate than conventual [[Rocket_Drive|rocket drive]]s.&lt;br /&gt;
&lt;br /&gt;
Access to [[lumenite]] will allow for [[Wormhole_FTL_Drive|wormhole FTL drive]] technology, which lets spacecraft travel instantly between [[Solar_System|solar system]]s. While this makes interstellar travel much much easier and faster, it is actually not a requirement if hour long sublight speed [[deadhead]]ing is considered tolerable.&lt;br /&gt;
&lt;br /&gt;
==Spacecraft Blueprint Acquisition==&lt;br /&gt;
A [[spacecraft]] is the ideal way to travel the galaxy. A spacecraft will greatly benefit from having a full [[crew]], a sizable cargo [[hold]], adequate [[Sensor]]s, and above mentioned drive technologies are recommended for an interstellar voyage.&lt;br /&gt;
&lt;br /&gt;
The [[designer]] can be used to create a [[Spacecraft_Blueprint|spacecraft blueprint]]. But the designer is not easy to use for everyone, so it is possible to aquire spacecraft blueprints designed and published by other players.&lt;br /&gt;
&lt;br /&gt;
Recommended [[Spacecraft_Blueprint_Exchange|spacecraft blueprint exchange]] designs:&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
Some of these spacecraft blueprints might even be editable if you want to try and modify one later.&lt;br /&gt;
&lt;br /&gt;
==Spacecraft Construction==&lt;br /&gt;
To manufacture a [[spacecraft]] the [[Spacecraft_Blueprint|spacecraft blueprint]] first has to be saved onto a [[Storage_Media_Device|storage media device]], such as [[paper]], [[disk]], or [[Thumb_Drive|thumb drive]].&lt;br /&gt;
&lt;br /&gt;
==Exploration of New Solar Systems==&lt;br /&gt;
First step in making an interstellar colony, is of course exploration and locating of suitable [[world]]s to colonize.&lt;br /&gt;
&lt;br /&gt;
Exploring new [[Solar_System|solar system]]s is simple and just requires that a [[spacecraft]] enters it. But to get a [[System_Survey|system survey]] of the solar system the spacecraft has to be equipped with [[sensor]]s.&lt;br /&gt;
&lt;br /&gt;
Exploration is not impossible without senors, but it requires landing on a world and manually [[foraging]] the resources to learn their quality.&lt;br /&gt;
&lt;br /&gt;
==Suitable Solar System==&lt;br /&gt;
Any [[Solar_System|solar system]] with at least one [[world]] can be colonized. But not all solar systems have anything useful to contribute to the greater empire.&lt;br /&gt;
&lt;br /&gt;
Solar systems with a [[habitable]] world can produce an [[officer]], so those are always useful for a fledgling empire.&lt;br /&gt;
&lt;br /&gt;
==Colony Construction==&lt;br /&gt;
The interstellar distance between [[Solar_System|solar system]]s is so great that [[cities]] can't automatically share [[commodities]] between them. This means that all construction materials needed to start a colony has to be eithe be brought there by [[spacecraft]] or manufactured in the new solar system.&lt;br /&gt;
&lt;br /&gt;
It is therefore preferred to make each solar system totally self-sufficient. Making them able to manufacture construction materials, [[tool]]s, medical commodities and [[food]].&lt;br /&gt;
&lt;br /&gt;
While making a self-sufficient colony in a harsh environment is possible, it is easier to start out by colonizing a [[habitable]] world first. This can even be done without bringing construction materials from the home system, since starting from scratch with a [[stone]] [[mine]] is easy.&lt;br /&gt;
&lt;br /&gt;
===Jump-started Colony Construction===&lt;br /&gt;
Bringing the necessary construction materials to a new solar system will help jump-start the colony's development.&lt;br /&gt;
&lt;br /&gt;
Primarily [[metal]] and [[hammer]]s are used in all simple construction on a habitable world. But to start a harsh environment colony or build advanced buildings, more advanced construction materials are required.&lt;br /&gt;
&lt;br /&gt;
Here is a list commodities that are good to bring:&lt;br /&gt;
* [[Metal]]&lt;br /&gt;
* [[Mechanical Part]]s&lt;br /&gt;
* [[Textiles]]&lt;br /&gt;
* [[Plastic]]&lt;br /&gt;
* [[Electronic Part]]s&lt;br /&gt;
* [[Computer]]s&lt;br /&gt;
* [[Hammer]]s&lt;br /&gt;
* [[Shovel]]s&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Soldering Iron]]s&lt;br /&gt;
&lt;br /&gt;
Place an [[Airport_Terminal|airport terminal]] construction site and a [[broker]] construction site, these will function normally even while under still under construction. Land the spacecraft at the airport and offer to sell the commodities for free on the ''Trade'' [[communication]] channel, the broker and/or airport should than respond.&lt;br /&gt;
&lt;br /&gt;
==Broker Shipments==&lt;br /&gt;
Once the new [[Solar_System|solar system]] has been colonized there might be new or better [[resource]]s that would be better used in the home system. [[Commodities]] can be send from one solar system to another using [[shipment]]s.&lt;br /&gt;
&lt;br /&gt;
Shipments are simple fire-and-forget one-way commodity packages. A [[broker]] is setup to schedule the shipment, it will then fetch the commodities from any connected buildings to fill the order. Once the shipment order is filled, the shipment will be send at an hourly interval. When a shipment is then received by the recipient city, it will try to store the commodities in empty [[warehouse]]s and other buildings, if no storage is found the commodities are simply discarded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Oggal</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Known_Bugs&amp;diff=6987</id>
		<title>Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Known_Bugs&amp;diff=6987"/>
		<updated>2019-05-12T17:00:54Z</updated>

		<summary type="html">&lt;p&gt;Oggal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Building won't rotate:''' When placing a building plan using the keyboard to rotate the plan sometimes fails to function as intended.&lt;br /&gt;
Work Around: clicking in the scene in any means. Suggested double right click or middle click, as these won't place the building plan.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical_Support]]&lt;/div&gt;</summary>
		<author><name>Oggal</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Known_Bugs&amp;diff=6979</id>
		<title>Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Known_Bugs&amp;diff=6979"/>
		<updated>2019-04-28T22:22:32Z</updated>

		<summary type="html">&lt;p&gt;Oggal: Start of page, built on mobile. Will retouch soon. Please mark as Incomplete and in need of expanding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Building won't rotate:''' When placing a building plan using the keys to rotate the plan sometimes fails to function as intended.&lt;br /&gt;
Work Around: clicking in the scene in any means. Suggested double right click or middle click, as these won't place the building plan.&lt;/div&gt;</summary>
		<author><name>Oggal</name></author>
	</entry>
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