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	<updated>2026-04-20T05:07:16Z</updated>
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	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Ordnance&amp;diff=8067</id>
		<title>Ordnance</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Ordnance&amp;diff=8067"/>
		<updated>2020-03-17T23:59:33Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: /* Weapon Bays */ Correction, seems to be 1 beam per 20 projectors now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some weapons in ''Shores of Hazeron'' cause damage by firing ammunition at a target. The ammunition describes many properties of the damage inflicted by the weapon. For example, regular bullets might cause piercing damage but radioactive incendiary bullets might cause radiation and fire damage. In each case, the same weapon is used to fire different kinds of ammunition. The ammunition determines the [[Damage Type|kind of damage]] that is inflicted.&lt;br /&gt;
&lt;br /&gt;
For a full list of all ammunition commodities, see the [[:Category:Ammunition]] page.&lt;br /&gt;
&lt;br /&gt;
=Personal Weapons=&lt;br /&gt;
Personal weapons may have multiple firing modes, each of which can require ammunition. For example, a rifle with a grenade launcher. For ammunition purposes, each mode is considered to be a different weapon.&lt;br /&gt;
&lt;br /&gt;
One single unit of ammunition loads a weapon to full. The ammunition unit is consumed to load the weapon, even if it only needs one bullet. Partial packages of ammunition are lost.&lt;br /&gt;
&lt;br /&gt;
Ammunition is loaded into personal weapons using the [[Gear]] window or by using the ''Reload Weapon'' command. &lt;br /&gt;
&lt;br /&gt;
The default key binding for the ''Reload Weapon'' command is &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;. Your currently selected weapon is loaded with the appropriate ammo from your [[inventory]].&lt;br /&gt;
&lt;br /&gt;
To reload a weapon using the Gear window, drag the ammo to the weapon.&lt;br /&gt;
&lt;br /&gt;
In either case, the weapon is not loaded if it is already fully loaded. Ammo is not wasted by attempting to load a weapon that is already full of ammo.&lt;br /&gt;
&lt;br /&gt;
Personal energy weapons use [[gigacell]]s for ammunition. In this case, the [[Damage Type|damage type]] is determined by the weapon.&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
Heavy weapons are found on [[vehicle]]s, [[spacecraft]] and [[building]]s in the form of [[Turret|turret]]s and [[Weapon Bay|weapon bays]], and weapons mounted on vehicles. Ammunition for heavy weapons is managed using the ''Ordnance'' user interface, which is a tab on the [[Cargo]] (&amp;lt;code&amp;gt;F5&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Heavy energy weapons requires one or more [[Energy_Weapon_Lens|energy weapon lens]]es and some [[electricity]]. The energy weapon lenses are not consumed like conventional ammunition. It acts as an interface to the spacecraft's or [[city]]'s capacitor, converting that energy into the [[Damage Type|type of damage]] appropriate to the energy beam.&lt;br /&gt;
&lt;br /&gt;
Heavy weapons display on-screen icons to indicate damage types and rounds count.&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
[[Turret]]s are loaded with ammunition. The rounds count indicates the number of shots remaining in the turret gun, before more ammunition is needed. Reloading a turret uses one unit of ammunition from the spacecraft's hold or city's inventory. *Energy weapons are an exception; they reload automatically when empty, consuming one unit of power from the capacitor to fully reload.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Turret Module !! Ammo Type !! Turret Rounds Count&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballistic Weapon Turret]] || [[Heavy Arms Ammunition]] || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Energy Weapon Turret]] || [[Energy Weapon Lens]] || 100*&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Launcher Turret]] || [[Small Rocket]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Launcher Turret]] || [[Small Missile]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Launcher Turret]] || [[Large Rocket]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Launcher Turret]] || [[Large Missile]] || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ''Reload Weapon'' command can be used in a turret, default &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;. The turret is reloaded with the same kind of ammunition it was previously using, if it is available. Otherwise, any appropriate ammunition is selected.&lt;br /&gt;
&lt;br /&gt;
When the ''Ordnance'' interface is used to load ammo into a turret, the ammo in the turret is replaced. If the ammo removed from the turret is an energy weapon lens or if the rounds count was full, the ammo is returned to the inventory of the spacecraft or city.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Some [[vehicle]]s have built-in weapons that use ammunition. Vehicles that have weapons often have more than one, similar to the firing modes of a personal weapon. For example, a space fighter has a gun and two ordnance racks. The gun can be loaded with [[Heavy_Arms_Ammunition|heavy arms ammunition]] or an [[Energy_Weapon_Lens|energy weapon lens]]. The ordnance racks can be loaded with bombs, rockets and missiles.&lt;br /&gt;
&lt;br /&gt;
Vehicle weapons are loaded with ammunition. The rounds count indicates the number of shots remaining in the vehicle weapon, before more ammunition is needed. Reloading a vehicle weapon uses one unit of ammunition. *Energy weapons are an exception; they reload automatically when empty, consuming one unit of fuel to fully reload.&lt;br /&gt;
&lt;br /&gt;
This table shows the rounds count for vehicles when a gun or rack is fully loaded, for each kind of ammunition. The same kind of ammo can be loaded on multiple racks, increasing the total possible load of a particular munition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Vehicle Type !! [[Heavy Arms Ammunition]] !! [[Energy Weapon Lens]] !! [[Small Rocket]] !! [[Small Missile]] !! [[Large Rocket]] !! [[Large Missile]] !! [[Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Space Fighter F1]] || 600 || 100* || 40 || 60 || 20 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Space Fighter F2]] || 400 || 100* || 80 || 40 || 40 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Space Transport]] || 200 || 100* || 60 || 20 || 30 || 10 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[APC]] || 800 || 100* || 90 || 70 || 50 || 40 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vehicle weapons can be reloaded using the Ordnance interface. The vehicle must be in the [[Vehicle_Bay|vehicle bay]] of a [[spacecraft]], landed at an [[Airport_Terminal|airport terminal]], or inside the trade range of a [[station]]. In all cases, the vehicle must be stationary to be rearmed.&lt;br /&gt;
&lt;br /&gt;
Vehicle weapons can be reloaded using ammunition in your inventory. Select ammunition as your current item, look at the vehicle and click on it with the mouse to install the ammo. It will be loaded into an empty weapon, if one is available. Otherwise it will reload an already loaded weapon.&lt;br /&gt;
&lt;br /&gt;
A weapon that is already full of ammunition is not reloaded. The ammunition you try to install is not lost if it is not needed.&lt;br /&gt;
&lt;br /&gt;
==Weapon Bays==&lt;br /&gt;
[[Weapon_Bay|Weapon bay]]s do not consume ammunition until fired, due to options that can be selected at the [[Fire_Control_Station|fire control console]]. Instead of loading ammo into the bay weapon, the ''Ordnance'' interface is used to select the ammo that will be fired by the weapon, when it does fire.&lt;br /&gt;
&lt;br /&gt;
Weapon bays are filled with [[Weapon_System|weapon unit]]s when they are designed. The number of weapon units is aggregated into a number of cannon barrels, ejector racks, weapon launchers, and weapon projectors, depending on what weapon bay module is installed. That determines the maximum amount of ammunition that can be fired simultaneously. Fractional results of the calculation are rounded up. For example a weapon bay with 99 weapon units would have 10 cannon barrels, 4 projectors, 1 ejector rack, or 2 launchers, depending on the bay module installed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bay Module&lt;br /&gt;
! Weapon&lt;br /&gt;
! Bay Units per Weapon&lt;br /&gt;
! Ammunition Type&lt;br /&gt;
! Ammunition amount needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballistic Weapon Bay]]&lt;br /&gt;
| Cannon Barrel&lt;br /&gt;
| 10 Units per Barrel&lt;br /&gt;
| [[Heavy Arms Ammunition]]&lt;br /&gt;
| 1 unit per Barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[Energy Weapon Bay]]&lt;br /&gt;
| Projector&lt;br /&gt;
| 20 Units per Projector&lt;br /&gt;
| [[Energy Weapon Lens]]&lt;br /&gt;
| 1 unit per Projector&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Deployment Bay]]&lt;br /&gt;
| Ejector Rack&lt;br /&gt;
| 100 Units per Rack&lt;br /&gt;
| [[Bomb]]s and Mines&lt;br /&gt;
| 1 unit per Rack&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Launcher Bay]]&lt;br /&gt;
| Launcher&lt;br /&gt;
| 90 Units per Launcher&lt;br /&gt;
| [[Small Rocket]], [[Small Missile]], [[Large Rocket]]s and [[Large Missile]]s&lt;br /&gt;
| 1 unit per Launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When multiple rounds are fired, one single projectile emerges from the bay weapon; it's size and damage are increased according to the amount fired. This helps to limit the number of objects that must be managed in a scene.&lt;br /&gt;
&lt;br /&gt;
When a bay weapon fires multiple rounds, each round consumes one unit of the associated ammunition. For example, firing six heavy arms rounds consumes six units of the heavy arms ammunition that is selected for that weapon bay. The exception is energy weapons; they consume one unit of power from the ship's or city's capacitor for each projector fired.&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=8005</id>
		<title>Helm Station</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=8005"/>
		<updated>2020-02-21T23:07:59Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|New more up-to-date images needed. Need missing button icons.}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Helm Station&lt;br /&gt;
| Picture = dp_PilotConsole.png&lt;br /&gt;
| Placement = [[Bridge]]&amp;lt;br&amp;gt;limit one in each room&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Mass = 80kg&lt;br /&gt;
| Materials =&lt;br /&gt;
* 2 [[Electronic Part]]s&lt;br /&gt;
* 1 [[Mechanical Part]]&lt;br /&gt;
* 1 [[Plastic]]&lt;br /&gt;
* 1 [[Computer]]&lt;br /&gt;
* 1 [[Textiles]]&lt;br /&gt;
| Tools =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Screw Driver]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The helm controls the movement and attitude of the [[spacecraft]]. Controls for interior and exterior lighting and door locks are also found on the helm.&lt;br /&gt;
&lt;br /&gt;
Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Helm]] page.&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
[[File:ConsoleHelm.png|thumb|none|Helm console example.]]&lt;br /&gt;
&lt;br /&gt;
===Upper Portion===&lt;br /&gt;
The kill button is a large red button at the top left. Press the kill button to set the throttle to neutral.&lt;br /&gt;
&lt;br /&gt;
The throttle appears as a vertical line of blue dots next to the kill button. The throttle can be adjusted forward or backward to direct engine thrust appropriately.&lt;br /&gt;
&lt;br /&gt;
The speed of the spacecraft is shown on a graph of green horizontal bars. The lower graph is graduated in tens of meters per second. The upper graph is graduated at each 10000 meters per second.&lt;br /&gt;
&lt;br /&gt;
The hydrogen fuel level is shown at the top center as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.&lt;br /&gt;
&lt;br /&gt;
The electricity level in the capacitor is shown as a horizontal bar below the fuel level indicator. The bar is colored bright green when the capacitor is charging. The bar is colored red when the capacitor is discharging. The bar is colored amber when the capacitor is neither charging nor discharging.&lt;br /&gt;
&lt;br /&gt;
A spacecraft equipped with a wormhole drive shows a purple bar under the capacitor level bar. The purple bar shows the amount of capacitor power consumed when the wormhole drive is activated.&lt;br /&gt;
&lt;br /&gt;
When the [[FTL_Drive|FTL drive]] is active, an indicator shows to the right of the fuel and capacitor level bars. The FLT active indicator shows the polarity of [[Wormhole_Drive|wormhole drive]] or warp factor of a [[Warp_Drive|warp drive]]. The example shows an active wormhole drive ready for entry into a positive [[wormhole]].&lt;br /&gt;
&lt;br /&gt;
Center right is a row of six buttons. These buttons controls systems that are typically present on most spacecraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Headlights*&lt;br /&gt;
| [[File:Pc_HeadlightOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Headlights are off.&lt;br /&gt;
[[File:Pc_HeadlightOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Headlights are on.&lt;br /&gt;
&lt;br /&gt;
| Rotating Beacons*&lt;br /&gt;
| [[File:Pc_RotatingBeamsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Rotating beacon lights are off.&lt;br /&gt;
[[File:Pc_RotatingBeamsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Rotating beacon lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Navigation Lights*&lt;br /&gt;
|[[File:Pc_NavLightsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Navigation lights are off.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_NavLightsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are on.&lt;br /&gt;
| Strobe Lights*&lt;br /&gt;
| [[File:Pc_StrobeLightsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Strobe lights are off.&lt;br /&gt;
[[File:Pc_StrobeLightsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Strobe lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant&lt;br /&gt;
| [[File:Pc_PowerPlantOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Fuel is not converted to electricity to maintain a charge in the capacitor.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_PowerPlantOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Fuel is converted to electricity as needed to maintain a charge in the capacitor.&lt;br /&gt;
| Maneuver Drive&lt;br /&gt;
| [[File:Pc_ManeuverOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;[[Maneuver_Drive|Maneuver drive]] has no effect on gravitational forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverOn.png|50px]] '''On'''&amp;lt;br&amp;gt;[[Gravity_Drive|Gravity drive]] neutralizes gravitational forces, but [[Rocket_Drive|rocket drive]] does not. Maneuver drive provides propulsion for movement and maneuvering.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverPark.png|50px]] '''Hold'''&amp;lt;br&amp;gt;Maneuver drive neutralizes gravitational forces but does not provide propulsion for movement or maneuvering. Fuel consumption is a fraction of fuel used in the '''On''' state.&lt;br /&gt;
|-&lt;br /&gt;
| Mooring&lt;br /&gt;
| [[File:Pc_MooringOff.png|50px]] '''Flight'''&amp;lt;br&amp;gt;Normal flight mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_MooringOn.png|50px]] '''Moored'''&amp;lt;br&amp;gt;When moored in a [[station]]'s service area, the ship will be held in place by the station even if the maneuver drive is offline.&lt;br /&gt;
| Hull Doors&lt;br /&gt;
| [[File:Pc_CloseDoors.png|50px]] '''Close Doors'''&amp;lt;br&amp;gt;Red background indicates hull doors are currently opened. Pressing the button closes the hull doors.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DoorsClosed.png|50px]] '''Doors Closed'''&amp;lt;br&amp;gt;Indicates hull doors are currently closed. Pressing the button does not do anything.&lt;br /&gt;
|-&lt;br /&gt;
| FTL Drive&lt;br /&gt;
| [[File:Pc_FTLToggle.png|50px]] '''FTL Toggle'''&amp;lt;br&amp;gt;Press to toggle between wormhole and warp drives, if ship has both installed.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WormholeDrive.png|50px]] '''Wormhole Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change the polarity if applicable (+, -, neutral).&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WarpDrive.png|50px]] '''Warp Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change warp factor 1-9 if applicable.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These are not mandatory parts and may not be included in every ship design. As such, their buttons may not do actually anything on your ship. For an example of how each light can be used, see the 'Atlantis' design by Haxus.&lt;br /&gt;
&lt;br /&gt;
===Lower Portion===&lt;br /&gt;
The lower portion of the display is dominated by three large circular dials. Left to right, these are the Altimeter, Attitude Indicator, and Directional Gyro.&lt;br /&gt;
&lt;br /&gt;
The altimeter shows altitude above sea level in meters when the spacecraft is near a planet; altitude above the plane of the ecliptic is displayed when the spacecraft is not near a planet. The plane of the ecliptic is the plane in which the planets and moons of a solar system orbit the primary star. The altimeter needles are read somewhat like an analog clock, where the longest needle is hundreds of meters, the next shortest needle is thousands of meters, the next shortest needle is tenthousands of meters, and so on. The image above is reading almost 3100 meters above sea level. The altitude needles are blue when the spacecraft is under water. When the spacecraft is not near a planet, the needles will be blue when below the plane of the ecliptic. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The attitude indicator shows information about the orientation of the spacecraft. When the dial is bright blue over bright amber, the dial is indicating orientation with respect to a planet. When the dial is dark blue over dark red, orientation with respect to the plane of the ecliptic is displayed. The white indicator in the center represents the spacecraft as if it were viewed from behind, wings outstretched like an airplane. The blue on the indicator represents the sky and the amber represents the ground. The black line separating the two is the horizon. Tipping the spacecraft left or right is called roll. Pulling the nose up or down is called pitch. The dial in the example shows the spacecraft is rolled to the left slightly and the nose is pitched up slightly. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The directional gyro shows the direction of movement of the spacecraft like a compass. The dial is graduated in 10 degree increments; there are 360 degrees around the dial. The long bright line from center to edge points north. When the long line is pointing straight up the dial, the spacecraft is heading north. In the example, the spacecraft is heading southwest at about 215 degrees. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Attitude Relativity Reference&lt;br /&gt;
| [[File:Pc_RelativityAuto.png|50px]] '''Auto'''&amp;lt;br&amp;gt;Relativity reference is automatically changed to the nearest possible reference.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityPlanet.png|50px]] '''Planet'''&amp;lt;br&amp;gt;Relativity reference to the local planetary body.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySun.png|50px]] '''Sun'''&amp;lt;br&amp;gt;Relativity reference to solar system's main [[star]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySystem.png|50px]] '''Solar system'''&amp;lt;br&amp;gt;Relativity reference to [[Solar_System|solar system]] plane.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityGalaxy.png|50px]] '''Galaxy'''&amp;lt;br&amp;gt;Relativity reference to [[Galaxy|galactic]] plane.&lt;br /&gt;
&lt;br /&gt;
| Landing Gear Toggle* &lt;br /&gt;
| [[File:Pc_LandingGearIn.png|50px]] '''Retracted'''&amp;lt;br&amp;gt;Landing gear is retracted.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_LandingGearOut.png|50px]] '''Deployed'''&amp;lt;br&amp;gt;Landing gear is deployed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Landing gear is not mandatory, and if a ship does not have landing gear then the toggle button will be missing from its helm console (unlike the light switches which are always there).&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
[[File:PilotHud.png|thumb|right|The pilot HUD.]]&lt;br /&gt;
&lt;br /&gt;
A Heads Up Display (HUD) is shown when at the helm and the capacitor has power. The HUD shows essential information to minimize the need to look down at the console.&lt;br /&gt;
&lt;br /&gt;
Pitch and roll information are indicated by the ladder at the center of the HUD. In the example above, the spacecraft is rolled to the right about 45 degrees with respect to the planet. The nose is pitched down a lot.&lt;br /&gt;
&lt;br /&gt;
Current speed in meters per second is shown at the left side of the HUD. When moving laterally, a lateral speed will be displayed below the speed value. Lateral speed always shows a sign, negative when moving left and positive when moving right. The example shows a speed of 0 and no lateral movement.&lt;br /&gt;
&lt;br /&gt;
Altitude in meters is shown at the right side of the HUD. When moving vertically, a vertical speed will be displayed below the altimeter value. Vertical speed always shows a sign, negative when moving down and positive when moving up. The example shows an altitude of 7585 meters and no vertical movement.&lt;br /&gt;
&lt;br /&gt;
A heading tape appears horizontally at the bottom of the HUD. The example shows a heading of northwest at about 304 degrees.&lt;br /&gt;
&lt;br /&gt;
The longitude and latitude position of the spacecraft is displayed below the heading tape. The examples shows a location of 55 degrees west longitude by 29 degrees north latitude.&lt;br /&gt;
&lt;br /&gt;
The throttle setting is shown as a graph below the altimeter at the bottom right of the HUD.&lt;br /&gt;
&lt;br /&gt;
The Estimated Time Enroute (ETE) to the next waypoint is displayed at the top of the HUD when a waypoint is set. Waypoints are set using the [[Navigator_Station|navigator station]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7943</id>
		<title>Helm Station</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7943"/>
		<updated>2020-02-13T19:51:22Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|New more up-to-date images needed. Need missing button icons.}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Helm Station&lt;br /&gt;
| Picture = dp_PilotConsole.png&lt;br /&gt;
| Placement = [[Bridge]]&amp;lt;br&amp;gt;limit one in each room&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Mass = 80kg&lt;br /&gt;
| Materials =&lt;br /&gt;
* 2 [[Electronic Part]]s&lt;br /&gt;
* 1 [[Mechanical Part]]&lt;br /&gt;
* 1 [[Plastic]]&lt;br /&gt;
* 1 [[Computer]]&lt;br /&gt;
* 1 [[Textiles]]&lt;br /&gt;
| Tools =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Screw Driver]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The helm controls the movement and attitude of the [[spacecraft]]. Controls for interior and exterior lighting and door locks are also found on the helm.&lt;br /&gt;
&lt;br /&gt;
Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Helm]] page.&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
[[File:ConsoleHelm.png|thumb|none|Helm console example.]]&lt;br /&gt;
&lt;br /&gt;
===Upper Portion===&lt;br /&gt;
The kill button is a large red button at the top left. Press the kill button to set the throttle to neutral.&lt;br /&gt;
&lt;br /&gt;
The throttle appears as a vertical line of blue dots next to the kill button. The throttle can be adjusted forward or backward to direct engine thrust appropriately.&lt;br /&gt;
&lt;br /&gt;
The speed of the spacecraft is shown on a graph of green horizontal bars. The lower graph is graduated in tens of meters per second. The upper graph is graduated at each 10000 meters per second.&lt;br /&gt;
&lt;br /&gt;
The hydrogen fuel level is shown at the top center as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.&lt;br /&gt;
&lt;br /&gt;
The electricity level in the capacitor is shown as a horizontal bar below the fuel level indicator. The bar is colored bright green when the capacitor is charging. The bar is colored red when the capacitor is discharging. The bar is colored amber when the capacitor is neither charging nor discharging.&lt;br /&gt;
&lt;br /&gt;
A spacecraft equipped with a wormhole drive shows a purple bar under the capacitor level bar. The purple bar shows the amount of capacitor power consumed when the wormhole drive is activated.&lt;br /&gt;
&lt;br /&gt;
When the [[FTL_Drive|FTL drive]] is active, an indicator shows to the right of the fuel and capacitor level bars. The FLT active indicator shows the polarity of [[Wormhole_Drive|wormhole drive]] or warp factor of a [[Warp_Drive|warp drive]]. The example shows an active wormhole drive ready for entry into a positive [[wormhole]].&lt;br /&gt;
&lt;br /&gt;
Center right is a row of six buttons. These buttons controls systems that are typically present on most spacecraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Headlights*&lt;br /&gt;
| [[File:Pc_HeadlightOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Headlights are off.&lt;br /&gt;
[[File:Pc_HeadlightOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Headlights are on.&lt;br /&gt;
&lt;br /&gt;
| Rotating Beacons*&lt;br /&gt;
| [[File:Pc_RotatingBeamsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Rotating beacon lights are off.&lt;br /&gt;
[[File:Pc_RotatingBeamsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Rotating beacon lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Navigation Lights*&lt;br /&gt;
|[[File:Pc_NavLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are off.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_NavLightsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are on.&lt;br /&gt;
| Strobe Lights*&lt;br /&gt;
| [[File:Pc_StrobeLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Strobe lights are off.&lt;br /&gt;
[[File:Pc_StrobeLightsOn.png|50px]] '''Off'''&amp;lt;br&amp;gt;Strobe lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant&lt;br /&gt;
| [[File:Pc_PowerPlantOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Fuel is not converted to electricity to maintain a charge in the capacitor.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_PowerPlantOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Fuel is converted to electricity as needed to maintain a charge in the capacitor.&lt;br /&gt;
| Maneuver Drive&lt;br /&gt;
| [[File:Pc_ManeuverOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;[[Maneuver_Drive|Maneuver drive]] has no effect on gravitational forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverOn.png|50px]] '''On'''&amp;lt;br&amp;gt;[[Gravity_Drive|Gravity drive]] neutralizes gravitational forces, but [[Rocket_Drive|rocket drive]] does not. Maneuver drive provides propulsion for movement and maneuvering.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverPark.png|50px]] '''Hold'''&amp;lt;br&amp;gt;Maneuver drive neutralizes gravitational forces but does not provide propulsion for movement or maneuvering. Fuel consumption is a fraction of fuel used in the '''On''' state.&lt;br /&gt;
|-&lt;br /&gt;
| Mooring&lt;br /&gt;
| [[File:Pc_MooringOff.png|50px]] '''Flight'''&amp;lt;br&amp;gt;Normal flight mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_MooringOn.png|50px]] '''Moored'''&amp;lt;br&amp;gt;When moored in a [[station]]'s service area, the ship will be held in place by the station even if the maneuver drive is offline.&lt;br /&gt;
| Hull Doors&lt;br /&gt;
| [[File:Pc_CloseDoors.png|50px]] '''Close Doors'''&amp;lt;br&amp;gt;Red indicates hull doors are currently opened. Pressing the button closes the hull doors.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DoorsClosed.png|50px]] '''Doors Closed'''&amp;lt;br&amp;gt;Grey indicates hull doors are currently closed. Pressing the button does not do anything.&lt;br /&gt;
|-&lt;br /&gt;
| FTL Drive&lt;br /&gt;
| [[File:Pc_FTLToggle.png|50px]] '''FTL Toggle'''&amp;lt;br&amp;gt;Press to toggle between wormhole and warp drives, if ship has both installed.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WormholeDrive.png|50px]] '''Wormhole Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change the polarity if applicable (+, -, neutral).&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WarpDrive.png|50px]] '''Warp Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change warp factor 1-9 if applicable.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These are not mandatory parts and may not be included in every ship design. As such, their buttons may not do actually anything on your ship. For an example of how each light can be used, see the 'Atlantis' design by Haxus.&lt;br /&gt;
&lt;br /&gt;
===Lower Portion===&lt;br /&gt;
The lower portion of the display is dominated by three large circular dials. Left to right, these are the Altimeter, Attitude Indicator, and Directional Gyro.&lt;br /&gt;
&lt;br /&gt;
The altimeter shows altitude above sea level in meters when the spacecraft is near a planet; altitude above the plane of the ecliptic is displayed when the spacecraft is not near a planet. The plane of the ecliptic is the plane in which the planets and moons of a solar system orbit the primary star. The altimeter needles are read somewhat like an analog clock, where the longest needle is hundreds of meters, the next shortest needle is thousands of meters, the next shortest needle is tenthousands of meters, and so on. The image above is reading almost 3100 meters above sea level. The altitude needles are blue when the spacecraft is under water. When the spacecraft is not near a planet, the needles will be blue when below the plane of the ecliptic. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The attitude indicator shows information about the orientation of the spacecraft. When the dial is bright blue over bright amber, the dial is indicating orientation with respect to a planet. When the dial is dark blue over dark red, orientation with respect to the plane of the ecliptic is displayed. The white indicator in the center represents the spacecraft as if it were viewed from behind, wings outstretched like an airplane. The blue on the indicator represents the sky and the amber represents the ground. The black line separating the two is the horizon. Tipping the spacecraft left or right is called roll. Pulling the nose up or down is called pitch. The dial in the example shows the spacecraft is rolled to the left slightly and the nose is pitched up slightly. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The directional gyro shows the direction of movement of the spacecraft like a compass. The dial is graduated in 10 degree increments; there are 360 degrees around the dial. The long bright line from center to edge points north. When the long line is pointing straight up the dial, the spacecraft is heading north. In the example, the spacecraft is heading southwest at about 215 degrees. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Attitude Relativity Reference&lt;br /&gt;
| [[File:Pc_RelativityAuto.png|50px]] '''Auto'''&amp;lt;br&amp;gt;Relativity reference is automatically changed to the nearest possible reference.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityPlanet.png|50px]] '''Planet'''&amp;lt;br&amp;gt;Relativity reference to the local planetary body.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySun.png|50px]] '''Sun'''&amp;lt;br&amp;gt;Relativity reference to solar system's main [[star]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySystem.png|50px]] '''Solar system'''&amp;lt;br&amp;gt;Relativity reference to [[Solar_System|solar system]] plane.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityGalaxy.png|50px]] '''Galaxy'''&amp;lt;br&amp;gt;Relativity reference to [[Galaxy|galactic]] plane.&lt;br /&gt;
&lt;br /&gt;
| Landing Gear Toggle* &lt;br /&gt;
| [[File:Pc_LandingGearIn.png|50px]] '''Retracted'''&amp;lt;br&amp;gt;Landing gear is retracted.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_LandingGearOut.png|50px]] '''Deployed'''&amp;lt;br&amp;gt;Landing gear is deployed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Landing gear is not mandatory, and if a ship does not have landing gear then the toggle button will be missing from its helm console (unlike the light switches which are always there).&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
[[File:PilotHud.png|thumb|right|The pilot HUD.]]&lt;br /&gt;
&lt;br /&gt;
A Heads Up Display (HUD) is shown when at the helm and the capacitor has power. The HUD shows essential information to minimize the need to look down at the console.&lt;br /&gt;
&lt;br /&gt;
Pitch and roll information are indicated by the ladder at the center of the HUD. In the example above, the spacecraft is rolled to the right about 45 degrees with respect to the planet. The nose is pitched down a lot.&lt;br /&gt;
&lt;br /&gt;
Current speed in meters per second is shown at the left side of the HUD. When moving laterally, a lateral speed will be displayed below the speed value. Lateral speed always shows a sign, negative when moving left and positive when moving right. The example shows a speed of 0 and no lateral movement.&lt;br /&gt;
&lt;br /&gt;
Altitude in meters is shown at the right side of the HUD. When moving vertically, a vertical speed will be displayed below the altimeter value. Vertical speed always shows a sign, negative when moving down and positive when moving up. The example shows an altitude of 7585 meters and no vertical movement.&lt;br /&gt;
&lt;br /&gt;
A heading tape appears horizontally at the bottom of the HUD. The example shows a heading of northwest at about 304 degrees.&lt;br /&gt;
&lt;br /&gt;
The longitude and latitude position of the spacecraft is displayed below the heading tape. The examples shows a location of 55 degrees west longitude by 29 degrees north latitude.&lt;br /&gt;
&lt;br /&gt;
The throttle setting is shown as a graph below the altimeter at the bottom right of the HUD.&lt;br /&gt;
&lt;br /&gt;
The Estimated Time Enroute (ETE) to the next waypoint is displayed at the top of the HUD when a waypoint is set. Waypoints are set using the [[Navigator_Station|navigator station]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Spacecraft&amp;diff=7939</id>
		<title>Spacecraft</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Spacecraft&amp;diff=7939"/>
		<updated>2020-02-11T21:16:54Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: /* Commanding a Spacecraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spacecraft are the primary way of navigating the [[universe]].&lt;br /&gt;
&lt;br /&gt;
A spacecraft is designed by players at a [[Design_Studio|design studio]] and constructed at a [[Spacecraft_Factory|spacecraft factory]].&lt;br /&gt;
&lt;br /&gt;
==Spacecraft Definitions==&lt;br /&gt;
Depending on the design, a spacecraft will have one of three definitions.&lt;br /&gt;
* Spaceship&lt;br /&gt;
* Starship&lt;br /&gt;
* Space Station&lt;br /&gt;
&lt;br /&gt;
===Spaceship===&lt;br /&gt;
Spaceship is the most basic spacecraft definition, it is given to any spacecraft that has the minimum requirements for sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Since a spaceship is limited to sub-light speed, it mostly used to travel between [[world]]s in a [[Solar_System|solar system]]. They can be used for interstellar travel, but has to relay on [[deadhead]]ing.&lt;br /&gt;
&lt;br /&gt;
===Starship===&lt;br /&gt;
A starship is the definition given to a spaceship capable of faster than light (FTL) travel, this is archived with a [[FTL_Drive|FTL drive]].&lt;br /&gt;
&lt;br /&gt;
There is no other difference between a spaceship and a starship, other than the presence of a FTL drive.&lt;br /&gt;
&lt;br /&gt;
===Space Station===&lt;br /&gt;
Space stations are spacecraft with such a low acceleration that they can do nothing but hold their position. They act as the first line of defense for a [[planet]] and as a trading and docking station for other spacecraft. They may also act as resource collectors when placed near [[sun]]s, [[Gas_Giant|gas giant]]s, worlds and [[ring]]s.&lt;br /&gt;
&lt;br /&gt;
==Company vs. Fleet==&lt;br /&gt;
Common practice is to think of fleet spacecraft as expendable, and any spacecraft of personal value should be purchased as a company spacecraft.&lt;br /&gt;
&lt;br /&gt;
While stations can be purchased as a company spacecraft, the benefits of doing so are limited.&lt;br /&gt;
&lt;br /&gt;
Company spacecraft can not be switched to fleet spacecraft and vice versa.&lt;br /&gt;
&lt;br /&gt;
===Company===&lt;br /&gt;
Company spacecraft are owned by an [[avatar]].&lt;br /&gt;
&lt;br /&gt;
The company spacecraft will have its title holder shown on ''Spacecraft'' window's ''Policy'' tab. The title can be released, allowing another avatar to claim it instead.&lt;br /&gt;
&lt;br /&gt;
Probably the biggest advantage a company spacecraft has is that is not subject to fleet [[tax]]. It does however have to pay for its own [[fuel]], [[ammunition]] and [[Spacecraft_Damage_Control|repair]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Company Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
! Pros&lt;br /&gt;
! Cons&lt;br /&gt;
|-&lt;br /&gt;
| Trade transactions not subject to fleet [[tax]]&lt;br /&gt;
| Have to pay for [[Spacecraft_Damage_Control|repair]]s, [[fuel]] and [[ammunition]]&lt;br /&gt;
|-&lt;br /&gt;
| Cannot be captured, self destruct instead&lt;br /&gt;
| Costs [[money]] from the avatar to make&lt;br /&gt;
|-&lt;br /&gt;
| Can be crewed from a [[city]]'s [[university]] and [[Private_Security_Contractor|private security contracor]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Company spacecraft are made when a spacecraft is purchased at a [[Spacecraft_Factory|spacecraft factory]].&lt;br /&gt;
&lt;br /&gt;
===Fleet===&lt;br /&gt;
Fleet spacecraft are owned by an [[empire]]'s government.&lt;br /&gt;
&lt;br /&gt;
Any empire member can take control of a fleet spacecraft if it does not have an [[officer]] or captain already. A spacecraft with a [[NPC]] officer is under the control of empire members that is in [[Chain_of_Command|chain of command]] of the officer's home [[world]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fleet Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
! Pros&lt;br /&gt;
! Cons&lt;br /&gt;
|-&lt;br /&gt;
| Free repairs, fuel and ammunition&lt;br /&gt;
| Trade transactions subject to fleet [[tax]]&lt;br /&gt;
|-&lt;br /&gt;
| Free for the avatars to make&lt;br /&gt;
| Can be captured&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Has to be crewed from a [[base]]'s [[Star_Fleet_Academy|star fleet academy]] and [[Space_Marine_Barracks|space marine barracks]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Fleet spacecraft are made at a [[Spacecraft_Factory|spacecraft factory]] using mass production processes.&lt;br /&gt;
&lt;br /&gt;
==Space Stations==&lt;br /&gt;
Space stations act as a trade hub for a [[Solar_System|solar system]]. Every [[city]] in the solar system that has an [[Airport_Terminal|airport terminal]] can be traded with while in service area of a station. This makes it possible to buy from any city and sell to any city. It is also possible to load and unload [[officer]]s, [[crew]], [[troop]]s and [[passenger]]s with those cities.&lt;br /&gt;
&lt;br /&gt;
Space stations are instantly destroyed if they make contact a planet's surface.&lt;br /&gt;
&lt;br /&gt;
===Service Area===&lt;br /&gt;
The size of a station's service area is indicated with a rotating beacon, visible when piloting a [[vehicle]] or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, get repairs, refuel, and use the station as a trade hub.&lt;br /&gt;
&lt;br /&gt;
The station's service area extends 100m beyond the overall radius of the station's hull. This means that a bigger station will result is a bigger service area.&lt;br /&gt;
&lt;br /&gt;
The size of the service area is increased by the [[Technology|tech level]] of the [[Command_And_Control_Module|command and control module]] installed on the station.&lt;br /&gt;
&lt;br /&gt;
===Decommissioning===&lt;br /&gt;
The number of stations is strictly limited in the game. Excess stations are decommissioned (destroyed). Decommission rules do not apply to pirate stations, stations in an [[Arena_Battle|arena battle]], stations in tow, or company owned stations that have an [[avatar]] officer on the roster.&lt;br /&gt;
&lt;br /&gt;
A station that is not at a planet is decommissioned if no [[officer]] is aboard and it is no longer in any scene.&lt;br /&gt;
&lt;br /&gt;
A station that is at a planet is decommissioned if no officer or online avatar is aboard, when another station from the same empire orbits the same world and that other station does not have an officer either. This imposes a limit of one station without an officer per [[empire]] per [[world]]. The number of stations with officers is not limited.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
When a new fleet station is manufactured, it is launched into orbit above the [[Spacecraft_Factory|spacecraft factory]]. If another fleet station from the same empire without an officer is in orbit at the time, it is replaced by the new station. Crew and cargo is transferred from the old station to the new station. The new station is christened with the same name held by the old station.&lt;br /&gt;
&lt;br /&gt;
If the design and tech level of the new station is the same as the old station, the factory will wait to launch the new station. A spacecraft factory can be left to automatically manufacture stations. The factory will launch a station then build the next one. The next one will not launch until the station in orbit is destroyed, removed, or given an officer. Then the waiting station will launch and the factory will commence building the next one.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Spacecraft_Design|station design]] at the spacecraft factory, or production of a higher [[Technology|tech level]] station, will result in replacement of the station in orbit.&lt;br /&gt;
&lt;br /&gt;
==But wait, how do I fly this thing?==&lt;br /&gt;
===Commanding a Spacecraft===&lt;br /&gt;
See [[Commanding a Spacecraft]] for information on assigning missions to your crew (automated piloting, mining and gas harvesting missions, trade routes, etc). &lt;br /&gt;
Note: without an [[Officer]] on board, a mission must be marked complete by the player in order to carry out the next in the queue.&lt;br /&gt;
&lt;br /&gt;
===Spaceship Consoles===&lt;br /&gt;
Manual piloting is done through the [[Helm Station]]. Sitting in the [[Captain's Chair]] will give you access to the crew consoles listed below.&lt;br /&gt;
&lt;br /&gt;
[[File:dp_PilotConsole.png]] [[Helm Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_EngineerConsole.png]] [[Engineer Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_FireControlConsole.png]] [[Fire Control Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_NavConsole.png]] [[Navigator Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_SensorConsole.png]] [[Sensor Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_ShieldConsole.png]] [[Shield Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_CmdConsole.png]] [[Command and Control Station]]&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Consoles]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Other Controls===&lt;br /&gt;
When inside a spacecraft, there will be a bar to the right of your screen with some additional options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Door&lt;br /&gt;
| [[File:Pc_DoorToggle.png|100px]] '''Toggle Door*'''&amp;lt;br&amp;gt;Open/Close the door.&lt;br /&gt;
[[File:Pc_LockToggle.png|100px]] '''Toggle Lock*'''&amp;lt;br&amp;gt;Lock a door so that players and crew members may not open or close it.&lt;br /&gt;
| Cabin Lights&lt;br /&gt;
| [[File:Pc_CabinLightsDark.png|80px]] '''Dark'''&amp;lt;br&amp;gt;Interior is dark. Windows are opaque from the outside.&lt;br /&gt;
[[File:Pc_CabinLightsDim.png|80px]] '''Dim'''&amp;lt;br&amp;gt;Interior is dim. Windows are opaque from the outside.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_CabinLightsBright.png|80px]] '''Bright'''&amp;lt;br&amp;gt;Interior is bright. Windows are transparent from the outside.&lt;br /&gt;
|-&lt;br /&gt;
| Bridge HUD Display&lt;br /&gt;
| [[File:Pc_DisplayStarNames.png|80px]] '''Star Names'''&amp;lt;br&amp;gt;Display the names of stars while player is on the bridge.&lt;br /&gt;
[[File:DisplayOrbits.png|100px]] '''Orbits'''&amp;lt;br&amp;gt;Display the orbits of system objects while player is on the bridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DisplayWormholes.png|80px]] '''Wormholes'''&amp;lt;br&amp;gt;Display wormhole paths while player is on the bridge.&lt;br /&gt;
|&lt;br /&gt;
| Lift&lt;br /&gt;
| &lt;br /&gt;
[[File:Pc_Lift.png|80px]] '''Lift'''&amp;lt;br&amp;gt;When inside a lift, displays a dropdown of locations the lift can take you to. Select one to be transported there.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Only appears when the cursor is over a door control.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionSpacecraft}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Spacecraft]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Spacecraft&amp;diff=7938</id>
		<title>Spacecraft</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Spacecraft&amp;diff=7938"/>
		<updated>2020-02-11T21:16:05Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: /* Other Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spacecraft are the primary way of navigating the [[universe]].&lt;br /&gt;
&lt;br /&gt;
A spacecraft is designed by players at a [[Design_Studio|design studio]] and constructed at a [[Spacecraft_Factory|spacecraft factory]].&lt;br /&gt;
&lt;br /&gt;
==Spacecraft Definitions==&lt;br /&gt;
Depending on the design, a spacecraft will have one of three definitions.&lt;br /&gt;
* Spaceship&lt;br /&gt;
* Starship&lt;br /&gt;
* Space Station&lt;br /&gt;
&lt;br /&gt;
===Spaceship===&lt;br /&gt;
Spaceship is the most basic spacecraft definition, it is given to any spacecraft that has the minimum requirements for sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Since a spaceship is limited to sub-light speed, it mostly used to travel between [[world]]s in a [[Solar_System|solar system]]. They can be used for interstellar travel, but has to relay on [[deadhead]]ing.&lt;br /&gt;
&lt;br /&gt;
===Starship===&lt;br /&gt;
A starship is the definition given to a spaceship capable of faster than light (FTL) travel, this is archived with a [[FTL_Drive|FTL drive]].&lt;br /&gt;
&lt;br /&gt;
There is no other difference between a spaceship and a starship, other than the presence of a FTL drive.&lt;br /&gt;
&lt;br /&gt;
===Space Station===&lt;br /&gt;
Space stations are spacecraft with such a low acceleration that they can do nothing but hold their position. They act as the first line of defense for a [[planet]] and as a trading and docking station for other spacecraft. They may also act as resource collectors when placed near [[sun]]s, [[Gas_Giant|gas giant]]s, worlds and [[ring]]s.&lt;br /&gt;
&lt;br /&gt;
==Company vs. Fleet==&lt;br /&gt;
Common practice is to think of fleet spacecraft as expendable, and any spacecraft of personal value should be purchased as a company spacecraft.&lt;br /&gt;
&lt;br /&gt;
While stations can be purchased as a company spacecraft, the benefits of doing so are limited.&lt;br /&gt;
&lt;br /&gt;
Company spacecraft can not be switched to fleet spacecraft and vice versa.&lt;br /&gt;
&lt;br /&gt;
===Company===&lt;br /&gt;
Company spacecraft are owned by an [[avatar]].&lt;br /&gt;
&lt;br /&gt;
The company spacecraft will have its title holder shown on ''Spacecraft'' window's ''Policy'' tab. The title can be released, allowing another avatar to claim it instead.&lt;br /&gt;
&lt;br /&gt;
Probably the biggest advantage a company spacecraft has is that is not subject to fleet [[tax]]. It does however have to pay for its own [[fuel]], [[ammunition]] and [[Spacecraft_Damage_Control|repair]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Company Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
! Pros&lt;br /&gt;
! Cons&lt;br /&gt;
|-&lt;br /&gt;
| Trade transactions not subject to fleet [[tax]]&lt;br /&gt;
| Have to pay for [[Spacecraft_Damage_Control|repair]]s, [[fuel]] and [[ammunition]]&lt;br /&gt;
|-&lt;br /&gt;
| Cannot be captured, self destruct instead&lt;br /&gt;
| Costs [[money]] from the avatar to make&lt;br /&gt;
|-&lt;br /&gt;
| Can be crewed from a [[city]]'s [[university]] and [[Private_Security_Contractor|private security contracor]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Company spacecraft are made when a spacecraft is purchased at a [[Spacecraft_Factory|spacecraft factory]].&lt;br /&gt;
&lt;br /&gt;
===Fleet===&lt;br /&gt;
Fleet spacecraft are owned by an [[empire]]'s government.&lt;br /&gt;
&lt;br /&gt;
Any empire member can take control of a fleet spacecraft if it does not have an [[officer]] or captain already. A spacecraft with a [[NPC]] officer is under the control of empire members that is in [[Chain_of_Command|chain of command]] of the officer's home [[world]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fleet Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
! Pros&lt;br /&gt;
! Cons&lt;br /&gt;
|-&lt;br /&gt;
| Free repairs, fuel and ammunition&lt;br /&gt;
| Trade transactions subject to fleet [[tax]]&lt;br /&gt;
|-&lt;br /&gt;
| Free for the avatars to make&lt;br /&gt;
| Can be captured&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Has to be crewed from a [[base]]'s [[Star_Fleet_Academy|star fleet academy]] and [[Space_Marine_Barracks|space marine barracks]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Fleet spacecraft are made at a [[Spacecraft_Factory|spacecraft factory]] using mass production processes.&lt;br /&gt;
&lt;br /&gt;
==Space Stations==&lt;br /&gt;
Space stations act as a trade hub for a [[Solar_System|solar system]]. Every [[city]] in the solar system that has an [[Airport_Terminal|airport terminal]] can be traded with while in service area of a station. This makes it possible to buy from any city and sell to any city. It is also possible to load and unload [[officer]]s, [[crew]], [[troop]]s and [[passenger]]s with those cities.&lt;br /&gt;
&lt;br /&gt;
Space stations are instantly destroyed if they make contact a planet's surface.&lt;br /&gt;
&lt;br /&gt;
===Service Area===&lt;br /&gt;
The size of a station's service area is indicated with a rotating beacon, visible when piloting a [[vehicle]] or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, get repairs, refuel, and use the station as a trade hub.&lt;br /&gt;
&lt;br /&gt;
The station's service area extends 100m beyond the overall radius of the station's hull. This means that a bigger station will result is a bigger service area.&lt;br /&gt;
&lt;br /&gt;
The size of the service area is increased by the [[Technology|tech level]] of the [[Command_And_Control_Module|command and control module]] installed on the station.&lt;br /&gt;
&lt;br /&gt;
===Decommissioning===&lt;br /&gt;
The number of stations is strictly limited in the game. Excess stations are decommissioned (destroyed). Decommission rules do not apply to pirate stations, stations in an [[Arena_Battle|arena battle]], stations in tow, or company owned stations that have an [[avatar]] officer on the roster.&lt;br /&gt;
&lt;br /&gt;
A station that is not at a planet is decommissioned if no [[officer]] is aboard and it is no longer in any scene.&lt;br /&gt;
&lt;br /&gt;
A station that is at a planet is decommissioned if no officer or online avatar is aboard, when another station from the same empire orbits the same world and that other station does not have an officer either. This imposes a limit of one station without an officer per [[empire]] per [[world]]. The number of stations with officers is not limited.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
When a new fleet station is manufactured, it is launched into orbit above the [[Spacecraft_Factory|spacecraft factory]]. If another fleet station from the same empire without an officer is in orbit at the time, it is replaced by the new station. Crew and cargo is transferred from the old station to the new station. The new station is christened with the same name held by the old station.&lt;br /&gt;
&lt;br /&gt;
If the design and tech level of the new station is the same as the old station, the factory will wait to launch the new station. A spacecraft factory can be left to automatically manufacture stations. The factory will launch a station then build the next one. The next one will not launch until the station in orbit is destroyed, removed, or given an officer. Then the waiting station will launch and the factory will commence building the next one.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Spacecraft_Design|station design]] at the spacecraft factory, or production of a higher [[Technology|tech level]] station, will result in replacement of the station in orbit.&lt;br /&gt;
&lt;br /&gt;
==But wait, how do I fly this thing?==&lt;br /&gt;
===Commanding a Spacecraft===&lt;br /&gt;
See [[Commanding a Spacecraft]] for information on assigning missions to your crew (automated piloting, mining and gas harvesting missions, trade routes, etc). &lt;br /&gt;
Note: without an [[Officer]] on board, missions must be marked complete by the player. &lt;br /&gt;
===Spaceship Consoles===&lt;br /&gt;
Manual piloting is done through the [[Helm Station]]. Sitting in the [[Captain's Chair]] will give you access to the crew consoles listed below.&lt;br /&gt;
&lt;br /&gt;
[[File:dp_PilotConsole.png]] [[Helm Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_EngineerConsole.png]] [[Engineer Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_FireControlConsole.png]] [[Fire Control Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_NavConsole.png]] [[Navigator Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_SensorConsole.png]] [[Sensor Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_ShieldConsole.png]] [[Shield Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_CmdConsole.png]] [[Command and Control Station]]&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Consoles]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Other Controls===&lt;br /&gt;
When inside a spacecraft, there will be a bar to the right of your screen with some additional options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Door&lt;br /&gt;
| [[File:Pc_DoorToggle.png|100px]] '''Toggle Door*'''&amp;lt;br&amp;gt;Open/Close the door.&lt;br /&gt;
[[File:Pc_LockToggle.png|100px]] '''Toggle Lock*'''&amp;lt;br&amp;gt;Lock a door so that players and crew members may not open or close it.&lt;br /&gt;
| Cabin Lights&lt;br /&gt;
| [[File:Pc_CabinLightsDark.png|80px]] '''Dark'''&amp;lt;br&amp;gt;Interior is dark. Windows are opaque from the outside.&lt;br /&gt;
[[File:Pc_CabinLightsDim.png|80px]] '''Dim'''&amp;lt;br&amp;gt;Interior is dim. Windows are opaque from the outside.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_CabinLightsBright.png|80px]] '''Bright'''&amp;lt;br&amp;gt;Interior is bright. Windows are transparent from the outside.&lt;br /&gt;
|-&lt;br /&gt;
| Bridge HUD Display&lt;br /&gt;
| [[File:Pc_DisplayStarNames.png|80px]] '''Star Names'''&amp;lt;br&amp;gt;Display the names of stars while player is on the bridge.&lt;br /&gt;
[[File:DisplayOrbits.png|100px]] '''Orbits'''&amp;lt;br&amp;gt;Display the orbits of system objects while player is on the bridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DisplayWormholes.png|80px]] '''Wormholes'''&amp;lt;br&amp;gt;Display wormhole paths while player is on the bridge.&lt;br /&gt;
|&lt;br /&gt;
| Lift&lt;br /&gt;
| &lt;br /&gt;
[[File:Pc_Lift.png|80px]] '''Lift'''&amp;lt;br&amp;gt;When inside a lift, displays a dropdown of locations the lift can take you to. Select one to be transported there.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Only appears when the cursor is over a door control.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionSpacecraft}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Spacecraft]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsBright.png&amp;diff=7937</id>
		<title>File:Pc CabinLightsBright.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsBright.png&amp;diff=7937"/>
		<updated>2020-02-11T21:13:56Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc CabinLightsBright.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_LockToggle.png&amp;diff=7936</id>
		<title>File:Pc LockToggle.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_LockToggle.png&amp;diff=7936"/>
		<updated>2020-02-11T21:13:54Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc LockToggle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_DoorToggle.png&amp;diff=7935</id>
		<title>File:Pc DoorToggle.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_DoorToggle.png&amp;diff=7935"/>
		<updated>2020-02-11T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc DoorToggle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDim.png&amp;diff=7934</id>
		<title>File:Pc CabinLightsDim.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDim.png&amp;diff=7934"/>
		<updated>2020-02-11T21:13:34Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc CabinLightsDim.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDark.png&amp;diff=7933</id>
		<title>File:Pc CabinLightsDark.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDark.png&amp;diff=7933"/>
		<updated>2020-02-11T21:13:08Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc CabinLightsDark.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayWormholes.png&amp;diff=7932</id>
		<title>File:Pc DisplayWormholes.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayWormholes.png&amp;diff=7932"/>
		<updated>2020-02-11T21:12:58Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc DisplayWormholes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:DisplayOrbits.png&amp;diff=7931</id>
		<title>File:DisplayOrbits.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:DisplayOrbits.png&amp;diff=7931"/>
		<updated>2020-02-11T21:12:51Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:DisplayOrbits.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayStarNames.png&amp;diff=7930</id>
		<title>File:Pc DisplayStarNames.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayStarNames.png&amp;diff=7930"/>
		<updated>2020-02-11T21:12:44Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc DisplayStarNames.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_Lift.png&amp;diff=7929</id>
		<title>File:Pc Lift.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_Lift.png&amp;diff=7929"/>
		<updated>2020-02-11T21:12:35Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc Lift.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Spacecraft&amp;diff=7928</id>
		<title>Spacecraft</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Spacecraft&amp;diff=7928"/>
		<updated>2020-02-11T21:03:46Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spacecraft are the primary way of navigating the [[universe]].&lt;br /&gt;
&lt;br /&gt;
A spacecraft is designed by players at a [[Design_Studio|design studio]] and constructed at a [[Spacecraft_Factory|spacecraft factory]].&lt;br /&gt;
&lt;br /&gt;
==Spacecraft Definitions==&lt;br /&gt;
Depending on the design, a spacecraft will have one of three definitions.&lt;br /&gt;
* Spaceship&lt;br /&gt;
* Starship&lt;br /&gt;
* Space Station&lt;br /&gt;
&lt;br /&gt;
===Spaceship===&lt;br /&gt;
Spaceship is the most basic spacecraft definition, it is given to any spacecraft that has the minimum requirements for sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Since a spaceship is limited to sub-light speed, it mostly used to travel between [[world]]s in a [[Solar_System|solar system]]. They can be used for interstellar travel, but has to relay on [[deadhead]]ing.&lt;br /&gt;
&lt;br /&gt;
===Starship===&lt;br /&gt;
A starship is the definition given to a spaceship capable of faster than light (FTL) travel, this is archived with a [[FTL_Drive|FTL drive]].&lt;br /&gt;
&lt;br /&gt;
There is no other difference between a spaceship and a starship, other than the presence of a FTL drive.&lt;br /&gt;
&lt;br /&gt;
===Space Station===&lt;br /&gt;
Space stations are spacecraft with such a low acceleration that they can do nothing but hold their position. They act as the first line of defense for a [[planet]] and as a trading and docking station for other spacecraft. They may also act as resource collectors when placed near [[sun]]s, [[Gas_Giant|gas giant]]s, worlds and [[ring]]s.&lt;br /&gt;
&lt;br /&gt;
==Company vs. Fleet==&lt;br /&gt;
Common practice is to think of fleet spacecraft as expendable, and any spacecraft of personal value should be purchased as a company spacecraft.&lt;br /&gt;
&lt;br /&gt;
While stations can be purchased as a company spacecraft, the benefits of doing so are limited.&lt;br /&gt;
&lt;br /&gt;
Company spacecraft can not be switched to fleet spacecraft and vice versa.&lt;br /&gt;
&lt;br /&gt;
===Company===&lt;br /&gt;
Company spacecraft are owned by an [[avatar]].&lt;br /&gt;
&lt;br /&gt;
The company spacecraft will have its title holder shown on ''Spacecraft'' window's ''Policy'' tab. The title can be released, allowing another avatar to claim it instead.&lt;br /&gt;
&lt;br /&gt;
Probably the biggest advantage a company spacecraft has is that is not subject to fleet [[tax]]. It does however have to pay for its own [[fuel]], [[ammunition]] and [[Spacecraft_Damage_Control|repair]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Company Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
! Pros&lt;br /&gt;
! Cons&lt;br /&gt;
|-&lt;br /&gt;
| Trade transactions not subject to fleet [[tax]]&lt;br /&gt;
| Have to pay for [[Spacecraft_Damage_Control|repair]]s, [[fuel]] and [[ammunition]]&lt;br /&gt;
|-&lt;br /&gt;
| Cannot be captured, self destruct instead&lt;br /&gt;
| Costs [[money]] from the avatar to make&lt;br /&gt;
|-&lt;br /&gt;
| Can be crewed from a [[city]]'s [[university]] and [[Private_Security_Contractor|private security contracor]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Company spacecraft are made when a spacecraft is purchased at a [[Spacecraft_Factory|spacecraft factory]].&lt;br /&gt;
&lt;br /&gt;
===Fleet===&lt;br /&gt;
Fleet spacecraft are owned by an [[empire]]'s government.&lt;br /&gt;
&lt;br /&gt;
Any empire member can take control of a fleet spacecraft if it does not have an [[officer]] or captain already. A spacecraft with a [[NPC]] officer is under the control of empire members that is in [[Chain_of_Command|chain of command]] of the officer's home [[world]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fleet Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
! Pros&lt;br /&gt;
! Cons&lt;br /&gt;
|-&lt;br /&gt;
| Free repairs, fuel and ammunition&lt;br /&gt;
| Trade transactions subject to fleet [[tax]]&lt;br /&gt;
|-&lt;br /&gt;
| Free for the avatars to make&lt;br /&gt;
| Can be captured&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Has to be crewed from a [[base]]'s [[Star_Fleet_Academy|star fleet academy]] and [[Space_Marine_Barracks|space marine barracks]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Fleet spacecraft are made at a [[Spacecraft_Factory|spacecraft factory]] using mass production processes.&lt;br /&gt;
&lt;br /&gt;
==Space Stations==&lt;br /&gt;
Space stations act as a trade hub for a [[Solar_System|solar system]]. Every [[city]] in the solar system that has an [[Airport_Terminal|airport terminal]] can be traded with while in service area of a station. This makes it possible to buy from any city and sell to any city. It is also possible to load and unload [[officer]]s, [[crew]], [[troop]]s and [[passenger]]s with those cities.&lt;br /&gt;
&lt;br /&gt;
Space stations are instantly destroyed if they make contact a planet's surface.&lt;br /&gt;
&lt;br /&gt;
===Service Area===&lt;br /&gt;
The size of a station's service area is indicated with a rotating beacon, visible when piloting a [[vehicle]] or spacecraft. Visiting vehicles and spacecraft must enter the service area of a station to moor there, get repairs, refuel, and use the station as a trade hub.&lt;br /&gt;
&lt;br /&gt;
The station's service area extends 100m beyond the overall radius of the station's hull. This means that a bigger station will result is a bigger service area.&lt;br /&gt;
&lt;br /&gt;
The size of the service area is increased by the [[Technology|tech level]] of the [[Command_And_Control_Module|command and control module]] installed on the station.&lt;br /&gt;
&lt;br /&gt;
===Decommissioning===&lt;br /&gt;
The number of stations is strictly limited in the game. Excess stations are decommissioned (destroyed). Decommission rules do not apply to pirate stations, stations in an [[Arena_Battle|arena battle]], stations in tow, or company owned stations that have an [[avatar]] officer on the roster.&lt;br /&gt;
&lt;br /&gt;
A station that is not at a planet is decommissioned if no [[officer]] is aboard and it is no longer in any scene.&lt;br /&gt;
&lt;br /&gt;
A station that is at a planet is decommissioned if no officer or online avatar is aboard, when another station from the same empire orbits the same world and that other station does not have an officer either. This imposes a limit of one station without an officer per [[empire]] per [[world]]. The number of stations with officers is not limited.&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
When a new fleet station is manufactured, it is launched into orbit above the [[Spacecraft_Factory|spacecraft factory]]. If another fleet station from the same empire without an officer is in orbit at the time, it is replaced by the new station. Crew and cargo is transferred from the old station to the new station. The new station is christened with the same name held by the old station.&lt;br /&gt;
&lt;br /&gt;
If the design and tech level of the new station is the same as the old station, the factory will wait to launch the new station. A spacecraft factory can be left to automatically manufacture stations. The factory will launch a station then build the next one. The next one will not launch until the station in orbit is destroyed, removed, or given an officer. Then the waiting station will launch and the factory will commence building the next one.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Spacecraft_Design|station design]] at the spacecraft factory, or production of a higher [[Technology|tech level]] station, will result in replacement of the station in orbit.&lt;br /&gt;
&lt;br /&gt;
==But wait, how do I fly this thing?==&lt;br /&gt;
===Commanding a Spacecraft===&lt;br /&gt;
See [[Commanding a Spacecraft]] for information on assigning missions to your crew (automated piloting, mining and gas harvesting missions, trade routes, etc). &lt;br /&gt;
Note: without an [[Officer]] on board, missions must be marked complete by the player. &lt;br /&gt;
===Spaceship Consoles===&lt;br /&gt;
Manual piloting is done through the [[Helm Station]]. Sitting in the [[Captain's Chair]] will give you access to the crew consoles listed below.&lt;br /&gt;
&lt;br /&gt;
[[File:dp_PilotConsole.png]] [[Helm Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_EngineerConsole.png]] [[Engineer Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_FireControlConsole.png]] [[Fire Control Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_NavConsole.png]] [[Navigator Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_SensorConsole.png]] [[Sensor Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_ShieldConsole.png]] [[Shield Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:dp_CmdConsole.png]] [[Command and Control Station]]&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Consoles]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Other Controls===&lt;br /&gt;
When inside a spacecraft, there will be a bar to the right of your screen with some additional options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Door&lt;br /&gt;
| [[File:Pc_DoorToggle.png|100px]] '''Toggle Door*'''&amp;lt;br&amp;gt;Open/Close the door.&lt;br /&gt;
[[File:Pc_LockToggle.png|100px]] '''Toggle Lock*'''&amp;lt;br&amp;gt;Lock a door so that players and crew members may not open or close it. Can also be used to keep certain doors bolted open.&lt;br /&gt;
| Cabin Lights&lt;br /&gt;
| [[File:Pc_CabinLightsDark.png|80px]] '''Dark'''&amp;lt;br&amp;gt;Interior is dark. Windows are opaque from the outside.&lt;br /&gt;
[[File:Pc_CabinLightsDim.png|80px]] '''Dim'''&amp;lt;br&amp;gt;Interior is dim. Windows are opaque from the outside.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_CabinLightsBright.png|80px]] '''Bright'''&amp;lt;br&amp;gt;Interior is bright. Windows are transparent from the outside.&lt;br /&gt;
|-&lt;br /&gt;
| Bridge HUD Display&lt;br /&gt;
| [[File:Pc_DisplayStarNames.png|80px]] '''Star Names'''&amp;lt;br&amp;gt;Display the names of stars while player is on the bridge.&lt;br /&gt;
[[File:DisplayOrbits.png|100px]] '''Orbits'''&amp;lt;br&amp;gt;Display the orbits of system objects while player is on the bridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DisplayWormholes.png|80px]] '''Wormholes'''&amp;lt;br&amp;gt;Display wormhole paths while player is on the bridge.&lt;br /&gt;
|&lt;br /&gt;
| Lift&lt;br /&gt;
| &lt;br /&gt;
[[File:Pc_Lift.png|80px]] '''Lift'''&amp;lt;br&amp;gt;When inside a lift, displays a dropdown of locations the lift can take you to. Select one to be transported there.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Only appears when the cursor is over a door control.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionSpacecraft}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Spacecraft]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_Lift.png&amp;diff=7927</id>
		<title>File:Pc Lift.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_Lift.png&amp;diff=7927"/>
		<updated>2020-02-11T21:00:53Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayWormholes.png&amp;diff=7926</id>
		<title>File:Pc DisplayWormholes.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayWormholes.png&amp;diff=7926"/>
		<updated>2020-02-11T20:58:04Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:DisplayOrbits.png&amp;diff=7925</id>
		<title>File:DisplayOrbits.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:DisplayOrbits.png&amp;diff=7925"/>
		<updated>2020-02-11T20:57:58Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayStarNames.png&amp;diff=7924</id>
		<title>File:Pc DisplayStarNames.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_DisplayStarNames.png&amp;diff=7924"/>
		<updated>2020-02-11T20:57:52Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_LockToggle.png&amp;diff=7923</id>
		<title>File:Pc LockToggle.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_LockToggle.png&amp;diff=7923"/>
		<updated>2020-02-11T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_DoorToggle.png&amp;diff=7922</id>
		<title>File:Pc DoorToggle.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_DoorToggle.png&amp;diff=7922"/>
		<updated>2020-02-11T20:48:46Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsBright.png&amp;diff=7921</id>
		<title>File:Pc CabinLightsBright.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsBright.png&amp;diff=7921"/>
		<updated>2020-02-11T20:48:40Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDim.png&amp;diff=7920</id>
		<title>File:Pc CabinLightsDim.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDim.png&amp;diff=7920"/>
		<updated>2020-02-11T20:48:34Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDark.png&amp;diff=7919</id>
		<title>File:Pc CabinLightsDark.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_CabinLightsDark.png&amp;diff=7919"/>
		<updated>2020-02-11T20:48:27Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7917</id>
		<title>Helm Station</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7917"/>
		<updated>2020-02-11T10:21:11Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|New more up-to-date images needed. Need missing button icons.}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Helm Station&lt;br /&gt;
| Picture = dp_PilotConsole.png&lt;br /&gt;
| Placement = [[Bridge]]&amp;lt;br&amp;gt;limit one in each room&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Mass = 80kg&lt;br /&gt;
| Materials =&lt;br /&gt;
* 2 [[Electronic Part]]s&lt;br /&gt;
* 1 [[Mechanical Part]]&lt;br /&gt;
* 1 [[Plastic]]&lt;br /&gt;
* 1 [[Computer]]&lt;br /&gt;
* 1 [[Textiles]]&lt;br /&gt;
| Tools =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Screw Driver]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The helm controls the movement and attitude of the [[spacecraft]]. Controls for interior and exterior lighting and door locks are also found on the helm.&lt;br /&gt;
&lt;br /&gt;
Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Helm]] page.&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
[[File:ConsoleHelm.png|thumb|none|Helm console example.]]&lt;br /&gt;
&lt;br /&gt;
===Upper Portion===&lt;br /&gt;
The kill button is a large red button at the top left. Press the kill button to set the throttle to neutral.&lt;br /&gt;
&lt;br /&gt;
The throttle appears as a vertical line of blue dots next to the kill button. The throttle can be adjusted forward or backward to direct engine thrust appropriately.&lt;br /&gt;
&lt;br /&gt;
The speed of the spacecraft is shown on a graph of green horizontal bars. The lower graph is graduated in tens of meters per second. The upper graph is graduated at each 10000 meters per second.&lt;br /&gt;
&lt;br /&gt;
The hydrogen fuel level is shown at the top center as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.&lt;br /&gt;
&lt;br /&gt;
The electricity level in the capacitor is shown as a horizontal bar below the fuel level indicator. The bar is colored bright green when the capacitor is charging. The bar is colored red when the capacitor is discharging. The bar is colored amber when the capacitor is neither charging nor discharging.&lt;br /&gt;
&lt;br /&gt;
A spacecraft equipped with a wormhole drive shows a purple bar under the capacitor level bar. The purple bar shows the amount of capacitor power consumed when the wormhole drive is activated.&lt;br /&gt;
&lt;br /&gt;
When the [[FTL_Drive|FTL drive]] is active, an indicator shows to the right of the fuel and capacitor level bars. The FLT active indicator shows the polarity of [[Wormhole_Drive|wormhole drive]] or warp factor of a [[Warp_Drive|warp drive]]. The example shows an active wormhole drive ready for entry into a positive [[wormhole]].&lt;br /&gt;
&lt;br /&gt;
Center right is a row of six buttons. These buttons controls systems that are typically present on most spacecraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Headlights*&lt;br /&gt;
| [[File:Pc_HeadlightOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Headlights are off.&lt;br /&gt;
[[File:Pc_HeadlightOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Headlights are on.&lt;br /&gt;
&lt;br /&gt;
| Rotating Beacons*&lt;br /&gt;
| [[File:Pc_RotatingBeamsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Rotating beacon lights are off.&lt;br /&gt;
[[File:Pc_RotatingBeamsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Rotating beacon lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Navigation Lights*&lt;br /&gt;
|[[File:Pc_NavLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are off.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_NavLightsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are on.&lt;br /&gt;
| Strobe Lights*&lt;br /&gt;
| [[File:Pc_StrobeLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Strobe lights are off.&lt;br /&gt;
[[File:Pc_StrobeLightsOn.png|50px]] '''Off'''&amp;lt;br&amp;gt;Strobe lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant&lt;br /&gt;
| [[File:Pc_PowerPlantOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Fuel is not converted to electricity to maintain a charge in the capacitor.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_PowerPlantOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Fuel is converted to electricity as needed to maintain a charge in the capacitor.&lt;br /&gt;
| Maneuver Drive&lt;br /&gt;
| [[File:Pc_ManeuverOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;[[Maneuver_Drive|Maneuver drive]] has no effect on gravitational forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverOn.png|50px]] '''On'''&amp;lt;br&amp;gt;[[Gravity_Drive|Gravity drive]] neutralizes gravitational forces, but [[Rocket_Drive|rocket drive]] does not. Maneuver drive provides propulsion for movement and maneuvering.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverPark.png|50px]] '''Hold'''&amp;lt;br&amp;gt;Maneuver drive neutralizes gravitational forces but does not provide propulsion for movement or maneuvering. Fuel consumption is a fraction of fuel used in the '''On''' state.&lt;br /&gt;
|-&lt;br /&gt;
| Mooring&lt;br /&gt;
| [[File:Pc_MooringOff.png|50px]] '''Flight'''&amp;lt;br&amp;gt;Normal flight mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_MooringOn.png|50px]] '''Moored'''&amp;lt;br&amp;gt;When moored in a [[station]]'s service area, the ship will be held in place by the station even if the maneuver drive is offline.&lt;br /&gt;
| Hull Doors&lt;br /&gt;
| [[File:Pc_CloseDoors.png|50px]] '''Close Doors'''&amp;lt;br&amp;gt;Red indicates hull doors are currently opened. Pressing the button closes the hull doors.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DoorsClosed.png|50px]] '''Doors Closed'''&amp;lt;br&amp;gt;Grey indicates hull doors are currently closed. Pressing the button does not do anything.&lt;br /&gt;
|-&lt;br /&gt;
| FTL Drive&lt;br /&gt;
| [[File:Pc_FTLToggle.png|50px]] '''FTL Toggle'''&amp;lt;br&amp;gt;Press to toggle between wormhole and FTL drives, if ship has both installed.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WormholeDrive.png|50px]] '''Wormhole Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change the polarity if applicable (+, -, neutral).&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WarpDrive.png|50px]] '''Warp Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change warp factor 1-9 if applicable.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These are not mandatory parts and may not be included in every ship design. As such, their buttons may not do actually anything on your ship. For an example of how each light can be used, see the 'Atlantis' design by Haxus.&lt;br /&gt;
&lt;br /&gt;
===Lower Portion===&lt;br /&gt;
The lower portion of the display is dominated by three large circular dials. Left to right, these are the Altimeter, Attitude Indicator, and Directional Gyro.&lt;br /&gt;
&lt;br /&gt;
The altimeter shows altitude above sea level in meters when the spacecraft is near a planet; altitude above the plane of the ecliptic is displayed when the spacecraft is not near a planet. The plane of the ecliptic is the plane in which the planets and moons of a solar system orbit the primary star. The altimeter needles are read somewhat like an analog clock, where the longest needle is hundreds of meters, the next shortest needle is thousands of meters, the next shortest needle is tenthousands of meters, and so on. The image above is reading almost 3100 meters above sea level. The altitude needles are blue when the spacecraft is under water. When the spacecraft is not near a planet, the needles will be blue when below the plane of the ecliptic. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The attitude indicator shows information about the orientation of the spacecraft. When the dial is bright blue over bright amber, the dial is indicating orientation with respect to a planet. When the dial is dark blue over dark red, orientation with respect to the plane of the ecliptic is displayed. The white indicator in the center represents the spacecraft as if it were viewed from behind, wings outstretched like an airplane. The blue on the indicator represents the sky and the amber represents the ground. The black line separating the two is the horizon. Tipping the spacecraft left or right is called roll. Pulling the nose up or down is called pitch. The dial in the example shows the spacecraft is rolled to the left slightly and the nose is pitched up slightly. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The directional gyro shows the direction of movement of the spacecraft like a compass. The dial is graduated in 10 degree increments; there are 360 degrees around the dial. The long bright line from center to edge points north. When the long line is pointing straight up the dial, the spacecraft is heading north. In the example, the spacecraft is heading southwest at about 215 degrees. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Attitude Relativity Reference&lt;br /&gt;
| [[File:Pc_RelativityAuto.png|50px]] '''Auto'''&amp;lt;br&amp;gt;Relativity reference is automatically changed to the nearest possible reference.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityPlanet.png|50px]] '''Planet'''&amp;lt;br&amp;gt;Relativity reference to the local planetary body.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySun.png|50px]] '''Sun'''&amp;lt;br&amp;gt;Relativity reference to solar system's main [[star]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySystem.png|50px]] '''Solar system'''&amp;lt;br&amp;gt;Relativity reference to [[Solar_System|solar system]] plane.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityGalaxy.png|50px]] '''Galaxy'''&amp;lt;br&amp;gt;Relativity reference to [[Galaxy|galactic]] plane.&lt;br /&gt;
&lt;br /&gt;
| Landing Gear Toggle* &lt;br /&gt;
| [[File:Pc_LandingGearIn.png|50px]] '''Retracted'''&amp;lt;br&amp;gt;Landing gear is retracted.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_LandingGearOut.png|50px]] '''Deployed'''&amp;lt;br&amp;gt;Landing gear is deployed.&lt;br /&gt;
|}&lt;br /&gt;
 * Landing gear is not mandatory, and if a ship does not have landing gear then the toggle button will be missing from its helm console (unlike the light switches which are always there).&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
[[File:PilotHud.png|thumb|right|The pilot HUD.]]&lt;br /&gt;
&lt;br /&gt;
A Heads Up Display (HUD) is shown when at the helm and the capacitor has power. The HUD shows essential information to minimize the need to look down at the console.&lt;br /&gt;
&lt;br /&gt;
Pitch and roll information are indicated by the ladder at the center of the HUD. In the example above, the spacecraft is rolled to the right about 45 degrees with respect to the planet. The nose is pitched down a lot.&lt;br /&gt;
&lt;br /&gt;
Current speed in meters per second is shown at the left side of the HUD. When moving laterally, a lateral speed will be displayed below the speed value. Lateral speed always shows a sign, negative when moving left and positive when moving right. The example shows a speed of 0 and no lateral movement.&lt;br /&gt;
&lt;br /&gt;
Altitude in meters is shown at the right side of the HUD. When moving vertically, a vertical speed will be displayed below the altimeter value. Vertical speed always shows a sign, negative when moving down and positive when moving up. The example shows an altitude of 7585 meters and no vertical movement.&lt;br /&gt;
&lt;br /&gt;
A heading tape appears horizontally at the bottom of the HUD. The example shows a heading of northwest at about 304 degrees.&lt;br /&gt;
&lt;br /&gt;
The longitude and latitude position of the spacecraft is displayed below the heading tape. The examples shows a location of 55 degrees west longitude by 29 degrees north latitude.&lt;br /&gt;
&lt;br /&gt;
The throttle setting is shown as a graph below the altimeter at the bottom right of the HUD.&lt;br /&gt;
&lt;br /&gt;
The Estimated Time Enroute (ETE) to the next waypoint is displayed at the top of the HUD when a waypoint is set. Waypoints are set using the [[Navigator_Station|navigator station]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7916</id>
		<title>Helm Station</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7916"/>
		<updated>2020-02-11T10:07:55Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|New more up-to-date images needed. Need missing button icons.}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Helm Station&lt;br /&gt;
| Picture = dp_PilotConsole.png&lt;br /&gt;
| Placement = [[Bridge]]&amp;lt;br&amp;gt;limit one in each room&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Mass = 80kg&lt;br /&gt;
| Materials =&lt;br /&gt;
* 2 [[Electronic Part]]s&lt;br /&gt;
* 1 [[Mechanical Part]]&lt;br /&gt;
* 1 [[Plastic]]&lt;br /&gt;
* 1 [[Computer]]&lt;br /&gt;
* 1 [[Textiles]]&lt;br /&gt;
| Tools =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Screw Driver]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The helm controls the movement and attitude of the [[spacecraft]]. Controls for interior and exterior lighting and door locks are also found on the helm.&lt;br /&gt;
&lt;br /&gt;
Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Helm]] page.&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
[[File:ConsoleHelm.png|thumb|none|Helm console example.]]&lt;br /&gt;
&lt;br /&gt;
===Upper Portion===&lt;br /&gt;
The kill button is a large red button at the top left. Press the kill button to set the throttle to neutral.&lt;br /&gt;
&lt;br /&gt;
The throttle appears as a vertical line of blue dots next to the kill button. The throttle can be adjusted forward or backward to direct engine thrust appropriately.&lt;br /&gt;
&lt;br /&gt;
The speed of the spacecraft is shown on a graph of green horizontal bars. The lower graph is graduated in tens of meters per second. The upper graph is graduated at each 10000 meters per second.&lt;br /&gt;
&lt;br /&gt;
The hydrogen fuel level is shown at the top center as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.&lt;br /&gt;
&lt;br /&gt;
The electricity level in the capacitor is shown as a horizontal bar below the fuel level indicator. The bar is colored bright green when the capacitor is charging. The bar is colored red when the capacitor is discharging. The bar is colored amber when the capacitor is neither charging nor discharging.&lt;br /&gt;
&lt;br /&gt;
A spacecraft equipped with a wormhole drive shows a purple bar under the capacitor level bar. The purple bar shows the amount of capacitor power consumed when the wormhole drive is activated.&lt;br /&gt;
&lt;br /&gt;
When the [[FTL_Drive|FTL drive]] is active, an indicator shows to the right of the fuel and capacitor level bars. The FLT active indicator shows the polarity of [[Wormhole_Drive|wormhole drive]] or warp factor of a [[Warp_Drive|warp drive]]. The example shows an active wormhole drive ready for entry into a positive [[wormhole]].&lt;br /&gt;
&lt;br /&gt;
Center right is a row of six buttons. These buttons controls systems that are typically present on most spacecraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Headlights*&lt;br /&gt;
| [[File:Pc_HeadlightOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Headlights are off.&lt;br /&gt;
[[File:Pc_HeadlightOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Headlights are on.&lt;br /&gt;
&lt;br /&gt;
| Rotating Beacons*&lt;br /&gt;
| [[File:Pc_RotatingBeamsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Rotating beacon lights are off.&lt;br /&gt;
[[File:Pc_RotatingBeamsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Rotating beacon lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Navigation Lights*&lt;br /&gt;
|[[File:Pc_NavLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are off.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_NavLightsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are on.&lt;br /&gt;
| Strobe Lights*&lt;br /&gt;
| [[File:Pc_StrobeLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Strobe lights are off.&lt;br /&gt;
[[File:Pc_StrobeLightsOn.png|50px]] '''Off'''&amp;lt;br&amp;gt;Strobe lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant&lt;br /&gt;
| [[File:Pc_PowerPlantOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Fuel is not converted to electricity to maintain a charge in the capacitor.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_PowerPlantOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Fuel is converted to electricity as needed to maintain a charge in the capacitor.&lt;br /&gt;
| Maneuver Drive&lt;br /&gt;
| [[File:Pc_ManeuverOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;[[Maneuver_Drive|Maneuver drive]] has no effect on gravitational forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverOn.png|50px]] '''On'''&amp;lt;br&amp;gt;[[Gravity_Drive|Gravity drive]] neutralizes gravitational forces, but [[Rocket_Drive|rocket drive]] does not. Maneuver drive provides propulsion for movement and maneuvering.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverPark.png|50px]] '''Hold'''&amp;lt;br&amp;gt;Maneuver drive neutralizes gravitational forces but does not provide propulsion for movement or maneuvering. Fuel consumption is a fraction of fuel used in the '''On''' state.&lt;br /&gt;
|-&lt;br /&gt;
| Mooring&lt;br /&gt;
| [[File:Pc_MooringOff.png|50px]] '''Flight'''&amp;lt;br&amp;gt;Normal flight mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_MooringOn.png|50px]] '''Moored'''&amp;lt;br&amp;gt;When moored in a [[station]]'s service area, the ship will be held in place by the station even if the maneuver drive is offline.&lt;br /&gt;
| Hull Doors&lt;br /&gt;
| [[File:Pc_CloseDoors.png|50px]] '''Close Doors'''&amp;lt;br&amp;gt;Red indicates hull doors are currently opened. Pressing the button closes the hull doors.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DoorsClosed.png|50px]] '''Doors Closed'''&amp;lt;br&amp;gt;Grey indicates hull doors are currently closed. Pressing the button does not do anything.&lt;br /&gt;
|-&lt;br /&gt;
| FTL Drive&lt;br /&gt;
| [[File:Pc_FTLToggle.png|50px]] '''FTL Toggle'''&amp;lt;br&amp;gt;Press to toggle between wormhole and FTL drives, if ship has both installed.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WormholeDrive.png|50px]] '''Wormhole Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change the polarity if applicable (+, -, neutral).&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WarpDrive.png|50px]] '''Warp Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change warp factor 1-9 if applicable.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These are not mandatory parts and may not be included in every ship design. As such, their buttons may not do actually anything on your ship. For an example of how each light can be used, see the 'Atlantis' design by Haxus.&lt;br /&gt;
&lt;br /&gt;
===Lower Portion===&lt;br /&gt;
The lower portion of the display is dominated by three large circular dials. Left to right, these are the Altimeter, Attitude Indicator, and Directional Gyro.&lt;br /&gt;
&lt;br /&gt;
The altimeter shows altitude above sea level in meters when the spacecraft is near a planet; altitude above the plane of the ecliptic is displayed when the spacecraft is not near a planet. The plane of the ecliptic is the plane in which the planets and moons of a solar system orbit the primary star. The altimeter needles are read somewhat like an analog clock, where the longest needle is hundreds of meters, the next shortest needle is thousands of meters, the next shortest needle is tenthousands of meters, and so on. The image above is reading almost 3100 meters above sea level. The altitude needles are blue when the spacecraft is under water. When the spacecraft is not near a planet, the needles will be blue when below the plane of the ecliptic. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The attitude indicator shows information about the orientation of the spacecraft. When the dial is bright blue over bright amber, the dial is indicating orientation with respect to a planet. When the dial is dark blue over dark red, orientation with respect to the plane of the ecliptic is displayed. The white indicator in the center represents the spacecraft as if it were viewed from behind, wings outstretched like an airplane. The blue on the indicator represents the sky and the amber represents the ground. The black line separating the two is the horizon. Tipping the spacecraft left or right is called roll. Pulling the nose up or down is called pitch. The dial in the example shows the spacecraft is rolled to the left slightly and the nose is pitched up slightly. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The directional gyro shows the direction of movement of the spacecraft like a compass. The dial is graduated in 10 degree increments; there are 360 degrees around the dial. The long bright line from center to edge points north. When the long line is pointing straight up the dial, the spacecraft is heading north. In the example, the spacecraft is heading southwest at about 215 degrees. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Attitude Relativity Reference&lt;br /&gt;
| [[File:Pc_RelativityAuto.png|50px]] '''Auto'''&amp;lt;br&amp;gt;Relativity reference is automatically changed to the nearest possible reference.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityPlanet.png|50px]] '''Planet'''&amp;lt;br&amp;gt;Relativity reference to the local planetary body.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySun.png|50px]] '''Sun'''&amp;lt;br&amp;gt;Relativity reference to solar system's main [[star]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySystem.png|50px]] '''Solar system'''&amp;lt;br&amp;gt;Relativity reference to [[Solar_System|solar system]] plane.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityGalaxy.png|50px]] '''Galaxy'''&amp;lt;br&amp;gt;Relativity reference to [[Galaxy|galactic]] plane.&lt;br /&gt;
&lt;br /&gt;
| Landing Gear Toggle &lt;br /&gt;
| [[File:Pc_LandingGearIn.png|50px]] '''Retracted'''&amp;lt;br&amp;gt;Landing gear is retracted.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_LandingGearOut.png|50px]] '''Deployed'''&amp;lt;br&amp;gt;Landing gear is deployed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
[[File:PilotHud.png|thumb|right|The pilot HUD.]]&lt;br /&gt;
&lt;br /&gt;
A Heads Up Display (HUD) is shown when at the helm and the capacitor has power. The HUD shows essential information to minimize the need to look down at the console.&lt;br /&gt;
&lt;br /&gt;
Pitch and roll information are indicated by the ladder at the center of the HUD. In the example above, the spacecraft is rolled to the right about 45 degrees with respect to the planet. The nose is pitched down a lot.&lt;br /&gt;
&lt;br /&gt;
Current speed in meters per second is shown at the left side of the HUD. When moving laterally, a lateral speed will be displayed below the speed value. Lateral speed always shows a sign, negative when moving left and positive when moving right. The example shows a speed of 0 and no lateral movement.&lt;br /&gt;
&lt;br /&gt;
Altitude in meters is shown at the right side of the HUD. When moving vertically, a vertical speed will be displayed below the altimeter value. Vertical speed always shows a sign, negative when moving down and positive when moving up. The example shows an altitude of 7585 meters and no vertical movement.&lt;br /&gt;
&lt;br /&gt;
A heading tape appears horizontally at the bottom of the HUD. The example shows a heading of northwest at about 304 degrees.&lt;br /&gt;
&lt;br /&gt;
The longitude and latitude position of the spacecraft is displayed below the heading tape. The examples shows a location of 55 degrees west longitude by 29 degrees north latitude.&lt;br /&gt;
&lt;br /&gt;
The throttle setting is shown as a graph below the altimeter at the bottom right of the HUD.&lt;br /&gt;
&lt;br /&gt;
The Estimated Time Enroute (ETE) to the next waypoint is displayed at the top of the HUD when a waypoint is set. Waypoints are set using the [[Navigator_Station|navigator station]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_LandingGearIn.png&amp;diff=7915</id>
		<title>File:Pc LandingGearIn.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_LandingGearIn.png&amp;diff=7915"/>
		<updated>2020-02-11T09:56:25Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_LandingGearOut.png&amp;diff=7914</id>
		<title>File:Pc LandingGearOut.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_LandingGearOut.png&amp;diff=7914"/>
		<updated>2020-02-11T09:56:20Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7912</id>
		<title>Helm Station</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7912"/>
		<updated>2020-02-11T06:56:40Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|New more up-to-date images needed. Need missing button icons.}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Helm Station&lt;br /&gt;
| Picture = dp_PilotConsole.png&lt;br /&gt;
| Placement = [[Bridge]]&amp;lt;br&amp;gt;limit one in each room&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Mass = 80kg&lt;br /&gt;
| Materials =&lt;br /&gt;
* 2 [[Electronic Part]]s&lt;br /&gt;
* 1 [[Mechanical Part]]&lt;br /&gt;
* 1 [[Plastic]]&lt;br /&gt;
* 1 [[Computer]]&lt;br /&gt;
* 1 [[Textiles]]&lt;br /&gt;
| Tools =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Screw Driver]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The helm controls the movement and attitude of the [[spacecraft]]. Controls for interior and exterior lighting and door locks are also found on the helm.&lt;br /&gt;
&lt;br /&gt;
Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Helm]] page.&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
[[File:ConsoleHelm.png|thumb|none|Helm console example.]]&lt;br /&gt;
&lt;br /&gt;
===Upper Portion===&lt;br /&gt;
The kill button is a large red button at the top left. Press the kill button to set the throttle to neutral.&lt;br /&gt;
&lt;br /&gt;
The throttle appears as a vertical line of blue dots next to the kill button. The throttle can be adjusted forward or backward to direct engine thrust appropriately.&lt;br /&gt;
&lt;br /&gt;
The speed of the spacecraft is shown on a graph of green horizontal bars. The lower graph is graduated in tens of meters per second. The upper graph is graduated at each 10000 meters per second.&lt;br /&gt;
&lt;br /&gt;
The hydrogen fuel level is shown at the top center as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.&lt;br /&gt;
&lt;br /&gt;
The electricity level in the capacitor is shown as a horizontal bar below the fuel level indicator. The bar is colored bright green when the capacitor is charging. The bar is colored red when the capacitor is discharging. The bar is colored amber when the capacitor is neither charging nor discharging.&lt;br /&gt;
&lt;br /&gt;
A spacecraft equipped with a wormhole drive shows a purple bar under the capacitor level bar. The purple bar shows the amount of capacitor power consumed when the wormhole drive is activated.&lt;br /&gt;
&lt;br /&gt;
When the [[FTL_Drive|FTL drive]] is active, an indicator shows to the right of the fuel and capacitor level bars. The FLT active indicator shows the polarity of [[Wormhole_Drive|wormhole drive]] or warp factor of a [[Warp_Drive|warp drive]]. The example shows an active wormhole drive ready for entry into a positive [[wormhole]].&lt;br /&gt;
&lt;br /&gt;
Center right is a row of six buttons. These buttons controls systems that are typically present on most spacecraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Headlights*&lt;br /&gt;
| [[File:Pc_HeadlightOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Headlights are off.&lt;br /&gt;
[[File:Pc_HeadlightOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Headlights are on.&lt;br /&gt;
&lt;br /&gt;
| Rotating Beacons*&lt;br /&gt;
| [[File:Pc_RotatingBeamsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Rotating beacon lights are off.&lt;br /&gt;
[[File:Pc_RotatingBeamsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Rotating beacon lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Navigation Lights*&lt;br /&gt;
|[[File:Pc_NavLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are off.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_NavLightsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are on.&lt;br /&gt;
| Strobe Lights*&lt;br /&gt;
| [[File:Pc_StrobeLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Strobe lights are off.&lt;br /&gt;
[[File:Pc_StrobeLightsOn.png|50px]] '''Off'''&amp;lt;br&amp;gt;Strobe lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant&lt;br /&gt;
| [[File:Pc_PowerPlantOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Fuel is not converted to electricity to maintain a charge in the capacitor.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_PowerPlantOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Fuel is converted to electricity as needed to maintain a charge in the capacitor.&lt;br /&gt;
| Maneuver Drive&lt;br /&gt;
| [[File:Pc_ManeuverOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;[[Maneuver_Drive|Maneuver drive]] has no effect on gravitational forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverOn.png|50px]] '''On'''&amp;lt;br&amp;gt;[[Gravity_Drive|Gravity drive]] neutralizes gravitational forces, but [[Rocket_Drive|rocket drive]] does not. Maneuver drive provides propulsion for movement and maneuvering.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverPark.png|50px]] '''Hold'''&amp;lt;br&amp;gt;Maneuver drive neutralizes gravitational forces but does not provide propulsion for movement or maneuvering. Fuel consumption is a fraction of fuel used in the '''On''' state.&lt;br /&gt;
|-&lt;br /&gt;
| Mooring&lt;br /&gt;
| [[File:Pc_MooringOff.png|50px]] '''Flight'''&amp;lt;br&amp;gt;Normal flight mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_MooringOn.png|50px]] '''Moored'''&amp;lt;br&amp;gt;When moored in a [[station]]'s service area, the ship will be held in place by the station even if the maneuver drive is offline.&lt;br /&gt;
| Hull Doors&lt;br /&gt;
| [[File:Pc_CloseDoors.png|50px]] '''Close Doors'''&amp;lt;br&amp;gt;Red indicates hull doors are currently opened. Pressing the button closes the hull doors.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DoorsClosed.png|50px]] '''Doors Closed'''&amp;lt;br&amp;gt;Grey indicates hull doors are currently closed. Pressing the button does not do anything.&lt;br /&gt;
|-&lt;br /&gt;
| FTL Drive&lt;br /&gt;
| [[File:Pc_FTLToggle.png|50px]] '''FTL Toggle'''&amp;lt;br&amp;gt;Press to toggle between wormhole and FTL drives, if ship has both installed.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WormholeDrive.png|50px]] '''Wormhole Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change the polarity if applicable (+, -, neutral).&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_WarpDrive.png|50px]] '''Warp Drive'''&amp;lt;br&amp;gt;Press button to activate drive. Use the arrows to the right of the button to change warp factor 1-9 if applicable.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 '''*''' These are not mandatory parts and may not be included in every ship design. As such, their buttons may not do actually anything on your ship. &lt;br /&gt;
 For an example of how each light can be used, see the 'Atlantis' design by Haxus.&lt;br /&gt;
&lt;br /&gt;
===Lower Portion===&lt;br /&gt;
The lower portion of the display is dominated by three large circular dials. Left to right, these are the Altimeter, Attitude Indicator, and Directional Gyro.&lt;br /&gt;
&lt;br /&gt;
The altimeter shows altitude above sea level in meters when the spacecraft is near a planet; altitude above the plane of the ecliptic is displayed when the spacecraft is not near a planet. The plane of the ecliptic is the plane in which the planets and moons of a solar system orbit the primary star. The altimeter needles are read somewhat like an analog clock, where the longest needle is hundreds of meters, the next shortest needle is thousands of meters, the next shortest needle is tenthousands of meters, and so on. The image above is reading almost 3100 meters above sea level. The altitude needles are blue when the spacecraft is under water. When the spacecraft is not near a planet, the needles will be blue when below the plane of the ecliptic. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The attitude indicator shows information about the orientation of the spacecraft. When the dial is bright blue over bright amber, the dial is indicating orientation with respect to a planet. When the dial is dark blue over dark red, orientation with respect to the plane of the ecliptic is displayed. The white indicator in the center represents the spacecraft as if it were viewed from behind, wings outstretched like an airplane. The blue on the indicator represents the sky and the amber represents the ground. The black line separating the two is the horizon. Tipping the spacecraft left or right is called roll. Pulling the nose up or down is called pitch. The dial in the example shows the spacecraft is rolled to the left slightly and the nose is pitched up slightly. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The directional gyro shows the direction of movement of the spacecraft like a compass. The dial is graduated in 10 degree increments; there are 360 degrees around the dial. The long bright line from center to edge points north. When the long line is pointing straight up the dial, the spacecraft is heading north. In the example, the spacecraft is heading southwest at about 215 degrees. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Attitude Relativity Reference&lt;br /&gt;
| [[File:Pc_RelativityAuto.png|50px]] '''Auto'''&amp;lt;br&amp;gt;Relativity reference is automatically changed to the nearest possible reference.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityPlanet.png|50px]] '''Planet'''&amp;lt;br&amp;gt;Relativity reference to the local planetary body.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySun.png|50px]] '''Sun'''&amp;lt;br&amp;gt;Relativity reference to solar system's main [[star]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySystem.png|50px]] '''Solar system'''&amp;lt;br&amp;gt;Relativity reference to [[Solar_System|solar system]] plane.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityGalaxy.png|50px]] '''Galaxy'''&amp;lt;br&amp;gt;Relativity reference to [[Galaxy|galactic]] plane.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
[[File:PilotHud.png|thumb|right|The pilot HUD.]]&lt;br /&gt;
&lt;br /&gt;
A Heads Up Display (HUD) is shown when at the helm and the capacitor has power. The HUD shows essential information to minimize the need to look down at the console.&lt;br /&gt;
&lt;br /&gt;
Pitch and roll information are indicated by the ladder at the center of the HUD. In the example above, the spacecraft is rolled to the right about 45 degrees with respect to the planet. The nose is pitched down a lot.&lt;br /&gt;
&lt;br /&gt;
Current speed in meters per second is shown at the left side of the HUD. When moving laterally, a lateral speed will be displayed below the speed value. Lateral speed always shows a sign, negative when moving left and positive when moving right. The example shows a speed of 0 and no lateral movement.&lt;br /&gt;
&lt;br /&gt;
Altitude in meters is shown at the right side of the HUD. When moving vertically, a vertical speed will be displayed below the altimeter value. Vertical speed always shows a sign, negative when moving down and positive when moving up. The example shows an altitude of 7585 meters and no vertical movement.&lt;br /&gt;
&lt;br /&gt;
A heading tape appears horizontally at the bottom of the HUD. The example shows a heading of northwest at about 304 degrees.&lt;br /&gt;
&lt;br /&gt;
The longitude and latitude position of the spacecraft is displayed below the heading tape. The examples shows a location of 55 degrees west longitude by 29 degrees north latitude.&lt;br /&gt;
&lt;br /&gt;
The throttle setting is shown as a graph below the altimeter at the bottom right of the HUD.&lt;br /&gt;
&lt;br /&gt;
The Estimated Time Enroute (ETE) to the next waypoint is displayed at the top of the HUD when a waypoint is set. Waypoints are set using the [[Navigator_Station|navigator station]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativityGalaxy.png&amp;diff=7911</id>
		<title>File:Pc RelativityGalaxy.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativityGalaxy.png&amp;diff=7911"/>
		<updated>2020-02-11T06:51:39Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativitySystem.png&amp;diff=7910</id>
		<title>File:Pc RelativitySystem.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativitySystem.png&amp;diff=7910"/>
		<updated>2020-02-11T06:51:34Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativitySun.png&amp;diff=7909</id>
		<title>File:Pc RelativitySun.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativitySun.png&amp;diff=7909"/>
		<updated>2020-02-11T06:51:30Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativityPlanet.png&amp;diff=7908</id>
		<title>File:Pc RelativityPlanet.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativityPlanet.png&amp;diff=7908"/>
		<updated>2020-02-11T06:51:12Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativityAuto.png&amp;diff=7907</id>
		<title>File:Pc RelativityAuto.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_RelativityAuto.png&amp;diff=7907"/>
		<updated>2020-02-11T06:51:07Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_WarpDrive.png&amp;diff=7906</id>
		<title>File:Pc WarpDrive.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_WarpDrive.png&amp;diff=7906"/>
		<updated>2020-02-11T06:43:17Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_WormholeDrive.png&amp;diff=7905</id>
		<title>File:Pc WormholeDrive.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_WormholeDrive.png&amp;diff=7905"/>
		<updated>2020-02-11T06:43:11Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_FTLToggle.png&amp;diff=7904</id>
		<title>File:Pc FTLToggle.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_FTLToggle.png&amp;diff=7904"/>
		<updated>2020-02-11T06:43:00Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7903</id>
		<title>Helm Station</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Helm_Station&amp;diff=7903"/>
		<updated>2020-02-11T06:16:31Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Updated to reflect new lighting and door changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|New more up-to-date images needed. Need missing button icons.}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Helm Station&lt;br /&gt;
| Picture = dp_PilotConsole.png&lt;br /&gt;
| Placement = [[Bridge]]&amp;lt;br&amp;gt;limit one in each room&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Mass = 80kg&lt;br /&gt;
| Materials =&lt;br /&gt;
* 2 [[Electronic Part]]s&lt;br /&gt;
* 1 [[Mechanical Part]]&lt;br /&gt;
* 1 [[Plastic]]&lt;br /&gt;
* 1 [[Computer]]&lt;br /&gt;
* 1 [[Textiles]]&lt;br /&gt;
| Tools =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Screw Driver]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The helm controls the movement and attitude of the [[spacecraft]]. Controls for interior and exterior lighting and door locks are also found on the helm.&lt;br /&gt;
&lt;br /&gt;
Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Helm]] page.&lt;br /&gt;
&lt;br /&gt;
==Console==&lt;br /&gt;
[[File:ConsoleHelm.png|thumb|none|Helm console example.]]&lt;br /&gt;
&lt;br /&gt;
===Upper Portion===&lt;br /&gt;
The kill button is a large red button at the top left. Press the kill button to set the throttle to neutral.&lt;br /&gt;
&lt;br /&gt;
The throttle appears as a vertical line of blue dots next to the kill button. The throttle can be adjusted forward or backward to direct engine thrust appropriately.&lt;br /&gt;
&lt;br /&gt;
The speed of the spacecraft is shown on a graph of green horizontal bars. The lower graph is graduated in tens of meters per second. The upper graph is graduated at each 10000 meters per second.&lt;br /&gt;
&lt;br /&gt;
The hydrogen fuel level is shown at the top center as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.&lt;br /&gt;
&lt;br /&gt;
The electricity level in the capacitor is shown as a horizontal bar below the fuel level indicator. The bar is colored bright green when the capacitor is charging. The bar is colored red when the capacitor is discharging. The bar is colored amber when the capacitor is neither charging nor discharging.&lt;br /&gt;
&lt;br /&gt;
A spacecraft equipped with a wormhole drive shows a purple bar under the capacitor level bar. The purple bar shows the amount of capacitor power consumed when the wormhole drive is activated.&lt;br /&gt;
&lt;br /&gt;
When the [[FTL_Drive|FTL drive]] is active, an indicator shows to the right of the fuel and capacitor level bars. The FLT active indicator shows the polarity of [[Wormhole_Drive|wormhole drive]] or warp factor of a [[Warp_Drive|warp drive]]. The example shows an active wormhole drive ready for entry into a positive [[wormhole]].&lt;br /&gt;
&lt;br /&gt;
Center right is a row of six buttons. These buttons controls systems that are typically present on most spacecraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Headlights&lt;br /&gt;
| [[File:Pc_HeadlightOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Headlights are off.&lt;br /&gt;
[[File:Pc_HeadlightOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Headlights are on.&lt;br /&gt;
&lt;br /&gt;
| Rotating Beacon Lights&lt;br /&gt;
| [[File:Pc_RotatingBeamsOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Rotating beacon lights are off.&lt;br /&gt;
[[File:Pc_RotatingBeamsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Rotating beacon lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Navigation Lights&lt;br /&gt;
|[[File:Pc_NavLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are off.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_NavLightsOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Navigation lights are on.&lt;br /&gt;
| Strobe Lights&lt;br /&gt;
| [[File:Pc_StrobeLightsOff.png|50px]] '''On'''&amp;lt;br&amp;gt;Strobe lights are off.&lt;br /&gt;
[[File:Pc_StrobeLightsOn.png|50px]] '''Off'''&amp;lt;br&amp;gt;Strobe lights are on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant&lt;br /&gt;
| [[File:Pc_PowerPlantOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;Fuel is not converted to electricity to maintain a charge in the capacitor.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_PowerPlantOn.png|50px]] '''On'''&amp;lt;br&amp;gt;Fuel is converted to electricity as needed to maintain a charge in the capacitor.&lt;br /&gt;
| Maneuver Drive&lt;br /&gt;
| [[File:Pc_ManeuverOff.png|50px]] '''Off'''&amp;lt;br&amp;gt;[[Maneuver_Drive|Maneuver drive]] has no effect on gravitational forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverOn.png|50px]] '''On'''&amp;lt;br&amp;gt;[[Gravity_Drive|Gravity drive]] neutralizes gravitational forces, but [[Rocket_Drive|rocket drive]] does not. Maneuver drive provides propulsion for movement and maneuvering.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_ManeuverPark.png|50px]] '''Hold'''&amp;lt;br&amp;gt;Maneuver drive neutralizes gravitational forces but does not provide propulsion for movement or maneuvering. Fuel consumption is a fraction of fuel used in the '''On''' state.&lt;br /&gt;
|-&lt;br /&gt;
| Mooring&lt;br /&gt;
| [[File:Pc_MooringOff.png|50px]] '''Flight'''&amp;lt;br&amp;gt;Normal flight mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_MooringOn.png|50px]] '''Moored'''&amp;lt;br&amp;gt;When moored in a [[station]]'s service area, the ship will be held in place by the station even if the maneuver drive is offline.&lt;br /&gt;
| Hull Doors&lt;br /&gt;
| [[File:Pc_CloseDoors.png|50px]] '''Close Doors'''&amp;lt;br&amp;gt;Red indicates hull doors are currently opened. Pressing the button closes the hull doors.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_DoorsClosed.png|50px]] '''Doors Closed'''&amp;lt;br&amp;gt;Grey indicates hull doors are currently closed. Pressing the button does not do anything.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lower Portion===&lt;br /&gt;
The lower portion of the display is dominated by three large circular dials. Left to right, these are the Altimeter, Attitude Indicator, and Directional Gyro.&lt;br /&gt;
&lt;br /&gt;
The altimeter shows altitude above sea level in meters when the spacecraft is near a planet; altitude above the plane of the ecliptic is displayed when the spacecraft is not near a planet. The plane of the ecliptic is the plane in which the planets and moons of a solar system orbit the primary star. The altimeter needles are read somewhat like an analog clock, where the longest needle is hundreds of meters, the next shortest needle is thousands of meters, the next shortest needle is tenthousands of meters, and so on. The image above is reading almost 3100 meters above sea level. The altitude needles are blue when the spacecraft is under water. When the spacecraft is not near a planet, the needles will be blue when below the plane of the ecliptic. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The attitude indicator shows information about the orientation of the spacecraft. When the dial is bright blue over bright amber, the dial is indicating orientation with respect to a planet. When the dial is dark blue over dark red, orientation with respect to the plane of the ecliptic is displayed. The white indicator in the center represents the spacecraft as if it were viewed from behind, wings outstretched like an airplane. The blue on the indicator represents the sky and the amber represents the ground. The black line separating the two is the horizon. Tipping the spacecraft left or right is called roll. Pulling the nose up or down is called pitch. The dial in the example shows the spacecraft is rolled to the left slightly and the nose is pitched up slightly. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
The directional gyro shows the direction of movement of the spacecraft like a compass. The dial is graduated in 10 degree increments; there are 360 degrees around the dial. The long bright line from center to edge points north. When the long line is pointing straight up the dial, the spacecraft is heading north. In the example, the spacecraft is heading southwest at about 215 degrees. This information is also shown numerically on the HUD.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buttons&lt;br /&gt;
|-&lt;br /&gt;
! System&lt;br /&gt;
! Function&lt;br /&gt;
|-&lt;br /&gt;
| Attitude Relativity Reference&lt;br /&gt;
| [[File:Pc_RelativityAuto.png|50px]] '''Auto'''&amp;lt;br&amp;gt;Relativity reference is automatically changed to the nearest possible reference.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityPlanet.png|50px]] '''Planet'''&amp;lt;br&amp;gt;Relativity reference to the local planetary body.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySun.png|50px]] '''Sun'''&amp;lt;br&amp;gt;Relativity reference to solar system's main [[star]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativitySystem.png|50px]] '''Solar system'''&amp;lt;br&amp;gt;Relativity reference to [[Solar_System|solar system]] plane.&lt;br /&gt;
&lt;br /&gt;
[[File:Pc_RelativityGalaxy.png|50px]] '''Galaxy'''&amp;lt;br&amp;gt;Relativity reference to [[Galaxy|galactic]] plane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUD==&lt;br /&gt;
[[File:PilotHud.png|thumb|right|The pilot HUD.]]&lt;br /&gt;
&lt;br /&gt;
A Heads Up Display (HUD) is shown when at the helm and the capacitor has power. The HUD shows essential information to minimize the need to look down at the console.&lt;br /&gt;
&lt;br /&gt;
Pitch and roll information are indicated by the ladder at the center of the HUD. In the example above, the spacecraft is rolled to the right about 45 degrees with respect to the planet. The nose is pitched down a lot.&lt;br /&gt;
&lt;br /&gt;
Current speed in meters per second is shown at the left side of the HUD. When moving laterally, a lateral speed will be displayed below the speed value. Lateral speed always shows a sign, negative when moving left and positive when moving right. The example shows a speed of 0 and no lateral movement.&lt;br /&gt;
&lt;br /&gt;
Altitude in meters is shown at the right side of the HUD. When moving vertically, a vertical speed will be displayed below the altimeter value. Vertical speed always shows a sign, negative when moving down and positive when moving up. The example shows an altitude of 7585 meters and no vertical movement.&lt;br /&gt;
&lt;br /&gt;
A heading tape appears horizontally at the bottom of the HUD. The example shows a heading of northwest at about 304 degrees.&lt;br /&gt;
&lt;br /&gt;
The longitude and latitude position of the spacecraft is displayed below the heading tape. The examples shows a location of 55 degrees west longitude by 29 degrees north latitude.&lt;br /&gt;
&lt;br /&gt;
The throttle setting is shown as a graph below the altimeter at the bottom right of the HUD.&lt;br /&gt;
&lt;br /&gt;
The Estimated Time Enroute (ETE) to the next waypoint is displayed at the top of the HUD when a waypoint is set. Waypoints are set using the [[Navigator_Station|navigator station]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_DoorsClosed.png&amp;diff=7902</id>
		<title>File:Pc DoorsClosed.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_DoorsClosed.png&amp;diff=7902"/>
		<updated>2020-02-11T06:10:00Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_CloseDoors.png&amp;diff=7901</id>
		<title>File:Pc CloseDoors.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_CloseDoors.png&amp;diff=7901"/>
		<updated>2020-02-11T06:09:24Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_MooringOn.png&amp;diff=7900</id>
		<title>File:Pc MooringOn.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_MooringOn.png&amp;diff=7900"/>
		<updated>2020-02-11T06:07:21Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_MooringOff.png&amp;diff=7899</id>
		<title>File:Pc MooringOff.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_MooringOff.png&amp;diff=7899"/>
		<updated>2020-02-11T06:06:47Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_NavLightsOff.png&amp;diff=7898</id>
		<title>File:Pc NavLightsOff.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_NavLightsOff.png&amp;diff=7898"/>
		<updated>2020-02-11T06:03:32Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_StrobeLightsOff.png&amp;diff=7897</id>
		<title>File:Pc StrobeLightsOff.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_StrobeLightsOff.png&amp;diff=7897"/>
		<updated>2020-02-11T06:03:07Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: Mal Reynolds uploaded a new version of File:Pc StrobeLightsOff.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_StrobeLightsOn.png&amp;diff=7896</id>
		<title>File:Pc StrobeLightsOn.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_StrobeLightsOn.png&amp;diff=7896"/>
		<updated>2020-02-11T06:01:59Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_StrobeLightsOff.png&amp;diff=7895</id>
		<title>File:Pc StrobeLightsOff.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_StrobeLightsOff.png&amp;diff=7895"/>
		<updated>2020-02-11T06:01:45Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_HeadlightOff.png&amp;diff=7894</id>
		<title>File:Pc HeadlightOff.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_HeadlightOff.png&amp;diff=7894"/>
		<updated>2020-02-11T06:01:05Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_HeadlightOn.png&amp;diff=7893</id>
		<title>File:Pc HeadlightOn.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_HeadlightOn.png&amp;diff=7893"/>
		<updated>2020-02-11T06:00:53Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_NavLightsOn.png&amp;diff=7892</id>
		<title>File:Pc NavLightsOn.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_NavLightsOn.png&amp;diff=7892"/>
		<updated>2020-02-11T05:58:08Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Pc_RotatingBeamsOn.png&amp;diff=7891</id>
		<title>File:Pc RotatingBeamsOn.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Pc_RotatingBeamsOn.png&amp;diff=7891"/>
		<updated>2020-02-11T05:56:47Z</updated>

		<summary type="html">&lt;p&gt;Mal Reynolds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mal Reynolds</name></author>
	</entry>
</feed>