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	<id>https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keyofdoor</id>
	<title>Hazeron Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keyofdoor"/>
	<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php/Special:Contributions/Keyofdoor"/>
	<updated>2026-04-23T04:48:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Mine&amp;diff=7123</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Mine&amp;diff=7123"/>
		<updated>2019-09-18T10:01:37Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| Name = Mine&lt;br /&gt;
| Picture = BMine.png&lt;br /&gt;
| Placement = Mineable material [[Road]]&lt;br /&gt;
| MaxLevel = 1 per rock, max 4&lt;br /&gt;
| Jobs = 1 plus 1 for each level&lt;br /&gt;
| Homes = &lt;br /&gt;
| Materials =&lt;br /&gt;
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]&lt;br /&gt;
| Tools =&lt;br /&gt;
| Speedup =&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[SUV]]&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Computer]]&lt;br /&gt;
* [[Dynamite]]&lt;br /&gt;
* [[Mine Machinery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mines are buildings used to extract [[resource]]s from deposits. They can only be built on top of mineable resources.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Adamantite]]&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Bolite]]&lt;br /&gt;
| TL = 24&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Coal]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Crystals]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Eludium]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Gems]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Ice]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Lumenite]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Minerals]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Ore]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Radioactives]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Stone]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Hammer]] (- time)&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Vulcanite]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Manufacture_Buildings]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Mine&amp;diff=7122</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Mine&amp;diff=7122"/>
		<updated>2019-09-18T09:58:47Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Fixed building description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| Name = Mine&lt;br /&gt;
| Picture = BMine.png&lt;br /&gt;
| Placement = Rocks near [[Road]]&lt;br /&gt;
| MaxLevel = 1 per rock, max 4&lt;br /&gt;
| Jobs = 1 plus 1 for each level&lt;br /&gt;
| Homes = &lt;br /&gt;
| Materials =&lt;br /&gt;
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]&lt;br /&gt;
| Tools =&lt;br /&gt;
| Speedup =&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[SUV]]&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Computer]]&lt;br /&gt;
* [[Dynamite]]&lt;br /&gt;
* [[Mine Machinery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mines are buildings used to extract [[resource]]s from deposits. They are the first stage in any production line as they provide most raw materials for industry.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Adamantite]]&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Bolite]]&lt;br /&gt;
| TL = 24&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Coal]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Crystals]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Eludium]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Gems]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Ice]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Lumenite]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Minerals]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Ore]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Radioactives]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Stone]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Hammer]] (- time)&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Vulcanite]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Manufacture_Buildings]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Mine&amp;diff=7121</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Mine&amp;diff=7121"/>
		<updated>2019-09-18T09:57:12Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Picture was of the wharf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Mines are buildings used to extract [[resource]]s from deposits. They are the first stage in any production line as they provide most raw materials for industry.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Adamantite]]&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Bolite]]&lt;br /&gt;
| TL = 24&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Coal]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Crystals]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Eludium]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Gems]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Ice]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Lumenite]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Minerals]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Ore]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Radioactives]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Stone]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Hammer]] (- time)&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Vulcanite]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Tongs]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Manufacture_Buildings]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Farm_Machinery&amp;diff=7120</id>
		<title>Farm Machinery</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Farm_Machinery&amp;diff=7120"/>
		<updated>2019-09-18T09:56:05Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded|This needs stats}}&lt;br /&gt;
&lt;br /&gt;
{{Vehicle&lt;br /&gt;
| Name = Farm Machinery&lt;br /&gt;
| Picture = C_FarmMachinery.png&lt;br /&gt;
| Seats = 1&lt;br /&gt;
| Fuel = [[Gasoline]]&lt;br /&gt;
| Weapons = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Farm Machinery is a [[vehicle]], essentially a tractor, which carries one person. They are produced at a [[Vehicle_Factory|vehicle factory]]. Farm Machinery consumes [[gasoline]] as its fuel, and holds 60 minutes worth of it. It is a very slow vehicle, and has difficulty with any steep grades.&lt;br /&gt;
&lt;br /&gt;
Farm Machinery provides a bonus to production on [[farm]]s.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Vehicle Factory]]&lt;br /&gt;
| Produces = [[Farm Machinery]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 4 [[Mechanical Part]]s&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Torque Wrench]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; - '''Increase Throttle'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; - '''Decrease Throttle'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; - '''Turn Left'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; - '''Turn Right'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt; - '''Brake'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; - '''Headlight On/Off'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; - '''Start / Stop the engine'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; - '''Bay door remote control. Opens or closes the nearest large hull door.'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt; - '''Refuel and Repair'''*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;When on a [[slab]], in service range of a [[Space_Station|space station]] or in a [[spacecraft]] hanger the [[vehicle]] is refueled and repaired using what the [[city]] or spacecraft have available. Otherwise uses fuel from the [[inventory]] to refuel the vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Farm_Machinery&amp;diff=7119</id>
		<title>Farm Machinery</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Farm_Machinery&amp;diff=7119"/>
		<updated>2019-09-18T09:55:24Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded|This needs stats}}&lt;br /&gt;
&lt;br /&gt;
{{Vehicle&lt;br /&gt;
| Name = Farm Machinery&lt;br /&gt;
| Picture = C_FarmMachinery.png&lt;br /&gt;
| Seats = 1&lt;br /&gt;
| Fuel = [[Gasoline]]&lt;br /&gt;
| Weapons = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Farm Machinery is a [[vehicle]], essentially a tractor, and carries one person. They are produced at a [[Vehicle_Factory|vehicle factory]]. Farm Machinery consumes [[gasoline]] as its fuel, and holds 60 minutes worth of it. It is a very slow vehicle, and has difficulty with any steep grades.&lt;br /&gt;
&lt;br /&gt;
Farm Machinery provides a bonus to production on [[farm]]s.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Vehicle Factory]]&lt;br /&gt;
| Produces = [[Farm Machinery]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 4 [[Mechanical Part]]s&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Torque Wrench]]&lt;br /&gt;
* [[Wrench]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; - '''Increase Throttle'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt; - '''Decrease Throttle'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; - '''Turn Left'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; - '''Turn Right'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt; - '''Brake'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; - '''Headlight On/Off'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; - '''Start / Stop the engine'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; - '''Bay door remote control. Opens or closes the nearest large hull door.'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt; - '''Refuel and Repair'''*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;When on a [[slab]], in service range of a [[Space_Station|space station]] or in a [[spacecraft]] hanger the [[vehicle]] is refueled and repaired using what the [[city]] or spacecraft have available. Otherwise uses fuel from the [[inventory]] to refuel the vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Talk:Main_Page&amp;diff=7077</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Talk:Main_Page&amp;diff=7077"/>
		<updated>2019-06-12T21:24:33Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: /* Links to the forums aren't working */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game Manual link=&lt;br /&gt;
The Game Manual link might need to be deleted once the Game Manual is deleted after the information is moved&lt;br /&gt;
&lt;br /&gt;
[[User:Celarious|Celarious]] ([[User talk:Celarious|talk]]) 19:34, 5 June 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Of course, just still need to possibly totally redo the front page. I just don't have any good ideas about what to do with it. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 04:04, 6 June 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Links to the forums aren't working ==&lt;br /&gt;
&lt;br /&gt;
need to replace&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Life_Support&amp;diff=7076</id>
		<title>Life Support</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Life_Support&amp;diff=7076"/>
		<updated>2019-06-12T21:11:22Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewVersion&lt;br /&gt;
| Update = [[Spacecraft Update]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Life Support&lt;br /&gt;
| Picture = Dp_LifeSupport.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Life Support maintains a habitable environment on board [[spacecraft]] and in [[buildings]].&lt;br /&gt;
&lt;br /&gt;
When the Life Support system is offline [[avatar]]s will be unable to [[Spawning|spawn]] on the spacecraft, this includes both spawning from the [[Recall Home]] ability and respawning after death.&lt;br /&gt;
&lt;br /&gt;
==Artificial Gravity==&lt;br /&gt;
The [[Life_Support_Gravity_Module|Life Support Gravity Module]] functions the same as the non-gravity variant, but adds artificial gravity to the spacecraft at the cost of requiring [[eludium]].&lt;br /&gt;
&lt;br /&gt;
While functioning correctly, the Life Support Gravity Module generates an artificial gravity field on the spacecraft. This means that while not on the surface of a [[planet]] there will be gravity on board the spacecraft while the system is online.&lt;br /&gt;
&lt;br /&gt;
==Self Sustaining==&lt;br /&gt;
The Life Support system onboard a [[spacecraft]] will stay online even if the spacecraft is out of power. This allows it to maintain the habitable environment (and artificial gravity) in any situation, unless it is itself damaged or intentionally turned offline using the [[Power_Relay_Station|power relay station]].&lt;br /&gt;
&lt;br /&gt;
==Designer Information==&lt;br /&gt;
Information only useful for [[Spacecraft_Design|spacecraft designs]]s.&lt;br /&gt;
&lt;br /&gt;
===Volume Amount===&lt;br /&gt;
The amount of life support volume required on a [[spacecraft]] depends on the number of [[berth]]s onboard.&lt;br /&gt;
&lt;br /&gt;
 volume needed = berths * ?&lt;br /&gt;
&lt;br /&gt;
Extra Life Support volume will help the spacecraft re-pressurize faster if it has been depressurized. And also provide redundancy, allowing the life support system to sustain more damage before becoming inoperative.&lt;br /&gt;
&lt;br /&gt;
===Maximum Berths===&lt;br /&gt;
The [[quality]] level of the life support system determine the maximum amount of crew the [[spacecraft]] can have.&lt;br /&gt;
&lt;br /&gt;
 lifeSupportQMin = (nonOfficerBerths - 8) x 8&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
 nonOfficerBerthsMax = 8 + lifeSupportQ / 8&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft Systems]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Life_Support&amp;diff=7075</id>
		<title>Life Support</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Life_Support&amp;diff=7075"/>
		<updated>2019-06-12T21:10:49Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewVersion&lt;br /&gt;
| Update = [[Spacecraft Update]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Life Support&lt;br /&gt;
| Picture = Dp_LifeSupport.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Life Support maintains a habitable environment on board [[spacecraft]] and in [[buildings]].&lt;br /&gt;
&lt;br /&gt;
When the life support system is offline [[avatar]]s will be unable to [[Spawning|spawn]] on the spacecraft, this includes both spawning from the [[Recall Home]] ability and respawning after death.&lt;br /&gt;
&lt;br /&gt;
==Artificial Gravity==&lt;br /&gt;
The [[Life_Support_Gravity_Module|life support gravity module]] functions the same as the non-gravity variant, but adds artificial gravity to the spacecraft at the cost of requiring [[eludium]].&lt;br /&gt;
&lt;br /&gt;
While functioning correctly, the Life Support Gravity Module generates an artificial gravity field on the spacecraft. This means that while not on the surface of a [[planet]] there will be gravity on board the spacecraft while the system is online.&lt;br /&gt;
&lt;br /&gt;
==Self Sustaining==&lt;br /&gt;
The Life Support system onboard a [[spacecraft]] will stay online even if the spacecraft is out of power. This allows it to maintain the habitable environment (and artificial gravity) in any situation, unless it is itself damaged or intentionally turned offline using the [[Power_Relay_Station|power relay station]].&lt;br /&gt;
&lt;br /&gt;
==Designer Information==&lt;br /&gt;
Information only useful for [[Spacecraft_Design|spacecraft designs]]s.&lt;br /&gt;
&lt;br /&gt;
===Volume Amount===&lt;br /&gt;
The amount of life support volume required on a [[spacecraft]] depends on the number of [[berth]]s onboard.&lt;br /&gt;
&lt;br /&gt;
 volume needed = berths * ?&lt;br /&gt;
&lt;br /&gt;
Extra Life Support volume will help the spacecraft re-pressurize faster if it has been depressurized. And also provide redundancy, allowing the life support system to sustain more damage before becoming inoperative.&lt;br /&gt;
&lt;br /&gt;
===Maximum Berths===&lt;br /&gt;
The [[quality]] level of the life support system determine the maximum amount of crew the [[spacecraft]] can have.&lt;br /&gt;
&lt;br /&gt;
 lifeSupportQMin = (nonOfficerBerths - 8) x 8&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
 nonOfficerBerthsMax = 8 + lifeSupportQ / 8&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft Systems]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Soldering_Iron&amp;diff=7074</id>
		<title>Soldering Iron</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Soldering_Iron&amp;diff=7074"/>
		<updated>2019-06-12T21:07:59Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Soldering Iron&lt;br /&gt;
| Picture = C_SolderIron.png&lt;br /&gt;
| Cost = ¢29.80&lt;br /&gt;
| Weight = 0.11kg&lt;br /&gt;
| Size = 1&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
Soldering Irons are required when working with [[Electronic_Part|electronic part]]s. They can be used for manual repairs of [[spacecraft]] damage that requires [[Electronic_Part|electronic part]]s. They are required to construct a lot of advanced [[building]]s, most notable is the [[Airport_Terminal|airport terminal]].&lt;br /&gt;
&lt;br /&gt;
Soldering Irons can be manufactured at a [[Machine_Shop|machine shop]] using [[Natural_Gas|natural gas]] or at an [[Electronics_Factory|electronics factory]] using [[plastic]].&lt;br /&gt;
&lt;br /&gt;
To build in [[Harsh_Environment_Enclosure|harsh environment]]s, soldering irons are required for all constructions.&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Electronics Factory]]&lt;br /&gt;
| Produces = 20 [[Soldering Iron]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
* 10 [[Plastic]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Soldering Iron]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 20 [[Soldering Iron]]s&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
* 10 [[Natural Gas]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
* [[Fitting Wrench]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Atmosphere Condenser Bay Module]]s&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Ballistic Weapon Bay Module]]s&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000 [[Electronic Part]]s&lt;br /&gt;
* 1000 [[Heavy Weapon]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Torque Wrench]]es&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Ballistic Weapon Turret Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 100 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 100 [[Heavy Weapon]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Metal]]&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 10 [[Sewing Needle]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
* 10 [[Torque Wrench]]es&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Capacitor Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 4000 [[Electronic Part]]&lt;br /&gt;
* 10 [[Glue Gun]]&lt;br /&gt;
* 10 [[Hammer]]&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 1000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Cloaking Shield Module]]&amp;lt;br&amp;gt;(Unimplemented)&lt;br /&gt;
| TL = 24&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Clamp]]s&lt;br /&gt;
* 5000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 1000 [[Io Tube]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 10 [[Nanopath Calibrator]]s&lt;br /&gt;
* 10 [[Oscilloscope]]s&lt;br /&gt;
* 1000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 500 [[Tesloid Dissipator]]s&lt;br /&gt;
* 500 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Command And Control Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 100 [[Computer]]s&lt;br /&gt;
* 200 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 100 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 10 [[Screw Driver]]&lt;br /&gt;
* 10 [[Sewing Needle]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Cybernetics Medical Module]]&amp;lt;br&amp;gt;(Unimplemented)&lt;br /&gt;
| TL = 5&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 200 [[Electronic Part]]s&lt;br /&gt;
* 400 [[Gigacell]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 200 [[Plastic]]&lt;br /&gt;
* 10 [[Screw Driver]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Energy Shield Module]]&lt;br /&gt;
| TL = 4&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Clamp]]s&lt;br /&gt;
* 1000 [[Cryo Heat Sink]]s&lt;br /&gt;
* 5000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 1000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Energy Weapon Bay Module]]&lt;br /&gt;
| TL = 4&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Clamp]]s&lt;br /&gt;
* 2000 [[Cryo Heat Sink]]s&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Energy Weapon Turret Module]]&lt;br /&gt;
| TL = 4&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Clamp]]s&lt;br /&gt;
* 100 [[Cryo Heat Sink]]s&lt;br /&gt;
* 200 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 100 [[Heavy Weapon]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Metal]]&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 10 [[Sewing Needle]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
* 10 [[Torque Wrench]]es&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Genetics Medical Module]]&amp;lt;br&amp;gt;(Unimplemented)&lt;br /&gt;
| TL = 13&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 200 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Metal]]&lt;br /&gt;
* 10 [[Microscope]]&lt;br /&gt;
* 400 [[Myrasplicer]]&lt;br /&gt;
* 200 [[Plastic]]&lt;br /&gt;
* 10 [[Sewing Needle]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Gravity Drive Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 2000 [[Grav Coupling]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 6000 [[Mechanical Part]]s&lt;br /&gt;
* 6000 [[Metal]]&lt;br /&gt;
* 2000 [[Plastic]]&lt;br /&gt;
* 10 [[Pliers]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Hydrogen Power Plant Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 4000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 1000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Kinetic Shield Module]]&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Clamp]]s&lt;br /&gt;
* 5000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 1000 [[Io Tube]]s&lt;br /&gt;
* 1000 [[Magmium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 10 [[Oscilloscope]]s&lt;br /&gt;
* 1000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Life Support Gravity Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Air]]&lt;br /&gt;
* 200 [[Electronic Part]]&lt;br /&gt;
* 10 [[Fitting Wrench]]&lt;br /&gt;
* 10 [[Glue Gun]]&lt;br /&gt;
* 200 [[Grav Coupling]]&lt;br /&gt;
* 10 [[Hammer]]&lt;br /&gt;
* 200 [[Mechanical Part]]&lt;br /&gt;
* 200 [[Metal]]&lt;br /&gt;
* 200 [[Plastic]]&lt;br /&gt;
* 10 [[Pliers]]&lt;br /&gt;
* 10 [[Sewing Needle]]&lt;br /&gt;
* 10 [[Soldering Iron]]&lt;br /&gt;
* 200 [[Textiles]]&lt;br /&gt;
* 10 [[Wrench]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Life Support Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Air]]&lt;br /&gt;
* 200 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Fitting Wrench]]es&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 200 [[Metal]]&lt;br /&gt;
* 200 [[Plastic]]&lt;br /&gt;
* 10 [[Sewing Needle]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 200 [[Textiles]]&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Magmium Hull Module]]&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 5000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 50000 [[Magmium]]&lt;br /&gt;
* 5000 [[Mechanical Part]]s&lt;br /&gt;
* 5000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Metal Hull Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 5000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 5000 [[Mechanical Part]]s&lt;br /&gt;
* 50000 [[Metal]]&lt;br /&gt;
* 5000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Particle Collector Bay Module]]&lt;br /&gt;
| TL = 24&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Nanopath Calibrator]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 1000 [[Tesloid Dissipator]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Personnel Transporter Module]]&lt;br /&gt;
| TL = 7&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 300 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 100 [[Io Tube]]s&lt;br /&gt;
* 10 [[Oscilloscope]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Prospector Bay Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Sensor Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 3000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 1000 [[Mechanical Part]]s&lt;br /&gt;
* 1000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Siphon Bay Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Surgery Medical Module]]&lt;br /&gt;
| TL = 3&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 200 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Metal]]&lt;br /&gt;
* 200 [[Plastic]]&lt;br /&gt;
* 10 [[Sewing Needle]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 400 [[Textiles]]&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Tractor Beam Bay Module]]&lt;br /&gt;
| TL = 4&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Clamp]]s&lt;br /&gt;
* 1000 [[Cryo Heat Sink]]s&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 1000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Vehicle Transporter Module]]&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Clamp]]s&lt;br /&gt;
* 600 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 2200 [[Io Tube]]s&lt;br /&gt;
* 200 [[Magmium Heat Sink]]s&lt;br /&gt;
* 20 [[Oscilloscope]]s&lt;br /&gt;
* 200 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Vulcium Hull Module]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 5000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 5000 [[Mechanical Part]]s&lt;br /&gt;
* 5000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 50000 [[Vulcium]]&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Warp Drive FTL Module]]&lt;br /&gt;
| TL = 24&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000 [[Antiflux Particles]]&lt;br /&gt;
* 6000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 1000 [[Metal]]&lt;br /&gt;
* 2000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Tongs]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Weapon Deployment Bay Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 300 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Torque Wrench]]es&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Weapon Launcher Bay Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Weapon Launcher Turret Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 100 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 100 [[Heavy Weapon]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Metal]]&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 10 [[Sewing Needle]]s&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
* 10 [[Torque Wrench]]es&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Wildcatter Bay Module]]&lt;br /&gt;
| TL = 2&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 2000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 2000 [[Mechanical Part]]s&lt;br /&gt;
* 2000 [[Metal]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Wormhole Drive FTL Module]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 6000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 1000 [[Lumenite]]&lt;br /&gt;
* 1000 [[Metal]]&lt;br /&gt;
* 2000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Tongs]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:Keyofdoor&amp;diff=7073</id>
		<title>User:Keyofdoor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:Keyofdoor&amp;diff=7073"/>
		<updated>2019-06-12T21:06:20Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
| Name = Keyofdoor&lt;br /&gt;
| Picture = &lt;br /&gt;
| Active = Yes&lt;br /&gt;
| JoinDate = 2009-9-15&lt;br /&gt;
| Avatars = &lt;br /&gt;
inactive&lt;br /&gt;
| EmpireAffiliations =&lt;br /&gt;
| ForumUser = &lt;br /&gt;
* [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1664 keyofdoor]&lt;br /&gt;
| ContactInfo =&lt;br /&gt;
}}&lt;br /&gt;
Hi.&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Zoo&amp;diff=7042</id>
		<title>Zoo</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Zoo&amp;diff=7042"/>
		<updated>2019-05-21T18:56:18Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| Name = Zoo&lt;br /&gt;
| Picture = BZoo.png&lt;br /&gt;
| Placement = Can't build on aliens' [[claim]]s.&amp;lt;br /&amp;gt;Can't build in aliens' [[jurisdiction]].&lt;br /&gt;
| Description = Displays Animals&lt;br /&gt;
| Note = Fields determine number of jobs.&lt;br /&gt;
| Type = Building&lt;br /&gt;
| Arena = Ok&lt;br /&gt;
| Auditorium = Ok&lt;br /&gt;
| Battery = Ok&lt;br /&gt;
| CommodityStorage = 1m³ Space Required&lt;br /&gt;
| FieldArea = 1 Field Required&lt;br /&gt;
| Generator = No&lt;br /&gt;
| GuardPost = No&lt;br /&gt;
| HomeLarge = Ok&lt;br /&gt;
| HomeMedium = Ok&lt;br /&gt;
| HomeSmall = Ok&lt;br /&gt;
| Livestock = 1 Post Required&lt;br /&gt;
| LoungeSpace = Ok&lt;br /&gt;
| OfficeSpace = 1 Office Required&lt;br /&gt;
| ParkingGroundVehicles = Ok&lt;br /&gt;
| ParkingSpaceVehicles = Ok&lt;br /&gt;
| ParkingWaterVehicles = Ok&lt;br /&gt;
| ParkingSpacecraft = No&lt;br /&gt;
| Radar = No&lt;br /&gt;
| ShieldGenerator = No&lt;br /&gt;
| ShopSpace = Ok&lt;br /&gt;
| SpaceVehicleLaunchers = No&lt;br /&gt;
| SpaceVehicleRecoverySystems = No&lt;br /&gt;
| StoreSpace = Ok&lt;br /&gt;
| SurgeryUnits = No&lt;br /&gt;
| Transporters = No&lt;br /&gt;
| Turrets = No&lt;br /&gt;
| WeaponBays = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zoo is a commercial building with no other purpose than preventing morale penalties. It does however have the fun feature of being placeable near other zoos.&lt;br /&gt;
&lt;br /&gt;
==Morale==&lt;br /&gt;
One Zoo is required for every 150 population in a [[city]] in order to avoid [[morale]] penalties.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Commercial_Buildings]]&lt;br /&gt;
[[Category:Morale_Buildings]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=7041</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=7041"/>
		<updated>2019-05-21T18:54:49Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Grammar and phrasing up to &amp;quot;the rise of your empire&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you first enter the world of '''Shores of Hazeron''' you always start alone. However if you don't want to be alone you can easily join a friend on his/her world or have him/her join you on your world by [[teleport]]ing. You can also join an existing [[empire]] if an official of said empire invites you.&lt;br /&gt;
&lt;br /&gt;
This page describes what to do when you start on a new world without any cities or outside help.&lt;br /&gt;
&lt;br /&gt;
==Tribal Age==&lt;br /&gt;
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen homeworld. Your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. You usually start in the daytime of said world. It also offers you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an [[empire]].&lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you while you are inside the village, although if you leave the village the wildlife may attack you. If you die you will [[Spawning|respawn]] in the village.&lt;br /&gt;
&lt;br /&gt;
===Targoss===&lt;br /&gt;
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you giving you a basic introduction into the game as well as your first [[Quest|quests]] to master. [[Targoss]] is always of the empire's species, so don't be surprised if his appearance is different if you later decide to make a new avatar of a different race. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place. &lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt; or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].&lt;br /&gt;
&lt;br /&gt;
===Your Knife===&lt;br /&gt;
Your [[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatar|avatars]]. It can also be used to skin [[Animal_Carcass|animal carcasses]] which are dropped when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]] or you will destroy the [[Animal_Carcass|animal carcass]] instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp (which is fairly low for a weapon).&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your [[knife|knife's]] skinning function is selected you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].&lt;br /&gt;
&lt;br /&gt;
===Your Torch===&lt;br /&gt;
Your [[torch]] serves a main purpose: to provide you with some dim light at night, allowing you to explore you surroundings without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone.&lt;br /&gt;
&lt;br /&gt;
=The Rise of Your Empire=&lt;br /&gt;
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from going to the stars and expand to other [[planet]]s and [[system]]s. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.&lt;br /&gt;
&lt;br /&gt;
The very foundation to become an [[empire]], is to have a symbol to rally under, a [[flag]]. The flag must be [[handcraft]]ed in order to create an empire. Luckily you can do this using the [[resource]]s you can [[forage]] from your environment.&lt;br /&gt;
&lt;br /&gt;
===Inspecting the Flag Recipe===&lt;br /&gt;
[[file:HandCraftFlag.png|thumb|right|Inspecting the [[flag]] recipe.]]&lt;br /&gt;
So your first goal should be to look for the materials needed, to craft the [[flag]]. You can see the crafting recipe in the Handcraft window, which is opened by click the button (showing two hands) in the upper-left corner of the [[Gear]] (&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Crafting a [[flag]] include multiple steps. To make your [[flag]], you need:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Textiles|Textile]]&lt;br /&gt;
* 1 [[Sewing Needle]]&lt;br /&gt;
&lt;br /&gt;
In order to make [[textiles]], you will either need:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Leather]]&amp;lt;br&amp;gt;or&lt;br /&gt;
* 2 [[Plant Fiber]]&lt;br /&gt;
&lt;br /&gt;
To make a [[Sewing_Needle|sewing needle]], you will either need:&lt;br /&gt;
&lt;br /&gt;
* 1 [[bone]]&amp;lt;br&amp;gt;or&lt;br /&gt;
* 1 [[log]]&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
[[Leather]] is gained by killing [[animal]]s (or even [[citizen]]s). Once killed, they will drop an [[Animal_Carcass|animal carcass]], which can than be skinned with your [[knife]], in order to obtain the [[leather]]. [[Plant_Fiber|plant fiber]] can be [[forage]]d from certain [[plant]]s.&lt;br /&gt;
&lt;br /&gt;
Again, the [[bone]] can be obtained, by skinning an [[Animal_Carcass|animal carcass]] or by [[handcraft]]ing one from the [[Animal_Carcass|animal carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[Forage|foraging]] some types of trees and [[plant]]s.&lt;br /&gt;
&lt;br /&gt;
You can use the overhead view, by pressing &amp;lt;code&amp;gt;backspace&amp;lt;/code&amp;gt;. Once in the [[Top-Down_View|top-down view]], press &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt;, to cycle between the different views, until the organic [[resource]]s are shown.&lt;br /&gt;
&lt;br /&gt;
For more information on finding basic materials, see the [[Forage]] page.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Components===&lt;br /&gt;
With all the materials in your [[inventory]], you are now ready, to craft your [[flag]]. This is done from the [[Gear]] (&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;) window, which can be opened by either clicking the little backpack icon in your menu, or by pressing &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;. Then click on the top-left button, with the two hands on it, which will bring you to the [[Handcraft]] window. Now, do the following:&lt;br /&gt;
&lt;br /&gt;
# Select the appropriate [[Sewing_Needle|sewing needle]] (either using [[bone]] or [[log]]) recipe from the drop-down list&lt;br /&gt;
# Click the ''make'' button&lt;br /&gt;
# The component will be consumed in exchange for a [[Sewing_Needle|sewing needle]]&lt;br /&gt;
&lt;br /&gt;
This has solved the first problem. Now follow the same steps, to make [[textiles]]. Be sure, to use the right option, to make your [[textiles]] (either using [[leather]] or [[Plant_Fiber|plant fiber]]), or the button will be grayed out, as you lack the materials, to [[handcraft]].&lt;br /&gt;
&lt;br /&gt;
===Creating your Empire===&lt;br /&gt;
[[file:HandCraftFlagReady.png|thumb|right|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]&lt;br /&gt;
You should now have all you need to make your [[flag]]. Select the [[flag]] from the drop-down list and click the ''make'' button. If you are not part of any empire when you first attempt to craft a [[Flag]], you will be given the option to make one, otherwise the flag cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
After crafting the empire you can attempt to  craft the [[flag]] again. But it is not required to [[claim]] your world and this stage, so you can use the [[textiles]] to craft something else if you like.&lt;br /&gt;
&lt;br /&gt;
To find out more information about [[handcraft]]ing and making a [[flag]], please refer to the [[Handcraft]] page.&lt;br /&gt;
&lt;br /&gt;
===Hints and Tip===&lt;br /&gt;
* '''Tip:''' [[Handcraft]]ing a [[knapsack]], [[backpack]] or [[Utility_Pouch|utility pouch]] will help with carrying items.&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]] the tutorial guy, in order to obtain that [[Animal_Carcass|carcass]]. However, [[Targoss]] will defend himself with all the same abilities you have, possibly killing you. It is up to you, whether to take that risk, or look for another option.&lt;br /&gt;
&lt;br /&gt;
* '''Warning:''' Do not attack your [[villager]]s, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you at the same time. They also won't forgive you right away, unless they get to kill you.&lt;br /&gt;
&lt;br /&gt;
==Start of Civilization==&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Plastic_Armor&amp;diff=7040</id>
		<title>Plastic Armor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Plastic_Armor&amp;diff=7040"/>
		<updated>2019-05-21T18:46:49Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Plastic Body Armor&lt;br /&gt;
| Picture = C_PlasticBodyArmor.png&lt;br /&gt;
| Cost = 400.00¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 12&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Plastic Helmet&lt;br /&gt;
| Picture = C_PlasticHelmet.png&lt;br /&gt;
| Cost = 102.00¢&lt;br /&gt;
| Weight = 0.45kg&lt;br /&gt;
| Size = 4&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plastic Armor is an [[armor]] created using [[plastic]]. It is considered a rather redundant armor because of its lower stats compared to the easily made [[Metal_Armor|metal armor]].&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' ???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Plastic Body Armor'''&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Plastic Helmet'''&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 20 [[Plastic]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Plastic_Armor&amp;diff=7039</id>
		<title>Plastic Armor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Plastic_Armor&amp;diff=7039"/>
		<updated>2019-05-21T18:46:30Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Grammar and phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Plastic Body Armor&lt;br /&gt;
| Picture = C_PlasticBodyArmor.png&lt;br /&gt;
| Cost = 400.00¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 12&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Plastic Helmet&lt;br /&gt;
| Picture = C_PlasticHelmet.png&lt;br /&gt;
| Cost = 102.00¢&lt;br /&gt;
| Weight = 0.45kg&lt;br /&gt;
| Size = 4&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Plastic Armor is an [[armor]] created using [[plastic]]. It is considered a rather redundant armor because of its lower stats compared to easily made [[Metal_Armor|metal armor]].&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' ???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Plastic Body Armor'''&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Plastic Helmet'''&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 20 [[Plastic]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Magmium_EV_Suit&amp;diff=7038</id>
		<title>Magmium EV Suit</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Magmium_EV_Suit&amp;diff=7038"/>
		<updated>2019-05-21T18:45:19Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Magmium Power&amp;lt;br&amp;gt; Armor&lt;br /&gt;
| Picture = C_MagmiumPowerArmor.png&lt;br /&gt;
| Cost = 17,425.45¢&lt;br /&gt;
| Weight = 13.61kg&lt;br /&gt;
| Size = 40&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Magmium Power&amp;lt;br&amp;gt; Armor Helmet&lt;br /&gt;
| Picture = C_MagmiumPowerArmorHelmet.png&lt;br /&gt;
| Cost = 4,946.27¢&lt;br /&gt;
| Weight = 0.23kg&lt;br /&gt;
| Size = 4&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magmium Power Armor is an extremely durable [[Environment_Suit|environment suit]] that also works as a good suit of [[armor]]. It is an upgraded version of the [[Metal_Power_Armor|metal power armor]] with even better protection.&lt;br /&gt;
&lt;br /&gt;
The suit has a built in light source that can be activated using the right-click context menu or double clicking the suit in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
The helmet's visor can be opened or closed using the right-click context menu or double clicking the helmet in the inventory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:'''&lt;br /&gt;
** Suit: 16% 39hp at TL32&lt;br /&gt;
** Helmet: 7% 18hp at TL32&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Magmium Power Armor]]&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Magmium]]&lt;br /&gt;
* 20 [[Magmium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Magmium Power Armor Helmet'''&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Magmium]]&lt;br /&gt;
* 10 [[Magmium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Environment_Armor]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Flour&amp;diff=7037</id>
		<title>Flour</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Flour&amp;diff=7037"/>
		<updated>2019-05-21T18:39:56Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Flour&lt;br /&gt;
| Picture = C_Flour.png&lt;br /&gt;
| Cost = 8.25¢&lt;br /&gt;
| Weight = 0.45kg&lt;br /&gt;
| Size = 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Flour is edible by [[herbivore]]s and [[omnivore]]s.&lt;br /&gt;
&lt;br /&gt;
Flour, while edible in its powdered form, can be used to create baked [[food]]s at a [[bakery]].&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{Production&lt;br /&gt;
| Building = [[Grist Mill]]&lt;br /&gt;
| Produces = 40 [[Flour]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Grain]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bakery]]&lt;br /&gt;
| Produces = 100 [[Bread]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Eggs]]&lt;br /&gt;
* 10 [[Flour]]&lt;br /&gt;
* 10 [[Milk]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bakery]]&lt;br /&gt;
| Produces = 150 [[Pastry]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Eggs]]&lt;br /&gt;
* 10 [[Flour]]&lt;br /&gt;
* 10 [[Fruit]]&lt;br /&gt;
* 10 [[Milk]]&lt;br /&gt;
* 10 [[Nuts]]&lt;br /&gt;
* 10 [[Spices]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Sugar&amp;diff=7036</id>
		<title>Sugar</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Sugar&amp;diff=7036"/>
		<updated>2019-05-21T18:37:02Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Sugar&lt;br /&gt;
| Picture = C_Sugar.png&lt;br /&gt;
| Cost = 23.67¢&lt;br /&gt;
| Weight = 0.45kg&lt;br /&gt;
| Size = 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sugar is edible by [[herbivore]]s and [[omnivore]]s.&lt;br /&gt;
&lt;br /&gt;
Sugar can be made from a variety of different sources. It can be used in some [[liquor]]s and [[food]]s.&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Sugar Mill]]&lt;br /&gt;
| Produces = 20 [[Sugar]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Fruit]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Sugar Mill]]&lt;br /&gt;
| Produces = 30 [[Sugar]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 20 [[Grain]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Sugar Mill]]&lt;br /&gt;
| Produces = 20 [[Sugar]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Grapes]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Sugar Mill]]&lt;br /&gt;
| Produces = 20 [[Sugar]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 20 [[Vegetable]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bakery]]&lt;br /&gt;
| Produces = 120 [[Candy]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Milk]]&lt;br /&gt;
* 10 [[Spices]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Distillery]]&lt;br /&gt;
| Produces = 10 [[Gin]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Grain]]&lt;br /&gt;
* 10 [[Spices]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Dairy]]&lt;br /&gt;
| Produces = 20 [[Ice Cream]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Milk]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bakery]]&lt;br /&gt;
| Produces = 150 [[Pastry]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Eggs]]&lt;br /&gt;
* 10 [[Flour]]&lt;br /&gt;
* 10 [[Fruit]]&lt;br /&gt;
* 10 [[Milk]]&lt;br /&gt;
* 10 [[Nuts]]&lt;br /&gt;
* 10 [[Spices]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Distillery]]&lt;br /&gt;
| Produces = 10 [[Rum]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Spices]]&lt;br /&gt;
* 20 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Distillery]]&lt;br /&gt;
| Produces = 10 [[Tequila]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 30 [[Herbs]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Distillery]]&lt;br /&gt;
| Produces = 10 [[Vodka]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Grain]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Distillery]]&lt;br /&gt;
| Produces = 10 [[Whiskey]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Grain]]&lt;br /&gt;
* 10 [[Sugar]]&lt;br /&gt;
* 10 [[Water]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Mass_Media&amp;diff=7035</id>
		<title>Mass Media</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Mass_Media&amp;diff=7035"/>
		<updated>2019-05-21T18:35:28Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| Name = Mass Media&lt;br /&gt;
| Picture = BMassMedia.png&lt;br /&gt;
| Placement = Can't build on aliens' [[claim]]s.&amp;lt;br /&amp;gt;Can't build in aliens' [[jurisdiction]].&lt;br /&gt;
| Description = Disseminates Knowledge Using Media&lt;br /&gt;
| Note = Publishes technology about industries that can be taken to other industries to increase their quality of operation. Publication potential is equal to the number of offices.&lt;br /&gt;
| Type = Building&lt;br /&gt;
| Arena = Ok&lt;br /&gt;
| Auditorium = Ok&lt;br /&gt;
| Battery = Ok&lt;br /&gt;
| CommodityStorage = 1m³ Space Required&lt;br /&gt;
| FieldArea = Ok&lt;br /&gt;
| Generator = No&lt;br /&gt;
| GuardPost = No&lt;br /&gt;
| HomeLarge = Ok&lt;br /&gt;
| HomeMedium = Ok&lt;br /&gt;
| HomeSmall = Ok&lt;br /&gt;
| Livestock = Ok&lt;br /&gt;
| LoungeSpace = Ok&lt;br /&gt;
| OfficeSpace = 2 Office Required&lt;br /&gt;
| ParkingGroundVehicles = Ok&lt;br /&gt;
| ParkingSpaceVehicles = Ok&lt;br /&gt;
| ParkingWaterVehicles = Ok&lt;br /&gt;
| ParkingSpacecraft = No&lt;br /&gt;
| Radar = No&lt;br /&gt;
| ShieldGenerator = No&lt;br /&gt;
| ShopSpace = Ok&lt;br /&gt;
| SpaceVehicleLaunchers = No&lt;br /&gt;
| SpaceVehicleRecoverySystems = No&lt;br /&gt;
| StoreSpace = Ok&lt;br /&gt;
| SurgeryUnits = No&lt;br /&gt;
| Transporters = No&lt;br /&gt;
| Turrets = No&lt;br /&gt;
| WeaponBays = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Mass Media building currently has no use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Government_Buildings]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Propane_Power_Plant&amp;diff=7034</id>
		<title>Propane Power Plant</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Propane_Power_Plant&amp;diff=7034"/>
		<updated>2019-05-21T18:33:45Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| Name = Natural Gas Power Plant&lt;br /&gt;
| Picture = BNaturalGasPowerPlant.png&lt;br /&gt;
| Placement = Can't build on aliens' [[claim]]s.&amp;lt;br /&amp;gt;Can't build in aliens' [[jurisdiction]].&lt;br /&gt;
| Description = Generates Electricity&lt;br /&gt;
| Note = Generas determine determines number of processes.&lt;br /&gt;
| Type = Building&lt;br /&gt;
| Arena = Ok&lt;br /&gt;
| Auditorium = Ok&lt;br /&gt;
| Battery = 1m³ Batteries Required&lt;br /&gt;
| CommodityStorage = 1m³ Space Required&lt;br /&gt;
| FieldArea = Ok&lt;br /&gt;
| Generator = 1 Generator Required&lt;br /&gt;
| GuardPost = No&lt;br /&gt;
| HomeLarge = Ok&lt;br /&gt;
| HomeMedium = Ok&lt;br /&gt;
| HomeSmall = Ok&lt;br /&gt;
| Livestock = Ok&lt;br /&gt;
| LoungeSpace = Ok&lt;br /&gt;
| OfficeSpace = 1 Office Required&lt;br /&gt;
| ParkingGroundVehicles = Ok&lt;br /&gt;
| ParkingSpaceVehicles = Ok&lt;br /&gt;
| ParkingWaterVehicles = Ok&lt;br /&gt;
| ParkingSpacecraft = No&lt;br /&gt;
| Radar = No&lt;br /&gt;
| ShieldGenerator = No&lt;br /&gt;
| ShopSpace = Ok&lt;br /&gt;
| SpaceVehicleLaunchers = No&lt;br /&gt;
| SpaceVehicleRecoverySystems = No&lt;br /&gt;
| StoreSpace = No&lt;br /&gt;
| SurgeryUnits = No&lt;br /&gt;
| Transporters = No&lt;br /&gt;
| Turrets = No&lt;br /&gt;
| WeaponBays = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Natural Gas Power Plant, as the name implies, uses [[Natural Gas|natural gas]] which can be found around the world and extracted using [[well]]s to produce [[electricity]].&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
{{Production&lt;br /&gt;
| Building = [[Natural Gas Power Plant]]&lt;br /&gt;
| Produces = 600 [[Electricity]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Natural Gas]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Power_Generation_Buildings]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Viathol&amp;diff=7033</id>
		<title>Viathol</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Viathol&amp;diff=7033"/>
		<updated>2019-05-21T18:32:43Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &amp;quot;has&amp;quot; not &amp;quot;have&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Viathol&lt;br /&gt;
| Picture = C_Viathol.png&lt;br /&gt;
| Cost = ??&lt;br /&gt;
| Weight = 4.08kg&lt;br /&gt;
| Size = 9cu&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Viathol is a [[resource]] found in the geosphere of [[Gas_Giant|gas giant]]s. As a result, it's very difficult to obtain, with the solid level generally being around 30km under the surface of the water and requiring a submersible vehicle/spacecraft to reach. Alternatively, a [[Harvester_Bay|harvester bay]] can be used to extract this without a [[city]].&lt;br /&gt;
&lt;br /&gt;
Viathol currently has no uses.&lt;br /&gt;
&lt;br /&gt;
[[File:RockViathol.png|thumb|100px|right|Viathol is dark red and hard to see in the dark.]]&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{Production&lt;br /&gt;
| Building = [[Well]]&lt;br /&gt;
| Produces = 10 [[Viathol]]&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:Keyofdoor&amp;diff=5186</id>
		<title>User:Keyofdoor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:Keyofdoor&amp;diff=5186"/>
		<updated>2017-07-29T22:11:52Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
| Name = Keyofdoor&lt;br /&gt;
| Picture = &lt;br /&gt;
| Active = &lt;br /&gt;
Yes&lt;br /&gt;
| JoinDate = &lt;br /&gt;
2009-9-15&lt;br /&gt;
| Avatars = &lt;br /&gt;
Andrometa&lt;br /&gt;
* &lt;br /&gt;
| EmpireAffiliations =&lt;br /&gt;
* &lt;br /&gt;
| ForumUser = &lt;br /&gt;
keyofdoor&lt;br /&gt;
* &lt;br /&gt;
| ContactInfo =&lt;br /&gt;
* &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:Keyofdoor&amp;diff=5185</id>
		<title>User:Keyofdoor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:Keyofdoor&amp;diff=5185"/>
		<updated>2017-07-29T22:10:26Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Created page with &amp;quot;{{Player | Name = Keyofdoor | Picture =  | Active =  Yes | JoinDate =  September 2009 | Avatars =  Andrometa *  | EmpireAffiliations = *  | ForumUser =  Yes *  | ContactInfo =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
| Name = Keyofdoor&lt;br /&gt;
| Picture = &lt;br /&gt;
| Active = &lt;br /&gt;
Yes&lt;br /&gt;
| JoinDate = &lt;br /&gt;
September 2009&lt;br /&gt;
| Avatars = &lt;br /&gt;
Andrometa&lt;br /&gt;
* &lt;br /&gt;
| EmpireAffiliations =&lt;br /&gt;
* &lt;br /&gt;
| ForumUser = &lt;br /&gt;
Yes&lt;br /&gt;
* &lt;br /&gt;
| ContactInfo =&lt;br /&gt;
* &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Magmium&amp;diff=5158</id>
		<title>Magmium</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Magmium&amp;diff=5158"/>
		<updated>2017-07-18T08:53:59Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Added another use of Magmium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Magmium&lt;br /&gt;
| Picture = C_Magmium.png&lt;br /&gt;
| Cost = 200.00¢&lt;br /&gt;
| Weight = 2.72kg&lt;br /&gt;
| Size = 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magmium is an improvement over [[metal]], it is lighter and harder. It can be used as a construction material, allowing some [[buildings]] to be built up to 24 levels. It can also be used as an alternative to [[metal]] in Spacecraft hulls.&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{Production&lt;br /&gt;
| Building = [[Smelter]]&lt;br /&gt;
| Produces = 10 [[Magmium]]&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmex]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 2500 [[Cronodollar]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 10 [[Magmium Heat Sink]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 20 [[Cryozine]]&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Airport Repair Shop]]&lt;br /&gt;
| Produces = 10 [[Magmium Hull Module]]&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 5000 [[Electronic Part]]s&lt;br /&gt;
* 10 [[Glue Gun]]s&lt;br /&gt;
* 10 [[Hammer]]s&lt;br /&gt;
* 50000 [[Magmium]]&lt;br /&gt;
* 5000 [[Mechanical Part]]s&lt;br /&gt;
* 5000 [[Plastic]]&lt;br /&gt;
* 10 [[Soldering Iron]]s&lt;br /&gt;
* 10 [[Wrench]]es&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Weapon Smith]]&lt;br /&gt;
| Produces = 10 [[Magmium Knife]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 20 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Weapon Smith]]&lt;br /&gt;
| Produces = 10 [[Magmium Knife]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
* 20 [[Plastic]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Weapon Smith]]&lt;br /&gt;
| Produces = 10 [[Magmium Knife]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Log]]s&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Magmium Power Armor]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Magmium]]&lt;br /&gt;
* 20 [[Magmium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Magmium Power Armor Helmet]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Magmium]]&lt;br /&gt;
* 10 [[Magmium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionSpacecraft}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Construction_Materials]]&lt;br /&gt;
[[Category:Spare_Parts]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Technology&amp;diff=5156</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Technology&amp;diff=5156"/>
		<updated>2017-07-16T22:35:02Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Had two things flipped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technology comes in the form of tech levels, each [[building]], [[commodity]], and [[spacecraft]] has a tech level. Tech level is abbreviated to TL in most cases. If something is tech level 1, it is commonly not displayed at all.&lt;br /&gt;
&lt;br /&gt;
The tech level can be between 1 and 32. Many things get a 5% bonus to its function for each tech level above 1.&lt;br /&gt;
&lt;br /&gt;
Other examples of technology are advanced [[resource]]s that can only be used once a specific tech level is reached.&lt;br /&gt;
&lt;br /&gt;
==Tech Disk==&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = ''Building'' Technology&lt;br /&gt;
| Picture = C_TechLevel.png&lt;br /&gt;
| Cost = 1,000.00¢&lt;br /&gt;
| Weight = 0.02kg&lt;br /&gt;
| Size = 1&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
Tech disks are a way of storing and moving technology from one place to another. A tech disk is of a specific [[building]] type, for example a &amp;quot;University Technology&amp;quot; disk.&lt;br /&gt;
&lt;br /&gt;
They are produced at either a [[university]], or specific buildings. A university can create all tech disk types, but the processing time is 25% longer than when conducted at the specific building. The only thing needed is [[cronodollar]]s from its [[city]]'s [[treasury]], equal to 1000¢ times the TL of the disk being produced, and its production time is equal to that many seconds, cut by half if the city has [[computer]]s.&lt;br /&gt;
&lt;br /&gt;
At every [[City_Report|city report]] cycle, every 13 minutes, buildings in a [[city]] that has tech disks of a higher TL than that of the building will try to consume tech disks. This causes the building's TL to upgrade to that of the tech disk. A building can indeed jump several tech levels in a single step this way. Tech disks can be distributed to any other cities in the same [[Solar_System|solar system]] with a [[broker]] using the normal [[City_Trade|city trading]].&lt;br /&gt;
&lt;br /&gt;
All TL1 tech disks are automatically discarded, because they have no use.&lt;br /&gt;
&lt;br /&gt;
Tech disks produced by another [[empire]] will only advance a building one TL when consumed. This means that 31 TL32 tech disks are needed to upgrade a TL1 building to TL32 using foreign empire tech.&lt;br /&gt;
&lt;br /&gt;
===Produced by===&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = ''Building''&lt;br /&gt;
| Produces = 1 '''''Building'' Technology'''&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[University]]&lt;br /&gt;
| Produces = 1 '''''Building'' Technology'''&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
[[File:ResearchingExample.png|thumb|right|[[University]] conducting research.]]&lt;br /&gt;
When a tech disk process is completed, the TL of that object is equal to the building which produced the tech disk, or if researching at a university, the lowest of either the [[university]] or the ''building'' TL, as mentioned above. TL1 tech disks are automatically discarded, as they don't have a use.&lt;br /&gt;
&lt;br /&gt;
However, every time a tech disk process has been completed, there is a 1% chance that a &amp;quot;breakthrough&amp;quot; will happen, and instead produce a tech disk of one TL higher. For this reason production of tech disks is commonly referred to as &amp;quot;research&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Local Research===&lt;br /&gt;
For example, say that you are researching &amp;quot;Mine Technology&amp;quot; at one of your [[mine]]s. The mine you are researching at is TL3, and is thus producing TL3 tech disks every time the research task is run. However, there is a 1% chance that the mine will produce a TL4 tech disk instead, instantly upgrading said mine to TL4. It will then start researching TL4 tech disks instead, with the same 1% chance to produce a TL5 tech disk. However, this is not always the case, as other mines in the [[city]] can just as well consume this tech disk, which forces you to track it down and make that building research instead.&lt;br /&gt;
&lt;br /&gt;
===University Research===&lt;br /&gt;
For example, say that you were researching your &amp;quot;Mine Technology&amp;quot; at a university. The TL of the university is 4, and that of the mine is 3. Suddenly, you have a breakthrough! A mine consumes the tech disk and advances to TL4. Now your university produces TL4 mine technology, which soon upgrades all of the mines in your city to TL4. Another breakthrough happens, and one of the mines is upgraded to TL5. However, the university still produces TL4 tech disks, as its own TL is lower than that of the mine.&lt;br /&gt;
&lt;br /&gt;
===University vs Local Research===&lt;br /&gt;
Researching at a university is almost always preferred. Granted, there are disadvantages with researching at a university:&lt;br /&gt;
* Researching at a university takes 25% more time.&lt;br /&gt;
* The tech level of the research is limited to the tech level of the university and it is further limited to the highest tech level of the relevant industry in the city, as if the research were being performed at that industry.&lt;br /&gt;
* Can lead to wasted research if accidentally attempting to research a building type that isn't present in the city.&lt;br /&gt;
&lt;br /&gt;
However, researching at a university has a lot more advantages:&lt;br /&gt;
* All your research is focused in one spot. This means you don't have to run around all over the city to research several things at once.&lt;br /&gt;
* Universities check the TL of the highest TL industry in the city, not the TL of itself (unless it is lower). This means that it doesn't matter which particular building consumes the breakthrough technology, as it can keep producing technology of that TL and make breakthroughs of the TL above that. This is very handy if you leave research on overnight, as it can grow several tech levels.&lt;br /&gt;
&lt;br /&gt;
===Research Calculation Formula===&lt;br /&gt;
Since the chance of getting research is 1%, and the chance of not getting any research is 99% it's possible to calculate the chance of getting at least one breakthrough of the wanted type every cycle. The formula is one, minus the chance of getting no research at all:&lt;br /&gt;
&lt;br /&gt;
 1 - 0.99^n&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; is the number of production lines. The following table will have the chance of discovery per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research Lines&lt;br /&gt;
! Chance/Cycle&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 3.9%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 7.7%&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 14.9%&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 21.4%&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| 27.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If having 4 level 8 universities all researching the same technology, the chance of a breakthrough in 10 cycles is about 96%.&lt;br /&gt;
&lt;br /&gt;
==Technology Benefits==&lt;br /&gt;
The general rule is that things are 5% more efficient per tech level beyond the first. For example; a TL6 [[warehouse]]s have 25% more storage than TL 1 warehouses. A TL11 [[spacecraft]] is 50% faster than the same spacecraft at TL1; its weapons and shields are 50% more effective; its sensors have 50% more range, etc. A TL21 [[pistol]] with TL21 [[Pistol_Ammunition|pistol ammunition]] will deal 100% more damage than a TL1 pistol with TL1 ammunition.&lt;br /&gt;
&lt;br /&gt;
An industry [[building]] which produces [[commodities]] will produce materials of that TL, unless the TL of the materials used in the process are of a lower TL, in which case that TL is used instead. &amp;quot;Harvesting&amp;quot; buildings ([[Mine]]s, [[well]]s etc.) instantly produce [[resource]]s of their own TL if the [[quality]] of the resource is high enough, if not it is capped at the quality level's TL. (For example, a TL6 mine harvesting Q40 ore will produce TL5 ore and a TL 4 [[smelter]] will produce TL4 metal from any metal TL4 or higher.)&lt;br /&gt;
&lt;br /&gt;
===Spacecraft Production Technology===&lt;br /&gt;
Technology also plays a special role when it comes to spacecraft. All [[Spacecraft_Design|spacecraft design]]s also have a certain TL, as mentioned above. To construct a spacecraft of a higher TL, the [[Spacecraft_Factory|spacecraft factory]] '''and every material that is used in the spacecraft's construction''' must be of the corresponding TL or higher.&lt;br /&gt;
&lt;br /&gt;
For more information about spacecraft technology, see the [[Spacecraft Technology]] page.&lt;br /&gt;
&lt;br /&gt;
==Advanced Technology Unlocks==&lt;br /&gt;
Technological advancement is a linear progression of tech levels, which automatically open up possibilities to harvest advanced [[resource]]s, and to manufacture advanced equipment and [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
General list of notable tech levels are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! TL&lt;br /&gt;
! Resource&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| [[Sensor]]s, [[Weapon Bay]]s, [[Grav Pack]]s&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| [[Sickbay]]s&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Cryozine]]&lt;br /&gt;
| [[Energy Weapon Bay]]s, [[Shield]]s, [[Metal Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Phlogiston]]&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Ioplasma]]&lt;br /&gt;
| [[Transporter]]s, [[Hull Opening|hull opening]]s&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Magmex]]&lt;br /&gt;
| [[Magmium]]: Tall buildings, [[Magmium Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Myrathane]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[Polytaride]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Vulcanite]]&lt;br /&gt;
| [[Vulcium]]: Super-tall buildings, [[Vulcium Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Antiflux Particles]], [[Bolite]]&lt;br /&gt;
| [[Particle Collector Bay]]s, [[Warp Drive]]s: &amp;lt;small&amp;gt;The beginning of warp travel, with Warp 1 at TL24 through Warp 9 at TL32&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| [[Borexino Precipitate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| &lt;br /&gt;
| [[Genesis Device]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For [[building]] and [[spacecraft]] specific tech level lists, see:&lt;br /&gt;
* [[Building Technology]]&lt;br /&gt;
* [[Spacecraft Technology]]&lt;br /&gt;
&lt;br /&gt;
==Quality Level==&lt;br /&gt;
To utilize a [[resource]] at each TL, the [[quality]] of the material should follow this formula:&lt;br /&gt;
&lt;br /&gt;
 MinimumTL = (Q / 8) + 1&lt;br /&gt;
&lt;br /&gt;
Reversing it yields:&lt;br /&gt;
&lt;br /&gt;
 MinimumQ = 8 * (TL - 1)&lt;br /&gt;
&lt;br /&gt;
Therefore, Q7 = TL 1 and Q15 = TL 2, and up from there.&lt;br /&gt;
&lt;br /&gt;
This means that advanced resources have a minimum quality that they have to have before being usable.&amp;lt;br&amp;gt;&lt;br /&gt;
They are:&lt;br /&gt;
* [[Cryozine]] at Q24&lt;br /&gt;
* [[Phlogiston]] at Q32&lt;br /&gt;
* [[Ioplasma]] at Q48&lt;br /&gt;
* [[Magmex]] at Q72&lt;br /&gt;
* [[Myrathane]] at Q96&lt;br /&gt;
* [[Polytaride]] at Q120&lt;br /&gt;
* [[Vulcanite]] at Q144&lt;br /&gt;
* [[Antiflux Particles]] at Q184&lt;br /&gt;
* [[Borexino Precipitate]] at Q232&lt;br /&gt;
&lt;br /&gt;
For more information see the [[Quality]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=5154</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=5154"/>
		<updated>2017-07-15T08:00:38Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Could use some prettying up, the table seems a little messy.}}&lt;br /&gt;
&lt;br /&gt;
Morale of a [[city]] decides how many people can potentially immigrate to a city. It can be between -20 and 20. When it is positive that number of people will immigrate to the city provided there are homes. If it is negative that many people will leave the city.&lt;br /&gt;
&lt;br /&gt;
==Morale Modifiers==&lt;br /&gt;
Morale of the citizens in a [[city]] is affected by these factors. Some of these factors are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Cause !! Morale Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs on habitable worlds when the [[phylum]] or [[Ecological_Role|ecological role]] of the [[citizen]] [[DNA]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| Cities decay due to [[abandonment]] and underpopulation.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs if the city has one or more [[buildings]] destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions and no power. Overrides the ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions. This penalty cannot be avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]] at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1, -2 if available air is less than 1/2 air needed&lt;br /&gt;
| City in harsh environment has some [[air]] but air is less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City has no food at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| City has some food but less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1 or +2 depending on variety and [[Ecological_Role|ecological role]] of citizens&lt;br /&gt;
| City has enough [[food]] for all citizens and there is a variety of kinds of food. Not applicable when hungry, even if there is variety. Threshold for +2 variety bonus varies by ecological role due to number of food types available to each.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5 depending on disloyalty level&lt;br /&gt;
| City is controlled by an empire that is not the empire of allegiance of the citizens. This penalty drops slowly as their disloyalty drops, until it turns into a loyalty bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1 at 50% loyalty, +2 at 90% loyalty&lt;br /&gt;
| Citizens are loyal to the empire that controls the city. This bonus rises as their loyalty increases.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for each 5% above max population&lt;br /&gt;
| Maximum global populations are listed in a table in the worlds section.&lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 per 4 homeless citizens, max -10&lt;br /&gt;
| Penalty imposed when citizen population exceeds the number of homes.&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every 7 days since last visited&lt;br /&gt;
| Cities need to be visited by your empire or they feel abandoned. A city is &amp;quot;visited&amp;quot; when an [[avatar]] is online in the solar system. See [[#Abandonment Decay|Abandonment Decay]] below.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -3 if apartments exceed 3/4 of living space, -2 if apartments exceed 2/3 of living space, -1 if apartments exceed 1/2 of living space&lt;br /&gt;
| Too many [[apartment]]s means a lot of people are living pretty close together.&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5, depending on unemployment %&lt;br /&gt;
| Unemployment occurs when the number of citizens exceeds the number of jobs by more than 5%.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Homes are full and jobs are available. There's work to do but no room for more people to move in to help so the current population must do every job.&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every arena needed, max -2&lt;br /&gt;
| Citizens want 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every cantina needed, max -2&amp;lt;br&amp;gt;+1 for every excess cantina, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[cantina]] per 50 population, minus one if they have [[liquor]].&lt;br /&gt;
|-&lt;br /&gt;
| Casino&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every casino needed, max -2&lt;br /&gt;
| Citizens want 1 [[casino]] per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every church needed, max -2&amp;lt;br&amp;gt;+1 for every excess church, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[church]] per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every grocery needed, max -2&lt;br /&gt;
| Citizens want 1 [[grocery]] per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every hospital needed, max -2&lt;br /&gt;
| Citizens want 1 [[hospital]] per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every park needed, max -2&lt;br /&gt;
| Citizens want 1 [[park]] per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Police Station&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every police station needed, max -2&lt;br /&gt;
| Citizens want 1 [[Police Station|police station]] per 60 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every retail store needed, max -2&lt;br /&gt;
| Citizens want 1 [[Retail Store|retail store]] per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every university needed, max -2&lt;br /&gt;
| Citizens want 1 [[university]] per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every zoo needed, max -2&lt;br /&gt;
| Citizens want 1 [[zoo]] per 150 population.&lt;br /&gt;
|-&lt;br /&gt;
| Garrison Troops&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every 5 excess garrison troops.&lt;br /&gt;
| Citizens will tolerate 1 garrison [[troop]] per 30 population, not including the troops at the town square.&amp;lt;br&amp;gt;Each military flag adds up to 5 garrison troops to the troop contingent.&amp;lt;br&amp;gt;Another way to look at it, citizens will tolerate 1 fully manned [[Military_Flag|military flag]] per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=5153</id>
		<title>City Morale</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City_Morale&amp;diff=5153"/>
		<updated>2017-07-15T07:58:59Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Could use some prettying up, the table seems a little messy.}}&lt;br /&gt;
&lt;br /&gt;
Morale of a [[city]] decides how many people can potentially immigrate to a city. It can be between -20 and 20. When it is positive that number of people will immigrate to the city provided there are homes. If it is negative that many people will leave the city.&lt;br /&gt;
Here are the factors that decide morale: &lt;br /&gt;
==Morale Modifiers==&lt;br /&gt;
Morale of the citizens in a [[city]] is effected by these factors. Some of these factors are mutually exclusive of each other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Cause !! Morale Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alien Invader&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs on habitable worlds when the [[phylum]] or [[Ecological_Role|ecological role]] of the [[citizen]] [[DNA]] differs from the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
|-&lt;br /&gt;
| Decay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 Per Building Decayed&lt;br /&gt;
| Cities decay due to [[abandonment]] and underpopulation.&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Destroyed&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs if the city has one or more [[buildings]] destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment Without Power&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions and no power. Overrides the ''Harsh Environment'' penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Harsh Environment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Occurs in harsh environment only due to cramped living conditions. This penalty cannot be avoided.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City in harsh environment has no [[air]] at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Gasping&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1, -2 if available air is less than 1/2 air needed&lt;br /&gt;
| City in harsh environment has some [[air]] but air is less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Starvation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -5&lt;br /&gt;
| City has no food at all. 10% of population dies.&lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -2&lt;br /&gt;
| City has some food but less than the full amount needed.&lt;br /&gt;
|-&lt;br /&gt;
| Food Variety&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1 or +2 depending on variety and [[Ecological_Role|ecological role]] of citizens&lt;br /&gt;
| City has enough [[food]] for all citizens and there is a variety of kinds of food. Not applicable when hungry, even if there is variety. Threshold for +2 variety bonus varies by ecological role due to number of food types available to each.&lt;br /&gt;
|-&lt;br /&gt;
| Occupation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5 depending on disloyalty level&lt;br /&gt;
| City is controlled by an empire that is not the empire of allegiance of the citizens. This penalty drops slowly as their disloyalty drops, until it turns into a loyalty bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Loyalty&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | +1 at 50% loyalty, +2 at 90% loyalty&lt;br /&gt;
| Citizens are loyal to the empire that controls the city. This bonus rises as their loyalty increases.&lt;br /&gt;
|-&lt;br /&gt;
| Overpopulation&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for each 5% above max population&lt;br /&gt;
| Maximum global populations are listed in a table in the worlds section.&lt;br /&gt;
|-&lt;br /&gt;
| Homelessness&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 per 4 homeless citizens, max -10&lt;br /&gt;
| Penalty imposed when citizen population exceeds the number of homes.&lt;br /&gt;
|-&lt;br /&gt;
| Abandonment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every 7 days since last visited&lt;br /&gt;
| Cities need to be visited by your empire or they feel abandoned. A city is &amp;quot;visited&amp;quot; when an [[avatar]] is online in the solar system. See [[#Abandonment Decay|Abandonment Decay]] below.&lt;br /&gt;
|-&lt;br /&gt;
| Cramped Living Conditions&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -3 if apartments exceed 3/4 of living space, -2 if apartments exceed 2/3 of living space, -1 if apartments exceed 1/2 of living space&lt;br /&gt;
| Too many [[apartment]]s means a lot of people are living pretty close together.&lt;br /&gt;
|-&lt;br /&gt;
| Unemployment&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 to -5, depending on unemployment %&lt;br /&gt;
| Unemployment occurs when the number of citizens exceeds the number of jobs by more than 5%.&lt;br /&gt;
|-&lt;br /&gt;
| Overworked&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1&lt;br /&gt;
| Homes are full and jobs are available. There's work to do but no room for more people to move in to help so the current population must do every job.&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every arena needed, max -2&lt;br /&gt;
| Citizens want 1 [[arena]] per 175 population.&lt;br /&gt;
|-&lt;br /&gt;
| Cantina&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every cantina needed, max -2&amp;lt;br&amp;gt;+1 for every excess cantina, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[cantina]] per 50 population, minus one if they have [[liquor]].&lt;br /&gt;
|-&lt;br /&gt;
| Casino&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every casino needed, max -2&lt;br /&gt;
| Citizens want 1 [[casino]] per 200 population.&lt;br /&gt;
|-&lt;br /&gt;
| Church&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every church needed, max -2&amp;lt;br&amp;gt;+1 for every excess church, max +2&amp;lt;br&amp;gt;Starving, hungry, suffocating or gasping reduces the + bonus by 1.&lt;br /&gt;
| Citizens want 1 [[church]] per 45 population.&lt;br /&gt;
|-&lt;br /&gt;
| Grocery&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every grocery needed, max -2&lt;br /&gt;
| Citizens want 1 [[grocery]] per 100 population.&lt;br /&gt;
|-&lt;br /&gt;
| Hospital&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every hospital needed, max -2&lt;br /&gt;
| Citizens want 1 [[hospital]] per 80 population.&lt;br /&gt;
|-&lt;br /&gt;
| Park&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every park needed, max -2&lt;br /&gt;
| Citizens want 1 [[park]] per 90 population.&lt;br /&gt;
|-&lt;br /&gt;
| Police Station&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every police station needed, max -2&lt;br /&gt;
| Citizens want 1 [[Police Station|police station]] per 60 population.&lt;br /&gt;
|-&lt;br /&gt;
| Retail Store&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every retail store needed, max -2&lt;br /&gt;
| Citizens want 1 [[Retail Store|retail store]] per 55 population.&lt;br /&gt;
|-&lt;br /&gt;
| University&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every university needed, max -2&lt;br /&gt;
| Citizens want 1 [[university]] per 70 population.&lt;br /&gt;
|-&lt;br /&gt;
| Zoo&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every zoo needed, max -2&lt;br /&gt;
| Citizens want 1 [[zoo]] per 150 population.&lt;br /&gt;
|-&lt;br /&gt;
| Garrison Troops&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -1 for every 5 excess garrison troops.&lt;br /&gt;
| Citizens will tolerate 1 garrison [[troop]] per 30 population, not including the troops at the town square.&amp;lt;br&amp;gt;Each military flag adds up to 5 garrison troops to the troop contingent.&amp;lt;br&amp;gt;Another way to look at it, citizens will tolerate 1 fully manned [[Military_Flag|military flag]] per 150 population.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Colonization]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Oil_Finding_Tips&amp;diff=5152</id>
		<title>Oil Finding Tips</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Oil_Finding_Tips&amp;diff=5152"/>
		<updated>2017-07-15T07:52:18Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: More Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're having trouble finding [[oil]], there are a couple of things you can do that will help you find some.&lt;br /&gt;
&lt;br /&gt;
Here are a few tips that may help.&lt;br /&gt;
&lt;br /&gt;
==Things That Require Oil==&lt;br /&gt;
First lets look at what you can't create:&lt;br /&gt;
* All [[vehicle]]s, except [[Space_Rocket|space rocket]]s and [[sailboat]]s.&lt;br /&gt;
** They either require [[oil]] for construction or for fuel&lt;br /&gt;
** '''Space Rockets''' can be constructed using [[fertilizer]] instead of [[oil]].&lt;br /&gt;
** '''Sailboats''' can be constructed completely from things [[forage]]d from the environment.&lt;br /&gt;
* [[Environment_Suit|Environment suit]]s&lt;br /&gt;
* [[Spacecraft]]&lt;br /&gt;
* [[Airport_Terminal|Airport terminal]]s&lt;br /&gt;
* [[Harsh_Environment_Enclosure|Harsh environment enclosure]]&lt;br /&gt;
** This means that any non-habitable [[world]] is out of the question&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Increase Resource View Range===&lt;br /&gt;
# Open the ''Settings'' (Shift+F12) window&lt;br /&gt;
# Go to the ''Render'' tab&lt;br /&gt;
# Increase the ''Rock View Range'' slider to maximum.&lt;br /&gt;
&lt;br /&gt;
This will not have any effect until you move far enough to cause the rock icons to be regenerated. Then you will see the resource icons much farther away.&lt;br /&gt;
&lt;br /&gt;
===Check Other Resource Zones===&lt;br /&gt;
Explore your home world. Most people have a lot more time than they think to get to know their [[world]]. Contact with other players rarely happens quickly. There is no rush when you are joining into a game that has been in progress for months or years.&lt;br /&gt;
# Your home world has three resource zones in which to explore for natural [[resource]]s&lt;br /&gt;
# Amount and [[quality]] of natural resources varies in each zone. A resource that is rare in one zone could be abundant in the next&lt;br /&gt;
# Resource zone divisions are marked on the map as grey longitude lines&lt;br /&gt;
# The distance between resource zones is shorter as you get closer to the poles. It takes much longer to circumnavigate the globe at the equator than at 60°N or 60°S&lt;br /&gt;
&lt;br /&gt;
===Use a Sailboat===&lt;br /&gt;
The [[sailboat]] is one of the few vehicles you can build and use without [[oil]].&lt;br /&gt;
# Get in your Sailboat. You can operate the sailboat from either of the back two positions.&lt;br /&gt;
# Go to [[Top-Down View|top-down view]]&lt;br /&gt;
# Zoom out to get a good view&lt;br /&gt;
# Set resource overlay to show [[stone]] so it's easier to see your detection range&lt;br /&gt;
# Raise the sail and start sailing alone the coast&lt;br /&gt;
&lt;br /&gt;
===Use a Space Rocket===&lt;br /&gt;
The [[Space_Rocket|space rocket]] is one of the few vehicles you can build and use without [[oil]].&lt;br /&gt;
# Buy some units of [[hydrogen]] for extra fuel&lt;br /&gt;
# Get in your space rocket&lt;br /&gt;
# Go to [[Top-Down View|top-down view]]&lt;br /&gt;
# Zoom all the way in&lt;br /&gt;
# Set resource overlay to show stone so it's easier to see your detection range&lt;br /&gt;
# Start your Space Rocket and start flying around&lt;br /&gt;
#* Height: 500-1000&lt;br /&gt;
#* Speed: 50-70&lt;br /&gt;
# Using top-down view, point it down at the ground while you fly&lt;br /&gt;
&lt;br /&gt;
===Check other Planets===&lt;br /&gt;
There is always a chance that there is a second habitable or semi-habitable [[planet]] in a [[Solar_System|solar system]].&lt;br /&gt;
# Build an [[observatory]]&lt;br /&gt;
# Sit at the [[Navigator_Station|navigator station]]&lt;br /&gt;
# If there is any ''Outer'', ''Inner'' or a second ''Habitable'' planet or [[Large_Moon|large moon]], fly there in a [[Space_Rocket|space rocket]] and try to set up a little colony&lt;br /&gt;
#* Most ''Outer'' and ''Inner'' worlds are semi-habitable and should not require [[Harsh Environment Enclosure|harsh environment enclosure]]s&lt;br /&gt;
# Transport some [[oil]] back to your home planet and construct an [[Airport_Terminal|airport terminal]]&lt;br /&gt;
# Transport needed resources to the colony and construct an airport terminal&lt;br /&gt;
&lt;br /&gt;
===Ask for Help===&lt;br /&gt;
The community is always willing to help, so be sure to ask. In the worst-case scenario that there is no [[oil]] anywhere, there will always be someone willing to give a [[crate]] full of oil using [[Berth-a-Port]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Oil_Finding_Tips&amp;diff=5151</id>
		<title>Oil Finding Tips</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Oil_Finding_Tips&amp;diff=5151"/>
		<updated>2017-07-15T07:49:48Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're having trouble finding [[oil]], there are a few things that you can do to find it easier.&lt;br /&gt;
&lt;br /&gt;
Here are a few tips that may help.&lt;br /&gt;
&lt;br /&gt;
==Things that require Oil==&lt;br /&gt;
First lets look at what you can't create:&lt;br /&gt;
* All [[vehicle]]s, except [[Space_Rocket|space rocket]]s and [[sailboat]]s.&lt;br /&gt;
** They either require [[oil]] for construction or for fuel&lt;br /&gt;
** '''Space Rockets''' can be constructed using [[fertilizer]] instead of [[oil]].&lt;br /&gt;
** '''Sailboats''' can be constructed completely from things [[forage]]d from the environment.&lt;br /&gt;
* [[Environment_Suit|Environment suit]]s&lt;br /&gt;
* [[Spacecraft]]&lt;br /&gt;
* [[Airport_Terminal|Airport terminal]]s&lt;br /&gt;
* [[Harsh_Environment_Enclosure|Harsh environment enclosure]]&lt;br /&gt;
** This means that any non-habitable [[world]] is out of the question&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Increase resource view range===&lt;br /&gt;
# Open the ''Settings'' (Shift+F12) window&lt;br /&gt;
# Go to the ''Render'' tab&lt;br /&gt;
# Increase the ''Rock View Range'' slider to maximum.&lt;br /&gt;
&lt;br /&gt;
This will not have any effect until you move far enough to cause the rock icons to be regenerated. Then you will see resource icons much farther away.&lt;br /&gt;
&lt;br /&gt;
===Check Other Resource Zones===&lt;br /&gt;
Explore your home world. Most people have a lot more time than they think to get to know their [[world]]. Contact with other players rarely happens quickly. There is no rush when you are joining into a game that has been in progress for months or years.&lt;br /&gt;
# Your home world has three resource zones in which to explore for natural [[resource]]s&lt;br /&gt;
# Amount and [[quality]] of natural resources varies in each zone. A resource that is rare in one zone could be abundant in the next&lt;br /&gt;
# Resource zone divisions are marked on the map as grey longitude lines&lt;br /&gt;
# The distance between resource zones is shorter as you get closer to the poles. It takes much longer to circumnavigate the globe at the equator than at 60°N or 60°S&lt;br /&gt;
&lt;br /&gt;
===Use a Sailboat===&lt;br /&gt;
The [[sailboat]] is one of the few vehicles you can build and use without [[oil]].&lt;br /&gt;
# Get in your Sailboat. You can operate the sailboat from either of the back two positions.&lt;br /&gt;
# Go to [[Top-Down View|top-down view]]&lt;br /&gt;
# Zoom out to get a good view&lt;br /&gt;
# Set resource overlay to show [[stone]] so it's easier to see your detection range&lt;br /&gt;
# Raise the sail and start sailing alone the coast&lt;br /&gt;
&lt;br /&gt;
===Use a Space Rocket===&lt;br /&gt;
The [[Space_Rocket|space rocket]] is one of the few vehicles you can build and use without [[oil]].&lt;br /&gt;
# Buy some units of [[hydrogen]] for extra fuel&lt;br /&gt;
# Get in your space rocket&lt;br /&gt;
# Go to [[Top-Down View|top-down view]]&lt;br /&gt;
# Zoom all the way in&lt;br /&gt;
# Set resource overlay to show stone so it's easier to see your detection range&lt;br /&gt;
# Start your Space Rocket and start flying around&lt;br /&gt;
#* Height: 500-1000&lt;br /&gt;
#* Speed: 50-70&lt;br /&gt;
# Using top-down view, point it down at the ground while you fly&lt;br /&gt;
&lt;br /&gt;
===Check other Planets===&lt;br /&gt;
There is always a chance that there is a second habitable or semi-habitable [[planet]] in a [[Solar_System|solar system]].&lt;br /&gt;
# Build an [[observatory]]&lt;br /&gt;
# Sit at the [[Navigator_Station|navigator station]]&lt;br /&gt;
# If there is any ''Outer'', ''Inner'' or a second ''Habitable'' planet or [[Large_Moon|large moon]], fly there in a [[Space_Rocket|space rocket]] and try to set up a little colony&lt;br /&gt;
#* Most ''Outer'' and ''Inner'' worlds are semi-habitable and should not require [[Harsh Environment Enclosure|harsh environment enclosure]]s&lt;br /&gt;
# Transport some [[oil]] back to your home planet and construct an [[Airport_Terminal|airport terminal]]&lt;br /&gt;
# Transport needed resources to the colony and construct an airport terminal&lt;br /&gt;
&lt;br /&gt;
===Ask for Help===&lt;br /&gt;
The community is always willing to help, so be sure to ask. In the worst-case scenario that there is no [[oil]] anywhere, there will always be someone willing to give a [[crate]] full of oil using [[Berth-a-Port]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Coal&amp;diff=5150</id>
		<title>Coal</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Coal&amp;diff=5150"/>
		<updated>2017-07-15T07:47:35Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Coal&lt;br /&gt;
| Picture = C_Coal.png&lt;br /&gt;
| Cost = 15.00¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 4&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coal is a key component in [[Gun_Powder|gun powder]]. It can also be used as a power source. Apart from that coal is considered a rather useless [[resource]].&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{Production&lt;br /&gt;
| Building = [[Mine]]&lt;br /&gt;
| Produces = 10 [[Coal]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Shovel]] (- time)&lt;br /&gt;
* [[Electricity]] (+ output)&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Dynamite]] (+ output)&lt;br /&gt;
* [[Mine Machinery]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Coal Power Plant]]&lt;br /&gt;
| Produces = 400 [[Electricity]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Coal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Explosives Factory]]&lt;br /&gt;
| Produces = 20 [[Gun Powder]]&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Coal]]&lt;br /&gt;
* 10 [[Minerals]]&lt;br /&gt;
* 10 [[Nitrate Explosive]]&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
* [[Hammer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Fuel]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=The_Box&amp;diff=5149</id>
		<title>The Box</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=The_Box&amp;diff=5149"/>
		<updated>2017-07-15T07:45:00Z</updated>

		<summary type="html">&lt;p&gt;Keyofdoor: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HistoricalEvent&lt;br /&gt;
|Name = The Box&lt;br /&gt;
|Picture = RangeSector.png&lt;br /&gt;
|Date = 2015-02-16&lt;br /&gt;
|DateEnd = 2015-04-17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At the beginning of the 5th universe, the playable area was reduced in an attempt to save server resources. The playable area was restricted to a cube the size of 9x9x9 [[sector]]s or 90x90x90 [[parsec]]. It was given the name &amp;quot;'''The Box'''&amp;quot; because of its cubic shape.&lt;br /&gt;
&lt;br /&gt;
While this was plenty big for most players, many felt it was too restrictive, as it did not give much space to get away from other empires.&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
The mighty Syndicate empire was among the first to create [[Warp Drive|warp-capable]] [[starship]]s, which allowed them to travel from one side of '''The Box''' to the other in less that an hour. Being pretty much unrivaled, Syndicate quickly grew bored and decided to play the bad guys.&lt;br /&gt;
&lt;br /&gt;
The Syndicate empire set a goal to reach one million loyal citizens on the Empire Standings. Rather than just colonize every planet they saw, they decided to also give people a reason to rebel and fight them by demanding that everyone submit to them.&lt;br /&gt;
&lt;br /&gt;
The demands were not evil; simply [[vassal]] with 30% daily [[tribute]] or be subjugated. Unfortunately some empires misunderstood or felt threatened by these terms causing them to abandon their empire.&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
Two months in, Haxus agreed to increase the size of '''The Box'''. Although, unbeknownst to everyone at the time, '''The Box''' limitation was actually removed all together, opening access to the whole [[universe]].&lt;br /&gt;
&lt;br /&gt;
The reveal after the box was removed was a little cryptic at first.&lt;br /&gt;
&amp;lt;br&amp;gt;See: [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7590 (Forum thread) The &amp;quot;Box&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Universe_5]]&lt;/div&gt;</summary>
		<author><name>Keyofdoor</name></author>
	</entry>
</feed>