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	<id>https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=K5111</id>
	<title>Hazeron Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=K5111"/>
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	<updated>2026-05-12T21:46:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Building_Update&amp;diff=6266</id>
		<title>Building Update</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Building_Update&amp;diff=6266"/>
		<updated>2018-07-02T04:45:45Z</updated>

		<summary type="html">&lt;p&gt;K5111: building limit changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HistoricalEvent&lt;br /&gt;
|Name = Building Update&lt;br /&gt;
|Picture = MsgCity.png&lt;br /&gt;
|Date = 2017-11-27&lt;br /&gt;
|DateEnd = Unknown&lt;br /&gt;
}}&lt;br /&gt;
As planned, [[buildings]] are getting an update to use the same designer as the [[Spacecraft Update]] is providing for [[spacecraft]]. However a lot of other things are also changing for buildings, and even [[cities]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===New Building Designs===&lt;br /&gt;
The new [[Building_Design|building design]]s define the number of [[manufacturing]] workshops, commodity [[Storage_Capacity|storage capacity]], [[Storage_Capacity#Capacitor_Storage|capacitor storage capacity]], number of homes, number of offices, and so on.&lt;br /&gt;
&lt;br /&gt;
A single building design can be used by all building types that the design fulfills the requirements for. For example a generic industrial building design can be used for for all factories if so desired.&lt;br /&gt;
&lt;br /&gt;
===New Buildings===&lt;br /&gt;
Buildings can now be placed anywhere on a [[world]], no [[road]] or [[Town_Square|town square]] is required.&lt;br /&gt;
&lt;br /&gt;
Each building now have individual commodity storage, they store what they produce and other building fetch from them if they need something. This means that there is no magical commodity stockpile, all commodities exist in buildings somewhere in the city.&lt;br /&gt;
&lt;br /&gt;
[[Tool]]s being used and [[patent]]s are now stored in the individual buildings.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing Overhaul===&lt;br /&gt;
[[Manufacturing]] of new-style buildings now has a pool of workshops depending on the building blueprint. These workshops can be allocated to different manufacturing processes as desired. Number of workshops define how many workers will work on the given manufacturing process. The number of workers working a manufacturing process will multiply the input and output of the manufacturing process, but the process duration will remain the same.&lt;br /&gt;
&lt;br /&gt;
===New Cities===&lt;br /&gt;
A [[capitol]] building will form a city with all buildings in its [[jurisdiction]] around it. The jurisdiction can be expanded with [[Police_Station|police station]]s. Buildings within a jurisdiction belong to the empire that made it.&lt;br /&gt;
&lt;br /&gt;
===World Ownership===&lt;br /&gt;
A [[world]] can be [[claim]]ed using a [[flag]]. When claimed all buildings and cities on the world will change ownership to that of the claimer.&lt;br /&gt;
&lt;br /&gt;
Another [[empire]] can takeover a world by claiming it with a flag of their own. To prevent this a [[Military_Headquarters|military headquarters]] is required.&lt;br /&gt;
&lt;br /&gt;
===Military Bases===&lt;br /&gt;
A [[Military_Headquarters|military headquarters]] can only be built on a [[claim]]ed [[world]], and there can only be one. While the world has a military headquarters it cannot be claimed by another empire.&lt;br /&gt;
&lt;br /&gt;
A military headquarters is required for there to be any military buildings. While there are other military buildings on the world, the military headquarters cannot be destroyed.&lt;br /&gt;
&lt;br /&gt;
===World Population Limits===&lt;br /&gt;
The population limit, compared to old-style cities, has been increased dramatically. All worlds can now have populations in the thousands, and ringworld arcs can have millions.&lt;br /&gt;
&lt;br /&gt;
[[Morale]] penalties start appearing once half the population limit is reached and scales up to -20 at the population limit.&lt;br /&gt;
&lt;br /&gt;
However all worlds now have a building limit of 400, so reaching high populations will require big buildings rather than many buildings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Limits by World Size [http://digiprose.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9570&amp;amp;p=102974#p102974]&lt;br /&gt;
! World&lt;br /&gt;
! Size&lt;br /&gt;
! Area&lt;br /&gt;
! Max Population&lt;br /&gt;
! Max Building&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 1&lt;br /&gt;
| 1,894m diameter&lt;br /&gt;
| 11,268,913m²&lt;br /&gt;
| 11,269&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 2&lt;br /&gt;
| 3,788m diameter&lt;br /&gt;
| 45,075,652m²&lt;br /&gt;
| 45,076&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 3&lt;br /&gt;
| 5,682m diameter&lt;br /&gt;
| 101,420,217m²&lt;br /&gt;
| 101,420&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 4&lt;br /&gt;
| 7,576m diameter&lt;br /&gt;
| 180,302,609m²&lt;br /&gt;
| 180,303&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 5&lt;br /&gt;
| 9,470m diameter&lt;br /&gt;
| 281,722,826m²&lt;br /&gt;
| 281,723&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 6&lt;br /&gt;
| 11,364m diameter&lt;br /&gt;
| 405,680,870m²&lt;br /&gt;
| 405,681&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 7&lt;br /&gt;
| 13,258m diameter&lt;br /&gt;
| 552,176,739m²&lt;br /&gt;
| 552,177&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 8&lt;br /&gt;
| 15,152m diameter&lt;br /&gt;
| 721,210,435m²&lt;br /&gt;
| 721,210&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 9&lt;br /&gt;
| 17,045m diameter&lt;br /&gt;
| 912,781,956m²&lt;br /&gt;
| 912,782&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 10&lt;br /&gt;
| 18,939m diameter&lt;br /&gt;
| 1,126,891,304m²&lt;br /&gt;
| 1,126,891&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 11&lt;br /&gt;
| 20,833m diameter&lt;br /&gt;
| 1,363,538,478m²&lt;br /&gt;
| 1,363,538&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Sphere 12&lt;br /&gt;
| 22,727m diameter&lt;br /&gt;
| 1,622,723,478m²&lt;br /&gt;
| 1,622,723&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Ringworld arc&lt;br /&gt;
| 229,814 x 17,850m&lt;br /&gt;
| 4,102,166,484m²&lt;br /&gt;
| 4,102,166&lt;br /&gt;
| 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===World Population Growth===&lt;br /&gt;
The population growth is based on the [[City_Morale|city morale]]. There are three different population growth sources: baby births, indigenous migration, and space traveller migration.&lt;br /&gt;
&lt;br /&gt;
* Morale affects birth rate.&lt;br /&gt;
** When morale is zero or more, babies will be born in the city, if the world population is two or more.&lt;br /&gt;
** When morale is less than or equal to the number of breeding pairs, no babies are born in the city.&lt;br /&gt;
** The rate of baby production is based on the number of breeding pairs (1/2 the world population) and the magnitude of the morale.&lt;br /&gt;
** The maximum rate per world is one baby per minute.&lt;br /&gt;
* Morale affects migration of [[Indigenous_People|indigenous people]], on [[habitable]] worlds and ringworlds.&lt;br /&gt;
** When morale is zero or more, indigenous people move into your buildings.&lt;br /&gt;
** When morale is -2 or less, citizens depart the city to live among the indigenous.&lt;br /&gt;
** At -1 morale, indigenous people neither arrive nor depart.&lt;br /&gt;
** The magnitude of the morale increases the rate of arrivals and departures.&lt;br /&gt;
** The maximum rate per world is one arrival and one departure per minute.&lt;br /&gt;
* Morale affects travellers arriving and departing from [[airport]]s, at buildings connected to an airport.&lt;br /&gt;
** When morale is zero or more, travellers arrive via airports.&lt;br /&gt;
** When morale is -2 or less, travellers depart via airports.&lt;br /&gt;
** At -1 morale, travellers neither arrive nor depart.&lt;br /&gt;
** The magnitude of the morale increases the rate of arrivals and departures.&lt;br /&gt;
** The maximum rate per world is one arrival and one departure per minute.&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Cities]]&lt;br /&gt;
* [[Building Design]]&lt;br /&gt;
* [[Construction]]&lt;br /&gt;
* Added [[Private Security Contractor]]&lt;br /&gt;
* Added [[Drilling Rig]]&lt;br /&gt;
* Added [[Nuclear Fuel Plant]]&lt;br /&gt;
* Added [[Shed]]&lt;br /&gt;
* Added [[Storage Tank]]&lt;br /&gt;
* Added [[Airport Radar]]&lt;br /&gt;
* Added [[Military Headquarters]]&lt;br /&gt;
* Added [[Military Barracks]]&lt;br /&gt;
* Added [[Space Marine Barracks]]&lt;br /&gt;
* Added [[Star Fleet Academy]]&lt;br /&gt;
* Added [[Military Guard Post]]&lt;br /&gt;
* Added [[Military Motor Pool]]&lt;br /&gt;
* Added [[Military Dock]]&lt;br /&gt;
* Added [[Military Airport Terminal]]&lt;br /&gt;
* Added [[Military Gun Tower]]&lt;br /&gt;
* Added [[Military Radar]]&lt;br /&gt;
* Added [[Fence]]s and [[Wall]]s (Planed)&lt;br /&gt;
* Added [[Bridge]] (Planed)&lt;br /&gt;
* Added [[Space Elevator]] (Planed)&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9373 2017-11-27 Status Buildings]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9375 2017-12-01 Buildings Debut]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9382 2017-12-06 Claims, Buildings and Bugs]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9384 2017-12-07 Bug Fixes]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9397 2017-12-09 Storage and Bug Fixes]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9401 2017-12-14 Stores and Light Sources]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9402 2017-12-15 Bulldozer and Bugs]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9405 Dynamite Crater]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9408 2017-12-21 Roads, Fires, Craters]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9416 2017-12-28 Bugs]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9418 2017-12-30 Map]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9420 2018-01-02 Landscape Plants, Sea Chests, Lost Gas Giant City]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9426 2018-01-06 Capitol Building]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9429 2018-01-11 Blueprint Size, Buildings, Sea Chest, Gear Lost]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9453 2018-01-24 Custom Textures, Bugs]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9478 2018-02-16 Bugs]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9481 2018-02-22 Power, Transporter Places, Nav HUD]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9486 2018-03-01 Broker, Airport, Air Base, Transporter]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9488 2018-03-02 Broker, View Aspect, 7500 Spacecraft]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9494 2018-03-08 Buildings, Roads, Officers, Landing Beacons]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9502 2018-03-14 Buildings]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9506 2018-03-16 Designer, Small Craft, Mother Ship, Turbo Lift]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9512 2018-03-22 Designer Preview]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9516 2018-03-23 Designer Station]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9517 2018-03-26 Terrain Update, Servers]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9518 2018-03-29 Door Animation]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9525 2018-04-04 Load Balance, Airports and Cities, Sticky Ground]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9528 2018-04-05 Spacecraft Factory, Vehicle Factory]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9531 2018-04-09 Production Lines]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9535 2018-04-12 Fetch Vehicles, Building Tech, Storage Tanks]&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=125&amp;amp;t=9537 2018-04-13 Production Line Headache, Power Plant Design]&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=9 2018-05-24 City Report Crash, Web Server Upgrade, Helmet HUD]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=21 2018-05-31 Slow Building Placement, Client Crash on Exit, E-mail Address Changed]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=26 2018-06-01 Suffocation in Turbo Lift, Smoke Lockup, Drop Current Item Button]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=33 2018-06-05 Building Terrain Error, Server Load Distribution]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=38 2018-06-06 Road Construction, Patent Development, Non-free Blueprints]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=46 2018-06-08 Building Construction, Hospitals, Discord]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=54 2018-06-11 Server Deadlock, Indigenous Punishers]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=62 2018-06-13 ROLLBACK due to broken air production.]&lt;br /&gt;
* [http://hazeron.com/mybb/showthread.php?tid=66 2018-06-12 Morale COUNTDOWN]&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Universe_5]]&lt;/div&gt;</summary>
		<author><name>K5111</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:K5111&amp;diff=6240</id>
		<title>User:K5111</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:K5111&amp;diff=6240"/>
		<updated>2018-06-26T21:57:01Z</updated>

		<summary type="html">&lt;p&gt;K5111: Created page with &amp;quot;hello&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello&lt;/div&gt;</summary>
		<author><name>K5111</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Adamantine&amp;diff=6224</id>
		<title>Adamantine</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Adamantine&amp;diff=6224"/>
		<updated>2018-06-22T08:13:29Z</updated>

		<summary type="html">&lt;p&gt;K5111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Adamantine&lt;br /&gt;
| Picture = C_Adamantine.png&lt;br /&gt;
| Cost = ??&lt;br /&gt;
| Weight = 2.27kg&lt;br /&gt;
| Size = 2cu&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Adamantine is obtained from refining [[adamantite]] at a [[smelter]].&lt;br /&gt;
&lt;br /&gt;
Adamantine can be used as a construction material with the same number of floors as [[vulcium]].&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{Production&lt;br /&gt;
| Building = [[Smelter]]&lt;br /&gt;
| Produces = 10 [[Adamantine]]&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Adamantite]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Tesloid Dissipator]]&lt;br /&gt;
* [[Vulcium Heat Sink]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>K5111</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Harvester_Bay&amp;diff=5092</id>
		<title>Harvester Bay</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Harvester_Bay&amp;diff=5092"/>
		<updated>2017-05-02T19:43:22Z</updated>

		<summary type="html">&lt;p&gt;K5111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvester bays use the same system as [[Weapon_Bay|weapon bay]]s. They are essentially the same thing, but separated here on the wiki for convenience.&lt;br /&gt;
&lt;br /&gt;
This means that any weapon bay can be turned into a harvester bay as easily as the changing of harvester types.&lt;br /&gt;
&lt;br /&gt;
Harvester bays are selected the same way weapon bays are, in the design or using [[Harvester_Bay_Module|harvester bay module]]s instead of  [[weapon_Bay_Module|weapon bay module]]s.&lt;br /&gt;
&lt;br /&gt;
For specifics on how the bay it self work, read the [[Weapon Bay]] page.&lt;br /&gt;
&lt;br /&gt;
=How to Use=&lt;br /&gt;
The harvester bay can be fired manually using the [[Fire_Control_Station|fire control station]], but unless a very small amount of [[resource]]s are needed, this is very ineffective.&lt;br /&gt;
&lt;br /&gt;
[[file:HarvesterMission.png|thumb|right|Example of a repeatable [[vulcanite]] harvesting mission. Some travel may be required.]]&lt;br /&gt;
To use a [[spacecraft]]'s harvester bay in a automated fashion, a spacecraft needs to have a [[NPC]] [[officer]] and a [[Spacecraft_Mission|spacecraft mission]] designed.&lt;br /&gt;
&lt;br /&gt;
There are two important orders to use:&lt;br /&gt;
* Configure ''harvester'' bay to harvest ''resource''&lt;br /&gt;
* Harvest ''x'' minutes&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;configure&amp;quot; order instructs the [[crew]]man operating the fire control station on what to target and what to harvest. The order only takes a split second, but it needs to be preformed every time the spacecraft enters the [[Solar_System|solar system]].&lt;br /&gt;
&lt;br /&gt;
It is possible to configure multiple harvester bays to harvest different resources with each bay, but a crewman will only ever operate one harvester bay at a time, this means that a separate fire control station is required for each bay.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;harvest&amp;quot; order is used, the crew will start firing all configured harvester bays.&lt;br /&gt;
&lt;br /&gt;
=Harvester Bay Types=&lt;br /&gt;
The type of harvester bay can be selected in the design.&lt;br /&gt;
&lt;br /&gt;
Harvester bay type can also be changed using [[Weapon_Bay_Module|weapon way module]]s and [[Harvester_Bay_Module|harvester way module]]s after it has been constructed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Harvester Bay Types&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt; TL&lt;br /&gt;
! Special Components&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Atmospheric Condenser Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
||&lt;br /&gt;
| Gathers atmospheric resources from a [[planet]]'s atmosphere.&lt;br /&gt;
* [[Air]]&lt;br /&gt;
* [[Cryozine]]&lt;br /&gt;
* [[Hydrogen]]&lt;br /&gt;
* [[Ioplasma]]&lt;br /&gt;
|-&lt;br /&gt;
| Particle Collector Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 24&lt;br /&gt;
||&lt;br /&gt;
* [[Tesloid Dissipator]]&lt;br /&gt;
* [[Nanopath Calibrator]]&lt;br /&gt;
| Collects particles from [[ring]]s and [[star]]s.&lt;br /&gt;
* [[Antiflux Particles]]&lt;br /&gt;
* [[Preon]]s&lt;br /&gt;
|-&lt;br /&gt;
| Prospector Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
||&lt;br /&gt;
| Gathers minerals and rocks from [[ring]]s and the surface of [[planet]]s.&lt;br /&gt;
* [[Bolite]]&lt;br /&gt;
* [[Coal]]&lt;br /&gt;
* [[Crystals]]&lt;br /&gt;
* [[Eludium]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Ice]]&lt;br /&gt;
* [[Lumenite]]&lt;br /&gt;
* [[Minerals]]&lt;br /&gt;
* [[Ore]]&lt;br /&gt;
* [[Radioactives]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Vulcanite]]&lt;br /&gt;
|-&lt;br /&gt;
| Siphon Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
||&lt;br /&gt;
| Collects liquid from a [[planet]]'s sea.&lt;br /&gt;
* [[Magmex]]&lt;br /&gt;
* [[Myrathane]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
|-&lt;br /&gt;
| Wildcatter Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
||&lt;br /&gt;
| Draws underground liquid from beneath a [[planet]]'s surface.&lt;br /&gt;
* [[Natural Gas]]&lt;br /&gt;
* [[Oil]]&lt;br /&gt;
* [[Phlogiston]]&lt;br /&gt;
* [[Polytaride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft Rooms]]&lt;br /&gt;
[[Category:Spacecraft Systems]]&lt;/div&gt;</summary>
		<author><name>K5111</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Cronodollar&amp;diff=5091</id>
		<title>Cronodollar</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Cronodollar&amp;diff=5091"/>
		<updated>2017-05-02T19:41:19Z</updated>

		<summary type="html">&lt;p&gt;K5111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Commodity&lt;br /&gt;
| Name = Cronodollar&lt;br /&gt;
| Picture = C_Money.png&lt;br /&gt;
| Cost = 1.00¢&lt;br /&gt;
| Weight = 0.03kg&lt;br /&gt;
| Size = 1&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The cronodollar is the universal unit of currency. It is usually shortened to ''crono'', pronounced ''crō'-nō''.&lt;br /&gt;
&lt;br /&gt;
The currency symbol is ¢. e.g. The [[eggs]] cost 35¢ each.&lt;br /&gt;
&lt;br /&gt;
The value of one cronodollar is equivalent to one time unit of labor. When a person or [[citizen]] applies labor to a construction or manufacturing process, they are paid the number of cronodollars equivalent to the amount of labor applied.&lt;br /&gt;
&lt;br /&gt;
The nominal prices of all [[commodities]] are based on the cost of the [[labor]] and commodities required to manufacture them.&lt;br /&gt;
&lt;br /&gt;
Cronodollars are manufactured in the [[Machine_Shop|machine shop]] or at a [[bank]] from the three main metals.&lt;br /&gt;
* [[Metal]] Bullion produces 250¢&lt;br /&gt;
* [[Magmium]] Bullion produces 2500¢&lt;br /&gt;
* [[Vulcium]] Bullion produces 25000¢&lt;br /&gt;
&lt;br /&gt;
A [[bank]] is required to collect [[tax]]es and hold a government account in a [[city]], only one level is needed. All cities start with no money, so the city must first manufacturer bullion or import from other cities. This in turn allows the city to buy goods from an [[avatar]], and pay the avatar his or her money they've earned via [[reward]]s.&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bank]]&lt;br /&gt;
| Produces = 250 [[Cronodollar]]s&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bank]]&lt;br /&gt;
| Produces = 2500 [[Cronodollar]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Bank]]&lt;br /&gt;
| Produces = 25000 [[Cronodollar]]s&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Vulcium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 250 [[Cronodollar]]s&lt;br /&gt;
| TL = 1&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Metal]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 2500 [[Cronodollar]]s&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Magmium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Machine Shop]]&lt;br /&gt;
| Produces = 25000 [[Cronodollar]]s&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 10 [[Vulcium]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (+ output)&lt;br /&gt;
* [[Electricity]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
==Production uses==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = ''Building''&lt;br /&gt;
| Produces = 1 ''Building'' [[Technology]]&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[University]]&lt;br /&gt;
| Produces = 1 ''Building'' [[Technology]]&lt;br /&gt;
| TL = ''Building'' TL&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 1000* [[Cronodollar]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multipled by ''Building'' TL&amp;lt;/small&amp;gt;&lt;br /&gt;
| Required =&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;/div&gt;</summary>
		<author><name>K5111</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Harvester_Bay&amp;diff=5090</id>
		<title>Harvester Bay</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Harvester_Bay&amp;diff=5090"/>
		<updated>2017-04-30T01:25:47Z</updated>

		<summary type="html">&lt;p&gt;K5111: spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harvester bays use the same system as [[Weapon_Bay|weapon bay]]s. They are essentially the same thing, but separated here on the wiki for convenience.&lt;br /&gt;
&lt;br /&gt;
This means that any weapon bay can be turned into a harvester bay as easily as the changing of harvester types.&lt;br /&gt;
&lt;br /&gt;
Harvester bays are selected the same way weapon bays are, in the design or using [[Harvester_Bay_Module|harvester bay module]]s instead of  [[weapon_Bay_Module|weapon bay module]]s.&lt;br /&gt;
&lt;br /&gt;
For specifics on how the bay it self work, read the [[Weapon Bay]] page.&lt;br /&gt;
&lt;br /&gt;
=How to Use=&lt;br /&gt;
The harvester bay can be fired manually using the [[Fire_Control_Station|fire control station]], but unless a very small amount of [[resource]]s are needed, this is very ineffective.&lt;br /&gt;
&lt;br /&gt;
[[file:HarvesterMission.png|thumb|right|Example of a repeatable [[vulcanite]] harvesting mission. Some travel may be required.]]&lt;br /&gt;
To use a [[spacecraft]]'s harvester bay in a automated fashion, a spacecraft needs to have a [[NPC]] [[officer]] and a [[Spacecraft_Mission|spacecraft mission]] designed.&lt;br /&gt;
&lt;br /&gt;
There are two important orders to use:&lt;br /&gt;
* Configure ''harvester'' bay to harvest ''resource''&lt;br /&gt;
* Harvest ''x'' minutes&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;configure&amp;quot; order instructs the [[crew]]man operating the fire control station on what to target and what to harvest. The order only takes a split second, but it needs to be preformed every time the spacecraft enters the [[Solar_System|solar system]].&lt;br /&gt;
&lt;br /&gt;
It is possible to configure multiple harvester bays to harvest different resources with each bay, but a crewman will only ever operate one harvester bay at a time, this means that a separate fire control station is required for each bay.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;harvest&amp;quot; order is used, the crew will start firing all configured harvester bays.&lt;br /&gt;
&lt;br /&gt;
=Harvester Bay Types=&lt;br /&gt;
The type of harvester bay can be selected in the design.&lt;br /&gt;
&lt;br /&gt;
Harvester bay type can also be changed using [[Weapon_Bay_Module|weapon way module]]s and [[Harvester_Bay_Module|harvester way module]]s after it has been constructed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Harvester Bay Types&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Minimum&amp;lt;br&amp;gt; TL&lt;br /&gt;
! Special Components&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Atmospheric Condenser Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
||&lt;br /&gt;
| Gathers atmospheric resources from a [[planet]]'s atmosphere.&lt;br /&gt;
* [[Air]]&lt;br /&gt;
* [[Cryozine]]&lt;br /&gt;
* [[Hydrogen]]&lt;br /&gt;
* [[Ioplasma]]&lt;br /&gt;
|-&lt;br /&gt;
| Particle Collector Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 24&lt;br /&gt;
||&lt;br /&gt;
* [[Tesloid Dissipator]]&lt;br /&gt;
* [[Nanopath Calibrator]]&lt;br /&gt;
| Collects particals from [[ring]]s and [[star]]s.&lt;br /&gt;
* [[Antiflux Particles]]&lt;br /&gt;
* [[Preon]]s&lt;br /&gt;
|-&lt;br /&gt;
| Prospector Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
||&lt;br /&gt;
| Gathers minerals and rocks from [[ring]]s and the surface of [[planet]]s.&lt;br /&gt;
* [[Bolite]]&lt;br /&gt;
* [[Coal]]&lt;br /&gt;
* [[Crystals]]&lt;br /&gt;
* [[Eludium]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Ice]]&lt;br /&gt;
* [[Lumenite]]&lt;br /&gt;
* [[Minerals]]&lt;br /&gt;
* [[Ore]]&lt;br /&gt;
* [[Radioactives]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Vulcanite]]&lt;br /&gt;
|-&lt;br /&gt;
| Siphon Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
||&lt;br /&gt;
| Collects liquid from a [[planet]]'s sea.&lt;br /&gt;
* [[Magmex]]&lt;br /&gt;
* [[Myrathane]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
|-&lt;br /&gt;
| Wildcatter Bay&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3&lt;br /&gt;
||&lt;br /&gt;
| Draws underground liquid from beneath a [[planet]]'s surface.&lt;br /&gt;
* [[Natural Gas]]&lt;br /&gt;
* [[Oil]]&lt;br /&gt;
* [[Phlogiston]]&lt;br /&gt;
* [[Polytaride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft Rooms]]&lt;br /&gt;
[[Category:Spacecraft Systems]]&lt;/div&gt;</summary>
		<author><name>K5111</name></author>
	</entry>
</feed>