<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ernos</id>
	<title>Hazeron Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hazeron.com:443/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ernos"/>
	<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php/Special:Contributions/Ernos"/>
	<updated>2026-06-02T10:42:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Deadhead&amp;diff=7740</id>
		<title>Deadhead</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Deadhead&amp;diff=7740"/>
		<updated>2020-01-13T05:15:46Z</updated>

		<summary type="html">&lt;p&gt;Ernos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:DeadheadTravel.png|thumb|right|Deadheading from one [[Solar_System|solar system]] to another.]]&lt;br /&gt;
Deadheading the name given to sublight interstellar travel. The art of flying from one [[Solar_System|solar system]] to another at the [[Lightspeed|speed of light]] under the power of conventional engines.&lt;br /&gt;
&lt;br /&gt;
It is commonly the only way for empires to get to distant stars when the [[wormhole]] routes are nonexistent or too dangerous and they haven't discovered [[Warp_Drive|warp drive]] technology yet.&lt;br /&gt;
&lt;br /&gt;
If a [[spacecraft]] attempts to deadhead without an [[officer]] or [[avatar]] on board it is possible it will collide with [[Dark_Matter|dark matter]].&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
Deadheading to a [[Solar_System|solar system]] can take anywhere from half an hour to several hours, depending on the distance to the destination and acceleration of the [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
Commonly it takes ~10 minutes to reach the [[Lightspeed|speed of light]], then 10 minutes per [[parsec]], followed by another ~10 minutes of deceleration.&lt;br /&gt;
&lt;br /&gt;
 Acceleration = The acceleration speed of the spacecraft's maneuver drive‎.&lt;br /&gt;
 Lightspeed = 150'876 m/s&lt;br /&gt;
 DestinationDistance = Distance to the destination, In meters.&lt;br /&gt;
 &lt;br /&gt;
 Acceleration to lightspeed in seconds.&lt;br /&gt;
 AccelerationTime = Lightspeed / Acceleration&lt;br /&gt;
 &lt;br /&gt;
 Distance traveled during acceleration.&lt;br /&gt;
 AccelerationDistance = 0.5 * Acceleration * AccelerationTime ^ 2&lt;br /&gt;
 &lt;br /&gt;
 Total travel time to destination.&lt;br /&gt;
 DestinationTime = AccelerationTime * 2 + (DestinationDistance - (AccelerationDistance * 2)) / Lightspeed&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;small&amp;gt;See [http://www.dummies.com/how-to/content/how-to-calculate-time-and-distance-from-accelerati.html dummies.com].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Capital_City&amp;diff=7739</id>
		<title>Capital City</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Capital_City&amp;diff=7739"/>
		<updated>2020-01-11T21:18:16Z</updated>

		<summary type="html">&lt;p&gt;Ernos: /* Empire Capital City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Needs to be structured better or maybe totally overhauled. Out of date information from before [[Government]] overhaul.}}&lt;br /&gt;
&lt;br /&gt;
Capital cities are important for any established [[empire]], be it spacefaring or not, since without a capital city, an [[empire]] cannot make any money. In order to declare a [[city]] the capital, it must have a [[capitol]] building.&lt;br /&gt;
&lt;br /&gt;
==Empire Capital City==&lt;br /&gt;
The Empire Capital City is the center point of the whole [[empire]]. It is the place from which all government business is being done and where all or most of the official government buildings are located. In Shores of Hazeron, one [[city]] in each [[empire]] may be designated as the empire capital. Any [[city]] can be declared the capital of the [[empire]], as long as it has a [[capitol]] building. By default, only the [[emperor]] or [[vice-emperor]] can designate a [[city]] to be the capital.&lt;br /&gt;
&lt;br /&gt;
The empire capital [[city]] is an important and strategic part of an empire. Here is why:&lt;br /&gt;
&lt;br /&gt;
* An empire without an empire capital does not accumulate a [[treasury]].&lt;br /&gt;
* [[Sensor_Station|Sensor console]]s aboard [[spacecraft]] display a distinctive blip for the empire capital city.&lt;br /&gt;
* The DNA of [[citizen]]s in the capital city will be the base DNA shown to players when viewing the empire on empire joining list.&lt;br /&gt;
* An empire must have an empire capital city to be tallied on the [http://www.hazeron.com/EmpireStandings2015/EmpireStandings.html Empire Standings] page of the main website.&lt;br /&gt;
&lt;br /&gt;
==Sector Capital City==&lt;br /&gt;
In addition to the capital [[city]] of the [[empire]], a player can define sector capitals. One [[city]] of an [[empire]] in each [[sector]] may be designated as the sector capital. In order to become a sector capital, the [[city]] must meet the same requirements as the empire capital, i.e. have a [[capitol]] building. By default [[emperor]], [[vice-emperor]], or [[sector administrator]] can designate a [[city]] to be a sector capital.&lt;br /&gt;
&lt;br /&gt;
An empire must have an [[Empire_Capital_City|empire capital city]] to have any use for sector capitals. For this reason, a sector capital cannot be declared if the empire does not have a capital [[city]].&lt;br /&gt;
&lt;br /&gt;
When a sector has a sector capital, [[city|cities]] in that sector send their daily tribute to the sector capital instead of directly to the empire capital [[city]]. This allows the tax revenue from a sector to be concentrated by funneling it through a single city.&lt;br /&gt;
&lt;br /&gt;
Sector capitals enable [[technology]] research to be distributed to different parts of the empire. By receiving the money first, sector capitals conduct local research with the money. When it is time to send their tribute to the capital, they send a portion of the cash they have on hand.&lt;br /&gt;
&lt;br /&gt;
Sector capitals create more concentrations of money for [[avatar]]s to collect large debts that are owed them. This may help to distribute the risk of losing the [[treasury]] due to the capture of a lone capital [[city]].&lt;br /&gt;
&lt;br /&gt;
Sector capitals provide alternate locations for the capital city, in case the capital [[city]] needs to be moved. There is no cost associated with moving the capital. Once the new capital is declared, cities and sector capitals will begin sending their tribute to the new capital [[city]].&lt;br /&gt;
&lt;br /&gt;
It is possible for a [[city]] to be both the empire capital city and a sector capital. The empire capital is not automatically considered to be a sector capital. '''A sector capital must be explicitly declared'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Empires]]&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Capital_City&amp;diff=7738</id>
		<title>Capital City</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Capital_City&amp;diff=7738"/>
		<updated>2020-01-11T21:17:40Z</updated>

		<summary type="html">&lt;p&gt;Ernos: /* Empire Capital City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Needs to be structured better or maybe totally overhauled. Out of date information from before [[Government]] overhaul.}}&lt;br /&gt;
&lt;br /&gt;
Capital cities are important for any established [[empire]], be it spacefaring or not, since without a capital city, an [[empire]] cannot make any money. In order to declare a [[city]] the capital, it must have a [[capitol]] building.&lt;br /&gt;
&lt;br /&gt;
==Empire Capital City==&lt;br /&gt;
The Empire Capital City is the center point of the whole [[empire]]. It is the place from which all government business is being done and where all or most of the official government buildings are located. In Shores of Hazeron, one [[city]] in each [[empire]] may be designated as the empire capital. Any [[city]] can be declared the capital of the [[empire]], as long as it has a [[capitol]] building. By default, only the [[emperor]] or [[vice-emperor]] can designate a [[city]] to be the capital.&lt;br /&gt;
&lt;br /&gt;
The empire capital [[city]] is an important and strategic part of an empire. Here is why:&lt;br /&gt;
&lt;br /&gt;
* An empire without an empire capital does not accumulate a [[treasury]].&lt;br /&gt;
* [[Sensor_Station|Sensor console]]s aboard [[spacecraft]] display a distinctive blip for the empire capital city.&lt;br /&gt;
* The DNA of [[citizen]]s in the capital city, will be the base DNA shown to players when viewing the empire on empire joining list.&lt;br /&gt;
* An empire must have an empire capital city to be tallied on the [http://www.hazeron.com/EmpireStandings2015/EmpireStandings.html Empire Standings] page of the main website.&lt;br /&gt;
&lt;br /&gt;
==Sector Capital City==&lt;br /&gt;
In addition to the capital [[city]] of the [[empire]], a player can define sector capitals. One [[city]] of an [[empire]] in each [[sector]] may be designated as the sector capital. In order to become a sector capital, the [[city]] must meet the same requirements as the empire capital, i.e. have a [[capitol]] building. By default [[emperor]], [[vice-emperor]], or [[sector administrator]] can designate a [[city]] to be a sector capital.&lt;br /&gt;
&lt;br /&gt;
An empire must have an [[Empire_Capital_City|empire capital city]] to have any use for sector capitals. For this reason, a sector capital cannot be declared if the empire does not have a capital [[city]].&lt;br /&gt;
&lt;br /&gt;
When a sector has a sector capital, [[city|cities]] in that sector send their daily tribute to the sector capital instead of directly to the empire capital [[city]]. This allows the tax revenue from a sector to be concentrated by funneling it through a single city.&lt;br /&gt;
&lt;br /&gt;
Sector capitals enable [[technology]] research to be distributed to different parts of the empire. By receiving the money first, sector capitals conduct local research with the money. When it is time to send their tribute to the capital, they send a portion of the cash they have on hand.&lt;br /&gt;
&lt;br /&gt;
Sector capitals create more concentrations of money for [[avatar]]s to collect large debts that are owed them. This may help to distribute the risk of losing the [[treasury]] due to the capture of a lone capital [[city]].&lt;br /&gt;
&lt;br /&gt;
Sector capitals provide alternate locations for the capital city, in case the capital [[city]] needs to be moved. There is no cost associated with moving the capital. Once the new capital is declared, cities and sector capitals will begin sending their tribute to the new capital [[city]].&lt;br /&gt;
&lt;br /&gt;
It is possible for a [[city]] to be both the empire capital city and a sector capital. The empire capital is not automatically considered to be a sector capital. '''A sector capital must be explicitly declared'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Empires]]&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=City&amp;diff=7737</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=City&amp;diff=7737"/>
		<updated>2020-01-11T20:07:02Z</updated>

		<summary type="html">&lt;p&gt;Ernos: /* Citizen DNA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:CityDowntown.png|thumb|right|A neatly built downtown area of a city.]]&lt;br /&gt;
[[Building]]s can be left independent and function just fine on their own, but there are advantages to making them into a city. Cities are formed when a [[capitol]] and a [[Police_Station|police station]] are built.&lt;br /&gt;
&lt;br /&gt;
Cities allows the construction of [[bank]]s, declaring of [[capital]]s, increased population migration, easier management and creation of [[City_Report|city report]]s.&lt;br /&gt;
&lt;br /&gt;
==Jurisdiction==&lt;br /&gt;
A city controls the jurisdiction area created by its [[capitol]] and [[Police_Station|police station]]s. [[Empire]]s are blocked from constructing any buildings inside the jurisdiction of another empire's city.&lt;br /&gt;
&lt;br /&gt;
The size of the jurisdiction depends on the police station [[Building_Design|building design]] used. The jurisdiction area of a city can be further extended by building more police stations.&lt;br /&gt;
&lt;br /&gt;
==City Control==&lt;br /&gt;
When a [[capitol]] and a [[Police_Station|police station]] is built, all [[building]]s inside the jurisdiction area will change ownership to that of the capitol building.&lt;br /&gt;
&lt;br /&gt;
===World Claim===&lt;br /&gt;
When a [[world]] is [[claim]]ed, all cities and buildings on the world will change ownership to that of the claim.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Claim]] page.&lt;br /&gt;
&lt;br /&gt;
==Morale==&lt;br /&gt;
The [[morale]] of a city's population determines if population is immigrating or emigrating. When morale is zero or positive, population will try to immigrate into the city. When morale is negative, the population will emigrate out of the city.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[City_Morale|City Morale]] page.&lt;br /&gt;
&lt;br /&gt;
==Abandonment Decay==&lt;br /&gt;
Buildings and cities [[decay]] to remove unused and unwanted data from the game. This works differently in new-style cities.&lt;br /&gt;
&lt;br /&gt;
For more information, read the [[City_Abandonment|City Abandonment]] and [[Decay#City_Decay|Decay]] pages.&lt;br /&gt;
&lt;br /&gt;
==Citizen DNA==&lt;br /&gt;
[[file:DnaMixedCitizens.png|thumb|right|A mix of [[Phylum|glabrian]] [[citizen]]s.]]&lt;br /&gt;
&lt;br /&gt;
The [[DNA]] of a city's population may differ from the DNA of the [[Indigenous_Population|indigenous population]].&lt;br /&gt;
&lt;br /&gt;
[[Citizen]]s emerge from a city to greet visiting [[avatar]]s and when they are loaded as [[officer]]s, [[crew]], [[troop]]s and [[passenger]]s. When citizens emerge, their DNA is determined as follows.&lt;br /&gt;
&lt;br /&gt;
* In a harsh environment, all citizens will have the citizen DNA of the city.&lt;br /&gt;
&lt;br /&gt;
* In a habitable environment, where the citizens are [[Procreation|sexually compatible]] with the indigenous population, 15% of citizens will have the citizen DNA of the city, 25% of citizens will have the indigenous DNA, and the remaining 60% will be a [[DNA#DNA_Combination|combination]] of the citizen and indigenous DNA.&lt;br /&gt;
&lt;br /&gt;
* In a habitable environment, where the citizens are sexually incompatible with the indigenous population, all citizens will have the citizen DNA of the city. The city will then also get a -1 alien invader [[morale]] penalty.&lt;br /&gt;
&lt;br /&gt;
The citizen DNA of a city is set to that of the avatar founding the city, it can however changed the following ways.&lt;br /&gt;
&lt;br /&gt;
* Citizen DNA of a city is changed when a citizen is added to a city that has a population of 0. Citizens unloaded, garrisoned, deserted, or lost in a city are added to the city's population.&lt;br /&gt;
&lt;br /&gt;
* Citizen DNA of a city is changed to the indigenous population DNA when the population of the city is reduced to zero. Only habitable worlds in the habitable [[Orbit_Zone|orbit zone]] have an indigenous population.&lt;br /&gt;
&lt;br /&gt;
* Citizen DNA of a city is changed when a [[Genesis_Device|genesis device]] detonates in the resource zone of the city, if the city's population is zero after the device detonates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=7721</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=7721"/>
		<updated>2020-01-09T03:21:57Z</updated>

		<summary type="html">&lt;p&gt;Ernos: Grammar edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you first enter the world of '''Shores of Hazeron''' you always start alone. However, if you don't want to be alone you can easily join a friend on his/her world or have him/her join you on your world by [[teleport]]ing. You can also join an existing [[empire]], if an official of said empire invites you.&lt;br /&gt;
&lt;br /&gt;
This page describes what to do when you start on a new world without any cities or outside help.&lt;br /&gt;
&lt;br /&gt;
==Tribal Age==&lt;br /&gt;
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen homeworld. Your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. You usually start in the daytime of said world. It also offers you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar could not be farther from reaching the stars, but there is only progress to be made from here.&lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you while you are inside the village, although if you leave the village the wildlife may attack you. If you die, you will [[Spawning|respawn]] in the village.&lt;br /&gt;
&lt;br /&gt;
===Targoss===&lt;br /&gt;
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you giving you a basic introduction into the game as well as your first [[quest]]s to master. [[Targoss]] is always of the same species as your avatar, dressed in [[Fabric_Clothing|fabric clothing]] and holding a [[torch]]. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place. &lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt; or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].&lt;br /&gt;
&lt;br /&gt;
===Your Knife===&lt;br /&gt;
Your [[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatar|avatars]]. It can also be used to skin [[Animal_Carcass|animal carcasses]], which are dropped when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the [[Animal_Carcass|animal carcass]] instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp (which is fairly low for a weapon).&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your [[knife|knife's]] skinning function is selected you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].&lt;br /&gt;
&lt;br /&gt;
===Your Torch===&lt;br /&gt;
Your [[torch]] serves a main purpose: to provide you with some dim light at night, allowing you to explore you surroundings without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone.&lt;br /&gt;
&lt;br /&gt;
=The Rise of Your Empire=&lt;br /&gt;
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from going to the stars and expand to other [[planet]]s and [[system]]s. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.&lt;br /&gt;
&lt;br /&gt;
The very foundation to become an [[empire]] is to have a symbol to rally under, a [[flag]]. The flag must be [[handcraft]]ed in order to create an empire. Luckily you can do this using the [[resource]]s you can [[forage]] from your environment.&lt;br /&gt;
&lt;br /&gt;
===Inspecting the Flag Recipe===&lt;br /&gt;
[[file:HandCraftFlag.png|thumb|right|Inspecting the [[flag]] recipe.]]&lt;br /&gt;
So your first goal should be to look for the materials needed, to craft the [[flag]]. You can see the crafting recipe in the Handcraft window, which is opened by click the button (showing two hands) in the upper-left corner of the [[Gear]] (&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;) window.&lt;br /&gt;
&lt;br /&gt;
Crafting a [[flag]] include multiple steps. To make your [[flag]], you need:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Textiles|Textile]]&lt;br /&gt;
* 1 [[Sewing Needle]]&lt;br /&gt;
&lt;br /&gt;
In order to make [[textiles]] you will either need:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Leather]]&amp;lt;br&amp;gt;or&lt;br /&gt;
* 2 [[Plant Fiber]]&lt;br /&gt;
&lt;br /&gt;
To make a [[Sewing_Needle|sewing needle]] you will either need:&lt;br /&gt;
&lt;br /&gt;
* 1 [[bone]]&amp;lt;br&amp;gt;or&lt;br /&gt;
* 1 [[log]]&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
[[Leather]] is gained by killing [[animal]]s (or even [[citizen]]s). Once killed, they will drop an [[Animal_Carcass|animal carcass]], which can than be skinned with your [[knife]] in order to obtain the [[leather]]. [[Plant_Fiber|plant fiber]] can be [[forage]]d from certain [[plant]]s.&lt;br /&gt;
&lt;br /&gt;
Again, the [[bone]] can be obtained by skinning an [[Animal_Carcass|animal carcass]] or by [[handcraft]]ing one from the [[Animal_Carcass|animal carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[Forage|foraging]] some types of trees and [[plant]]s.&lt;br /&gt;
&lt;br /&gt;
You can use the overhead view, by pressing &amp;lt;code&amp;gt;backspace&amp;lt;/code&amp;gt;. Once in the [[Top-Down_View|top-down view]], press &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt; to cycle between the different views, until the organic [[resource]]s are shown.&lt;br /&gt;
&lt;br /&gt;
For more information on finding basic materials, see the [[Forage]] page.&lt;br /&gt;
&lt;br /&gt;
===Crafting the Components===&lt;br /&gt;
With all the materials in your [[inventory]], you are now ready to craft your [[flag]]. This is done from the [[Gear]] (&amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;) window, which can be opened by either clicking the little backpack icon in your menu, or by pressing &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;. Then click on the top-left button, with the two hands on it, which will bring you to the [[Handcraft]] window. Now, do the following:&lt;br /&gt;
&lt;br /&gt;
# Select the appropriate [[Sewing_Needle|sewing needle]] (either using [[bone]] or [[log]]) recipe from the drop-down list&lt;br /&gt;
# Click the ''make'' button&lt;br /&gt;
# The component will be consumed in exchange for a [[Sewing_Needle|sewing needle]]&lt;br /&gt;
&lt;br /&gt;
This has solved the first problem. Now follow the same steps to make [[textiles]]. Be sure to use the right option to make your [[textiles]], (either using [[leather]] or [[Plant_Fiber|plant fiber]]), or the button will be grayed out, as you lack the materials to [[handcraft]].&lt;br /&gt;
&lt;br /&gt;
===Creating your Empire===&lt;br /&gt;
[[file:HandCraftFlagReady.png|thumb|right|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]&lt;br /&gt;
You should now have all you need to make your [[flag]]. Select the [[flag]] from the drop-down list and click the ''make'' button. If you are not part of any empire when you first attempt to craft a [[Flag]], you will be given the option to make one, otherwise the flag cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
After crafting the empire you can attempt to  craft the [[flag]] again. But it is not required to [[claim]] your world and this stage, so you can use the [[textiles]] to craft something else if you like.&lt;br /&gt;
&lt;br /&gt;
To find out more information about [[handcraft]]ing and making a [[flag]], please refer to the [[Handcraft]] page.&lt;br /&gt;
&lt;br /&gt;
===Hints and Tip===&lt;br /&gt;
* '''Tip:''' [[Handcraft]]ing a [[knapsack]], [[backpack]] or [[Utility_Pouch|utility pouch]] will help with carrying items.&lt;br /&gt;
&lt;br /&gt;
* '''Note:''' You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]] the tutorial guy, in order to obtain that [[Animal_Carcass|carcass]]. However, [[Targoss]] will defend himself with all the same abilities you have, possibly killing you. It is up to you whether to take that risk, or look for another option.&lt;br /&gt;
&lt;br /&gt;
* '''Warning:''' Do not attack your [[villager]]s in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you at the same time. They also won't forgive you right away, unless they get to kill you.&lt;br /&gt;
&lt;br /&gt;
==Start of Civilization==&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:Ernos&amp;diff=7720</id>
		<title>User:Ernos</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:Ernos&amp;diff=7720"/>
		<updated>2020-01-09T03:14:51Z</updated>

		<summary type="html">&lt;p&gt;Ernos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;be me &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look at Shores of Hazeron while looking for a new game &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;Acquire friend's code &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;Play for 15 days &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;Be me a year later &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;Look at playing Shores of Hazeron &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;Look at bank account &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;broke.jpg &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:Ernos&amp;diff=7719</id>
		<title>User:Ernos</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:Ernos&amp;diff=7719"/>
		<updated>2020-01-09T03:14:22Z</updated>

		<summary type="html">&lt;p&gt;Ernos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;be me &amp;lt;be&amp;gt;&lt;br /&gt;
&amp;gt;look at Shores of Hazeron while looking for a new game&lt;br /&gt;
&amp;gt;Acquire friend's code&lt;br /&gt;
&amp;gt;Play for 15 days&lt;br /&gt;
&amp;gt;Be me a year later&lt;br /&gt;
&amp;gt;Look at playing Shores of Hazeron&lt;br /&gt;
&amp;gt;Look at bank account&lt;br /&gt;
&amp;gt;broke.jpg&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:Ernos&amp;diff=7718</id>
		<title>User:Ernos</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:Ernos&amp;diff=7718"/>
		<updated>2020-01-09T03:13:42Z</updated>

		<summary type="html">&lt;p&gt;Ernos: Created page with &amp;quot;&amp;gt;be me &amp;gt;look at Shores of Hazeron while looking for a new game &amp;gt;Acquire friend's code &amp;gt;Play for 15 days &amp;gt;Be me a year later &amp;gt;Look at playing Shores of Hazeron &amp;gt;Look at bank ac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;be me&lt;br /&gt;
&amp;gt;look at Shores of Hazeron while looking for a new game&lt;br /&gt;
&amp;gt;Acquire friend's code&lt;br /&gt;
&amp;gt;Play for 15 days&lt;br /&gt;
&amp;gt;Be me a year later&lt;br /&gt;
&amp;gt;Look at playing Shores of Hazeron&lt;br /&gt;
&amp;gt;Look at bank account&lt;br /&gt;
&amp;gt;broke.jpg&lt;/div&gt;</summary>
		<author><name>Ernos</name></author>
	</entry>
</feed>