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	<updated>2026-06-02T10:54:37Z</updated>
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	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Indy_Tools_and_Mods&amp;diff=3674</id>
		<title>Indy Tools and Mods</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Indy_Tools_and_Mods&amp;diff=3674"/>
		<updated>2016-05-14T00:21:36Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: /* Colony Calculator */ Fixed out of date link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of community made applications and spread sheets available to try and help players with some of the more complex mechanics or maths of the game.&lt;br /&gt;
&lt;br /&gt;
Most can be found on the [http://hazeron.com/phpBB3/viewforum.php?f=124 Indy Tools and Mods forum section].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;WARNING&amp;lt;/big&amp;gt;===&lt;br /&gt;
'''Use these tools at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
These tools and mods are in no way supported or related to [http://www.softwareengineering.com/ Software Engineering, Inc.] and they are therefore not responsible for any problems or issues associated with their use.&lt;br /&gt;
&lt;br /&gt;
=Third-party Tools=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Third-party Tools Overview&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Development&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:LightGreen;&amp;quot; | Active---&amp;gt;&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:Salmon;&amp;quot; | Inactive---&amp;gt;&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown---&amp;gt;&lt;br /&gt;
! Functional&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes---&amp;gt;&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:#FFFF80;&amp;quot; | Partially---&amp;gt;&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:Salmon;&amp;quot; | No---&amp;gt;&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown---&amp;gt;&lt;br /&gt;
! Project&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source---&amp;gt;&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:Salmon;&amp;quot; | Closed-source---&amp;gt;&lt;br /&gt;
&amp;lt;!---| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown---&amp;gt;&lt;br /&gt;
! Creator/&amp;lt;br&amp;gt;Maintainer&lt;br /&gt;
! Latest&amp;lt;br&amp;gt;Version&lt;br /&gt;
! Last&amp;lt;br&amp;gt;updated&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Colony Calculator&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| Raumkraut, [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1718 IceDown]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2014-02-11&lt;br /&gt;
| Calculating materials needed for colonization and city planning.&lt;br /&gt;
|-&lt;br /&gt;
| City Planner Spreadsheet&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1315 Seathre], [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=2576 ddDeath]&lt;br /&gt;
| v1.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-04-02&lt;br /&gt;
| City planning help, calculating needed morale buildings.&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Dossier&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Closed-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=2415 Rayhawk]&lt;br /&gt;
| 3.0&lt;br /&gt;
| 2014-03-05&lt;br /&gt;
| Sort and search system survey report.&lt;br /&gt;
|-&lt;br /&gt;
| Galactiscan&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1604 pizzasgood]&lt;br /&gt;
| v1.2.1&lt;br /&gt;
| 2015-09-07&lt;br /&gt;
| Sort and search system survey report.&lt;br /&gt;
|-&lt;br /&gt;
| Hazeron Celestial Mapper&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Inactive&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Closed-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=218 Idranel]&lt;br /&gt;
| 1.3.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2012-09-07&lt;br /&gt;
| Mapping space and managing system surveys.&lt;br /&gt;
|-&lt;br /&gt;
| Hazeron Course Plotter&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Inactive&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Closed-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1447 RockinSince87]&lt;br /&gt;
| 1.7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-10-14&lt;br /&gt;
| Used to calculate the travel time when deadheading or warping.&lt;br /&gt;
|-&lt;br /&gt;
| Hazeron Scouter&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Inactive&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Closed-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1137 OhiraKyou]&lt;br /&gt;
| 0.3.5.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-03-06&lt;br /&gt;
| Sort and search system survey report.&lt;br /&gt;
|-&lt;br /&gt;
| HazeronAdviser&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Active&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1937 Deantwo]&lt;br /&gt;
| v0.37.0.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-07-06&lt;br /&gt;
| City status and ship log viewer.&lt;br /&gt;
|-&lt;br /&gt;
| HazeronMapper&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Inactive&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=569 se5a]&lt;br /&gt;
| 9ed9da&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2014-0519&lt;br /&gt;
| Mapping wormhole networks.&lt;br /&gt;
|-&lt;br /&gt;
| HazeronProspector&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Active&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1937 Deantwo]&lt;br /&gt;
| v1.1.1.4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-08-03&lt;br /&gt;
| Sort and search system survey report.&lt;br /&gt;
|-&lt;br /&gt;
| HazeronWatcher&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Active&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1937 Deantwo]&lt;br /&gt;
| v1.4.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-10-06&lt;br /&gt;
| Monitors which avatars are online and able to give notifications. Sort and keep notes on avatars.&lt;br /&gt;
|-&lt;br /&gt;
| HMail to EMail Conversion Script&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Active&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Open-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=855 AnrDaemon]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-11-23&lt;br /&gt;
| Simple script that converts Hazeron mail files into emails.&lt;br /&gt;
|-&lt;br /&gt;
| Shores Offline Design Studio (SODS)&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Inactive&lt;br /&gt;
| style=&amp;quot;background-color:LightGreen;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Closed-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=60 Ikkir Isth]&lt;br /&gt;
| v0.36&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2013-06-15&lt;br /&gt;
| CAD spacecraft designer.&lt;br /&gt;
|-&lt;br /&gt;
| Sector Deadhead Calculator&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Inactive&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:Salmon;&amp;quot; | Closed-source&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=522 Manulan]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2011-08-24&lt;br /&gt;
| Used to calculate the travel time when deadheading to distant sectors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colonization==&lt;br /&gt;
===City Planner Spreadsheet===&lt;br /&gt;
Spread sheet to help calculate population and morale buildings needed for a nice city.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=7092 Forum thread]&lt;br /&gt;
&lt;br /&gt;
===Colony Calculator===&lt;br /&gt;
The '''Colony Calculator''' is a useful tool to calculate the needed materials to bring when building a new colony. It can also help with figuring out the needed morale buildings needed by a city's population in order to keep it happy.&lt;br /&gt;
&lt;br /&gt;
Original design and code by Raumkraut. Current maintainer [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=1718 IceDown].&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=7298 Forum thread]&lt;br /&gt;
* [http://hazeronwiki.icedown.net/colonycalc.html Hosted on http://hazeronwiki.icedown.net]&lt;br /&gt;
&lt;br /&gt;
===HazeronAdviser===&lt;br /&gt;
'''HazeronAdviser''' is a simple little program written in C# that scans through all your HMails that are locally saved on your computer.&amp;lt;br&amp;gt;&lt;br /&gt;
Once loaded it is able to nicely list all your cities and ships, and then point you to the ones that require your attention.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=6867 Forum thread]&lt;br /&gt;
* [https://github.com/Deantwo/HazeronAdviser GitHub repository]&lt;br /&gt;
&lt;br /&gt;
==System Survey==&lt;br /&gt;
===Galactic Dossier===&lt;br /&gt;
'''Galactic Dossier''' is a Java based starmap parsing program. It allows you to filter through all of Hazeron's resources to find what you need. It uses exported starmap data.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=7255 Forum thread]&lt;br /&gt;
&lt;br /&gt;
===Galactiscan===&lt;br /&gt;
This is an open source Python utility for parsing survey reports out of the game's starmap, storing them in a database, and querying that database.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=5459 Forum thread]&lt;br /&gt;
* [https://github.com/pizzasgood/galactiscan GitHub repository]&lt;br /&gt;
&lt;br /&gt;
===Hazeron Celestial Mapper===&lt;br /&gt;
Mapping space and managing system surveys.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=4346#p45001 Forum thread]&lt;br /&gt;
&lt;br /&gt;
===Hazeron Scouter===&lt;br /&gt;
'''Hazeron Scouter''' is a planet and system scan viewer and the spiritual successor to [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=1917 Hazeron Survey Handler], now with one less acronym letter! What does the scouter say about your tech level?&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=2808 Forum thread]&lt;br /&gt;
&lt;br /&gt;
===HazeronProspector===&lt;br /&gt;
'''HazeronProspector''' is a system survey reader, it can show all the resources in a system.&amp;lt;br&amp;gt;&lt;br /&gt;
Still a lot of polish needed, so the to-do list is a little long. But it works!&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=7772 Forum thread]&lt;br /&gt;
* [https://github.com/Deantwo/HazeronProspector GitHub repository]&lt;br /&gt;
&lt;br /&gt;
==Designing==&lt;br /&gt;
===Shores Offline Design Studio===&lt;br /&gt;
'''Shores (of Hazeron) Offline Design Studio''', Commonly referred to as '''SODS''', is a CAD spacecraft designer.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=3015 Forum thread]&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
===Hazeron Course Plotter===&lt;br /&gt;
Used to calculate the travel time when deadheading or warping.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=4447 Forum thread]&lt;br /&gt;
&lt;br /&gt;
===Sector Deadhead Calculator===&lt;br /&gt;
Used to calculate the travel time when deadheading to distant sectors.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=2090 Forum thread]&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
===HazeronMapper===&lt;br /&gt;
Allows displaying wormhole networks in a 2D map.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/se5a/HazeronMapper GitHub repository]&lt;br /&gt;
&lt;br /&gt;
===HazeronWatcher===&lt;br /&gt;
'''HazeronWatcher''' is a simple little program written in C# that monitors the [http://www.hazeron.com/playerson.html Players Online] page.&amp;lt;br&amp;gt;&lt;br /&gt;
It shows all players in a list and then allows you to set colors for each of them according to diplomatic relationship.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also set a player to &amp;quot;Watch&amp;quot;, which will make the program notify you when he/she comes online.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=7642 Forum thread]&lt;br /&gt;
* [https://github.com/Deantwo/HazeronWatcher GitHub repository]&lt;br /&gt;
&lt;br /&gt;
===HMail to EMail Conversion Script===&lt;br /&gt;
This is a set of scripts to convert Hazeron mail cache into regular emails you can load in your mail program, or process with tools like procmail.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=6089 Forum thread]&lt;br /&gt;
&lt;br /&gt;
=Mods=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Mods Overview&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Development&lt;br /&gt;
! Functional&lt;br /&gt;
! Project&lt;br /&gt;
! Creator/&amp;lt;br&amp;gt;Maintainer&lt;br /&gt;
! Latest&amp;lt;br&amp;gt;Version&lt;br /&gt;
! Last&amp;lt;br&amp;gt;updated&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Star Trek TNG Texture Set&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background-color:MediumOrchid;&amp;quot; | Unknown&lt;br /&gt;
| [http://hazeron.com/phpBB3/memberlist.php?mode=viewprofile&amp;amp;u=747 Leadphalanx]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2015-03-13&lt;br /&gt;
| Change the textures of spacecraft to look like Star Trek TNG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Texture==&lt;br /&gt;
===Star Trek TNG Texture Set===&lt;br /&gt;
Change the textures of spacecraft to look like Star Trek TNG.&lt;br /&gt;
&lt;br /&gt;
* [http://hazeron.com/phpBB3/viewtopic.php?f=124&amp;amp;t=3934 Forum thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=3265</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=3265"/>
		<updated>2015-12-17T02:21:10Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: /* Rise of Civilization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page still feels very empty, need some more information. Maybe about how to craft a [[flag]]. The Targoss section also feels a little unneeded, at most mention him in passing maybe?}}&lt;br /&gt;
&lt;br /&gt;
This page describes what to do when you start the game as a new emperor.&lt;br /&gt;
&lt;br /&gt;
=Garden of Eden=&lt;br /&gt;
Your new emperor [[avatar]] appears in the wilderness of your home world, usually in daylight. Your home world is a habitable [[world]] that has never been explored or visited by any other avatar in the game.&lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you, even if you attack and injure them. If you die, you will respawn where you fall.&lt;br /&gt;
&lt;br /&gt;
This is the Garden of Eden. Explore the world in peace. Choose a place to build a civilization.&lt;br /&gt;
&lt;br /&gt;
[[Targoss]] approaches and begins to speak.&lt;br /&gt;
&lt;br /&gt;
Targoss is a [[NPC]] (non-player character) of your race. Targoss teaches you the basics of moving around and interacting with the game environment.&lt;br /&gt;
&lt;br /&gt;
Targoss gives you a [[torch]] that you may find invaluable when the [[sun]] sets.&lt;br /&gt;
&lt;br /&gt;
Press F4 or click the backpack icon to examine your inventory. Besides the torch, you start with a piece of paper containing a message from Haxus, the game's creator, and a knife.&lt;br /&gt;
&lt;br /&gt;
Your knife has two functions: It can be used as a weapon to injure or kill animals, NPCs, or other players, and it can be used to skin [[Animal Carcass]]es they drop after they die. The function can be selected busing the scroll wheel. Be careful to select the second function when skinning carcasses, or you will destroy the carcass instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case, it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your knife's skinning function is selected, you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning a carcass will produce a morsel of [[Animal Meat]], a piece of [[Leather]], and a [[Bone]].&lt;br /&gt;
&lt;br /&gt;
=Rise of Civilization=&lt;br /&gt;
Build a [[city]] to assert your claim as the ascendent race on the [[planet]].&lt;br /&gt;
&lt;br /&gt;
You will need a [[flag]] to do this. To get a flag you will need to handcraft one from the inventory (F4) window. Select the hand icon on this window, which will be on the lower left side. &lt;br /&gt;
&lt;br /&gt;
You will need one [[textile]] and a [[sewing needle]]. A textile can be made from one piece of leather or two units of [[Plant Fiber]]. Leather can be obtained by killing animals and either skinning animals with your knife or handcrafting them from animal meat. Note that handcrafting leather does not produce a bone and animal meat like skinning does. Plant fiber can be foraged from certain plants.&lt;br /&gt;
&lt;br /&gt;
A sewing needle can be handcrafted from a bone or a log. Bones are produced by skinning animal carcasses or by handcrafting from one animal carcass (which consumes the carcass without producing leather or animal meat) and logs can be foraged from trees.&lt;br /&gt;
&lt;br /&gt;
You have likely noticed that everything you need to make a flag can be made from a single Animal Carcass. As Targoss usually drops an Animal Carcass when he is killed, the fastest way to get everything you need for a flag is to kill him with your knife or torch. Your torch will probably be more effective because people and animals are less resistant to fire damage. Many players consider killing Targoss to be a rite of passage.&lt;br /&gt;
&lt;br /&gt;
After you craft a flag, open the Construction window by selecting the orange diamond symbol from your toolbar or by pressing F11. Press backspace to go to overhead view. Select the large flag icon, which should be at the top center of the window. Select the location on your world where you would like to place your town square. This will use the flag to found a new city.&lt;br /&gt;
&lt;br /&gt;
Choose the location of your city carefully. You will likely notice some new icons have appeared when you first switched to overhead view. These icons represent the resources in your area. Pressing \ will cycle through views, one of which shows the same resources but with extremely common resources like stone (which looks like a white brick) filtered out.&lt;br /&gt;
&lt;br /&gt;
A good starting location has [[ore]] (three round grey rock icons) [[minerals]] (purple and yellow mound icons) [[crystals]] (green crystal icon) and especially [[oil]] (black raindrop icon). Oil is notoriously difficult to find. If you cannot find a single oil source after wandering around for a while, it may be best to start again on a new world.&lt;br /&gt;
&lt;br /&gt;
Once you find these resources, start your city. It is not necessary that all of these resources be right next to your town square. Having them all in your view when you place the town square is great, or at least knowing where they are relative to your town square is best.&lt;br /&gt;
&lt;br /&gt;
Once you found a city, wild [[animal]]s will no longer ignore you. They may choose to eat you or attack you for other reasons. If you die, you will respawn in the city. The [[Town_Square|town square]] is a safe area in which wild animals cannot see you. Go there for refuge if needed.&lt;br /&gt;
&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of civilization is to develop space travel and spread your race into the galaxy.&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=3264</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=3264"/>
		<updated>2015-12-17T02:06:13Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|This page still feels very empty, need some more information. Maybe about how to craft a [[flag]]. The Targoss section also feels a little unneeded, at most mention him in passing maybe?}}&lt;br /&gt;
&lt;br /&gt;
This page describes what to do when you start the game as a new emperor.&lt;br /&gt;
&lt;br /&gt;
=Garden of Eden=&lt;br /&gt;
Your new emperor [[avatar]] appears in the wilderness of your home world, usually in daylight. Your home world is a habitable [[world]] that has never been explored or visited by any other avatar in the game.&lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you, even if you attack and injure them. If you die, you will respawn where you fall.&lt;br /&gt;
&lt;br /&gt;
This is the Garden of Eden. Explore the world in peace. Choose a place to build a civilization.&lt;br /&gt;
&lt;br /&gt;
[[Targoss]] approaches and begins to speak.&lt;br /&gt;
&lt;br /&gt;
Targoss is a [[NPC]] (non-player character) of your race. Targoss teaches you the basics of moving around and interacting with the game environment.&lt;br /&gt;
&lt;br /&gt;
Targoss gives you a [[torch]] that you may find invaluable when the [[sun]] sets.&lt;br /&gt;
&lt;br /&gt;
Press F4 or click the backpack icon to examine your inventory. Besides the torch, you start with a piece of paper containing a message from Haxus, the game's creator, and a knife.&lt;br /&gt;
&lt;br /&gt;
Your knife has two functions: It can be used as a weapon to injure or kill animals, NPCs, or other players, and it can be used to skin [[Animal Carcass]]es they drop after they die. The function can be selected busing the scroll wheel. Be careful to select the second function when skinning carcasses, or you will destroy the carcass instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case, it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your knife's skinning function is selected, you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning a carcass will produce a morsel of [[Animal Meat]], a piece of [[Leather]], and a [[Bone]].&lt;br /&gt;
&lt;br /&gt;
=Rise of Civilization=&lt;br /&gt;
Build a [[city]] to assert your claim as the ascendent race on the [[planet]].&lt;br /&gt;
&lt;br /&gt;
You will need a [[flag]] to do this. To get a flag you will need to handcraft one from the inventory (F4) window. Select the hand icon on this window, which will be on the lower left side. &lt;br /&gt;
&lt;br /&gt;
You will need one [[textile]] and a [[sewing needle]]. A textile can be made from one piece of leather or two units of [[Plant Fiber]]. Leather can be obtained by killing animals and either skinning animals with your knife or handcrafting them from animal meat. Note that handcrafting leather does not produce a bone and animal meat like skinning does. Plant fiber can be foraged from certain plants.&lt;br /&gt;
&lt;br /&gt;
A sewing needle can be handcrafted from a bone or a log. Bones are produced by skinning animal carcasses or by handcrafting from one animal carcass (which consumes the carcass without producing leather or animal meat) and logs can be foraged from trees.&lt;br /&gt;
&lt;br /&gt;
You have likely noticed that everything you need to make a flag can be made from a single Animal Carcass. As Targoss usually drops an Animal Carcass when he is killed, the fastest way to get everything you need for a flag is to kill him with your knife or torch. Your torch will probably be more effective because people and animals are less resistant to fire damage. Many players consider killing Targoss to be a rite of passage.&lt;br /&gt;
&lt;br /&gt;
After you craft a flag, open the Construction window by selecting the orange diamond symbol from your toolbar or by pressing F11. Press backspace to go to overhead view. Select the large flag icon, which should be at the top center of the window. Select the location on your world where you would like to place your town square. This will use the flag to found a new city.&lt;br /&gt;
&lt;br /&gt;
Once you found a city, wild [[animal]]s will no longer ignore you. They may choose to eat you or attack you for other reasons. If you die, you will respawn in the city. The [[Town_Square|town square]] is a safe area in which wild animals cannot see you. Go there for refuge if needed.&lt;br /&gt;
&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of civilization is to develop space travel and spread your race into the galaxy.&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Skin.PNG&amp;diff=3263</id>
		<title>File:Skin.PNG</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Skin.PNG&amp;diff=3263"/>
		<updated>2015-12-17T01:37:11Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:Damage.PNG&amp;diff=3262</id>
		<title>File:Damage.PNG</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:Damage.PNG&amp;diff=3262"/>
		<updated>2015-12-17T01:36:54Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Magmium_EV_Suit&amp;diff=3258</id>
		<title>Magmium EV Suit</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Magmium_EV_Suit&amp;diff=3258"/>
		<updated>2015-12-17T01:10:27Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Magmium Power&amp;lt;br&amp;gt; Armor&lt;br /&gt;
| Picture = C_MagmiumPowerArmor.png&lt;br /&gt;
| Cost = 17,425.45¢&lt;br /&gt;
| Weight = 13.61kg&lt;br /&gt;
| Size = 4 x 10&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Magmium Power&amp;lt;br&amp;gt; Armor Helmet&lt;br /&gt;
| Picture = C_MagmiumPowerArmorHelmet.png&lt;br /&gt;
| Cost = 4,946.27¢&lt;br /&gt;
| Weight = 0.23kg&lt;br /&gt;
| Size = 2 x 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magmium power armor is a extremely durable [[Environment_Suit|environment suit]] that also works as a good suit of [[armor]]. It is an upgraded version of the [[Metal_Power_Armor|metal power armor]] with even better protection.&lt;br /&gt;
&lt;br /&gt;
The suit has a built in light source that can be activated using the right-click context menu or double clicking the suit in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
The helmet's visor can be opened or closed using the right-click context menu or double clicking the helmet in the inventory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' &lt;br /&gt;
At TL 32:&lt;br /&gt;
* Suit: 16% 39 hp&lt;br /&gt;
* Helmet: 7% 18 hp&lt;br /&gt;
&lt;br /&gt;
At other TLs:&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Magmium Power Armor]]&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Magmium]]&lt;br /&gt;
* 20 [[Magmium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Magmium Power Armor Helmet'''&lt;br /&gt;
| TL = 10&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Magmium]]&lt;br /&gt;
* 10 [[Magmium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3257</id>
		<title>Vulcium EV Suit</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3257"/>
		<updated>2015-12-17T01:09:48Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor&lt;br /&gt;
| Picture = C_VulciumPowerArmor.png&lt;br /&gt;
| Cost = 157,692.77¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 4 x 10&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor Helmet&lt;br /&gt;
| Picture = C_VulciumPowerArmorHelmet.png&lt;br /&gt;
| Cost = 43,139.87¢&lt;br /&gt;
| Weight = 0.05kg&lt;br /&gt;
| Size = 2 x 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vulcium power armor is the most durable [[Environment_Suit|environment suit]] that also works as a good suit of [[armor]]. It is an even more advanced version of the [[Magmium_Power_Armor|magmium power armor]] with the best protection available.&lt;br /&gt;
&lt;br /&gt;
The suit has a built in light source that can be activated using the right-click context menu or double clicking the suit in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
The helmet's visor can be opened or closed using the right-click context menu or double clicking the helmet in the inventory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' &lt;br /&gt;
At TL 32:&lt;br /&gt;
* Suit: 31% 77 hp&lt;br /&gt;
* Helmet: 10% 26 hp&lt;br /&gt;
&lt;br /&gt;
At other TLs:&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Vulcium Power Armor]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Vulcium]]&lt;br /&gt;
* 20 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Vulcium Power Armor Helmet'''&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Vulcium]]&lt;br /&gt;
* 10 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3256</id>
		<title>Vulcium EV Suit</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3256"/>
		<updated>2015-12-17T01:09:25Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor&lt;br /&gt;
| Picture = C_VulciumPowerArmor.png&lt;br /&gt;
| Cost = 157,692.77¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 4 x 10&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor Helmet&lt;br /&gt;
| Picture = C_VulciumPowerArmorHelmet.png&lt;br /&gt;
| Cost = 43,139.87¢&lt;br /&gt;
| Weight = 0.05kg&lt;br /&gt;
| Size = 2 x 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vulcium power armor is the most durable [[Environment_Suit|environment suit]] that also works as a good suit of [[armor]]. It is an even more advanced version of the [[Magmium_Power_Armor|magmium power armor]] with the best protection available.&lt;br /&gt;
&lt;br /&gt;
The suit has a built in light source that can be activated using the right-click context menu or double clicking the suit in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
The helmet's visor can be opened or closed using the right-click context menu or double clicking the helmet in the inventory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' &lt;br /&gt;
At TL 32:&lt;br /&gt;
-Suit: 31% 77 hp&lt;br /&gt;
-Helmet: 10% 26 hp&lt;br /&gt;
&lt;br /&gt;
At other TLs:&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Vulcium Power Armor]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Vulcium]]&lt;br /&gt;
* 20 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Vulcium Power Armor Helmet'''&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Vulcium]]&lt;br /&gt;
* 10 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3255</id>
		<title>Vulcium EV Suit</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3255"/>
		<updated>2015-12-17T01:09:03Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor&lt;br /&gt;
| Picture = C_VulciumPowerArmor.png&lt;br /&gt;
| Cost = 157,692.77¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 4 x 10&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor Helmet&lt;br /&gt;
| Picture = C_VulciumPowerArmorHelmet.png&lt;br /&gt;
| Cost = 43,139.87¢&lt;br /&gt;
| Weight = 0.05kg&lt;br /&gt;
| Size = 2 x 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vulcium power armor is the most durable [[Environment_Suit|environment suit]] that also works as a good suit of [[armor]]. It is an even more advanced version of the [[Magmium_Power_Armor|magmium power armor]] with the best protection available.&lt;br /&gt;
&lt;br /&gt;
The suit has a built in light source that can be activated using the right-click context menu or double clicking the suit in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
The helmet's visor can be opened or closed using the right-click context menu or double clicking the helmet in the inventory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' &lt;br /&gt;
At TL 32:&lt;br /&gt;
&lt;br /&gt;
| Suit: 31% 77 hp&lt;br /&gt;
| Helmet: 10% 26 hp&lt;br /&gt;
&lt;br /&gt;
At other TLs:&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Vulcium Power Armor]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Vulcium]]&lt;br /&gt;
* 20 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Vulcium Power Armor Helmet'''&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Vulcium]]&lt;br /&gt;
* 10 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3253</id>
		<title>Vulcium EV Suit</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3253"/>
		<updated>2015-12-17T01:08:17Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor&lt;br /&gt;
| Picture = C_VulciumPowerArmor.png&lt;br /&gt;
| Cost = 157,692.77¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 4 x 10&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor Helmet&lt;br /&gt;
| Picture = C_VulciumPowerArmorHelmet.png&lt;br /&gt;
| Cost = 43,139.87¢&lt;br /&gt;
| Weight = 0.05kg&lt;br /&gt;
| Size = 2 x 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vulcium power armor is the most durable [[Environment_Suit|environment suit]] that also works as a good suit of [[armor]]. It is an even more advanced version of the [[Magmium_Power_Armor|magmium power armor]] with the best protection available.&lt;br /&gt;
&lt;br /&gt;
The suit has a built in light source that can be activated using the right-click context menu or double clicking the suit in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
The helmet's visor can be opened or closed using the right-click context menu or double clicking the helmet in the inventory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' &lt;br /&gt;
At TL 32:&lt;br /&gt;
&lt;br /&gt;
Suit: 31% 77 hp&lt;br /&gt;
&lt;br /&gt;
Helmet: 10% 26 hp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At other TLs:&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Vulcium Power Armor]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Vulcium]]&lt;br /&gt;
* 20 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Vulcium Power Armor Helmet'''&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Vulcium]]&lt;br /&gt;
* 10 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3252</id>
		<title>Vulcium EV Suit</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Vulcium_EV_Suit&amp;diff=3252"/>
		<updated>2015-12-17T01:07:36Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HaxusNeeded| 1 = Need the armor values please! Post them --&amp;gt; [http://hazeron.com/phpBB3/viewtopic.php?f=3&amp;amp;t=7748&amp;amp;p=89492#p89492 here]}}&lt;br /&gt;
&lt;br /&gt;
{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor&lt;br /&gt;
| Picture = C_VulciumPowerArmor.png&lt;br /&gt;
| Cost = 157,692.77¢&lt;br /&gt;
| Weight = 4.54kg&lt;br /&gt;
| Size = 4 x 10&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}{{Commodity&lt;br /&gt;
| Name = Vulcium Power&amp;lt;br&amp;gt; Armor Helmet&lt;br /&gt;
| Picture = C_VulciumPowerArmorHelmet.png&lt;br /&gt;
| Cost = 43,139.87¢&lt;br /&gt;
| Weight = 0.05kg&lt;br /&gt;
| Size = 2 x 2&lt;br /&gt;
| Capacity = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vulcium power armor is the most durable [[Environment_Suit|environment suit]] that also works as a good suit of [[armor]]. It is an even more advanced version of the [[Magmium_Power_Armor|magmium power armor]] with the best protection available.&lt;br /&gt;
&lt;br /&gt;
The suit has a built in light source that can be activated using the right-click context menu or double clicking the suit in the [[inventory]].&lt;br /&gt;
&lt;br /&gt;
The helmet's visor can be opened or closed using the right-click context menu or double clicking the helmet in the inventory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* '''Armor value:''' &lt;br /&gt;
At TL 32:&lt;br /&gt;
Suit: 31% 77 hp&lt;br /&gt;
Helmet: 10% 26 hp&lt;br /&gt;
&lt;br /&gt;
At other TLs:&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
{{ProductionHeader}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 [[Vulcium Power Armor]]&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 160 [[Electronic Part]]s&lt;br /&gt;
* 200 [[Vulcium]]&lt;br /&gt;
* 20 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 200 [[Mechanical Part]]s&lt;br /&gt;
* 100 [[Plastic]]&lt;br /&gt;
* 100 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionEntry&lt;br /&gt;
| Building = [[Armorer]]&lt;br /&gt;
| Produces = 10 '''Vulcium Power Armor Helmet'''&lt;br /&gt;
| TL = 19&lt;br /&gt;
| Consumed =&lt;br /&gt;
* 40 [[Electronic Part]]s&lt;br /&gt;
* 40 [[Vulcium]]&lt;br /&gt;
* 10 [[Vulcium Heat Sink]]s&lt;br /&gt;
* 20 [[Mechanical Part]]s&lt;br /&gt;
* 30 [[Plastic]]&lt;br /&gt;
* 20 [[Textiles]]&lt;br /&gt;
| Required =&lt;br /&gt;
* [[Electricity]]&lt;br /&gt;
* [[Fitting Wrench]]&lt;br /&gt;
* [[Glue Gun]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Sewing Needle]]&lt;br /&gt;
* [[Soldering Iron]]&lt;br /&gt;
| Optional =&lt;br /&gt;
* [[Computer]] (- time)&lt;br /&gt;
}}&lt;br /&gt;
{{ProductionFooter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Talk:FTL_Drive&amp;diff=3225</id>
		<title>Talk:FTL Drive</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Talk:FTL_Drive&amp;diff=3225"/>
		<updated>2015-12-15T01:36:44Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: Created page with &amp;quot;All warp factors definitely use same amount of power, I've seen a major drop in power/fuel consumption on my warp 9 ships.   Need to figure out two things 1) Is wormhole drive...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All warp factors definitely use same amount of power, I've seen a major drop in power/fuel consumption on my warp 9 ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need to figure out two things&lt;br /&gt;
1) Is wormhole drive power same as warp 1 power currently?&lt;br /&gt;
2) Will the designer say you are warp 9 capable if you only have enough power for warp 1 formerly?&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=FTL_Drive&amp;diff=3224</id>
		<title>FTL Drive</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=FTL_Drive&amp;diff=3224"/>
		<updated>2015-12-15T01:32:06Z</updated>

		<summary type="html">&lt;p&gt;ChickenBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spacecraft_Module&lt;br /&gt;
| Name = FTL Drive&lt;br /&gt;
| Picture = FTL_Drive_Module.png&lt;br /&gt;
| Placement = Engine Room&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An [[Engineer Station]] is required to be used in conjunction with a [[Navigator Station]]. Refer to the Engineer console for instructions on how to use it.&lt;br /&gt;
&lt;br /&gt;
=Wormhole Drive=&lt;br /&gt;
Wormhole drives allow the instant travel to another [[Solar_System|solar system]] through natural [[wormhole]]s. The drive is created using [[lumenite]], which is only found on [[moon]]s and [[planet]]s in colder [[Orbit_Zone|orbit zone]]s.&lt;br /&gt;
&lt;br /&gt;
Multiple FTL drive units are required on the [[spacecraft]] depending on its size, less than the required number will make it unable to engage. More units than required allow for redundancies in case the FTL drive is damaged. The FTL dive also require a great deal of power, calling for a healthy number of [[Power_Plant|power plant]] units.&lt;br /&gt;
&lt;br /&gt;
The wormhole drive has three polarity settings:&lt;br /&gt;
* Positive&lt;br /&gt;
* Negative&lt;br /&gt;
* Neutral&lt;br /&gt;
When engaged, the drive goes through a 6 second warm up phase, then the drive is active for 50 seconds, then goes through a 6 second cool down phase. The polarity cannot be changed while the the drive is engaged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''WARNING!'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''The spacecraft will disintegrate upon entry into a wormhole if the drive polarity is set incorrectly!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Helm_Station|Helm console]] shows an indicator with the polarity when the wormhole drive is engaged.&lt;br /&gt;
&lt;br /&gt;
See the [[Engineer Station]] page for more information on how to operate the wormhole drive.&lt;br /&gt;
&lt;br /&gt;
=Warp Drive=&lt;br /&gt;
Available at [[TL]]24, warp drives allow direct travel to other [[Solar_System|solar system]]s, at a speed of 5x the [[Lightspeed|speed of light]], per warp factor. I.e., warp 1 is 5x the speed of light, warp 2 is 10x the speed of light, and so on, until warp 9 at 45x the speed of light.&lt;br /&gt;
&lt;br /&gt;
Warp drives can be set to warp factors 1 through 9. All factors are limited to tech level, faster speed being allowed with a higher TL. Each warp factor requires more energy than the last, so [[Power_Plant|power plant]]s are a must.&lt;br /&gt;
&lt;br /&gt;
A small number of ships exist that are [[TL]]33 and are capable of warp 10, which (presumably) allows travel at 50x the speed of light. There is currently no known way to produce additional ships with this capability.&lt;br /&gt;
&lt;br /&gt;
When engaged, the warp drive goes through a 6 second warm up phase, then provides warp drive FTL speed for 50 seconds, then goes through a 6 second cool down phase. Warp drive is engaged at the currently selected warp factor. The warp factor cannot be changed once the drive is engaged, just as the polarity of the wormhole drive cannot be changed once the drive is engaged.&lt;br /&gt;
{{Revision|It seems FTL drives use the same power at all warp factors. Might be a bug or intended, but some of the info here is wrong.}}&lt;br /&gt;
&lt;br /&gt;
The energy consumed at warp factor 1 is the same as the energy consumed by engaging a wormhole drive. That way a ship's FTL drives and capacitor are adequate no matter what FTL drive type is installed later.&lt;br /&gt;
&lt;br /&gt;
Helm station shows a warp factor indicator when the warp drive is hot.&lt;br /&gt;
&lt;br /&gt;
Engineer [[Crew|crewman]] will operate the warp drive at an appropriate warp factor when the destination is farther than .9 parsecs (?) away. Issue a Travel Direct order and the crew will do the rest, it doesn't matter how many parsecs away it is. The engineer will engage the warp drive repeatedly if necessary to get there.&lt;br /&gt;
&lt;br /&gt;
Engineer crewman will operate the warp drive to follow another vessel. If the ship being followed engages its warp drive, the engineer crewman will set the warp factor of his own ship to match that of the ship being followed and engage his own warp drive.&lt;br /&gt;
&lt;br /&gt;
Design analysis shows the maximum warp factor achievable based on max capacitor power.&lt;br /&gt;
&lt;br /&gt;
===Warp Distance===&lt;br /&gt;
When operating the warp drive yourself, a good rule of thumb for warp factor is twice the distance in parsecs rounded up. That way the amount of time the warp drive is operating is just about enough to get you to the destination. This is because light speed is 10 minutes per parsec. Warp factor 1 is 5x light speed, which means you travel one parsec in two minutes. The hot portion of the drive cycle lasts for almost a full minute (50 sec.). Therefore, the ship travels almost half of one parsec for each warp factor. You can of course choose any warp factor you like. Warp 9 to go 1.5p is a little much because you'll have to either circle around the destination system for a while after you get there, waiting for the warp drive to finish its cycle, or power off the warp drive prematurely.&lt;br /&gt;
&lt;br /&gt;
Warp speed is directly proportional to the distance to the nearest [[star]], up to the maximum established by the warp factor when the drive is engaged. There is no acceleration or deceleration. Speed changes are instantaneous. Observe the result of engaging the warp drive in deep space or the result of flying directly into the star with the warp drive engaged.&lt;br /&gt;
&lt;br /&gt;
Warp speed near the star does not vary with warp factor; warp factor only affects the maximum speed achieved by a ship. Two ships that are the same distance from the star at different warp factors will travel exactly the same speed. At some distance from the star, one of the ships will stop going faster. The other ship will stop going faster when it is far enough away to reach it's maximum warp speed. Warp 1 full speed is achieved at 1/5 parsec from the center of the nearest star, which is right at the margin of deep space.&lt;br /&gt;
&lt;br /&gt;
===Turn Rate at Warp Speed===&lt;br /&gt;
As of the Update on 2014-01-03 Turn rate is now reduced at high speeds.&amp;lt;br&amp;gt;&lt;br /&gt;
A spacecraft traveling at warp speed, or even at the speed of light using sublight engines will be unable to turn as quickly until it reduces its speed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;br /&gt;
[[Category:Spacecraft Systems]]&lt;/div&gt;</summary>
		<author><name>ChickenBoy</name></author>
	</entry>
</feed>