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	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4925</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4925"/>
		<updated>2017-03-10T04:36:27Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code&amp;gt; function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain's berth is reserved from an available berth in this order:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have four [[Crew Station|Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatar|avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
&lt;br /&gt;
==Releasing a Berth== &lt;br /&gt;
&lt;br /&gt;
Of course, there might be the situation, where you wish to release a berth. Maybe your journey has ended or your visit is over. In order to release a berth, go and visit the [[biography]] screen, by either clicking on the icon with the small EV Helmet or by pressing &amp;lt;code&amp;gt;F8&amp;lt;/code&amp;gt;. In the opening window, you will find a button on the bottom ''Release Berth'', if you are currently holding a berth. &lt;br /&gt;
&lt;br /&gt;
'''Please note, that this button only appears, if you currently have a berth assigned. Otherwise, the option will be unavailable.'''&lt;br /&gt;
&lt;br /&gt;
Once you have released your berth, your spawn point will be set back to your home [[city]] again. If you wish to leave your current ship and return home, just use the [[Return Home]] option by clicking the respective button or by pressing &amp;lt;code&amp;gt;ALT + Backspace&amp;lt;/code&amp;gt; and you will spawn back in your home [[city]] after some seconds.  &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4924</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4924"/>
		<updated>2017-03-10T04:31:07Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Berth Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code&amp;gt; function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain's berth is reserved from an available berth in this order:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have four [[Crew Station|Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatar|avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4923</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4923"/>
		<updated>2017-03-10T04:30:26Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Passenger Berth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code&amp;gt; function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain's berth is reserved from an available berth in this order:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have 4 [[Crew Station|Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatar|avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4920</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4920"/>
		<updated>2017-03-10T04:22:00Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Passenger Berth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code&amp;gt; function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain's berth is reserved from an available berth in this order:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have 4 [[Crew Station|Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4919</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4919"/>
		<updated>2017-03-10T04:21:07Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Berth Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code&amp;gt; function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain's berth is reserved from an available berth in this order:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have 4 [[Crew Station|Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4918</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4918"/>
		<updated>2017-03-10T04:19:41Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Berth Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code&amp;gt; function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain's berth is reserved from an available berth in this order:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have 4 [[Crew Station||Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4917</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4917"/>
		<updated>2017-03-10T04:18:55Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code&amp;gt; function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain berth is reserved from an available berth in this over:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have 4 [[Crew Station||Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4916</id>
		<title>Berth</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Berth&amp;diff=4916"/>
		<updated>2017-03-10T04:18:25Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Updated, added some info, rewrote some of the text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OldSpacecraft}}&lt;br /&gt;
&lt;br /&gt;
{{Spacecraft_Module&lt;br /&gt;
| Name = Berth&lt;br /&gt;
| Picture = Dp_Berth0.png&lt;br /&gt;
| Mass = ?&lt;br /&gt;
| Materials =&lt;br /&gt;
* ?&lt;br /&gt;
| Tools =&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The berth is essentially a bed aboard a [[spacecraft]]. It is required, so that [[officer|officers]], [[crew]] and [[passenger|passengers]] can work and serve on a ship. A berth can also be used by an [[avatar]] to use the [[Call Home]] &amp;lt;code&amp;gt;CTRL + Backspace&amp;lt;/code) function.  &lt;br /&gt;
&lt;br /&gt;
While an avatar can still enter a ship, without having a berth aboard it, they could only order it and its crew around, if they had a berth or are otherwise in the [[chain of command]] of the vessel. Without a berth, it is not possible for [[NPC]] to be aboard a ship at all, in order to perform functions or their duty. &lt;br /&gt;
&lt;br /&gt;
==Berth Types==&lt;br /&gt;
&lt;br /&gt;
There are several different types of berths aboard a [[spacecraft]]. Those are: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth  &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
&lt;br /&gt;
Berths aboard a [[spaceship]] are defined during the construction of the ship in the designer. Each of the berths serves a specific purpose. The Captain's Berth for example is for the [[Captain]] (what a surprise), while another officer's berth can be used to house additional [[officer|officers]]. The Crew Berths are required in order to be able, to have crew members aboard, to serve the stations and perform shipboard duties. Troop Berths are required, to house troops aboard a [[spaceship]], which are used to invade other [[world|worlds]] or to man the [[turret|turrets]] aboard a ship. Lastly, there may be passenger berths aboard a vessel. These are used for passengers to travel aboard said ship, without actually occupying any function.  &lt;br /&gt;
&lt;br /&gt;
From all the berths, one is always reserved for the [[Captain]]. Which berth that is, depends on the number and types of berths aboard the vessel in question. Please check the following table, to learn about the order in which a berth is reserved:  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Berth&lt;br /&gt;
|-&lt;br /&gt;
| One berth reserved*&lt;br /&gt;
|- &lt;br /&gt;
| [[Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Officer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crewman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troop]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | *The captain berth is reserved from an available berth in this over:&lt;br /&gt;
 Officer &amp;gt; Passenger &amp;gt; Crew &amp;gt; Troop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please Note: A berth is reserved only for the [[Captain]] but for no other crew member!''' This means, that it is essentially impossible, to hire an [[officer]], if there are no or only one officer berths on that vessel (the one available, being reserved for the [[captain]]). In addition, you have to take the reserved berths into account, when planning your ship, or you will run short on crew. If you have 4 [[Crew Station||Crew Stations]] aboard your ship and place only four crew berths, without placing other berth, one of these crew berths would be reserved for the [[captain]], resulting in only three more berths being actually available for [[Crew Member|Crew Members]].&lt;br /&gt;
&lt;br /&gt;
== Requesting a Berth == &lt;br /&gt;
&lt;br /&gt;
A berth can be requested from anyone, who can establish contact to a [[spacecraft]] through the [[Comm]] Window. It is requested, with a click on the ''Request Berth'' icon, a ''Thumbs Up'' button, found below the chat line. Once clicked, you can select the berth, which you would like to request. The options are the same as above: &lt;br /&gt;
&lt;br /&gt;
* Captain's Berth &lt;br /&gt;
* Officer's Berth &lt;br /&gt;
* Crew Berth&lt;br /&gt;
* Troop Berth &lt;br /&gt;
* Passenger Berth &lt;br /&gt;
* Any Berth  &lt;br /&gt;
&lt;br /&gt;
Whether or not your request is accepted or denied, depends on two factors: &lt;br /&gt;
&lt;br /&gt;
* The requested berth (or any berth, if selected), is available aboard the ship &lt;br /&gt;
* Ship Policies allow officers or crew to accept a berth (or an [[avatar]] is aboard, to manually accept the berth request]] &lt;br /&gt;
&lt;br /&gt;
'''Warning: By default, anyone with access to a [[spaceship]] over the [[Comm]] Channel can request a berth on a ship!''' &lt;br /&gt;
&lt;br /&gt;
Whether or not a berth request is approved or declined, is defined by the ship's policies. It is common practice, to refuse automatic acceptance of berth requests for captain's and officer's berths and possibly even crew berths. In this case, you should try the passenger berth instead. If that is also refused, you should try another ship or find an active [[avatar]] aboard a ship, who can accept your berth request manually.   &lt;br /&gt;
&lt;br /&gt;
==Berth Types== &lt;br /&gt;
&lt;br /&gt;
Next, we will take a quick look at the different berth types, that exist.  &lt;br /&gt;
&lt;br /&gt;
===Captain's Berth=== &lt;br /&gt;
&lt;br /&gt;
The Captain's Berth is an officer's berth and is reserved for the [[avatar]], who will serve as the ships [[captain]]. It is always the first officer's berth aboard a ship. If there is just one officer's berth, then the ship won't be able to take on an [[officer]]. If there is no Officer's Berth aboard the vessel, then a Crew Berth is reserved for the [[captain]]. &lt;br /&gt;
&lt;br /&gt;
The [[captain]] has ultimate command over the ship. '''Only an [[avatar]] can take or request the captain's berth.''' &lt;br /&gt;
&lt;br /&gt;
===Officer's Berth ===&lt;br /&gt;
&lt;br /&gt;
If there is more than one Officer Berth aboard a vessel, these berths can be used to assign an [[officer]] to the ship. An [[officer]] is able to take command of a vessel in the absence of the [[captain]] or any other [[avatar]]. It can complete a large number of missions and commands and can act independently in some situations. '''If there is just one officer's berth aboard a vessel, the berth will be reserved for the [[captain]] and no [[officer]] can be hired!'''&lt;br /&gt;
&lt;br /&gt;
The officer's berth can be occupied by both, an [[avatar]] or a [[NPC]]. The Officer is often seen as the first officer aboard a [[spaceship]]. If more than two officer's berth exist, a ship can house more [[avatar]] or [[NPC]] [[officer|officers]], however, only one [[officer]] can take the [[Con]] at a time.  &lt;br /&gt;
&lt;br /&gt;
===Crew Berth=== &lt;br /&gt;
&lt;br /&gt;
The crew berth is the place, where the [[crew]] of a [[spaceship]] or [[Space Station]] sleeps. Each ship or station requires a crew to run it, to operate the duty stations and to perform their shifts aboard. Since you can only hire as many [[Crew]] as you have crew berths, you need to make sure, that sufficient crew berths to man all stations exist. &lt;br /&gt;
&lt;br /&gt;
'''Note: If a ship has only crew berths, but no officer's berth, one of the crew berths will be reserved for the [[captain]], practically taking away one spot for the crew!''' While this is fine – you don't necessarily want or need an officer's berth on some ships – you must take this fact into account, when placing the crew berths, so that you do not run short on [[crew]] later on.&lt;br /&gt;
&lt;br /&gt;
A crew berth can be assigned to both, an [[avatar]] or an [[NPC]]. Crew members have access to all areas of the ship, including the [[cargo hold]] or the [[armory]]! &lt;br /&gt;
&lt;br /&gt;
===Passenger Berth=== &lt;br /&gt;
&lt;br /&gt;
The passenger berth is the place, where the first class passengers are sleeping. For each passenger berth you assign, one passenger can come aboard. This is important for passenger ships, or if you want to allow your ship to take on and care for guests. A passenger has no duties aboard a [[spaceship]], usually pays for the voyage and may be restricted to public areas aboard a ship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Passenger Berth can be assigned to both [[NPC|NPCs]] and [[avatars]].&lt;br /&gt;
&lt;br /&gt;
'''Note: If there is no crew or officer's berth aboard a vessel, one passenger berth will be reserved for the [[captain]]. You should keep this fact in mind, when planning and designing your ships!'''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Troop Berth === &lt;br /&gt;
&lt;br /&gt;
Lastly, a [[spaceship]] can have one or more troop berths. [[Troops]] are used to man the [[turret|turrets] of the vessel, but can also be used to defend the ship, conquer planets, or for several other operations. [[Troops]] are a vital part on any ships with [[turret|turrets]] or ships, whose purpose is to drop of [[Invasion Force|invasion forces]] on other [[world|planets]].  &lt;br /&gt;
&lt;br /&gt;
A troop berth can be assigned to either an [[avatar]] or a [[NPC]] character. '''With no other berths aboard a ship, one troop berth will be reserved for the [[captain]]. Keep this in mind, when planning and designing your ships, so you don't run short on [[troops]] later on. &lt;br /&gt;
[[Category:Spacecraft Modules]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4915</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4915"/>
		<updated>2017-03-10T00:07:59Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Boarding a Space Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[Empire_Capital_City|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empire|empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passenger|passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helmet|helmet]] icon in your [[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm]] Window &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the Request [[berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire Channel|Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4914</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4914"/>
		<updated>2017-03-10T00:07:26Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Hitch Hiking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[Empire_Capital_City|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empire|empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passenger|passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helmet|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm]] Window &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the Request [[berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire Channel|Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4913</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4913"/>
		<updated>2017-03-10T00:05:49Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Hitch Hiking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[Empire_Capital_City|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empire|empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passenger|passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helmet|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire Channel|Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4912</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4912"/>
		<updated>2017-03-10T00:04:49Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Command a Spacecraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[Empire_Capital_City|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empire|empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passenger|passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helmet|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4911</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4911"/>
		<updated>2017-03-10T00:01:41Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Command a Spacecraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[Empire_Capital_City|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passenger|passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helmet|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4910</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4910"/>
		<updated>2017-03-10T00:00:16Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Command a Spacecraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[empire_capital_city|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passenger|passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helmet|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4909</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4909"/>
		<updated>2017-03-09T23:59:29Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Boarding a Space Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[empire_capital_city|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helmet|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4908</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4908"/>
		<updated>2017-03-09T23:58:56Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Boarding a Space Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[empire_capital_city|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_Suit|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helment|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4907</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4907"/>
		<updated>2017-03-09T23:58:16Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Boarding a Space Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[empire_capital_city|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[Environment_suite|Environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[Environment_Suit|environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[Environment_Suit|environment suit]] and the [[Environment_Suit_Helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[Environment_Suit_Helment|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them.&lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4906</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4906"/>
		<updated>2017-03-09T23:56:21Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Design Studio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[Design_Studio|design studio]] and how it works, see the [[Spacecraft_Design|Spacecraft Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[empire_capital_city|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[environment_suite|environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[environment_suit|environment suit]] and the [[environment_suit_helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[environment_suit_helment|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them. &lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4905</id>
		<title>Starting as a New Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_a_New_Citizen&amp;diff=4905"/>
		<updated>2017-03-09T23:54:54Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Partially rewritten, added some more information, added some missing / new links. BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start playing Shores of Hazeron, you can elect if you wish to start founding your own [[empire]] or if you wish to join an existing one. &lt;br /&gt;
&lt;br /&gt;
This topic describes what to do when you start the game as a new citizen of an existing [[empire]].&lt;br /&gt;
&lt;br /&gt;
Please note, that this guide assumes that the [[city]] you spawn in, which is also known as an [[empire|empire's]] [[homeworld]], has basic [[spacecraft]] production capabilities. If it doesn't the [[empire]] you joined is most likely still very new and has not yet archived space travel. This might not necessarily be a bad thing though. It might mean, that the [[empire]] is even more in need of some help and it will give you the opportunity, to help in some of the steps, needed to get the [[empire]] into space, which is an interesting experience and also a good way to learn, how things work out. Possibly, you can even take a major role within your new [[empire]], helping it to go even farther. If you have any questions or need any help, you should ask the [[Emperor]]. You can find out, who is in your [[empire]] and who hold which position, by looking at the [[Governance]] screen. This is opened by either clicking on the small torch icon, or by pressing &amp;lt;code&amp;gt;F12&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=The Home World=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] appears at the [[Town_Square|town square]] of a [[city]] on your [[empire]]'s [[homeworld]], this is usually also the [[Empire_Capital_City|empire capital city]].&lt;br /&gt;
&lt;br /&gt;
===Points of Interest in the Capital City===&lt;br /&gt;
&lt;br /&gt;
Exploring the [[Empire_Capital_City|capital city]] is always a good place to start, since [[city|cities]] are created by players, no two cities are the same. There are a few [[buildings]] in particular you will want to know where are.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* The [[bank]]&lt;br /&gt;
* A [[broker]]&lt;br /&gt;
* The [[Airport_Terminal|airport terminal]]&lt;br /&gt;
* A [[Design_Studio|design studio]]&lt;br /&gt;
* [[Spacecraft_Factory|Spacecraft factories]]&lt;br /&gt;
* An [[arena]]&lt;br /&gt;
&lt;br /&gt;
====Bank====&lt;br /&gt;
&lt;br /&gt;
At the [[bank]] you will be able to get [[money]]. You will need money to get started doing anything fun.&lt;br /&gt;
&lt;br /&gt;
You can take a [[loan]] free of charge, which should be able to cover all your basic needs for the beginning, while you are getting set to make real money. The credit limit you are getting, depends on your reputation and also on the return policies of the [[bank]]. In most cases, you should however be able to get at least some money, to get some basic needs. &lt;br /&gt;
&lt;br /&gt;
====Broker====&lt;br /&gt;
&lt;br /&gt;
The [[broker]] is a store, where you can buy anything and everything. There are other stores like the [[cantina]], the [[Retail_Store|retail store]], and [[grocery store]], which also sell some wares. However, these stores only sell wares, specific to them. So the [[cantina]] is selling drinks, the [[grocery store]] does sell food, and so on. The [[broker]] is the only place in a [[city]], that sells everything.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how trading works, see the [[Trade]] page.&lt;br /&gt;
&lt;br /&gt;
====Airport Terminal====&lt;br /&gt;
&lt;br /&gt;
The [[Airport_Terminal|airport terminal]] is the place, where new passengers and colonists arrive and depart. It does connect the [[city]] with others as well as with other [[world|worlds]], where your [[empire]] has colonies. However, more important for you is, that the [[airport_terminal|airport terminal]] is equipped with [[transporter|transporters]], which allow you easily get into space.&lt;br /&gt;
&lt;br /&gt;
You can also request a transporter beam from the city in order to easily get to the airport when stuck in the wild or in orbit. However, in order for the [[transporter]] to work, there must be sufficient [[energy]] available in the [[city]].  &lt;br /&gt;
&lt;br /&gt;
'''Please note: while the [[transporter]] of an [[Airport_Terminal|airport terminal]] is able to receive you or to beam you into space, other units, like ships and stations are not necessarily equipped with a [[transporter]]. If no [[transporter]] exists, you will get a response over the comm, saying so.'''&lt;br /&gt;
&lt;br /&gt;
====Design Studio====&lt;br /&gt;
&lt;br /&gt;
The [[Design_Studio|design studio]] is used to design new [[spacecraft]] designs. You can try your skills here and design your very own [[spacecraft]]. Please note, that you need to have permissions, to finally build your designed ship, or you need to have the money, to have it built as a [[company spacecraft]], given that your empire does allow production of such. Still, it is an interesting experience, to play around with the designs. &lt;br /&gt;
&lt;br /&gt;
For more information about the [[design_studio|design studio]] and how it works, see the [[Spacecraft_Design]] page.&lt;br /&gt;
&lt;br /&gt;
====Spacecraft Factory====&lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|spacecraft factory]] produces spacecraft of all types and sizes. For it to work, you must be in possession of a ship design, stored on a blank piece of [[paper]] or on a [[blank data disk]], unless there is already a design stored in the [[Spacecraft_Factory|factory]] for you to use. &lt;br /&gt;
&lt;br /&gt;
You can make your own designs or burn existing designs on a [[blank data disk]] or on a blank [[paper]], using the [[Design_Studio|design studio]]. &lt;br /&gt;
&lt;br /&gt;
The [[Spacecraft_Factory|Spacecraft Factory]] does allow production of [[Fleet Ship|Fleet Ships]] or [[Company Ship|Company Ships]]. In order to produce a [[fleet ship]], you need proper permission. If the [[empire]] does allow production of [[Company Ship|company ships]] you can order them from here too. However, since they are paid for, you are probably lacking the funds for the time being.   &lt;br /&gt;
&lt;br /&gt;
Difference between a [[fleet ship]] and a [[company ship]] is, that the latter one is owned by you and that you pay for all its costs, while the [[fleet ship]] is property of the [[empire]]. You don't have to pay for its construction, nor for its maintenance. &lt;br /&gt;
&lt;br /&gt;
[[Spaceship|Spaceships]], once built, appear either on a nearby [[slab|road slab]], or - if they are too big - in space. You might be lucky, and the [[emperor]] may have left some fleet ships on the connected [[slab]], which you may be permitted to use. If that is not the case, you should probably get into space to see if there are any ships there, or look for another way to make money, so you can buy a [[company ship]].&lt;br /&gt;
&lt;br /&gt;
====Arena====&lt;br /&gt;
&lt;br /&gt;
The [[arena]] is used to hold simulated spacecraft duels. This is a good place to train your combat skills and gain [[reputation]]. It is also a good opportunity, to see your ship designs in action, before you are taking your ships out into real space, with all its dangers. &lt;br /&gt;
&lt;br /&gt;
When you exit an arena duel, your health and [[inventory]] is returned to the same state it was in apron entering. In other words, you don't lose anything while in the arena.&lt;br /&gt;
&lt;br /&gt;
=Command a Spacecraft=&lt;br /&gt;
&lt;br /&gt;
Assume command of a [[spacecraft]]. Start by locating a [[spacecraft]] that is waiting for a captain and crew.&lt;br /&gt;
&lt;br /&gt;
[[Spacecraft]] are manufactured at the [[empire_capital_city|capital city]] of most [[empire|empires]]. Other [[city|cities]] may also manufacture [[spacecraft]]. [[Spacecraft]] are manufactured on the ground and in orbit. Go to the spaceport to find a new spacecraft that has been manufactured on the ground. New [[spacecraft]] spawn on a paved [[slab]] next to a spacecraft factory when they are manufactured on the ground. Top-down view (Backspace) may help find the [[spaceport]].&lt;br /&gt;
&lt;br /&gt;
If no [[spacecraft]] is found on the ground, look for one in orbit. New [[spacecraft]], that are too big, to spawn on the ground, always spawn near a [[space station], after they have been manufactured in orbit. Go to a [[space station]] to find a new [[spacecraft]] that has been manufactured in orbit.&lt;br /&gt;
&lt;br /&gt;
Use the [[Jobs]] window to find spacecraft in need of a [[captain]]. New [[spacecraft]] of your [[empire]] automatically broadcast jobs requesting [[captain|captains]]. Hence, you should be attentive to the Comm Channels, to see, if and which ships are in need of a new [[captain]].&lt;br /&gt;
&lt;br /&gt;
Once you are finally aboard a new spacecraft, you should go on and read [[Commanding a Spacecraft]], for more details and information on how to proceed.&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for things to do with your new spacecraft and crew.&lt;br /&gt;
&lt;br /&gt;
* Transport [[Passenger|Passengers]]. There is no cost to board [[Passenger|Passengers]] and you make money when they debark somewhere else, than where they boarded. The most money is made when [[Passenger|Passengers]] debark in a different [[solar system]] from where they boarded.&lt;br /&gt;
&lt;br /&gt;
* Trade Cargo. Trading cargo has some risk as prices vary according to supply and demand. The officer in command spends money from the ship's fund to buy cargo and then tries to sell that cargo for a profit somewhere else.&lt;br /&gt;
&lt;br /&gt;
* Explore the [[Galaxy]]. Your [[empire]] may even reward [[exploration]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the Rewards tab to see what rewards your [[emperor]] has set for [[exploration]] activities. Note that rewards accumulate as a personal debt to your character. You must go to a [[bank]] of your [[empire]] to collect the rewards you have earned.&lt;br /&gt;
&lt;br /&gt;
* [[Colonization|Colonize]] [[World|Worlds]]. Your [[empire]] may permit and even reward [[colonization]] of new [[world|worlds]]. [[Colonization]] requires you to build a new [[city]] on a new [[worlds]], that is not yet owned by your [[empire]]. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Policy]] tab to see whether your [[empire]] allows players to build [[city|cities]]. Explore the harsh [[inferno_world|inferno]] and [[frigid_world|frigid]] [[world|worlds]] for [[rare materials]].&lt;br /&gt;
&lt;br /&gt;
* [[Military Conquest]]. Your [[empire]] may have enemies that need to be crushed. Open the [[Governance]] &amp;lt;code&amp;gt;(F12)&amp;lt;/code&amp;gt; window and select the [[Diplomacy]] tab to view the political stance of your [[empire]] toward other known [[empires]]. Use [[troops]] and [[spacecraft]] to destroy enemy units and [[Military Conquest|conquer]] enemy [[city|cities]].&lt;br /&gt;
&lt;br /&gt;
* Command a [[Fleet]]. As a result of [[colonization]], or other activities, you may become the [[administrator]] of a [[sector]] of space. Every habitable [[world]] in your [[sector]] can produce an [[officer]] that is in your [[chain of command]], if it has an [[airport terminal]], a [[university]] and a [[spacecraft factory]]. Place each [[officer]] in command of a ship and [[crew]]. Use them for [[military conquest]] or set up [[trade_mission|trade missions]] to transport [[passengers]], trade [[cargo]], and [[patrol]] the space in your [[domain]].&lt;br /&gt;
&lt;br /&gt;
* Adventure. Use the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window to check for [[job|jobs]] available. Some [[job|jobs]] are only available to [[spacecraft]] [[captain|captains]]. &lt;br /&gt;
&lt;br /&gt;
'''Note: Story lines for adventure are not yet complete, except [[Targoss]]' simple start-up tutorial. This notice will be removed when more adventures become available.'''&lt;br /&gt;
&lt;br /&gt;
=Boarding a Space Station=&lt;br /&gt;
&lt;br /&gt;
To get aboard a [[space station]], hail it on the comm. Open the [[Comm]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; window and select the Hail channel. If necessary, open a new Hail channel using the list of standard channels. Press the Hail button to broadcast a hail message.&lt;br /&gt;
&lt;br /&gt;
Each [[space station]] in range will answer by opening a new channel on your comm that is the name of the [[space station|station]]. Select a [[space station|station's]] channel and request a [[beam-up]]. The [[space station]] will initiate a [[transporter beam]] if it is equipped with a [[transporter room]] and it is orbiting the [[world|planet]] you are on.&lt;br /&gt;
&lt;br /&gt;
If a [[space station]] has no [[transporter room]], locate a vehicle that can take you there. At the [[spaceport]] there may be a [[space fighter]] or a [[space rocket]] that has spawned on a paved [[slab]] next to an [[aircraft_factory|aircraft factory]]. Use one of these vehicles, by pressing the &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; key, to directly fly to the [[space station]]. '''Note: You should bring a can or two of [[hydrogen]] with you, in case something happens and you need to refuel your vehicle. You can use the &amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt; key, to refuel your vehicle from your gear at any time.'''&lt;br /&gt;
&lt;br /&gt;
[[Space station|Space Stations]] orbit a [[world|planet]] in [[geo-syncronous orbit]], usually directly overhead the [[city]]. If you look up into the sky on a clear day you might be able to see it. Fly around the [[world|planet]] outside the atmosphere to find the [[space station]]. A [[navigation beacon]] on the [[space station|station]] helps you find it.&lt;br /&gt;
&lt;br /&gt;
[[Space Station|Space stations]] maintain stocks of useful [[equipment]], such as [[environment_suite|environment suits]]. Once aboard the [[space station]], go to a [[cargo hold]] or [[living quarters]]. Use the [[Cargo]] &amp;lt;code&amp;gt;(F5)&amp;lt;/code&amp;gt; window to transfer an [[environment suit]] and [[environment_suit_helmet| EV helmet]] into your [[inventory]]. Use the [[Personal Equipment]] &amp;lt;code&amp;gt;(F4)&amp;lt;/code&amp;gt; window to wear the [[environment_suit|environment suit]] and the [[environment_suit_helmet|helmet]]. Make sure, to close the '''[[Environment_Suit_Visor|Environment Suit Visor]], right-clicking on the [[environment_suit_helment|helmet]] icon in your[[Personal Equipment]] window, or the [[Environment_Suit|EV Suit]] will not protect you in the vacuum of space!'''. You can drag all items to the appropriate spots, in order to wear them. &lt;br /&gt;
&lt;br /&gt;
=Hitch Hiking=&lt;br /&gt;
&lt;br /&gt;
An alternative to commanding a [[spacecraft]] is to join the [[crew]] of an existing vessel. This can also be helpful when there are no [[spacecraft]] available in your home [[solar system]]. It will also give you the opportunity, to interact and work together with other members of your [[empire]], who can help you getting settled and started]]. &lt;br /&gt;
&lt;br /&gt;
To join the crew of a [[spacecraft]], request a [[berth]] aboard it, using the comm channels. Open the [[Comm Window]] &amp;lt;code&amp;gt;(F3)&amp;lt;/code&amp;gt; and select the Hail channel. If necessary, open a new [[Hail channel]] using the list of standard channels. Adjust the [[Comm Range|range]] to [[Galaxy range]]. Press the [[Request Berth]] button, which is the ''thumbs up'' one and select a desired [[berth]], to broadcast a message.&lt;br /&gt;
&lt;br /&gt;
[[Berth]] requests may be transmitted on any comm channel. The [[Hail channel]] is used in this example to contact everyone in your current [[solar system]]. It would also be appropriate to use the [[Friend Channel|Friend]] or [[Empire channels]], or any other channel on which someone is listening.&lt;br /&gt;
&lt;br /&gt;
An [[officer]], be it a ([[NPC]] or an [[avatar]]), assigned to the [[spacecraft]] may accept your [[berth]] request. However, depending on the [[Ship Policies]], it may be, that a [[berth]] request for all or specific positions does require approval of an actual [[avatar]]. If this is the case, either try requesting a different [[berth]] or try your request on a different [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
After your [[berth]] request is accepted, initiate the [[Recall Home]] ability, by either pressing the respective button (a square with a face on it), or use the keys &amp;lt;code&amp;gt;ALT+Bacspace&amp;lt;/code&amp;gt;. Make sure the message ''There is no place like home'' appears on the screen. After some time of warming up, you will eventually appear in your [[berth]] aboard the newly assigned ship. Press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; to leave the [[berth]] and go ahead, exploring your new vessel. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Crewman&amp;diff=4884</id>
		<title>Crewman</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Crewman&amp;diff=4884"/>
		<updated>2017-03-07T03:50:59Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Updated, added some info, rewrote some of the text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crewman is the name given to a [[NPC]] or [[avatar]] holding a crew [[berth]] on board a [[spacecraft]].&lt;br /&gt;
&lt;br /&gt;
Crewmen play a vital part in spacecraft operations, as they are in charge of operating the systems on board. They are some times called other titles to describe the [[Control_Station|console station]] they are currently manning, such as Pilot, Navigator, or Engineer.&lt;br /&gt;
&lt;br /&gt;
==Avatar Crewmen==&lt;br /&gt;
&lt;br /&gt;
When an [[avatar]] holds a crew [[berth]] on board a [[spacecraft]] it has - by default - no authority over other crewmen. However, other player avatars can give command of an area or of a specific field to a crewman. For example, in engineering, the crewman manning the respective station could be in command over the [[avatar]], manning the power allocation station. In addition, crewman [[avatar|avatars]] can be allowed access, to access otherwise locked crew doors aboard their vessel. &lt;br /&gt;
&lt;br /&gt;
==NPC Crewmen==&lt;br /&gt;
&lt;br /&gt;
[[NPC]] Crewmen operate the [[Control_Station|console stations]] on the spacecraft or space station, where they are posted. Crewmen that exceed the number of control stations stay in their cabins and wait for vacancy. Unless a starship can be entirely manned by an [[avatar]] crew, crewman play a vital part in ordering and controlling a vessel or station. &lt;br /&gt;
&lt;br /&gt;
Crewmen can also be ordered to defend a [[city]], by garrisoning its [[flag]]. In this case, they are added to the citizen population of the [[city]] which they are supposed to defend.&lt;br /&gt;
&lt;br /&gt;
Crewmen spawn with an [[Environment_Suit|environment suit]] and a handheld [[weapon]], if available from their spawning city. Weapon preferences are as following: &lt;br /&gt;
&lt;br /&gt;
# [[Laser Pistol]]&lt;br /&gt;
# [[Pistol]]&lt;br /&gt;
# [[Wrench]]&lt;br /&gt;
&lt;br /&gt;
Crewmen gain rank as a result of accumulating [[experience]] points. As rank increases, their skills rise, as they are getting better in what they do. Experienced crewmen are a valuable asset, that can be very useful. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Crewman Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Short&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankSN.png]]&lt;br /&gt;
| Starman&lt;br /&gt;
| SN&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankPO.png]]&lt;br /&gt;
| Petty Officer&lt;br /&gt;
| PO&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankCPO.png]]&lt;br /&gt;
| Chief Petty Officer&lt;br /&gt;
| CPO&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankMCPO.png]]&lt;br /&gt;
| Master Chief Petty Officer&lt;br /&gt;
| MCPO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4877</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4877"/>
		<updated>2017-03-06T03:28:12Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Your Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shores of Hazeron can be played in one of two ways: as an [[emperor]] or an own [[empire]] or by joining an existing [[empire]]. This page describes what to do when you start the game as a new [[emperor]].&lt;br /&gt;
&lt;br /&gt;
=Tribal Age=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen home world. It is usually in daylight and your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. It does also offer you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an [[empire]]. &lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you while you are inside the village. However, if you leave the village, to look around your surroundings, the wildlife may attack you. If you die, you will [[Spawning|respawn]] in the village.&lt;br /&gt;
&lt;br /&gt;
===Targoss===&lt;br /&gt;
&lt;br /&gt;
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you, giving you a basic introduction into the game, as well as your first [[Quest|quests]] to master. [[Targoss]] is always of your race, so don't be surprised, if his appearance is different, if you later decide to make a new avatar of a different race. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place. &lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt; or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].&lt;br /&gt;
&lt;br /&gt;
===Your Knife===&lt;br /&gt;
&lt;br /&gt;
Your [[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatar|avatars]], and it can be used to skin [[Animal_Carcass|animal carcasses]], which are dropped, when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the [[Animal_Carcass|animal carcass]] instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case, it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your [[knife|knife's]] skinning function is selected, you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].&lt;br /&gt;
&lt;br /&gt;
===Your Torch=== &lt;br /&gt;
&lt;br /&gt;
Your [[torch]] serves only one main purpose: to provide you with some dim light at night, allowing you to explore you surroundings, without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone. &lt;br /&gt;
&lt;br /&gt;
=The rise of your Empire= &lt;br /&gt;
&lt;br /&gt;
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from being a feared or renowned [[empire]] and even farther away from going to the stars and expand to other planets and systems. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.   &lt;br /&gt;
&lt;br /&gt;
===The first step: your flag=== &lt;br /&gt;
&lt;br /&gt;
The very foundation to become an [[empire]], is to have something to rule over - a [[city]] would be a good thing to start with. In order to create a [[city]], you need a [[flag]]. The [[flag]] can be [[handcraft|handcrafted]], using the resources, you can find on your home world. &lt;br /&gt;
&lt;br /&gt;
So your first goal should be to look for the materials needed, to [[handcraft]] the [[flag]]. This does however include multiple steps. To make your [[flag]], you need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[Textiles|Textile]] &lt;br /&gt;
* 1 [[Sewing_Needle|Sewing Needle]] &lt;br /&gt;
&lt;br /&gt;
In order to make [[textiles]], you will either need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[Leather]] or &lt;br /&gt;
* 2 [[Plant_Fiber|Plant Fiber]]  &lt;br /&gt;
&lt;br /&gt;
[[Leather]] is gained by killing animals (or other humans). Once killed, they will drop an [[Animal_Carcass|Animal Carcass]], which can than be skinned with your [[knife]], in order to obtain the [[leather]]. [[Plant_Fiber|Plant Fiber]] can be [[forage|foraged]] from certain [[plant|plants]].  &lt;br /&gt;
&lt;br /&gt;
To get a [[Sewing_Needle|sewing needle]], you will need to find either a [[bone]] or a [[log]]. Again, the [[bone]] can be obtained, by skinning an [[Animal_Carcass|Animal Carcass]] or by [[handcraft|handcrafting]] one from the [[Animal_Carcass|Animal Carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[forage|foraging]] some types of trees and [[plant|plants]]. &lt;br /&gt;
&lt;br /&gt;
You can use the overhead view, by pressing &amp;lt;code&amp;gt;backspace&amp;lt;/code&amp;gt;. Once in the overhead view, press &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt;, to cycle between the different views, until the organic [[resource|resources]] are shown.   &lt;br /&gt;
&lt;br /&gt;
With all the materials in your inventory, you are now ready, to [[handcraft]] your [[flag]]. This is done from the [[Gear]] view, which can be opened by either clicking the little backpack icon in your menu, or by pressing &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;. Then click on the top-left icon, with the two hands on it, which will bring you to the [[handcraft]] window. Now, do the following:  &lt;br /&gt;
&lt;br /&gt;
* Select the [[Sewing_Needle|sewing needle]] (using bone) from the drop-down list&lt;br /&gt;
* Click on the [[handcraft]] icon&lt;br /&gt;
* The [[bone]] will be used, while the timer runs&lt;br /&gt;
* The [[Sewing_Needle|sewing needle]] is created &lt;br /&gt;
&lt;br /&gt;
This has solved the first problem. Now follow the same steps, to make [[textiles]]. Be sure, to use the right option, to make your [[textiles]] (either [[leather]] or [[Plant_Fiber|Plant Fiber]], or the button will be grayed out, as you lack the materials, to [[handcraft]]. Again the timer will run some seconds, while the items is made. &lt;br /&gt;
&lt;br /&gt;
With this done, you have all you need to make your first [[flag]] and begin your reign. Select the [[flag]] from the drop-down list and follow the same steps as above, to get your work done. Again, it should just take some seconds, and the new [[flag]] will appear in your inventory.  &lt;br /&gt;
&lt;br /&gt;
[[file:HandCraftFlagReady.png|thumb|none|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]   &lt;br /&gt;
&lt;br /&gt;
To find out more information about [[handcraft]] and making a [[flag]], please refer to the '''[[handcraft]]''' page.&lt;br /&gt;
&lt;br /&gt;
'''Note: You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]], in order to obtain that [[Animal_Carcass|carcass]]. However, updates to the game have made [[Targoss]] defend himself, possibly killing the player. It is up to you, whether to take that risk, or look for another option.'''  &lt;br /&gt;
&lt;br /&gt;
'''Warning: Do not attack your villagers, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you on sight. Not only is it most unlikely for you, to kill all four to six natives present, but in case you die, you will also spawn again at their village, where they will attack you again!'''&lt;br /&gt;
&lt;br /&gt;
===Building your City=== &lt;br /&gt;
&lt;br /&gt;
With the [[flag]] in your inventory, you are ready to start your first [[city]], making you finally the ruler of something. But, before you begin and drop your [[flag]] right away, you should put some planning into it. The right location of your [[city]] is important, because later on, you will be unable to move it.  &lt;br /&gt;
&lt;br /&gt;
So, once again press &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; to open the overhead view and use &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt; to cycle through the different views. Ideally, you want to place your [[city]] at a position, where you are close to both, required resources such as [[stone]], [[minerals]] and [[oil]], but also to food, such as [[vegetables]] or [[fruits]], to feed your populace. Most of the resource icons shown on the map are easy to interpret. Don't worry, if you do not find all of your resources at once, or if some of the resources are farther away from you. Once your [[city]] is founded, it will quickly expand, so that even harvesting resources far out, is no longer a real problem. &lt;br /&gt;
&lt;br /&gt;
Once you have found the right position, open your [[Construction] window, by pressing either &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt; or by clicking on the icon with the small yellow construction sign on it. Now, in the building menu, choose the top icon, which shows the big flag on it. This does allow placement of the [[town square]], essentially founding your city.&lt;br /&gt;
&lt;br /&gt;
'''hint: place all buildings, using the overhead view. This does make planning, placement and organization a lot easier, especially because you can also see the food and natural resources, helping you to position your buildings.''' &lt;br /&gt;
&lt;br /&gt;
Now, that you have found a [[city]], you will no longer be tied to the [[village]]. If you die, you will respawn in the [[city]]. The town square is a safe area in which wild animals cannot see you. Go there for refuge there, if needed.&lt;br /&gt;
&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4876</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4876"/>
		<updated>2017-03-06T03:26:53Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Your Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shores of Hazeron can be played in one of two ways: as an [[emperor]] or an own [[empire]] or by joining an existing [[empire]]. This page describes what to do when you start the game as a new [[emperor]].&lt;br /&gt;
&lt;br /&gt;
=Tribal Age=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen home world. It is usually in daylight and your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. It does also offer you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an [[empire]]. &lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you while you are inside the village. However, if you leave the village, to look around your surroundings, the wildlife may attack you. If you die, you will [[Spawning|respawn]] in the village.&lt;br /&gt;
&lt;br /&gt;
===Targoss===&lt;br /&gt;
&lt;br /&gt;
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you, giving you a basic introduction into the game, as well as your first [[Quest|quests]] to master. [[Targoss]] is always of your race, so don't be surprised, if his appearance is different, if you later decide to make a new avatar of a different race. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place. &lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt; or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].&lt;br /&gt;
&lt;br /&gt;
===Your Knife===&lt;br /&gt;
&lt;br /&gt;
Your[[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatar|avatars]], and it can be used to skin [[Animal_Carcass|animal carcasses]], which are dropped, when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the [[Animal_Carcass|animal carcass]] instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case, it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your [[knife|knife's]] skinning function is selected, you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].&lt;br /&gt;
&lt;br /&gt;
===Your Torch=== &lt;br /&gt;
&lt;br /&gt;
Your [[torch]] serves only one main purpose: to provide you with some dim light at night, allowing you to explore you surroundings, without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone. &lt;br /&gt;
&lt;br /&gt;
=The rise of your Empire= &lt;br /&gt;
&lt;br /&gt;
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from being a feared or renowned [[empire]] and even farther away from going to the stars and expand to other planets and systems. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.   &lt;br /&gt;
&lt;br /&gt;
===The first step: your flag=== &lt;br /&gt;
&lt;br /&gt;
The very foundation to become an [[empire]], is to have something to rule over - a [[city]] would be a good thing to start with. In order to create a [[city]], you need a [[flag]]. The [[flag]] can be [[handcraft|handcrafted]], using the resources, you can find on your home world. &lt;br /&gt;
&lt;br /&gt;
So your first goal should be to look for the materials needed, to [[handcraft]] the [[flag]]. This does however include multiple steps. To make your [[flag]], you need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[Textiles|Textile]] &lt;br /&gt;
* 1 [[Sewing_Needle|Sewing Needle]] &lt;br /&gt;
&lt;br /&gt;
In order to make [[textiles]], you will either need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[Leather]] or &lt;br /&gt;
* 2 [[Plant_Fiber|Plant Fiber]]  &lt;br /&gt;
&lt;br /&gt;
[[Leather]] is gained by killing animals (or other humans). Once killed, they will drop an [[Animal_Carcass|Animal Carcass]], which can than be skinned with your [[knife]], in order to obtain the [[leather]]. [[Plant_Fiber|Plant Fiber]] can be [[forage|foraged]] from certain [[plant|plants]].  &lt;br /&gt;
&lt;br /&gt;
To get a [[Sewing_Needle|sewing needle]], you will need to find either a [[bone]] or a [[log]]. Again, the [[bone]] can be obtained, by skinning an [[Animal_Carcass|Animal Carcass]] or by [[handcraft|handcrafting]] one from the [[Animal_Carcass|Animal Carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[forage|foraging]] some types of trees and [[plant|plants]]. &lt;br /&gt;
&lt;br /&gt;
You can use the overhead view, by pressing &amp;lt;code&amp;gt;backspace&amp;lt;/code&amp;gt;. Once in the overhead view, press &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt;, to cycle between the different views, until the organic [[resource|resources]] are shown.   &lt;br /&gt;
&lt;br /&gt;
With all the materials in your inventory, you are now ready, to [[handcraft]] your [[flag]]. This is done from the [[Gear]] view, which can be opened by either clicking the little backpack icon in your menu, or by pressing &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;. Then click on the top-left icon, with the two hands on it, which will bring you to the [[handcraft]] window. Now, do the following:  &lt;br /&gt;
&lt;br /&gt;
* Select the [[Sewing_Needle|sewing needle]] (using bone) from the drop-down list&lt;br /&gt;
* Click on the [[handcraft]] icon&lt;br /&gt;
* The [[bone]] will be used, while the timer runs&lt;br /&gt;
* The [[Sewing_Needle|sewing needle]] is created &lt;br /&gt;
&lt;br /&gt;
This has solved the first problem. Now follow the same steps, to make [[textiles]]. Be sure, to use the right option, to make your [[textiles]] (either [[leather]] or [[Plant_Fiber|Plant Fiber]], or the button will be grayed out, as you lack the materials, to [[handcraft]]. Again the timer will run some seconds, while the items is made. &lt;br /&gt;
&lt;br /&gt;
With this done, you have all you need to make your first [[flag]] and begin your reign. Select the [[flag]] from the drop-down list and follow the same steps as above, to get your work done. Again, it should just take some seconds, and the new [[flag]] will appear in your inventory.  &lt;br /&gt;
&lt;br /&gt;
[[file:HandCraftFlagReady.png|thumb|none|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]   &lt;br /&gt;
&lt;br /&gt;
To find out more information about [[handcraft]] and making a [[flag]], please refer to the '''[[handcraft]]''' page.&lt;br /&gt;
&lt;br /&gt;
'''Note: You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]], in order to obtain that [[Animal_Carcass|carcass]]. However, updates to the game have made [[Targoss]] defend himself, possibly killing the player. It is up to you, whether to take that risk, or look for another option.'''  &lt;br /&gt;
&lt;br /&gt;
'''Warning: Do not attack your villagers, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you on sight. Not only is it most unlikely for you, to kill all four to six natives present, but in case you die, you will also spawn again at their village, where they will attack you again!'''&lt;br /&gt;
&lt;br /&gt;
===Building your City=== &lt;br /&gt;
&lt;br /&gt;
With the [[flag]] in your inventory, you are ready to start your first [[city]], making you finally the ruler of something. But, before you begin and drop your [[flag]] right away, you should put some planning into it. The right location of your [[city]] is important, because later on, you will be unable to move it.  &lt;br /&gt;
&lt;br /&gt;
So, once again press &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; to open the overhead view and use &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt; to cycle through the different views. Ideally, you want to place your [[city]] at a position, where you are close to both, required resources such as [[stone]], [[minerals]] and [[oil]], but also to food, such as [[vegetables]] or [[fruits]], to feed your populace. Most of the resource icons shown on the map are easy to interpret. Don't worry, if you do not find all of your resources at once, or if some of the resources are farther away from you. Once your [[city]] is founded, it will quickly expand, so that even harvesting resources far out, is no longer a real problem. &lt;br /&gt;
&lt;br /&gt;
Once you have found the right position, open your [[Construction] window, by pressing either &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt; or by clicking on the icon with the small yellow construction sign on it. Now, in the building menu, choose the top icon, which shows the big flag on it. This does allow placement of the [[town square]], essentially founding your city.&lt;br /&gt;
&lt;br /&gt;
'''hint: place all buildings, using the overhead view. This does make planning, placement and organization a lot easier, especially because you can also see the food and natural resources, helping you to position your buildings.''' &lt;br /&gt;
&lt;br /&gt;
Now, that you have found a [[city]], you will no longer be tied to the [[village]]. If you die, you will respawn in the [[city]]. The town square is a safe area in which wild animals cannot see you. Go there for refuge there, if needed.&lt;br /&gt;
&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4875</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4875"/>
		<updated>2017-03-06T03:25:18Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* The first step: your flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shores of Hazeron can be played in one of two ways: as an [[emperor]] or an own [[empire]] or by joining an existing [[empire]]. This page describes what to do when you start the game as a new [[emperor]].&lt;br /&gt;
&lt;br /&gt;
=Tribal Age=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen home world. It is usually in daylight and your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. It does also offer you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an [[empire]]. &lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you while you are inside the village. However, if you leave the village, to look around your surroundings, the wildlife may attack you. If you die, you will [[Spawning|respawn]] in the village.&lt;br /&gt;
&lt;br /&gt;
===Targoss===&lt;br /&gt;
&lt;br /&gt;
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you, giving you a basic introduction into the game, as well as your first [[Quest|quests]] to master. [[Targoss]] is always of your race, so don't be surprised, if his appearance is different, if you later decide to make a new avatar of a different race. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place. &lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt; or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].&lt;br /&gt;
&lt;br /&gt;
===Your Knife===&lt;br /&gt;
&lt;br /&gt;
Your[[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatars]], and it can be used to skin [[Animal_Carcass|animal carcasses]], which are dropped, when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the [[Animal_Carcasses|animal carcass]] instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case, it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your [[knife|knife's]] skinning function is selected, you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].&lt;br /&gt;
&lt;br /&gt;
===Your Torch=== &lt;br /&gt;
&lt;br /&gt;
Your [[torch]] serves only one main purpose: to provide you with some dim light at night, allowing you to explore you surroundings, without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone. &lt;br /&gt;
&lt;br /&gt;
=The rise of your Empire= &lt;br /&gt;
&lt;br /&gt;
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from being a feared or renowned [[empire]] and even farther away from going to the stars and expand to other planets and systems. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.   &lt;br /&gt;
&lt;br /&gt;
===The first step: your flag=== &lt;br /&gt;
&lt;br /&gt;
The very foundation to become an [[empire]], is to have something to rule over - a [[city]] would be a good thing to start with. In order to create a [[city]], you need a [[flag]]. The [[flag]] can be [[handcraft|handcrafted]], using the resources, you can find on your home world. &lt;br /&gt;
&lt;br /&gt;
So your first goal should be to look for the materials needed, to [[handcraft]] the [[flag]]. This does however include multiple steps. To make your [[flag]], you need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[Textiles|Textile]] &lt;br /&gt;
* 1 [[Sewing_Needle|Sewing Needle]] &lt;br /&gt;
&lt;br /&gt;
In order to make [[textiles]], you will either need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[Leather]] or &lt;br /&gt;
* 2 [[Plant_Fiber|Plant Fiber]]  &lt;br /&gt;
&lt;br /&gt;
[[Leather]] is gained by killing animals (or other humans). Once killed, they will drop an [[Animal_Carcass|Animal Carcass]], which can than be skinned with your [[knife]], in order to obtain the [[leather]]. [[Plant_Fiber|Plant Fiber]] can be [[forage|foraged]] from certain [[plant|plants]].  &lt;br /&gt;
&lt;br /&gt;
To get a [[Sewing_Needle|sewing needle]], you will need to find either a [[bone]] or a [[log]]. Again, the [[bone]] can be obtained, by skinning an [[Animal_Carcass|Animal Carcass]] or by [[handcraft|handcrafting]] one from the [[Animal_Carcass|Animal Carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[forage|foraging]] some types of trees and [[plant|plants]]. &lt;br /&gt;
&lt;br /&gt;
You can use the overhead view, by pressing &amp;lt;code&amp;gt;backspace&amp;lt;/code&amp;gt;. Once in the overhead view, press &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt;, to cycle between the different views, until the organic [[resource|resources]] are shown.   &lt;br /&gt;
&lt;br /&gt;
With all the materials in your inventory, you are now ready, to [[handcraft]] your [[flag]]. This is done from the [[Gear]] view, which can be opened by either clicking the little backpack icon in your menu, or by pressing &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;. Then click on the top-left icon, with the two hands on it, which will bring you to the [[handcraft]] window. Now, do the following:  &lt;br /&gt;
&lt;br /&gt;
* Select the [[Sewing_Needle|sewing needle]] (using bone) from the drop-down list&lt;br /&gt;
* Click on the [[handcraft]] icon&lt;br /&gt;
* The [[bone]] will be used, while the timer runs&lt;br /&gt;
* The [[Sewing_Needle|sewing needle]] is created &lt;br /&gt;
&lt;br /&gt;
This has solved the first problem. Now follow the same steps, to make [[textiles]]. Be sure, to use the right option, to make your [[textiles]] (either [[leather]] or [[Plant_Fiber|Plant Fiber]], or the button will be grayed out, as you lack the materials, to [[handcraft]]. Again the timer will run some seconds, while the items is made. &lt;br /&gt;
&lt;br /&gt;
With this done, you have all you need to make your first [[flag]] and begin your reign. Select the [[flag]] from the drop-down list and follow the same steps as above, to get your work done. Again, it should just take some seconds, and the new [[flag]] will appear in your inventory.  &lt;br /&gt;
&lt;br /&gt;
[[file:HandCraftFlagReady.png|thumb|none|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]   &lt;br /&gt;
&lt;br /&gt;
To find out more information about [[handcraft]] and making a [[flag]], please refer to the '''[[handcraft]]''' page.&lt;br /&gt;
&lt;br /&gt;
'''Note: You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]], in order to obtain that [[Animal_Carcass|carcass]]. However, updates to the game have made [[Targoss]] defend himself, possibly killing the player. It is up to you, whether to take that risk, or look for another option.'''  &lt;br /&gt;
&lt;br /&gt;
'''Warning: Do not attack your villagers, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you on sight. Not only is it most unlikely for you, to kill all four to six natives present, but in case you die, you will also spawn again at their village, where they will attack you again!'''&lt;br /&gt;
&lt;br /&gt;
===Building your City=== &lt;br /&gt;
&lt;br /&gt;
With the [[flag]] in your inventory, you are ready to start your first [[city]], making you finally the ruler of something. But, before you begin and drop your [[flag]] right away, you should put some planning into it. The right location of your [[city]] is important, because later on, you will be unable to move it.  &lt;br /&gt;
&lt;br /&gt;
So, once again press &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; to open the overhead view and use &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt; to cycle through the different views. Ideally, you want to place your [[city]] at a position, where you are close to both, required resources such as [[stone]], [[minerals]] and [[oil]], but also to food, such as [[vegetables]] or [[fruits]], to feed your populace. Most of the resource icons shown on the map are easy to interpret. Don't worry, if you do not find all of your resources at once, or if some of the resources are farther away from you. Once your [[city]] is founded, it will quickly expand, so that even harvesting resources far out, is no longer a real problem. &lt;br /&gt;
&lt;br /&gt;
Once you have found the right position, open your [[Construction] window, by pressing either &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt; or by clicking on the icon with the small yellow construction sign on it. Now, in the building menu, choose the top icon, which shows the big flag on it. This does allow placement of the [[town square]], essentially founding your city.&lt;br /&gt;
&lt;br /&gt;
'''hint: place all buildings, using the overhead view. This does make planning, placement and organization a lot easier, especially because you can also see the food and natural resources, helping you to position your buildings.''' &lt;br /&gt;
&lt;br /&gt;
Now, that you have found a [[city]], you will no longer be tied to the [[village]]. If you die, you will respawn in the [[city]]. The town square is a safe area in which wild animals cannot see you. Go there for refuge there, if needed.&lt;br /&gt;
&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4874</id>
		<title>Starting as an Emperor</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Starting_as_an_Emperor&amp;diff=4874"/>
		<updated>2017-03-06T03:20:31Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Rewritten and Updated... BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shores of Hazeron can be played in one of two ways: as an [[emperor]] or an own [[empire]] or by joining an existing [[empire]]. This page describes what to do when you start the game as a new [[emperor]].&lt;br /&gt;
&lt;br /&gt;
=Tribal Age=&lt;br /&gt;
&lt;br /&gt;
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen home world. It is usually in daylight and your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. It does also offer you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an [[empire]]. &lt;br /&gt;
&lt;br /&gt;
Wild [[animal]]s will ignore you while you are inside the village. However, if you leave the village, to look around your surroundings, the wildlife may attack you. If you die, you will [[Spawning|respawn]] in the village.&lt;br /&gt;
&lt;br /&gt;
===Targoss===&lt;br /&gt;
&lt;br /&gt;
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you, giving you a basic introduction into the game, as well as your first [[Quest|quests]] to master. [[Targoss]] is always of your race, so don't be surprised, if his appearance is different, if you later decide to make a new avatar of a different race. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place. &lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt; or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].&lt;br /&gt;
&lt;br /&gt;
===Your Knife===&lt;br /&gt;
&lt;br /&gt;
Your[[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatars]], and it can be used to skin [[Animal_Carcass|animal carcasses]], which are dropped, when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the [[Animal_Carcasses|animal carcass]] instead of skinning it!&lt;br /&gt;
&lt;br /&gt;
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Damage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The number &amp;quot;20&amp;quot; means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.&lt;br /&gt;
&lt;br /&gt;
The spike below the number indicates the type of damage. In this case, it is piercing damage.&lt;br /&gt;
&lt;br /&gt;
When your [[knife|knife's]] skinning function is selected, you will see the following icon:&lt;br /&gt;
&lt;br /&gt;
[[File:Skin.PNG]]&lt;br /&gt;
&lt;br /&gt;
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].&lt;br /&gt;
&lt;br /&gt;
===Your Torch=== &lt;br /&gt;
&lt;br /&gt;
Your [[torch]] serves only one main purpose: to provide you with some dim light at night, allowing you to explore you surroundings, without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone. &lt;br /&gt;
&lt;br /&gt;
=The rise of your Empire= &lt;br /&gt;
&lt;br /&gt;
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from being a feared or renowned [[empire]] and even farther away from going to the stars and expand to other planets and systems. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.   &lt;br /&gt;
&lt;br /&gt;
===The first step: your flag=== &lt;br /&gt;
&lt;br /&gt;
The very foundation to become an [[empire]], is to have something to rule over - a [[city]] would be a good thing to start with. In order to create a [[city]], you need a [[flag]]. The [[flag]] can be [[handcraft|handcrafted]], using the resources, you can find on your home world. &lt;br /&gt;
&lt;br /&gt;
So your first goal should be to look for the materials needed, to [[handcraft]] the [[flag]]. This does however include multiple steps. To make your [[flag]], you need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[Textiles|Textile]] &lt;br /&gt;
* 1 [[Sewing_Needle|Sewing Needle]] &lt;br /&gt;
&lt;br /&gt;
In order to make [[textiles]], you will either need: &lt;br /&gt;
&lt;br /&gt;
* 1 [[leather]] or &lt;br /&gt;
* 2 [[Plant_Fiber|Plant Fiber]]  &lt;br /&gt;
&lt;br /&gt;
[[Leather]] is gained by killing animals (or other humans). Once killed, they will drop an [[Animal_Carcass|Animal Carcass]], which can than be skinned with your [[knife]], in order to obtain the [[leather]]. [[Plant_Fiber|Plant Fiber]] can be [[forage|foraged]] from certain [[plant|plants]].  &lt;br /&gt;
&lt;br /&gt;
To get a [[sewing needle]], you will need to find either a [[bone]] or a [[log]]. Again, the [[bone]] can be obtained, by skinning an [[Animal_Carcass|Animal Carcass]] or by [[handcraft|handcrafting]] one from the [[Animal_Carcass|Animal Carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[forage|foraging]] some types of trees and [[plant|plants]]. &lt;br /&gt;
&lt;br /&gt;
You can use the overhead view, by pressing &amp;lt;code&amp;gt;backspace&amp;lt;/code&amp;gt;. Once in the overhead view, press &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt;, to cycle between the different views, until the organic [[resource|resources]] are shown.   &lt;br /&gt;
&lt;br /&gt;
With all the materials in your inventory, you are now ready, to [[handcraft]] your [[flag]]. This is done from the [[Gear]] view, which can be opened by either clicking the little backpack icon in your menu, or by pressing &amp;lt;code&amp;gt;F4&amp;lt;/code&amp;gt;. Then click on the top-left icon, with the two hands on it, which will bring you to the [[handcraft] window. Now, do the following:  &lt;br /&gt;
&lt;br /&gt;
* Select the [[sewing needle]] (using bone) from the drop-down list&lt;br /&gt;
* Click on the [[handcraft]] icon&lt;br /&gt;
* The [[bone]] will be used, while the timer runs&lt;br /&gt;
* The [[sewing needle]] is created &lt;br /&gt;
&lt;br /&gt;
This has solved the first problem. Now follow the same steps, to make [[textiles]]. Be sure, to use the right option, to make your [[textiles]] (either [[leather]] or [[Plant_Fiber|Plant Fiber]], or the button will be grayed out, as you lack the materials, to [[handcraft]]. Again the timer will run some seconds, while the items is made. &lt;br /&gt;
&lt;br /&gt;
With this done, you have all you need to make your first [[flag]] and begin your reign. Select the [[flag]] from the drop-down list and follow the same steps as above, to get your work done. Again, it should just take some seconds, and the new [[flag]] will appear in your inventory.  &lt;br /&gt;
&lt;br /&gt;
[[file:HandCraftFlagReady.png|thumb|none|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]   &lt;br /&gt;
&lt;br /&gt;
To find out more information about [[handcraft]] and making a [[flag]], please refer to the '''[[handcraft]]''' page.&lt;br /&gt;
&lt;br /&gt;
'''Note: You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]], in order to obtain that [[Animal_Carcass|carcass]]. However, updates to the game have made [[Targoss]] defend himself, possibly killing the player. It is up to you, whether to take that risk, or look for another option.'''  &lt;br /&gt;
&lt;br /&gt;
'''Warning: Do not attack your villagers, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you on sight. Not only is it most unlikely for you, to kill all four to six natives present, but in case you die, you will also spawn again at their village, where they will attack you again!'''&lt;br /&gt;
&lt;br /&gt;
===Building your City=== &lt;br /&gt;
&lt;br /&gt;
With the [[flag]] in your inventory, you are ready to start your first [[city]], making you finally the ruler of something. But, before you begin and drop your [[flag]] right away, you should put some planning into it. The right location of your [[city]] is important, because later on, you will be unable to move it.  &lt;br /&gt;
&lt;br /&gt;
So, once again press &amp;lt;code&amp;gt;Backspace&amp;lt;/code&amp;gt; to open the overhead view and use &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shift + \&amp;lt;/code&amp;gt; to cycle through the different views. Ideally, you want to place your [[city]] at a position, where you are close to both, required resources such as [[stone]], [[minerals]] and [[oil]], but also to food, such as [[vegetables]] or [[fruits]], to feed your populace. Most of the resource icons shown on the map are easy to interpret. Don't worry, if you do not find all of your resources at once, or if some of the resources are farther away from you. Once your [[city]] is founded, it will quickly expand, so that even harvesting resources far out, is no longer a real problem. &lt;br /&gt;
&lt;br /&gt;
Once you have found the right position, open your [[Construction] window, by pressing either &amp;lt;code&amp;gt;F11&amp;lt;/code&amp;gt; or by clicking on the icon with the small yellow construction sign on it. Now, in the building menu, choose the top icon, which shows the big flag on it. This does allow placement of the [[town square]], essentially founding your city.&lt;br /&gt;
&lt;br /&gt;
'''hint: place all buildings, using the overhead view. This does make planning, placement and organization a lot easier, especially because you can also see the food and natural resources, helping you to position your buildings.''' &lt;br /&gt;
&lt;br /&gt;
Now, that you have found a [[city]], you will no longer be tied to the [[village]]. If you die, you will respawn in the [[city]]. The town square is a safe area in which wild animals cannot see you. Go there for refuge there, if needed.&lt;br /&gt;
&lt;br /&gt;
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].&lt;br /&gt;
&lt;br /&gt;
Next chapter: [[Building Your First City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User:BenjB83&amp;diff=4870</id>
		<title>User:BenjB83</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User:BenjB83&amp;diff=4870"/>
		<updated>2017-03-06T01:58:36Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Page created. BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
| Name = Ben Buske&lt;br /&gt;
| Picture = &lt;br /&gt;
| Active = Yes&lt;br /&gt;
| JoinDate = Somewhere 2010 [with two breaks]&lt;br /&gt;
| Avatars = &lt;br /&gt;
* Ben Buske&lt;br /&gt;
* Eeshol Jaro&lt;br /&gt;
| EmpireAffiliations =&lt;br /&gt;
* [[United Federation of Planets]]&lt;br /&gt;
| ForumUser =&lt;br /&gt;
* Ben Buske&lt;br /&gt;
| ContactInfo =&lt;br /&gt;
* Forum PM &lt;br /&gt;
* In-Game &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
I am a MMO Veteran with years of experience in Sci-Fi. I have been and still am GameMaster and Community Manager of several game. I am really dedicated to SoH due to its details and besides, I have always been an avid Star Trek and Science Fiction fan. :) &lt;br /&gt;
&lt;br /&gt;
==Empire Story==&lt;br /&gt;
&lt;br /&gt;
President of the [[United Federation of Planets]], a peaceful faction, dedicated to strict and serious roleplay, with the goal of trade and commerce, exploration and peaceful expansion.&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Troop&amp;diff=4869</id>
		<title>Troop</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Troop&amp;diff=4869"/>
		<updated>2017-03-06T01:53:36Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Updated. Added some information. BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troop is the name given to a [[NPC]] or [[avatar]] holding a troop [[berth]] on board a [[spacecraft]]. Troops are also automatically drafted into service as [[city]] defense forces, where they defend it from invasions and hostiles.&lt;br /&gt;
&lt;br /&gt;
==Avatar Troop==&lt;br /&gt;
When an [[avatar]] holds a troop [[berth]] on board a [[spacecraft]] it has authority over the turrets of the ship. It is also responsible for the defense of their vessel, in case it is being boarded by intruders. &lt;br /&gt;
&lt;br /&gt;
While there is no [[berth]] for troops on a planet. However, an [[avatar]] could join the planetary defense force's fight, to repel an enemy attack and protect a city. In this case, the [[avatar]] would have to defend the different [[flag]] position within the city, using their weapon, to shoot hostile forces.&lt;br /&gt;
&lt;br /&gt;
==NPC Troop==&lt;br /&gt;
Troops are soldiers in charge of defense. Troops can use all [[armor]] types and handheld [[weapon]]s.&lt;br /&gt;
&lt;br /&gt;
Troops spawn with the best armor and handheld weapon available from their spawning city. Weapon preference is as follows:&lt;br /&gt;
# [[Laser Rifle]]&lt;br /&gt;
# [[Laser Pistol]]&lt;br /&gt;
# [[Кала́шников]]&lt;br /&gt;
# [[Rifle]]&lt;br /&gt;
# [[Pistol]]&lt;br /&gt;
# [[Knife]]&lt;br /&gt;
# [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
Troops gain rank as a result of accumulating [[experience]] points. As rank increases, their skill increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Troop Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Short&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankPrivate.png]]&lt;br /&gt;
| Private&lt;br /&gt;
| Pvt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankCorporal.png]]&lt;br /&gt;
| Corporal&lt;br /&gt;
| Cpl&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankSergeant.png]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Sgt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankMasterSergeant.png]]&lt;br /&gt;
| Master Sergeant&lt;br /&gt;
| MSgt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===City Stationed Troops===&lt;br /&gt;
[[Citizen]]s are drafted into military service as [[city]] defense forces. The amount is limited to 5 per flag ([[Town_Square|town square]] and [[Military_Flag|military flag]]s) or 1/7th of the population, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
One troop is stationed to defend each flag in the city, if a troop dies a replacement will spawn immediately until there is no troops left in reserve.&lt;br /&gt;
&lt;br /&gt;
Troops will man military buildings if enough military flags are present in the city.&lt;br /&gt;
&lt;br /&gt;
The best available handheld [[weapon]]s and [[armor]] is given out to stationed troops periodically.&lt;br /&gt;
&lt;br /&gt;
===Spacecraft Troops===&lt;br /&gt;
Troops loaded onto a [[spacecraft]]&lt;br /&gt;
&lt;br /&gt;
Troops will operate the [[turret]]s or stand guard at specific locations on their stationed spacecraft. Troops that exceed the turret or guard duties will stay in the barracks and wait for vacancy, they will however also chase down intruders.&lt;br /&gt;
&lt;br /&gt;
Ordering a troop to garrison will cause the troop desert if ordered to garrison any location other than a military flag. When garrisoning a military flag, the troop will join the city's forces.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Troop&amp;diff=4868</id>
		<title>Troop</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Troop&amp;diff=4868"/>
		<updated>2017-03-06T01:52:50Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Unfinished.}}&lt;br /&gt;
&lt;br /&gt;
Troop is the name given to a [[NPC]] or [[avatar]] holding a troop [[berth]] on board a [[spacecraft]]. Troops are also automatically drafted into service as [[city]] defense forces, where they defend it from invasions and hostiles.&lt;br /&gt;
&lt;br /&gt;
==Avatar Troop==&lt;br /&gt;
When an [[avatar]] holds a troop [[berth]] on board a [[spacecraft]] it has authority over the turrets of the ship. It is also responsible for the defense of their vessel, in case it is being boarded by intruders. &lt;br /&gt;
&lt;br /&gt;
While there is no [[berth]] for troops on a planet. However, an [[avatar]] could join the planetary defense force's fight, to repel an enemy attack and protect a city. In this case, the [[avatar]] would have to defend the different [[flag]] position within the city, using their weapon, to shoot hostile forces.&lt;br /&gt;
&lt;br /&gt;
==NPC Troop==&lt;br /&gt;
Troops are soldiers in charge of defense. Troops can use all [[armor]] types and handheld [[weapon]]s.&lt;br /&gt;
&lt;br /&gt;
Troops spawn with the best armor and handheld weapon available from their spawning city. Weapon preference is as follows:&lt;br /&gt;
# [[Laser Rifle]]&lt;br /&gt;
# [[Laser Pistol]]&lt;br /&gt;
# [[Кала́шников]]&lt;br /&gt;
# [[Rifle]]&lt;br /&gt;
# [[Pistol]]&lt;br /&gt;
# [[Knife]]&lt;br /&gt;
# [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
Troops gain rank as a result of accumulating [[experience]] points. As rank increases, their skill increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Troop Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Short&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankPrivate.png]]&lt;br /&gt;
| Private&lt;br /&gt;
| Pvt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankCorporal.png]]&lt;br /&gt;
| Corporal&lt;br /&gt;
| Cpl&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankSergeant.png]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Sgt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankMasterSergeant.png]]&lt;br /&gt;
| Master Sergeant&lt;br /&gt;
| MSgt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===City Stationed Troops===&lt;br /&gt;
[[Citizen]]s are drafted into military service as [[city]] defense forces. The amount is limited to 5 per flag ([[Town_Square|town square]] and [[Military_Flag|military flag]]s) or 1/7th of the population, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
One troop is stationed to defend each flag in the city, if a troop dies a replacement will spawn immediately until there is no troops left in reserve.&lt;br /&gt;
&lt;br /&gt;
Troops will man military buildings if enough military flags are present in the city.&lt;br /&gt;
&lt;br /&gt;
The best available handheld [[weapon]]s and [[armor]] is given out to stationed troops periodically.&lt;br /&gt;
&lt;br /&gt;
===Spacecraft Troops===&lt;br /&gt;
Troops loaded onto a [[spacecraft]]&lt;br /&gt;
&lt;br /&gt;
Troops will operate the [[turret]]s or stand guard at specific locations on their stationed spacecraft. Troops that exceed the turret or guard duties will stay in the barracks and wait for vacancy, they will however also chase down intruders.&lt;br /&gt;
&lt;br /&gt;
Ordering a troop to garrison will cause the troop desert if ordered to garrison any location other than a military flag. When garrisoning a military flag, the troop will join the city's forces.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Troop&amp;diff=4867</id>
		<title>Troop</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Troop&amp;diff=4867"/>
		<updated>2017-03-06T01:49:51Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Added some information. BB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Unfinished.}}&lt;br /&gt;
&lt;br /&gt;
Troop is the name given to a [[NPC]] or [[avatar]] holding a passenger [[berth]] on board a [[spacecraft]]. Troops are also drafted into service as [[city]] defense forces.&lt;br /&gt;
&lt;br /&gt;
==Avatar Troop==&lt;br /&gt;
When an [[avatar]] holds a troop [[berth]] on board a [[spacecraft]] it has authority over the turrets of the ship. It is also responsible for the defense of their vessel, in case it is being boarded by intruders. &lt;br /&gt;
&lt;br /&gt;
While there is no [[berth]] for troops on a planet. However, an [[avatar]] could join the planetary defense force's fight, to repel an enemy attack and protect a city. In this case, the [[avatar]] would have to defend the different [[flag]] position within the city, using their weapon, to shoot hostile forces.&lt;br /&gt;
&lt;br /&gt;
==NPC Troop==&lt;br /&gt;
Troops are soldiers in charge of defense. Troops can use all [[armor]] types and handheld [[weapon]]s.&lt;br /&gt;
&lt;br /&gt;
Troops spawn with the best armor and handheld weapon available from their spawning city. Weapon preference is as follows:&lt;br /&gt;
# [[Laser Rifle]]&lt;br /&gt;
# [[Laser Pistol]]&lt;br /&gt;
# [[Кала́шников]]&lt;br /&gt;
# [[Rifle]]&lt;br /&gt;
# [[Pistol]]&lt;br /&gt;
# [[Knife]]&lt;br /&gt;
# [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
Troops gain rank as a result of accumulating [[experience]] points. As rank increases, their skill increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Troop Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Short&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankPrivate.png]]&lt;br /&gt;
| Private&lt;br /&gt;
| Pvt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankCorporal.png]]&lt;br /&gt;
| Corporal&lt;br /&gt;
| Cpl&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankSergeant.png]]&lt;br /&gt;
| Sergeant&lt;br /&gt;
| Sgt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:RankMasterSergeant.png]]&lt;br /&gt;
| Master Sergeant&lt;br /&gt;
| MSgt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===City Stationed Troops===&lt;br /&gt;
[[Citizen]]s are drafted into military service as [[city]] defense forces. The amount is limited to 5 per flag ([[Town_Square|town square]] and [[Military_Flag|military flag]]s) or 1/7th of the population, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
One troop is stationed to defend each flag in the city, if a troop dies a replacement will spawn immediately until there is no troops left in reserve.&lt;br /&gt;
&lt;br /&gt;
Troops will man military buildings if enough military flags are present in the city.&lt;br /&gt;
&lt;br /&gt;
The best available handheld [[weapon]]s and [[armor]] is given out to stationed troops periodically.&lt;br /&gt;
&lt;br /&gt;
===Spacecraft Troops===&lt;br /&gt;
Troops loaded onto a [[spacecraft]]&lt;br /&gt;
&lt;br /&gt;
Troops will operate the [[turret]]s or stand guard at specific locations on their stationed spacecraft. Troops that exceed the turret or guard duties will stay in the barracks and wait for vacancy, they will however also chase down intruders.&lt;br /&gt;
&lt;br /&gt;
Ordering a troop to garrison will cause the troop desert if ordered to garrison any location other than a military flag. When garrisoning a military flag, the troop will join the city's forces.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacecraft]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Capital_City&amp;diff=4866</id>
		<title>Capital City</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Capital_City&amp;diff=4866"/>
		<updated>2017-03-06T01:12:18Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Updated, added some info, rewrote some of the text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Capital cities are important for any established [[empire]], be it spacefaring or not, since without a capital city, an [[empire]] cannot make any money. In order to declare a [[city]] the capital, it must have a [[capitol]] building. &lt;br /&gt;
&lt;br /&gt;
==Empire Capital City==&lt;br /&gt;
&lt;br /&gt;
The Empire Capital City is the center point of the whole [[empire]]. It is the place, from which all government business is being done and where all or most of the official government buildings are located. In Shores of Hazeron, one [[city]] in each [[empire]] may be designated as the empire capital. Any [[city]] can be declared the capital of the [[empire]], as long as it has a [[capitol]] building. By default, only the [[emperor]] or [[vice-emperor]] can designate a [[city]] to be the capital.&lt;br /&gt;
&lt;br /&gt;
The empire capital [[city]] is an important and strategic part of an empire. Here is why: &lt;br /&gt;
&lt;br /&gt;
* An empire without an empire capital does not accumulate a [[treasury]].&lt;br /&gt;
* [[Sensor_Station|Sensor console]]s aboard [[spacecraft]] display a distinctive blip for the empire capital city.&lt;br /&gt;
* The DNA of [[citizen]]s in the capital city, will be the base DNA shown to players when viewing the empire on empire joining list.&lt;br /&gt;
* An empire must have an empire capital city to be tallied on the [http://www.hazeron.com/EmpireStandings2015/EmpireStandings.html Empire Standings] page of the main website.&lt;br /&gt;
&lt;br /&gt;
==Sector Capital City== &lt;br /&gt;
&lt;br /&gt;
In addition to the capital [[city]] of the [[empire]], a player can define sector capitals. One [[city]] of an [[empire]] in each [[sector]] may be designated as the sector capital. In order to become a sector capital, the [[city]] must meet the same requirements as the empire capital, i.e. have a [[capitol]] building. By default [[emperor]], [[vice-emperor]], or [[sector administrator]] can designate a [[city]] to be a sector capital.&lt;br /&gt;
&lt;br /&gt;
An empire must have an [[Empire_Capital_City|empire capital city]] to have any use for sector capitals. For this reason, a sector capital cannot be declared if the empire does not have a capital [[city]].&lt;br /&gt;
&lt;br /&gt;
When a sector has a sector capital, [[city|cities]] in that sector send their daily tribute to the sector capital instead of directly to the empire capital [[city]]. This allows the tax revenue from a sector to be concentrated by funneling it through a single city.&lt;br /&gt;
&lt;br /&gt;
Sector capitals enable [[technology]] research to be distributed to different parts of the empire. By receiving the money first, sector capitals conduct local research with the money. When it is time to send their tribute to the capital, they send a portion of the cash they have on hand.&lt;br /&gt;
&lt;br /&gt;
Sector capitals create more concentrations of money for [[avatar]]s to collect large debts that are owed them. This may help to distribute the risk of losing the [[treasury]] due to the capture of a lone capital [[city]].&lt;br /&gt;
&lt;br /&gt;
Sector capitals provide alternate locations for the capital city, in case the capital [[city]] needs to be moved. There is no cost associated with moving the capital. Once the new capital is declared, cities and sector capitals will begin sending their tribute to the new capital [[city]].&lt;br /&gt;
&lt;br /&gt;
It is possible for a [[city]] to be both the empire capital city and a sector capital. The empire capital is not automatically considered to be a sector capital. '''A sector capital must be explicitly declared'''. &lt;br /&gt;
&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Empires]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=User_talk:BenjB83&amp;diff=4865</id>
		<title>User talk:BenjB83</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=User_talk:BenjB83&amp;diff=4865"/>
		<updated>2017-03-05T20:32:02Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: /* Welcome! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome!==&lt;br /&gt;
Please do make your profile page ([[User:BenjB83]]), you can get look at other users profile pages to get an idea about how to use the [[Template:Player]].&amp;lt;br&amp;gt;Also please do read the [[Guide_to_contributing_to_the_wiki]] page, even if it isn't all that interesting, there are a few parts that you need to learn.&amp;lt;br&amp;gt;- [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 01:38, 5 March 2017 (MST)&lt;br /&gt;
&lt;br /&gt;
: Understood... --BenjB83 13:32, 5 March 2017 (MST)&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Talk:Citizen&amp;diff=4820</id>
		<title>Talk:Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Talk:Citizen&amp;diff=4820"/>
		<updated>2017-03-05T02:26:46Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Created page with &amp;quot;Page updated, some of the text added and/or rewritten. Also pointed out that citizen is a pure NPC role and used the term '''civilian''' for player characters, who are are non...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page updated, some of the text added and/or rewritten. Also pointed out that citizen is a pure NPC role and used the term '''civilian''' for player characters, who are are non-military inhabitants of their empire.&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Citizen&amp;diff=4819</id>
		<title>Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Citizen&amp;diff=4819"/>
		<updated>2017-03-05T02:25:13Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Shores of Hazeron, the term citizen is mainly used for [[NPC]] characters, that are of a sentient species. Therefore, in terms of the game, a citizen can refer to any of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Passenger.png|20px|Citizen]] [[Citizen]]&lt;br /&gt;
* [[File:Passenger.png|20px|Passenger]] [[Passenger]]&lt;br /&gt;
* [[File:Troop.png|20px|Troop]] [[Troop]]&lt;br /&gt;
* [[File:Crewman.png|20px|Crewman]] [[Crewman]]&lt;br /&gt;
* [[File:Officer.png|20px|Officer]] [[Officer]]&lt;br /&gt;
&lt;br /&gt;
The term citizen can however sometimes refer exclusively to the population of a [[city]], [[empire]] or even the [[universe]] as a whole.&lt;br /&gt;
&lt;br /&gt;
'''Note: Even though the players of Shores of Hazeron sometimes refer to themselves as a citizen of an [[empire]], a citizen in terms of the game does exclusively refer to the NPC populace.''' Non-military [[avatars]] and other players, which are not military personnel, are referred to as '''civilians''' and not as citizens, in terms of the game.  &lt;br /&gt;
&lt;br /&gt;
==Inhabitants of the Cities==&lt;br /&gt;
Citizens make up the populace of a [[cities|city]] and are the hard working inhabitants, who pass all day, to move forward production and construction. Their numbers are expressed as population and are for the most part hidden out of sight. &lt;br /&gt;
&lt;br /&gt;
[[City_Morale|City morale]] affects whether citizens migrate into a city or away from it. This means, that a negative morale causes the citizens to become unhappy and leave, while a positive morale makes citizens spread the word about how great their city is, causing in a steady immigration of new inhabitants.  The morale of the populace is affected by the social and living conditions within the city. Especially taxation, available housing and special amenities, such as [[hospital|hospitals]], a [[police station]], etc. have an impact on the morale. &lt;br /&gt;
&lt;br /&gt;
Cities start with no population at all, when founded. When empty homes are constructed, citizens begin to immigrate to the city. Habitable [[world|worlds]] with [[plant]] and [[animal]] life, in addition, may have an [[Indigenous_Population|indigenous population]] living in the wilderness. These people migrate into empty cities or such places, where the morale is positive. In [[Harsh_Environment_City|harsh environment]]s and on frontier worlds, a city must be connected by space for immigration to occur. The population of cities also increases due to normal reproductive growth, giving birth to children. The population of a city will however not grow to exceed the number of available homes.&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
Citizens work in a city, performing a variety of jobs. They generally prefer a balance where their population slightly exceeds the number of jobs. This translates into &amp;quot;time off&amp;quot; shared between the citizens. Citizens also apply some priority to the jobs they perform.&lt;br /&gt;
&lt;br /&gt;
* In habitable environments, citizens work the food producing jobs first, then the power producing jobs, then the remaining jobs if there is any manpower remaining.&lt;br /&gt;
* In harsh environments, citizens work the power producing jobs first, then the [[Refinery|refineries]], then the food producing jobs and lastly the remaining jobs, manpower permitting.&lt;br /&gt;
&lt;br /&gt;
Citizens do not work in the absence of light except in harsh environments where their survival depends on working. In order to allow citizens to work at night on habitable planets, they require electrical energy. If no power plant and/or no energy is present, citizens will leave their work at dawn. &lt;br /&gt;
&lt;br /&gt;
'''It is possible, to visually see if electricity is present or not: in cities without energy, the windows and streetlights are lit dim, like candlelight. Once energy is present, the windows and streetlights are lit brightly, using electrical power and lights.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Citizen&amp;diff=4818</id>
		<title>Citizen</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Citizen&amp;diff=4818"/>
		<updated>2017-03-05T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Revision|Needs clarification about not to be confused with non-government [[avatar]]s and an actual [[NPC]] role. Would love to rename it, if it makes sense.}}&lt;br /&gt;
&lt;br /&gt;
In Shores of Hazeron, the term citizen is mainly used for [[NPC]] characters, that are of a sentient species. Therefore, in terms of the game, a citizen can refer to any of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:Passenger.png|20px|Citizen]] [[Citizen]]&lt;br /&gt;
* [[File:Passenger.png|20px|Passenger]] [[Passenger]]&lt;br /&gt;
* [[File:Troop.png|20px|Troop]] [[Troop]]&lt;br /&gt;
* [[File:Crewman.png|20px|Crewman]] [[Crewman]]&lt;br /&gt;
* [[File:Officer.png|20px|Officer]] [[Officer]]&lt;br /&gt;
&lt;br /&gt;
The term citizen can however sometimes refer exclusively to the population of a [[city]], [[empire]] or even the [[universe]] as a whole.&lt;br /&gt;
&lt;br /&gt;
'''Note: Even though the players of Shores of Hazeron sometimes refer to themselves as a citizen of an [[empire]], a citizen in terms of the game does exclusively refer to the NPC populace.''' Non-military [[avatars]] and other players, which are not military personnel, are referred to as '''civilians''' and not as citizens, in terms of the game.  &lt;br /&gt;
&lt;br /&gt;
==Inhabitants of the Cities==&lt;br /&gt;
Citizens make up the populace of a [[cities|city]] and are the hard working inhabitants, who pass all day, to move forward production and construction. Their numbers are expressed as population and are for the most part hidden out of sight. &lt;br /&gt;
&lt;br /&gt;
[[City_Morale|City morale]] affects whether citizens migrate into a city or away from it. This means, that a negative morale causes the citizens to become unhappy and leave, while a positive morale makes citizens spread the word about how great their city is, causing in a steady immigration of new inhabitants.  The morale of the populace is affected by the social and living conditions within the city. Especially taxation, available housing and special amenities, such as [[hospital|hospitals]], a [[police station]], etc. have an impact on the morale. &lt;br /&gt;
&lt;br /&gt;
Cities start with no population at all, when founded. When empty homes are constructed, citizens begin to immigrate to the city. Habitable [[world|worlds]] with [[plant]] and [[animal]] life, in addition, may have an [[Indigenous_Population|indigenous population]] living in the wilderness. These people migrate into empty cities or such places, where the morale is positive. In [[Harsh_Environment_City|harsh environment]]s and on frontier worlds, a city must be connected by space for immigration to occur. The population of cities also increases due to normal reproductive growth, giving birth to children. The population of a city will however not grow to exceed the number of available homes.&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
Citizens work in a city, performing a variety of jobs. They generally prefer a balance where their population slightly exceeds the number of jobs. This translates into &amp;quot;time off&amp;quot; shared between the citizens. Citizens also apply some priority to the jobs they perform.&lt;br /&gt;
&lt;br /&gt;
* In habitable environments, citizens work the food producing jobs first, then the power producing jobs, then the remaining jobs if there is any manpower remaining.&lt;br /&gt;
* In harsh environments, citizens work the power producing jobs first, then the [[Refinery|refineries]], then the food producing jobs and lastly the remaining jobs, manpower permitting.&lt;br /&gt;
&lt;br /&gt;
Citizens do not work in the absence of light except in harsh environments where their survival depends on working. In order to allow citizens to work at night on habitable planets, they require electrical energy. If no power plant and/or no energy is present, citizens will leave their work at dawn. &lt;br /&gt;
&lt;br /&gt;
'''It is possible, to visually see if electricity is present or not: in cities without energy, the windows and streetlights are lit dim, like candlelight. Once energy is present, the windows and streetlights are lit brightly, using electrical power and lights.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Talk:Handcraft&amp;diff=4817</id>
		<title>Talk:Handcraft</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Talk:Handcraft&amp;diff=4817"/>
		<updated>2017-03-05T01:54:28Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: Created page with &amp;quot;Page updated, Images replaced and some text edited and added. Finally removed the revision template.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page updated, Images replaced and some text edited and added.&lt;br /&gt;
Finally removed the revision template.&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=Handcraft&amp;diff=4816</id>
		<title>Handcraft</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=Handcraft&amp;diff=4816"/>
		<updated>2017-03-05T01:23:47Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:HandCraftExample.png|thumb|right|The handcraft window.]]&lt;br /&gt;
Hand crafting is used to quickly craft basic [[tool|tools]] and [[item|items]] while in the wild.&lt;br /&gt;
&lt;br /&gt;
For a list of what can be handcrafted, see the [[:Category:Hand_Craftables|Handcraftables]] category.&lt;br /&gt;
&lt;br /&gt;
==Handcrafting==&lt;br /&gt;
[[File:It_HandCraft.png|thumb|right|Button icon.]]&lt;br /&gt;
Hand crafting can done anywhere using the ''Handcraft'' window. The window is part of the [[Gear]] Window, which is opened by either pressing ''F4'' or the little ''backpack icon'' on your menu bar. Once inside the [[Gear]] (F4) window, you find the &amp;quot;handcrafting&amp;quot; icon on top of it. It looks like a hand sewing a rope.&lt;br /&gt;
&lt;br /&gt;
The dropdown-box contains all recipes available for handcrafting. Some [[item|items]] may have multiple entries if it can be made using different components. For example: [[Hammer]]s can be made using [[log]], [[lumber]] or [[stone]].&lt;br /&gt;
&lt;br /&gt;
The first box lists all the components that will be consumed when crafting the item, the second box list all the [[tool]]s that are required. All components and tools must be present in the [[inventory]]. '''Note that tools do take durability damage when used!'''&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Make&amp;quot; button will be '''grayed out''' if any components or tools are missing.&lt;br /&gt;
&lt;br /&gt;
===Factory Handcrafting===&lt;br /&gt;
While standing on the plot of a factory [[building]], it is possible to handcraft any [[item]] the factory can manufacture. All recipes cost ten times less than when produced by the factory. The only real limit on what can and cannot be made this way, is a question of whether all the components can fit in the [[inventory]] together.&lt;br /&gt;
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All handcrafting recipes only produce one of the item. This includes minting [[cronodollar|cronodollars]], which only yield 1¢.&lt;br /&gt;
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==How to Handcraft a Flag==&lt;br /&gt;
[[file:HandCraftFlag.png|thumb|right|Inspecting the [[flag]] recipe.]]&lt;br /&gt;
One of the first goals of a new emperor is to make a [[flag]], in order to establish the first [[city]]. The environment of a habitable [[world]] contains all of the raw materials needed to handcraft a [[flag]].&lt;br /&gt;
&lt;br /&gt;
Two things are needed to handcraft a [[flag]], a [[Sewing_Needle|sewing needle]] and a piece of [[Textiles|textile]].&lt;br /&gt;
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The [[Textiles|textile]] needs to first be made using either [[leather]] or [[Plant_Fiber|plant fiber]].&lt;br /&gt;
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Leather can be obtained from the [[Animal_Carcass|animal carcass]] of dead [[animal]]s, and plant fiber can be [[forage]]d from [[plant]]s. &lt;br /&gt;
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Once all the items have been gathered, you click on the little handcrafting icon, which should now no longer be grayed out. After some seconds, the [[flag]] will be done and appears in your inventory. &lt;br /&gt;
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[[file:HandCraftFlagReady.png|thumb|none|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:HandCraftFlagReady.png&amp;diff=4815</id>
		<title>File:HandCraftFlagReady.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:HandCraftFlagReady.png&amp;diff=4815"/>
		<updated>2017-03-05T01:21:39Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: BenjB83 uploaded a new version of File:HandCraftFlagReady.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything is ready to make the [[flag]]!&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:HandCraftFlag.png&amp;diff=4814</id>
		<title>File:HandCraftFlag.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:HandCraftFlag.png&amp;diff=4814"/>
		<updated>2017-03-05T01:02:24Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: BenjB83 uploaded a new version of File:HandCraftFlag.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[flag]] recipe.&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
	<entry>
		<id>https://hazeron.com:443/wiki/index.php?title=File:HandCraftExample.png&amp;diff=4812</id>
		<title>File:HandCraftExample.png</title>
		<link rel="alternate" type="text/html" href="https://hazeron.com:443/wiki/index.php?title=File:HandCraftExample.png&amp;diff=4812"/>
		<updated>2017-03-05T00:54:13Z</updated>

		<summary type="html">&lt;p&gt;BenjB83: BenjB83 uploaded a new version of File:HandCraftExample.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Standing at an [[university]] construction site and about to make some [[lumber]].&lt;/div&gt;</summary>
		<author><name>BenjB83</name></author>
	</entry>
</feed>