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	<channel>
		<title><![CDATA[Hazeron Forums - Prerelease Bug Reports]]></title>
		<link>https://hazeron.com/mybb/</link>
		<description><![CDATA[Hazeron Forums - https://hazeron.com/mybb]]></description>
		<pubDate>Mon, 25 May 2026 05:21:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Move to station orders don't work]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2979</link>
			<pubDate>Fri, 01 Dec 2023 02:34:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=4">Celarious</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2979</guid>
			<description><![CDATA[My ship is currently crewed, all other orders work, and it's in orbit of my homeworld which has a station over a city. I give the order to "move to closest station", the officer tells the crew to do it, and then nothing happens, no ship movement at all<br />
This also applies to the "Move to station" order where you manually select the station, absolutely no response, no errors reported by the officer or the crew]]></description>
			<content:encoded><![CDATA[My ship is currently crewed, all other orders work, and it's in orbit of my homeworld which has a station over a city. I give the order to "move to closest station", the officer tells the crew to do it, and then nothing happens, no ship movement at all<br />
This also applies to the "Move to station" order where you manually select the station, absolutely no response, no errors reported by the officer or the crew]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Visual glitch/bug on Omnivorous Chordate while seated at captain's chair]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2970</link>
			<pubDate>Wed, 11 Oct 2023 00:25:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=47">Ivan</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2970</guid>
			<description><![CDATA[On new human characters, the Chordates, when you are seated in the captain's chair (or any station) and look up 30 to 60 degrees you can see your own nose, eyes and teeth, which is very immersion breaking.<br />
<br />
It does not happen on old characters. <br />
<br />
I didn't find any other thread about it.<br />
<br />
I tried adding a picture, but it didn't work. Tried .jpg, .png and making it smaller.]]></description>
			<content:encoded><![CDATA[On new human characters, the Chordates, when you are seated in the captain's chair (or any station) and look up 30 to 60 degrees you can see your own nose, eyes and teeth, which is very immersion breaking.<br />
<br />
It does not happen on old characters. <br />
<br />
I didn't find any other thread about it.<br />
<br />
I tried adding a picture, but it didn't work. Tried .jpg, .png and making it smaller.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Windows] Manual saving bug]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2953</link>
			<pubDate>Tue, 18 Apr 2023 06:55:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1678">Chojin</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2953</guid>
			<description><![CDATA[Hello,<br />
<br />
I have a strange bug with saving game with Windows Version.<br />
To be honest I transfer regularly my linux 'Saved Games' to Windows folder, vice versa.<br />
<br />
On Windows, when I click to Save, the game says 'Saving Game...' but never says it is complete.<br />
In the Saved Games folder, I see A1001100 and A1010101 files timestamp updated, but I do not see new distinct sA/sU files created.<br />
It is as the game could not create the files. If I quit/restart game, I see the game backup "Current game" is OK.<br />
<br />
Auto saving is working as attented, I have Auto saving and Auto save complete messages.<br />
<br />
On Linux I have 0 problem.]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I have a strange bug with saving game with Windows Version.<br />
To be honest I transfer regularly my linux 'Saved Games' to Windows folder, vice versa.<br />
<br />
On Windows, when I click to Save, the game says 'Saving Game...' but never says it is complete.<br />
In the Saved Games folder, I see A1001100 and A1010101 files timestamp updated, but I do not see new distinct sA/sU files created.<br />
It is as the game could not create the files. If I quit/restart game, I see the game backup "Current game" is OK.<br />
<br />
Auto saving is working as attented, I have Auto saving and Auto save complete messages.<br />
<br />
On Linux I have 0 problem.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starmap XML - Intergalactic Wormholes don't have destination galaxy]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2952</link>
			<pubDate>Thu, 06 Apr 2023 13:13:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=5">Deantwo</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2952</guid>
			<description><![CDATA[Studying the starmap XML output, it looks like the neutral wormholes don't have a destination galaxy mentioned.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;system systemId="IJWB" name="EUD'OGB'GH'h" x="255.2" y="-84.6" z="-18.8" eod="Surveyed"&gt;<br />
    &lt;wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="positive"/&gt;<br />
    &lt;wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="positive"/&gt;<br />
    &lt;wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="negative"/&gt;<br />
    &lt;wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="negative"/&gt;<br />
    &lt;wormhole destX="254.9" destY="-83.6" destZ="-18.8" polarity="neutral"/&gt;</code></div></div><br />
I don't know if the destination coordinates even make sense in this case, since the exit location scales with the destination galaxy's size.<br />
<blockquote class="mycode_quote"><cite><span> (02-15-2023, 08:51 PM)</span>Haxus Wrote:  <a href="https://hazeron.com/mybb/showthread.php?pid=10512#pid10512" class="quick_jump"></a></cite>I made a change to scale the destination location according to the size change in galaxies. If you are near the edge of the origin galaxy, you will arrive near the edge of the destination galaxy.<br />
<br />
Rotation around the Z axis of the galaxy is consistent. That means a one way intergalactic wormhole will always arrive at the same location in the destination galaxy, wherever that happens to be.</blockquote>So maybe they need adjusting too if possible, otherwise just remove the destination coordinates from the neutral wormholes altogether.]]></description>
			<content:encoded><![CDATA[Studying the starmap XML output, it looks like the neutral wormholes don't have a destination galaxy mentioned.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;system systemId="IJWB" name="EUD'OGB'GH'h" x="255.2" y="-84.6" z="-18.8" eod="Surveyed"&gt;<br />
    &lt;wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="positive"/&gt;<br />
    &lt;wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="positive"/&gt;<br />
    &lt;wormhole destX="254.3" destY="-82.1" destZ="-20.5" destSystemId="SRVB" polarity="negative"/&gt;<br />
    &lt;wormhole destX="256.3" destY="-83.9" destZ="-16.9" destSystemId="FIWB" polarity="negative"/&gt;<br />
    &lt;wormhole destX="254.9" destY="-83.6" destZ="-18.8" polarity="neutral"/&gt;</code></div></div><br />
I don't know if the destination coordinates even make sense in this case, since the exit location scales with the destination galaxy's size.<br />
<blockquote class="mycode_quote"><cite><span> (02-15-2023, 08:51 PM)</span>Haxus Wrote:  <a href="https://hazeron.com/mybb/showthread.php?pid=10512#pid10512" class="quick_jump"></a></cite>I made a change to scale the destination location according to the size change in galaxies. If you are near the edge of the origin galaxy, you will arrive near the edge of the destination galaxy.<br />
<br />
Rotation around the Z axis of the galaxy is consistent. That means a one way intergalactic wormhole will always arrive at the same location in the destination galaxy, wherever that happens to be.</blockquote>So maybe they need adjusting too if possible, otherwise just remove the destination coordinates from the neutral wormholes altogether.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Most pirate empires don't spawn]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2951</link>
			<pubDate>Sun, 02 Apr 2023 17:21:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=4">Celarious</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2951</guid>
			<description><![CDATA[Only Ogar and Seledon can spawn, the two weakest empires. Zuul can also spawn, but <span style="font-weight: bold;" class="mycode_b">only </span>during the Beacon quest<br />
<br />
Haxus mentioned this is because the other pirate empires don't have designs assigned to them, so there are no difficult pirates to encounter and the other galaxies currently do nothing, despite being a "home" for stronger pirates<br />
<br />
Possible solution could just be to let them use varying QLs of the Atlantis for now, and give them more specific designs later when possible]]></description>
			<content:encoded><![CDATA[Only Ogar and Seledon can spawn, the two weakest empires. Zuul can also spawn, but <span style="font-weight: bold;" class="mycode_b">only </span>during the Beacon quest<br />
<br />
Haxus mentioned this is because the other pirate empires don't have designs assigned to them, so there are no difficult pirates to encounter and the other galaxies currently do nothing, despite being a "home" for stronger pirates<br />
<br />
Possible solution could just be to let them use varying QLs of the Atlantis for now, and give them more specific designs later when possible]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Long range warps cause crash]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2948</link>
			<pubDate>Sat, 25 Mar 2023 02:20:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=4">Celarious</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2948</guid>
			<description><![CDATA[Saw Phoenix mentioned this previously, and wanted to create a bug report with my experience<br />
<br />
Set my modified Atlantis ship to warp 9 across the galaxy, distance of around 150 sectors. Went well for about an hour, then suddenly crashed to desktop<br />
<br />
Was onboard when it crashed, ETA was around 5 hours, had the starmap open]]></description>
			<content:encoded><![CDATA[Saw Phoenix mentioned this previously, and wanted to create a bug report with my experience<br />
<br />
Set my modified Atlantis ship to warp 9 across the galaxy, distance of around 150 sectors. Went well for about an hour, then suddenly crashed to desktop<br />
<br />
Was onboard when it crashed, ETA was around 5 hours, had the starmap open]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[High FOVs cause some effects to render strangely]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2943</link>
			<pubDate>Wed, 22 Mar 2023 00:59:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=4">Celarious</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2943</guid>
			<description><![CDATA[What the title says, screenshots of the issue:<br />
<br />
<img src="https://i.imgur.com/MpXcIVG.jpeg" loading="lazy"  alt="[Image: MpXcIVG.jpeg]" class="mycode_img" /><br />
<br />
Notice how stars only render inside a small FOV circle<br />
<br />
This also applies to rain<br />
<img src="https://i.imgur.com/42m0h2G.png" loading="lazy"  alt="[Image: 42m0h2G.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[What the title says, screenshots of the issue:<br />
<br />
<img src="https://i.imgur.com/MpXcIVG.jpeg" loading="lazy"  alt="[Image: MpXcIVG.jpeg]" class="mycode_img" /><br />
<br />
Notice how stars only render inside a small FOV circle<br />
<br />
This also applies to rain<br />
<img src="https://i.imgur.com/42m0h2G.png" loading="lazy"  alt="[Image: 42m0h2G.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ringworlds not always providing power to street lights]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2942</link>
			<pubDate>Sun, 19 Mar 2023 22:14:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=4">Celarious</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2942</guid>
			<description><![CDATA[I noticed that on my new ringworld city, despite the fact that all manufacturing processes have electricity, most of the street lights I place glow yellow like there's no power <br />
<br />
They should be bright white <br />
<img src="https://i.imgur.com/9MMrNzT.jpeg" loading="lazy"  alt="[Image: 9MMrNzT.jpeg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I noticed that on my new ringworld city, despite the fact that all manufacturing processes have electricity, most of the street lights I place glow yellow like there's no power <br />
<br />
They should be bright white <br />
<img src="https://i.imgur.com/9MMrNzT.jpeg" loading="lazy"  alt="[Image: 9MMrNzT.jpeg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Character not loading]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2940</link>
			<pubDate>Sun, 19 Mar 2023 02:58:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1643">Pulsar</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2940</guid>
			<description><![CDATA[Hi,<br />
<br />
My first character, Traveler, will crash the game every time I try to load the save. I can still create new characters and enter the game just fine, even visit the city my first character founded. Is it possible for a single player save to get stuck in limbo?]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
My first character, Traveler, will crash the game every time I try to load the save. I can still create new characters and enter the game just fine, even visit the city my first character founded. Is it possible for a single player save to get stuck in limbo?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Integrated GPU Issue]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2938</link>
			<pubDate>Sat, 18 Mar 2023 07:49:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=5">Deantwo</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2938</guid>
			<description><![CDATA[It seems the whole "using integrated GPU" issue still exists. But it crashes to desktop now. Might want to get that error message that used to appear about shaders back, and probably improve it.<br />
<br />
This happens when the game first trys to show a 3D object, which in this case was when the player pressed the "Create DNA" button to make their first character.<br />
<br />
I usually just link people to the <a href="https://www.hazeron.com/wiki/index.php/Graphics_Issues" target="_blank" rel="noopener" class="mycode_url">hazeron.com/wiki/Graphics_Issues</a> page.]]></description>
			<content:encoded><![CDATA[It seems the whole "using integrated GPU" issue still exists. But it crashes to desktop now. Might want to get that error message that used to appear about shaders back, and probably improve it.<br />
<br />
This happens when the game first trys to show a 3D object, which in this case was when the player pressed the "Create DNA" button to make their first character.<br />
<br />
I usually just link people to the <a href="https://www.hazeron.com/wiki/index.php/Graphics_Issues" target="_blank" rel="noopener" class="mycode_url">hazeron.com/wiki/Graphics_Issues</a> page.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Land at Airport Order Issues]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2932</link>
			<pubDate>Sun, 12 Mar 2023 20:41:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=5">Deantwo</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2932</guid>
			<description><![CDATA[The "Land at Airport" order has always been a weird one. It sounds different from the "Land at City" order, but it seems to function the exact same for the most part.<br />
<br />
I use the tactic of making capitol-less colonies a lot. But I can't order my ship to fly to these colonies unless I am in orbit of the world. The airports that aren't part of a city simply don't show up otherwise.<br />
<br />
Another issue is cities that are so big that they have multiple airports. You can't reliably order your ship to land a specific airport.<br />
<br />
I propose that the "Land at Airport" order uses sensor information to list all airports in sensor range and list them independently of cities.]]></description>
			<content:encoded><![CDATA[The "Land at Airport" order has always been a weird one. It sounds different from the "Land at City" order, but it seems to function the exact same for the most part.<br />
<br />
I use the tactic of making capitol-less colonies a lot. But I can't order my ship to fly to these colonies unless I am in orbit of the world. The airports that aren't part of a city simply don't show up otherwise.<br />
<br />
Another issue is cities that are so big that they have multiple airports. You can't reliably order your ship to land a specific airport.<br />
<br />
I propose that the "Land at Airport" order uses sensor information to list all airports in sensor range and list them independently of cities.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Issue with design being posted to the Exchange]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2931</link>
			<pubDate>Sun, 12 Mar 2023 16:55:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1519">Phoenix</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2931</guid>
			<description><![CDATA[This design will publish within my own game, but when I try to upload to the exchange this message shows up. I have tried changing the design description and name to the point of deleting everything. <br />
<br />
<img src="https://media.discordapp.net/attachments/274302795803525122/1083359878388666378/image.png?width=426&amp;height=513" loading="lazy"  alt="[Image: image.png?width=426&amp;height=513]" class="mycode_img" /><br />
<br />
Can Haxus take a look at it to see what is wrong?<br />
<br />
<a href="https://discord.com/channels/226456665057263616/274302795803525122/1084451587818262620" target="_blank" rel="noopener" class="mycode_url">https://discord.com/channels/22645666505...7818262620</a>]]></description>
			<content:encoded><![CDATA[This design will publish within my own game, but when I try to upload to the exchange this message shows up. I have tried changing the design description and name to the point of deleting everything. <br />
<br />
<img src="https://media.discordapp.net/attachments/274302795803525122/1083359878388666378/image.png?width=426&amp;height=513" loading="lazy"  alt="[Image: image.png?width=426&amp;height=513]" class="mycode_img" /><br />
<br />
Can Haxus take a look at it to see what is wrong?<br />
<br />
<a href="https://discord.com/channels/226456665057263616/274302795803525122/1084451587818262620" target="_blank" rel="noopener" class="mycode_url">https://discord.com/channels/22645666505...7818262620</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hide unused UI elements/items]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2928</link>
			<pubDate>Fri, 10 Mar 2023 20:39:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=4">Celarious</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2928</guid>
			<description><![CDATA[These might be intended to still be shown, but for the upcoming Steam release, I think it'd be best to avoid player confusion by hiding specific unused elements of the game, such as commodities:<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">Genetics Medical Module</span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Cybernetics Medical Module</span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">Cloaking Shield Module</span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Viathol</span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">Flomentum</span></span></span></span></span></span></span></span></span><br />
<br />
There are also unused UI elements alongside this:<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Tunnel Building Codes</span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Mass Media Building button</span></span></span></span></span></span></span></span></span><br />
<br />
This has already happened for old unused vehicles such as the Battle Ship, Commercial Ship, and Tank. <br />
<br />
I say "hide" specifically so that they can be re-used in the future if added/expanded further]]></description>
			<content:encoded><![CDATA[These might be intended to still be shown, but for the upcoming Steam release, I think it'd be best to avoid player confusion by hiding specific unused elements of the game, such as commodities:<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">Genetics Medical Module</span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Cybernetics Medical Module</span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">Cloaking Shield Module</span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Viathol</span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size">Flomentum</span></span></span></span></span></span></span></span></span><br />
<br />
There are also unused UI elements alongside this:<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Tunnel Building Codes</span></span></span></span></span></span></span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size">Mass Media Building button</span></span></span></span></span></span></span></span></span><br />
<br />
This has already happened for old unused vehicles such as the Battle Ship, Commercial Ship, and Tank. <br />
<br />
I say "hide" specifically so that they can be re-used in the future if added/expanded further]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Irrigate area tool removes trees]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2923</link>
			<pubDate>Sun, 05 Mar 2023 21:21:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=183">Vooker525</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2923</guid>
			<description><![CDATA[It is supposed to grow trees, but instead removes all existing trees and grows bushes only]]></description>
			<content:encoded><![CDATA[It is supposed to grow trees, but instead removes all existing trees and grows bushes only]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nudity still present in Hazeron Starship]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=2921</link>
			<pubDate>Sat, 04 Mar 2023 14:49:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1643">Pulsar</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=2921</guid>
			<description><![CDATA[For human females wearing underwear or the capris, you can still see their nipples when you angle the camera a certain way.]]></description>
			<content:encoded><![CDATA[For human females wearing underwear or the capris, you can still see their nipples when you angle the camera a certain way.]]></content:encoded>
		</item>
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