<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Hazeron Forums - Bug Reports]]></title>
		<link>https://hazeron.com/mybb/</link>
		<description><![CDATA[Hazeron Forums - https://hazeron.com/mybb]]></description>
		<pubDate>Tue, 14 Apr 2026 23:30:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ioplasma recipe missing in rafinery]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3140</link>
			<pubDate>Sat, 26 Jul 2025 16:32:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=93">Xantheose</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3140</guid>
			<description><![CDATA[Ioplasma recipe doesn't show up on a refinery built on a gas giant.<br />
<br />
- The gas giant does have Ioplasma<br />
- The refinery is built on top of an aerial platform<br />
- It is able to retreive other uncommon gas like Borexino Precipitate<br />
<br />
<br />
<img src="https://www.image-heberg.fr/files/17535470942499898243.png" loading="lazy"  alt="[Image: 17535470942499898243.png]" class="mycode_img" /><img src="https://www.image-heberg.fr/files/17535472914096518646.png" loading="lazy"  alt="[Image: 17535472914096518646.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
I can send the save file if needed.]]></description>
			<content:encoded><![CDATA[Ioplasma recipe doesn't show up on a refinery built on a gas giant.<br />
<br />
- The gas giant does have Ioplasma<br />
- The refinery is built on top of an aerial platform<br />
- It is able to retreive other uncommon gas like Borexino Precipitate<br />
<br />
<br />
<img src="https://www.image-heberg.fr/files/17535470942499898243.png" loading="lazy"  alt="[Image: 17535470942499898243.png]" class="mycode_img" /><img src="https://www.image-heberg.fr/files/17535472914096518646.png" loading="lazy"  alt="[Image: 17535472914096518646.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
I can send the save file if needed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No Record of Shipment Found]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3139</link>
			<pubDate>Mon, 05 May 2025 19:09:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=27">Vectorus</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3139</guid>
			<description><![CDATA[A space station was ordered to fill two continuous shipments. It filled both simultaneously, but one of them never seemed to enter transit, or arrive. I attempted to delete the defective shipment and recreate it.<br />
<br />
Upon pressing delete, the game said: "No record of the shipment was found. How odd." <br />
<br />
Odd indeed!]]></description>
			<content:encoded><![CDATA[A space station was ordered to fill two continuous shipments. It filled both simultaneously, but one of them never seemed to enter transit, or arrive. I attempted to delete the defective shipment and recreate it.<br />
<br />
Upon pressing delete, the game said: "No record of the shipment was found. How odd." <br />
<br />
Odd indeed!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[System map does not refresh after travel]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3137</link>
			<pubDate>Mon, 28 Apr 2025 15:59:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1606">GaelicVigil</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3137</guid>
			<description><![CDATA[When traveling between one system to another, the system map screen does not refresh, you will simply continue to see the system map you left instead.  It doesn't happen all the time, but most of the time in my tests.  <br />
<br />
Could have something to do with warp drive as that is where I see it occur most often.  Only way to get it to refresh is by restarting the game.]]></description>
			<content:encoded><![CDATA[When traveling between one system to another, the system map screen does not refresh, you will simply continue to see the system map you left instead.  It doesn't happen all the time, but most of the time in my tests.  <br />
<br />
Could have something to do with warp drive as that is where I see it occur most often.  Only way to get it to refresh is by restarting the game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Minor bug: In exported save images in designs are not saved.]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3136</link>
			<pubDate>Sun, 02 Mar 2025 03:29:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=47">Ivan</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3136</guid>
			<description><![CDATA[I exported a save, formatted pc completely and now after importing said save, the images that said "Park" and "Zoo" are replaced by an image of the character creator/character selection screen.<br />
<br />
I guess I would have to subscribe to my own designs again to fix this, but that would create double designs. So I would then have to go to every hazardous environment city to replace every zoo and park with the new version. Then finally I would have to remove the old designs from the library.<br />
<br />
Not a big deal, but just thought I should report it.]]></description>
			<content:encoded><![CDATA[I exported a save, formatted pc completely and now after importing said save, the images that said "Park" and "Zoo" are replaced by an image of the character creator/character selection screen.<br />
<br />
I guess I would have to subscribe to my own designs again to fix this, but that would create double designs. So I would then have to go to every hazardous environment city to replace every zoo and park with the new version. Then finally I would have to remove the old designs from the library.<br />
<br />
Not a big deal, but just thought I should report it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hold access for void associated with door not always working]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3134</link>
			<pubDate>Sat, 04 Jan 2025 02:36:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=47">Ivan</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3134</guid>
			<description><![CDATA[When you load a design that has a roomvoid with hold access that is associated with an open state of a door (to simulate a locker), in the final design the roomvoid will not have hold access unless the association is done again before  finalising. So it seems the hold access of the associated void is either not saved properly by the "save as" function or not loaded properly.]]></description>
			<content:encoded><![CDATA[When you load a design that has a roomvoid with hold access that is associated with an open state of a door (to simulate a locker), in the final design the roomvoid will not have hold access unless the association is done again before  finalising. So it seems the hold access of the associated void is either not saved properly by the "save as" function or not loaded properly.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Drop menus in design studio inoperative when in fullscreen.]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3130</link>
			<pubDate>Thu, 07 Nov 2024 03:05:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1641">netshaman</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3130</guid>
			<description><![CDATA[If you play in fullscreen mode the drop down menus are inoperative when you over the mouse on them.<br />
I need to go "ALTGR+Enter" to go to windowed mode ( and resize up the window  ) to being able to access the menus.<br />
If not they stay blue on white and don't do anything.<br />
Annoying.]]></description>
			<content:encoded><![CDATA[If you play in fullscreen mode the drop down menus are inoperative when you over the mouse on them.<br />
I need to go "ALTGR+Enter" to go to windowed mode ( and resize up the window  ) to being able to access the menus.<br />
If not they stay blue on white and don't do anything.<br />
Annoying.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multiple vehicles on 1 parking spot]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3125</link>
			<pubDate>Mon, 23 Sep 2024 01:33:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=47">Ivan</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3125</guid>
			<description><![CDATA[Two vehicles are fetched to the same parking spots at buildings. They end up clipped inside eachother. This happened with different building designs.<br />
<br />
<br />
EDIT:<br />
<br />
This might have to do with constructing a new similar/identical building over the same spot as the one it's replacing. The old building, despite not existing anymore keeps fetching new cars (or the city/game just replaces unassigned cars with new ones). If I remove and unassign all cars and wait a while before placing a new building, the issue does not happen and only a single vehicle will spawn on each spot.]]></description>
			<content:encoded><![CDATA[Two vehicles are fetched to the same parking spots at buildings. They end up clipped inside eachother. This happened with different building designs.<br />
<br />
<br />
EDIT:<br />
<br />
This might have to do with constructing a new similar/identical building over the same spot as the one it's replacing. The old building, despite not existing anymore keeps fetching new cars (or the city/game just replaces unassigned cars with new ones). If I remove and unassign all cars and wait a while before placing a new building, the issue does not happen and only a single vehicle will spawn on each spot.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seasons changing too quickly]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3124</link>
			<pubDate>Sun, 08 Sep 2024 00:54:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1606">GaelicVigil</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3124</guid>
			<description><![CDATA[I recently started on a planet (first new game since seasons update) with a full rotation time of approximately 13 real days.  The problem is that the seasons seem to change extremely fast, each season lasting around 15 minutes or so.  It's extremely jarring to see multiple years (4 seasons each) pass by faster than a single day in my game world.<br />
<br />
I understand that tilt plays into it, but my starting zone is temperate so I'd expect to see each season take about 3.25 real life days (13/4).  This appears to be a bug, unless I'm totally misunderstanding how seasons are supposed to work now.]]></description>
			<content:encoded><![CDATA[I recently started on a planet (first new game since seasons update) with a full rotation time of approximately 13 real days.  The problem is that the seasons seem to change extremely fast, each season lasting around 15 minutes or so.  It's extremely jarring to see multiple years (4 seasons each) pass by faster than a single day in my game world.<br />
<br />
I understand that tilt plays into it, but my starting zone is temperate so I'd expect to see each season take about 3.25 real life days (13/4).  This appears to be a bug, unless I'm totally misunderstanding how seasons are supposed to work now.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[designer] Deselect all button mishap]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3123</link>
			<pubDate>Tue, 03 Sep 2024 21:30:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=71">Neils Iyssada</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3123</guid>
			<description><![CDATA[Hey !<br />
Found out the "<span style="font-style: italic;" class="mycode_i">Deselect all</span>" button under <span style="font-weight: bold;" class="mycode_b">Edit</span> menu in the Designer wasn't working correctly for the Parts window : once you deselect all, previously selected parts are visually deselected as intended ; but they still are higlighted in the "<span style="font-style: italic;" class="mycode_i">State</span>" column from Parts window, being effectively still considered selected for actions such as group naming, associating, etc.<br />
<br />
Can be easily avoided by always manually selecting the parts you want, starting with a single left mouse click without ctrl : this way if you have a part virtually selected, the first click will ensure only your first wanted part will be selected.]]></description>
			<content:encoded><![CDATA[Hey !<br />
Found out the "<span style="font-style: italic;" class="mycode_i">Deselect all</span>" button under <span style="font-weight: bold;" class="mycode_b">Edit</span> menu in the Designer wasn't working correctly for the Parts window : once you deselect all, previously selected parts are visually deselected as intended ; but they still are higlighted in the "<span style="font-style: italic;" class="mycode_i">State</span>" column from Parts window, being effectively still considered selected for actions such as group naming, associating, etc.<br />
<br />
Can be easily avoided by always manually selecting the parts you want, starting with a single left mouse click without ctrl : this way if you have a part virtually selected, the first click will ensure only your first wanted part will be selected.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Error: Subsystem hull volumes do not reconcile]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3121</link>
			<pubDate>Tue, 11 Jun 2024 15:23:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1693">Pandalthor</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3121</guid>
			<description><![CDATA[I'm having a problem with the hull volume on a spacecraft blueprint still. Finalizing as spacecraft fails (although assembly does work). The error is: Error: Subsystem hull volumes do not reconcile with total hull volume. Refresh obstructions then use design properties to fix the problem. I've refreshed obstructions but that doesn't help, I've even manually added up the subsystem hull volumes and they seem to be correct. I'm trying to build a design from 2022 which I downloaded from this forum: <a href="https://hazeron.com/mybb/showthread.php?tid=2839" target="_blank" rel="noopener" class="mycode_url">https://hazeron.com/mybb/showthread.php?tid=2839</a>. <br />
<br />
Many thanks for your help.]]></description>
			<content:encoded><![CDATA[I'm having a problem with the hull volume on a spacecraft blueprint still. Finalizing as spacecraft fails (although assembly does work). The error is: Error: Subsystem hull volumes do not reconcile with total hull volume. Refresh obstructions then use design properties to fix the problem. I've refreshed obstructions but that doesn't help, I've even manually added up the subsystem hull volumes and they seem to be correct. I'm trying to build a design from 2022 which I downloaded from this forum: <a href="https://hazeron.com/mybb/showthread.php?tid=2839" target="_blank" rel="noopener" class="mycode_url">https://hazeron.com/mybb/showthread.php?tid=2839</a>. <br />
<br />
Many thanks for your help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some of steam's achievements aren't working]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3119</link>
			<pubDate>Sat, 01 Jun 2024 06:29:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1771">andreykl</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3119</guid>
			<description><![CDATA[Colonized a bunch of planets in different systems, including one in a different galaxy, but got no steam's achievement 'Colonizer', I did get 'Journeyman Colonizer'<br />
<br />
Other achievements that I wasn't able to get: Skin of Targoss.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=102" target="_blank" title="">ach_st.png</a> (Size: 237.04 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Colonized a bunch of planets in different systems, including one in a different galaxy, but got no steam's achievement 'Colonizer', I did get 'Journeyman Colonizer'<br />
<br />
Other achievements that I wasn't able to get: Skin of Targoss.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=102" target="_blank" title="">ach_st.png</a> (Size: 237.04 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Military airport's fake stock]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3118</link>
			<pubDate>Thu, 30 May 2024 13:40:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1771">andreykl</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3118</guid>
			<description><![CDATA[Brief: Military airports says that it has stock but each time I try to buy it says 'out of stock', re-requesting info shows same stock still being present.<br />
<br />
Scenario:<br />
Attempt to trade with a military airport that is connected to a capitol and a civilian airport<br />
  <br />
Expected:<br />
To be able to buy fuel/particles/etc or for them not to show.<br />
<br />
Actual behavior:<br />
Military Airport reports identical products to civilian airports, but fails to sell with an 'out of stock' reason. Buying from civilian airport in the same city works.<br />
 <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=101" target="_blank" title="">fake_stock.png</a> (Size: 61.78 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Brief: Military airports says that it has stock but each time I try to buy it says 'out of stock', re-requesting info shows same stock still being present.<br />
<br />
Scenario:<br />
Attempt to trade with a military airport that is connected to a capitol and a civilian airport<br />
  <br />
Expected:<br />
To be able to buy fuel/particles/etc or for them not to show.<br />
<br />
Actual behavior:<br />
Military Airport reports identical products to civilian airports, but fails to sell with an 'out of stock' reason. Buying from civilian airport in the same city works.<br />
 <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=101" target="_blank" title="">fake_stock.png</a> (Size: 61.78 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Build UI's Production desync]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3117</link>
			<pubDate>Thu, 30 May 2024 13:32:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=1771">andreykl</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3117</guid>
			<description><![CDATA[Brief: Build UI says that one item will be set for production, but facility produces another one<br />
<br />
Steps:<br />
Attempt to place Electronics factory (happens with other facilities, but this one is easies)<br />
<br />
Expected:<br />
Build UI to show electronics, tooltip near mouse cursor to show electronics, finished facility to produce electronics<br />
<br />
Actual:<br />
Build UI shows electronics<br />
Tooltip near mouse's cursor shows beacon (see image in attachments), finished facility produces beacons<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=100" target="_blank" title="">production_desync.png</a> (Size: 448.99 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br />
<br />
Workaround:<br />
Manually switch build UI to something different, then back to electronics<br />
<br />
Additionally:<br />
Mouse wheel scrolls though products near mouse's cursor, but doesn't affect the rest of the UI. Expected: for UI to stay in sync.]]></description>
			<content:encoded><![CDATA[Brief: Build UI says that one item will be set for production, but facility produces another one<br />
<br />
Steps:<br />
Attempt to place Electronics factory (happens with other facilities, but this one is easies)<br />
<br />
Expected:<br />
Build UI to show electronics, tooltip near mouse cursor to show electronics, finished facility to produce electronics<br />
<br />
Actual:<br />
Build UI shows electronics<br />
Tooltip near mouse's cursor shows beacon (see image in attachments), finished facility produces beacons<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=100" target="_blank" title="">production_desync.png</a> (Size: 448.99 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br />
<br />
Workaround:<br />
Manually switch build UI to something different, then back to electronics<br />
<br />
Additionally:<br />
Mouse wheel scrolls though products near mouse's cursor, but doesn't affect the rest of the UI. Expected: for UI to stay in sync.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sell at actual price 0 displays as 0¢%3 and isn't 0¢]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3116</link>
			<pubDate>Fri, 24 May 2024 08:13:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=5">Deantwo</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3116</guid>
			<description><![CDATA[When making a sell cargo order to sell for free, the mission is showing the order as "Sell X is price is more than 0¢%3."<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=99" target="_blank" title="">Sell Cargo at 0 Bug.png</a> (Size: 176.81 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br />
<br />
According to report, it also actually takes money from the trade and refuses to sell if the city has no money.<br />
<br />
Expected workaround is to use "Any Price" instead, but I didn't test it myself yet.]]></description>
			<content:encoded><![CDATA[When making a sell cargo order to sell for free, the mission is showing the order as "Sell X is price is more than 0¢%3."<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hazeron.com/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=99" target="_blank" title="">Sell Cargo at 0 Bug.png</a> (Size: 176.81 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br />
<br />
According to report, it also actually takes money from the trade and refuses to sell if the city has no money.<br />
<br />
Expected workaround is to use "Any Price" instead, but I didn't test it myself yet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Aircraft Factory No Parking Spots]]></title>
			<link>https://hazeron.com/mybb/showthread.php?tid=3115</link>
			<pubDate>Fri, 17 May 2024 23:48:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hazeron.com/mybb/member.php?action=profile&uid=5">Deantwo</a>]]></dc:creator>
			<guid isPermaLink="false">https://hazeron.com/mybb/showthread.php?tid=3115</guid>
			<description><![CDATA[The default aircraft factory (and colony variant) blueprint no longer have parking spots for any vehicles, except for drop pods.<br />
<br />
I also can't seem to get a drop pod out of the aircraft factory, maybe it should have a launch system?]]></description>
			<content:encoded><![CDATA[The default aircraft factory (and colony variant) blueprint no longer have parking spots for any vehicles, except for drop pods.<br />
<br />
I also can't seem to get a drop pod out of the aircraft factory, maybe it should have a launch system?]]></content:encoded>
		</item>
	</channel>
</rss>