The Exoskeleton Problem - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Arena of Ideas (https://hazeron.com/mybb/forumdisplay.php?fid=15) +--- Thread: The Exoskeleton Problem (/showthread.php?tid=68) |
The Exoskeleton Problem - Simon - 06-18-2018 So in dealing with the actual engineering of real-life exoskeletons, we're confronted with size ratio and fit problems. In short, you can't make something metal that fits over a human (or alien) frame that moves exactly like said pilot and doesn't limit movement. A children's show on Netflix, Deep, presents an interesting solution I hadn't seen before, and I thought I'd share that for the designers on here, because, as I understand it, exoskeletonsuits are on many wishlists, and we may get a chance, someday to make our own designs for them or influence the design itself. Here's a pic, the detail in concern is the pilot's arms protruding beneath the robot arms, with the robotsuit mimicing the pilot's movements. (Yes, I know that design allows a careless pilot to crush their arms, shut up.) |