Power Plant Prevent Military HQ Demolition/Destruction - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Prerelease Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=21) +---- Thread: Power Plant Prevent Military HQ Demolition/Destruction (/showthread.php?tid=606) |
Power Plant Prevent Military HQ Demolition/Destruction - Deantwo - 04-09-2019 Power plants that aren't part of a city prevent the demolition/destruction of a Military Headquarters. It supposed to treat non-city power plants as belonging to the base, but are they suppose to count as military buildings? Having to demolish my power plants just to move/replace the Military Headquarters is gonna be kinda distributive. This is mainly an issue because you can place these "military power plants" before you place the Military Headquarters. I have a number of non-city power plants on my world, and only just placed a Military Headquarters, but I did a mistake and can't bulldoze it without first removing the power plants. See also: (Suggestion thread) Move/Replace Capitol and HQ Workaround: You can bulldoze the power plants using the bulldoze Military Headquarters' interface, but you will still lose the power plants that you might have to replace. |