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Rats Derail Ship - Printable Version

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Rats Derail Ship - Vectorus - 03-28-2019

Something dies on the ship. Perhaps the carcass is inaccessible. Now an infinite cycle of rats starts to spawn and, because of the new rules, each time one appears the entire crew abandons its stations to deal with the threat (provided it dies in a room with lots of consoles).

Perhaps crewmen should compare the combined hp of the threat with the combined hp of units already responding, before deciding whether to leave their posts as well? So if a 3hp rat is being dealt with by a 38hp soldier, no one else gets involved, but if a 800hp warp monster is on the loose, everyone pitches in.


(Changing stance to defensive appears to work, but I'm not sure what effect this will have on fire control officers and turret gunners?)


RE: Rats Derail Ship - jakbruce2012 - 04-04-2019

(03-28-2019, 04:04 PM)Vectorus Wrote: Something dies on the ship. Perhaps the carcass is inaccessible. Now an infinite cycle of rats starts to spawn and, because of the new rules, each time one appears the entire crew abandons its stations to deal with the threat (provided it dies in a room with lots of consoles).

Perhaps crewmen should compare the combined hp of the threat with the combined hp of units already responding, before deciding whether to leave their posts as well? So if a 3hp rat is being dealt with by a 38hp soldier, no one else gets involved, but if a 800hp warp monster is on the loose, everyone pitches in.


(Changing stance to defensive appears to work, but I'm not sure what effect this will have on fire control officers and turret gunners?)
 Yes please!  For SPACE sake yes.
Also a new type of crew member would be nice.  A Janitor perhaps, Responsible for cleaning up after the rats and reducing their spawnrate.