More Jobs = Less Produce? - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Prerelease Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=21) +---- Thread: More Jobs = Less Produce? (/showthread.php?tid=488) |
More Jobs = Less Produce? - zslayern - 01-09-2019 (different buildings, joined by photoshop) Buildings designs are 3026820 'Large Factory' and 3132513 'Industrial 1k H' respectively. RE: More Jobs = Less Produce? - Vectorus - 01-10-2019 Stupid question from me, but you're sure the bigger building has actually run with that many workers at least once? RE: More Jobs = Less Produce? - zslayern - 01-11-2019 for the unbelievers out there RE: More Jobs = Less Produce? - Vooker525 - 04-22-2019 Possible solution: Update value type for number of applied bonuses. Currently it uses "byte" value type. For example: You have 1 tool for bonus output (computer), it will be applied fine until you reach 127 number of workers at one line, at 128 it will overflow, which will be ignored in formula (counted as 0 probably). If you have 2 bonuses (computer and electricity for example), overflow will be at 64 workers and so on. |