2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Updates (https://hazeron.com/mybb/forumdisplay.php?fid=11) +--- Thread: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit (/showthread.php?tid=418) |
2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Haxus - 11-16-2018 One of the debug servers started dying about a week ago and finally slipped below the waves a couple of days ago. This killed the debug server grid for a while. It was up and working again by the end of yesterday. Consequent to the down time, some of the changes in this update were not tested yet. Shields Shields should charge faster when down. Shields on big ships take a long time to charge, like a month. Shields received a few changes.
Spacecraft do not fill their parking spots with vehicles. Fixed vehicle fetch code in spacecraft to get them from new style cities. Bridges Bridge structures are not implemented. Bridges are now implemented as a structure type in the building designer. I have a simple bridge design that will be published in the exchange once the servers are restarted. Work on bridges led to the following change. Framework How do you make a bridge? By default, all the hull volume is commodity storage but building codes do not permit bridges to have commodity storage space. In fact, they can't have anything at all. A new volume category was added, tragically overlooked, but not too late. That is the Framework category, representing the beams, columns, floors, walls, foundations, piers, buttresses and other support structures of a building or a spacecraft.
Refit of spacecraft does not work. Spacecraft refit code was incomplete and it would have broken the ship pretty badly.
RE: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Vectorus - 11-16-2018 Very exciting changes. I look forward to playing with all of them. Has the new refit code fixed the extremely high repair material requirements? RE: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Haxus - 11-16-2018 No, but I will look into is as I finish the refit code. RE: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Vectorus - 11-16-2018 Thanks! Although armour and framework don't interact for the purposes of hostile environments, presumably armour factor is applied to structural hitpoints including framework? So that the toughest possible building/ship theoretically has 4x the hp that it could have had before? RE: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Haxus - 11-16-2018 Armor increases all structural hit points, including those due to framework. RE: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Haxus - 11-17-2018 Here are some pictures of my simple bridge. The guard rail was made using tubing with a custom shape, the cross section of the guard rail. The bridge has a large site defined under the bridge that is up close to the bridge. The site is set to cut the terrain, so most of the time the natural terrain remains unchanged. It only gets lopped off if it gets too close to the bottom of the bridge. Unfortunately, there are gaps in the site definitions which allow plants to be present in unwanted places. I will likely correct that and republish the bridge. http://hazeron.com/gallery/Bridge1.png http://hazeron.com/gallery/Bridge2.png http://hazeron.com/gallery/Bridge3.png http://hazeron.com/gallery/Bridge4.png RE: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Vectorus - 11-17-2018 Looking really good. So do you have an invisible room or void to help people walk on top, or is hull working so well now that you don't need anything? RE: 2018-11-16 Shields, Fetch Vehicles, Bridges, Framework, Refit - Vectorus - 11-17-2018 I have left my ship's shields down (purple, moon icon) for a few hours now, but they are not charging. I'm pretty sure my power plant generates more than enough and the fuel tank is full. Am I doing something wrong? |