2018-10-26 Gun Towers - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Updates (https://hazeron.com/mybb/forumdisplay.php?fid=11) +--- Thread: 2018-10-26 Gun Towers (/showthread.php?tid=387) |
2018-10-26 Gun Towers - Haxus - 10-25-2018 Gun Towers While building my first military base in a new empire, I found that the only gun tower was a laser tower. It needs cryo heat sinks. Two new gun tower designs were published in the exchange.
Projectiles Little Damage Gun tower fires at APC, does very little damage. Fixed various problems with projectiles (heavy weapons ammo, rockets and missiles). No Hits by Projectiles Standing in front of gun and missile towers, I am never hit by their weapons. Fixed projectiles to be blocked/detonated by creatures. City Report Ammo City report lists petrochemicals under Weapons and Ammo. Fixed filter that was including things that were merely explosive. RE: 2018-10-26 Gun Towers - AnrDaemon - 10-25-2018 Quote:Previous orientation was backward.Does that explain them shooting themselves? Quote:These are small, each with less than 20hp. However, I gave them enough armor to build in any environment, which means they have a base absorption value of 100+, making them very difficult to damage. It left me wondering if they were too tough.Buildings (and probably ships) probably need a completely different mechanics to differentiate between combat and environmental damage. RE: 2018-10-26 Gun Towers - Deantwo - 10-26-2018 I am still wishing for two separate sizes of ballistic turret weapons. Since shooting small infantry units with a huge cannon is just weird. Preferably a type of fast firing automatic machine gun would make more sense. Such as a "heavy machine" or "minigun". Cannons are more sensical against big ground vehicles or spacecraft. See: http://hazeron.com/phpBB3/viewtopic.php?f=5&t=8933 |