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SpaceCraft industries - Printable Version

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SpaceCraft industries - ZombieOverlord9 - 03-11-2024

Just had an idea which im not sure has been suggested  .

It would be interesting if we could not only harvest raw materials with harvesters aboard our ships, but then have terminals and subsystems onboard to process the raw into refined goods.

Hear me out. This would be a subsystem that would require space allocating during the design phase like any weapon system.

Place a terminal for example a smelter (Ore->Metal), allocate space in designer E.G 1000m2 required per production line. (Make them space hungry as this is more realistic) when the design is manufactured the terminal would allow the player access to the production screen of that industry much like in a city. But the production would use the inventory of the ship.

This could be implemented with the other industries. Allowing players to build seed ships that could harvest the resources and build components from orbit allowing for greater freedom and role playing. (Become a nomad with no fixed planet, exploring and surveying the great expanse repairing and refueling the ship and its subsystems as they wear.)

Feel like this would be obvious but this clearly would be something for the distant future of the game, there are more pressing bugs and fixes that are required and are be patched.

What do you spacefarers think of the idea.


RE: SpaceCraft industries - Deantwo - 03-12-2024

It has been suggested many times over the years.
Hopefully some day we will get a feature like this.