Capital ships - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Arena of Ideas (https://hazeron.com/mybb/forumdisplay.php?fid=15) +--- Thread: Capital ships (/showthread.php?tid=2721) |
Capital ships - Neils Iyssada - 04-01-2022 So I was talking with some people about how 1600 meters are small for capital ships, especially some sci-fi references like Homeworld ships that are lengthy or flat, and truly massive. My old thread about design size is a nice start to understand the problem. I'll add some picture to make the problem more visible, but for example the Pride of Hiigara is supposed to be a massive mothership 2-3km tall. But once I reduced it down to 1600m, it feels tiny. So here's the idea : add another spacecraft class, Capital or Titan or Mothership This class would have bigger size limits (5km seems like a good max) and accordingly bigger file size limit. It would be limited by an adaptive hard-cap (1 for each empire, 1 per 20 officers, 1 per something ?) to avoid spamming these beasts. They would maybe replace cities if enough volume was allocated to commodities / ships production. They would have some malus / limitations, like not being able to land on planets or high maintenance cost. So if I summarize : Features
It's not a well-matured idea, but I wanted to put it down before I forget and move on. I'm open to comments to improve this idea, be it restrictions or features. RE: Capital ships - Greydog - 04-01-2022 Right now the only real metric we have for a battleship is the volume in weapon mods you place behind the weapon. Driving the age old Hazeron metrics of "the biggest ship with the biggest gun" which leads to the one tactic of "park and shoot". Beyond that everything else is pretty much moot. Until the focus moves from fitting as many mods you can into a box, to weapon and/or ship tiers, then I only see ship classes as role play with no real application. For example, the Dragoon I am building I am calling a "Light Corvette" knowing that it is really only a small (60m) ship that will become obsolete the moment an empire can build bigger ships. RE: Capital ships - Neils Iyssada - 04-01-2022 (04-01-2022, 01:15 PM)Greydog Wrote: Right now the only real metric we have for a battleship is the volume in weapon mods you place behind the weapon. Driving the age old Hazeron metrics of "the biggest ship with the biggest gun" which leads to the one tactic of "park and shoot". Beyond that everything else is pretty much moot. Yeah I understand. I would classify it as a Corvette too, as for me it's anything between 45 (ground max) and 100 meters long. What about the other aspects of Capital tho, like ship production ? RE: Capital ships - Greydog - 04-01-2022 Yeah, I'd love to see factory ships be a thing, or construction barges that can be parked and used as a shipyard to build that station rather than needing to tow it. Your idea is not a bad one, I like it actually. But until more depth is added to ship functionality, I'm afraid these things are just something to dream about. Haxus just reduced file size, I don't see where physical size couldn't be increased so long as one is judicial in it's construction. RE: Capital ships - Rockinsince87 - 04-01-2022 Yes I support the mobile shipyard/mothership idea and generally classifcations of ship. It makes sense to have production facilites since we are very much multi-galaxy now. I would also really like to see the sensor and target acquisition overhaul per. That would further support role based ship designs. https://www.hazeron.com/mybb/showthread.php?tid=2689 With the above link suggestions I made, classifications would not fit under hard limits of volume or size but fall under the role your empires comes up with. If Hazeron were to go the size clasification route it would still work out fine. RE: Capital ships - AnrDaemon - 04-07-2022 Until there's clearly defined goals for shipbuilding, any size restriction is arbitrary, and a bigger ship will always be better. |