Support for glTF in the designer - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Arena of Ideas (https://hazeron.com/mybb/forumdisplay.php?fid=15) +--- Thread: Support for glTF in the designer (/showthread.php?tid=2716) |
Support for glTF in the designer - martianant - 03-30-2022 A lot of programs are moving towards supporting glTF As written: Quote:glTF™ is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by engines and applications. glTF minimizes the size of 3D assets, and the runtime processing needed to unpack and use them. Newer version of Blender don't properly support 3ds anymore for example. Here is a nice write up by the creator of Godot about them supporting glTF which gives some rational on why they decided to implement glTF support in their engine. Granted there are a lot of features glTF supports that the designer/hazeron does not (like skeleton, PBR based materials, etc) I still think it would be nice to support a format that modern 3D software is moving towards. At the very least I could stop having two versions of blender installed... |