Heat and heat magement - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Arena of Ideas (https://hazeron.com/mybb/forumdisplay.php?fid=15) +--- Thread: Heat and heat magement (/showthread.php?tid=2700) |
Heat and heat magement - danthemanisme95 - 03-21-2022 Hazeron ships and Cities should generate and be required to manage heat. Ships:
RE: Heat and heat magement - Deantwo - 03-21-2022 Interesting idea for ships. I am not sure the increase in sensor detectability is all that much of a penalty and it isn't really how the sensors currently work in-game. If it was associated with some "weapon to-hit" modifier it would likely be a lot more interesting and maybe even create some of that "small ship avoid hits" meta that everyone always wants (03-21-2022, 07:08 PM)danthemanisme95 Wrote: The "hotter" a city the more visible on sensors (this would replace the power usage mechanic) it would make big powerful empires more difficult to hide This is sadly not how city detection works at all anymore. We only use warp signatures now, so cities are completely undetectable until the empire has researched warp-drive technology. See: hazeron.com/wiki/Warp_Signature RE: Heat and heat magement - Rockinsince87 - 03-22-2022 I really like this. Why not roll this into my posting in this thread. https://www.hazeron.com/mybb/showthread.php?tid=2689 RE: Heat and heat magement - AnrDaemon - 03-23-2022 Somebody overplayed E:D it seems. RE: Heat and heat magement - Rockinsince87 - 03-23-2022 (03-23-2022, 02:20 PM)AnrDaemon Wrote: Somebody overplayed E:D it seems. I really do like how how those game mechanics work. It really encouraged smart ship/fleet design and impressive immersion. |