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Heat and heat magement - Printable Version

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Heat and heat magement - danthemanisme95 - 03-21-2022

Hazeron ships and Cities should generate and be required to manage heat.

Ships:
  • Generate heat as a function of power usage per system with some systems have higher heat generation ratios than other ie Life support create "Negative heat" while ftl or sheild generate a considerable amount 
  • Heat can be passively dissipated using the square cube law this will provide a system to penalize super massive ships while creating a niche for smaller ships
  • The previous passive disapation would be impacted by the environment when the ship is in frigid atmo the most loss would occur with habitable being the middle and space the least amount of loss inferno would cause heat gain and liquids would have an even more pronounced effect
  • Passive heat loss would not work when sheild were raised and instead a heat sink module would be required to store the heat when it becomes full the ship would start taking heat damage. Fuel or cryozine could be jettisoned to instantly delete heat from the ship
  • The more heat a ship has the bigger it's sensor profile making it easier to spot from farther away this would be ships with super good heat magement or even negative heat accumulation would be hidden from sensors 
Cities:
  • Cities that are at 90% of the current world volume limit should start generating heat 
  • Heat can be dissipated with special buildings that dump it into the ocean or atmosphere (if there is one) this would creat a hard limit for atmosphereless moons
  • Each heat dissipation building should only cause a morale penalty (assuming changing a planets climate is impossible)
  • The "hotter" a city the more visible on sensors (this would replace the power usage mechanic) it would make big powerful empires more difficult to hide



RE: Heat and heat magement - Deantwo - 03-21-2022

Interesting idea for ships.

I am not sure the increase in sensor detectability is all that much of a penalty and it isn't really how the sensors currently work in-game. If it was associated with some "weapon to-hit" modifier it would likely be a lot more interesting and maybe even create some of that "small ship avoid hits" meta that everyone always wants

(03-21-2022, 07:08 PM)danthemanisme95 Wrote: The "hotter" a city the more visible on sensors (this would replace the power usage mechanic) it would make big powerful empires more difficult to hide

This is sadly not how city detection works at all anymore. We only use warp signatures now, so cities are completely undetectable until the empire has researched warp-drive technology.
See: hazeron.com/wiki/Warp_Signature


RE: Heat and heat magement - Rockinsince87 - 03-22-2022

I really like this. Why not roll this into my posting in this thread. 
https://www.hazeron.com/mybb/showthread.php?tid=2689


RE: Heat and heat magement - AnrDaemon - 03-23-2022

Somebody overplayed E:D it seems.


RE: Heat and heat magement - Rockinsince87 - 03-23-2022

(03-23-2022, 02:20 PM)AnrDaemon Wrote: Somebody overplayed E:D it seems.

Rolleyes I really do like how how those game mechanics work. It really encouraged smart ship/fleet design and impressive immersion.