Shooting Armed Bomb doesn't go BOOM - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Closed Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=18) +---- Thread: Shooting Armed Bomb doesn't go BOOM (/showthread.php?tid=238) |
Shooting Armed Bomb doesn't go BOOM - Deantwo - 08-26-2018 Shooting an armed bomb just destroys it without an explosion. You don't have to defuse a bomb if you can just shoot it. Maybe an armed bomb (dyanmite, C4, ect.) should blink and/or beep? So we can see the difference between a dropped bomb and a armed bomb. RE: Shooting Armed Bomb doesn't go BOOM - Haxus - 09-11-2018 Fuse and detonator bombs are supposed to explode when shot, regardless if they are armed. I fixed a bug that allowed explosives, whose fuse had been initiated, to be cleaned up as if they were trash before they exploded. They will now remain in existence long enough to explode. I added all objects that have an area effect explosion, such as ammo, rockets and missiles. Those items will now explode when shot. I also added a few miscellaneous items that seemed like they might explode when shot: hydrogen, natural gas, petrochemicals, phlogiston, viathol and gigacell. Item description shows explosive characteristics, except gigacell, which already shows ammo characteristics. RE: Shooting Armed Bomb doesn't go BOOM - Deantwo - 09-11-2018 The other day I tired to plant some bombs to blow up a village. The bombs didn't seem to blow up at all, they just vanished. Is there a bug with the dud check calculation after the tech update maybe? |