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"Shields down unless non-empire contact" Detecting Something Unseen - Printable Version

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"Shields down unless non-empire contact" Detecting Something Unseen - Deantwo - 08-20-2018

I was landed in a pretty empty system, just a old-style city on a habitable world. Told my ships to keep "Shields down unless non-empire contact detected." But the shields were kept on.


RE: "Shields down unless non-empire contact" Detecting Something Unseen - 5crownik007 - 08-21-2018

Clearly Haxus has secretly implemented cloaking shields, and your crew just have much better eyes than you.


RE: "Shields down unless non-empire contact" Detecting Something Unseen - Haxus - 08-21-2018

Change the policy to shields down. Then change the policy back. Does the shield operator announce why he is raising the shields?


RE: "Shields down unless non-empire contact" Detecting Something Unseen - Deantwo - 08-21-2018

(08-21-2018, 04:08 PM)Haxus Wrote: Change the policy to shields down. Then change the policy back. Does the shield operator announce why he is raising the shields?

Ah, I didn't think of doing that. I didn't have a berth of the first ship I tested it on.

Code:
Shield Station Operator: Raising the shields, sir. I'll do my best to keep them balanced. FFS Fox Fire VIII detected.
FFS Fox Fire VIII is the name of the ship itself. ^^;


RE: "Shields down unless non-empire contact" Detecting Something Unseen - AnrDaemon - 08-21-2018

Self-awareness is a good skill.


RE: "Shields down unless non-empire contact" Detecting Something Unseen - Haxus - 08-21-2018

Oops. This is fixed pending the next server update.


RE: "Shields down unless non-empire contact" Detecting Something Unseen - Deantwo - 08-29-2018

Now the "Shields down unless non-empire contact" policy just seem to not raise the shields at all, even when enemies are near.


RE: "Shields down unless non-empire contact" Detecting Something Unseen - Haxus - 08-31-2018

Yikes. I will revive this and check it out.


RE: "Shields down unless non-empire contact" Detecting Something Unseen - Haxus - 09-10-2018

Fixed pending next server restart.