Limiting Resource Harvesting to Number of Nodes - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Cantina (https://hazeron.com/mybb/forumdisplay.php?fid=12) +--- Thread: Limiting Resource Harvesting to Number of Nodes (/showthread.php?tid=2033) |
Limiting Resource Harvesting to Number of Nodes - Mr. Mortius - 11-12-2019 Weltreich is gearing up to deploy fleets of up to 20 officered harvesting ships with looping missions per system to replace lost capacity. The lag will be delicious. RE: Limiting Resource Harvesting to Number of Nodes - jakbruce2012 - 11-12-2019 The lag will only be delicious if there is no optimization. Also don't forget that limits to officers have been discussed before, that may force it. RE: Limiting Resource Harvesting to Number of Nodes - Deantwo - 11-12-2019 Maybe ship harvesters should have diminishing returns implemented. So that they slowly get less and less resources the longer they harvest. It could be implemented so that it creates a daily limit to the amount of resources that can be harvested. This limit should probably be per resource per world, so we can't just use multiple ships. RE: Limiting Resource Harvesting to Number of Nodes - Cousarr - 11-12-2019 Will the lag be that much worse than when everyone needed to use massive merchant fleets crewed by officers to sustain their economy? That was another balance point that I liked. Your economic strength and capabilities was limited by the number of habitable worlds you controlled. RE: Limiting Resource Harvesting to Number of Nodes - jakbruce2012 - 11-13-2019 None of these are really good solutions. Each could be gamed with enough bots/officers/screens. |