hazeron with good graphics - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Cantina (https://hazeron.com/mybb/forumdisplay.php?fid=12) +--- Thread: hazeron with good graphics (/showthread.php?tid=191) Pages:
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hazeron with good graphics - Slaxx - 08-14-2018 imagine hazeron with good graphics :O hazeron + good graphics = best game ever RE: hazeron with good graphics - Deantwo - 08-14-2018 I think the graphics are fine. Improvements can still be made in some areas, but those will be getting some love someday I am sure. I don't see "over the top trip-A" graphics being a good thing for Hazeron. RE: hazeron with good graphics - Vectorus - 08-14-2018 I was thinking about this recently while trying No Man' Sky. Fancy lighting and effects aside (which we neither need nor want), Hazeron stands up pretty well, though, as Dean says, there is scope for serious improvement in certain areas. Our great advantage is that every beautiful scene is the result of meaningful and dynamic interactions between its elements. In this landscape, one of my favourites, the composition is due to a well-made simulation of orbital mechanics, atmospheric density, stellar spectral class, and so on. The beauty is "earned". I find the fact that every planet has a bewildering number of landscapes which actually vary based on elevation, latitude, biome, and temperature preferable to the somewhat "gimmicky" (though genuinely beautiful), static feel of No Man's Sky, where one gets the sense that the beauty is contrived from someone's very artificial manipulation of colour palettes, skyboxes and terrain generation, to arrive at a premeditated result. Now, some suggested improvements:
These trees are from "Proteus". They are probably even simpler than Hazeron's, but they're easier on the eye, because they don't aim at any kind of realism. Hazeron does, and it sometimes falls down because of it.
If this is going to be a useful graphics suggestion thread, rather than, erm, another "make Hazeron better" thread, perhaps it should go in the Arena of Ideas? RE: hazeron with good graphics - expert700 - 08-14-2018 (08-14-2018, 02:21 PM)Vectorus Wrote: -snip- You've excellently articulated a point which many of us have been thinking and talking about for years. The biggest problem with Hazeron's graphics is that Haxus has always striven to make them realistic, which is very difficult for solo developers to achieve. The reason so many indie games released today have low resolution, cleanly pixellated, simple graphics is more of a time saving decision than an artistic one, and oftentimes does result in a better looking game. RE: hazeron with good graphics - resonkinetic - 08-16-2018 Vectorus is at it again. Now we just have to convince Haxus lol. RE: hazeron with good graphics - xxqpxx--PMW - 08-18-2018 (08-14-2018, 02:21 PM)Vectorus Wrote: On the whole, though, the fact that Hazeron manages to generate scenes worthy of an emotional reaction, purely on the strength of its simulation (rather than set-piece design), is commendable. I would say Hazeron + balancing + fewer bugs + OK graphics = best game ever, already. "Good" graphics are just overkill at that point! If every other game on my PC disappeared permanently, I'd be mildly put out. If Hazeron went, all the others wouldn't even start to make up for it. That time it actually happened....shudder. this RE: hazeron with good graphics - 5crownik007 - 08-19-2018 God damnit Vectorus, why are you so damn correct all the time, I mean seriously. Generally, yeah: Low-fi graphics done well are better than superduper graphics done poorly. One thing I would like to see that would improve a lot of things is an in-game anti-aliasing feature. It smooths edges for relatively little performance cost. I've forced it with NVIDIA overrides, but people without NVIDIA cards are out of luck. Plus nobody likes having to open up an exterior program to make their game look better. I like how a joke thread that Slaxx made has evolved into a serious discussion. RE: hazeron with good graphics - Phenoix12 - 08-19-2018 The question is now what kind of graphics style would look best with Hazeron? It have to be something that wouldn't look to out of place with 3D modes. Probably at least for plantlife and such done how it's done now with a library of shapes and stuff that could allow for procedural generation of plants in some way. Also what would the effect of changing the style have of existing textures on ships? Because if a new visual style is indeed adopted that is more stylized and less realistic the realistic textures on ships may start to look out of place. Though perhaps changing all the high detailed / realistic textures on ships to more stylized ones would be a good thing... would make creating a ship that looks nice easier since we would have to worry less about making all those textures look perfect. RE: hazeron with good graphics - Haxus - 08-23-2018 Quote:that could allow for procedural generation of plants All plants, including their textures, are procedurally generated in SoH. They always have been. Tree trunks use one of a palette of bark textures so they don't vary much. RE: hazeron with good graphics - Phenoix12 - 08-24-2018 (08-23-2018, 10:50 PM)Haxus Wrote:Quote:that could allow for procedural generation of plants I never said that you didn't use procedural generation in plants in the current system... In fact I said that any new graphics system would have to allow for procedural generation like the current system. Sorry if my wording was a bit off I reread what I typed and it does get a tiny bit clunky at that sentence. |