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Empire Defense Fleet and Encounters - Printable Version

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Empire Defense Fleet and Encounters - Deantwo - 07-14-2018

Right now the only ships that can spawn in an encounter are pirate ships. Haxus talked about adding trader ship encounters in systems with brokers at some point. But doing the talk in the sensor sharing thread I was wondering if maybe empire defense fleet encounters shouldn't also be a thing.

You setup a ship as part of the empire's defense fleet, in a military hangar or something. Then when an ADIZ incursion is reported by a city the defense fleet ships will calculate the distance to the location and just teleport over there when the calculated travel time passes. Spawning similar to a pirate ship with an attempt to drive the invader away.

It could simply be a military hangar building where you select a spacecraft blueprint and it builds one of ships but keeps it hidden.

There are issues with how this would be limited. I mean people would just build millions of those military hangars.
First possible idea is to just use something similar to pirate encounters, a ship can't trigger more than one encounter in a system within a time span. So an empire might have a lot of military hangars all over their empire, but they won't spawn a million defense ship every second.

Not only an interesting defense method, but also would make empires feel a little more alive.


RE: Empire Defense Fleet and Encounters - Deantwo - 02-07-2022

I would love to see "Troop Guard Posts" and such buildings replaced with encounters that spawn military units to engage enemies, rather than just have NPC troops standing around for no reason. I would love to see Military Motor Pools spawn mechanized infantry squads that move to the location of detected enemies, and similar things. Have ground defense be more active instead of just making it sit and wait to be wiped out.

Originally posted: (Idea thread post) Conquest of Solar Systems #44