2018-07-20 Weapon Bases and Guard Towers - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Updates (https://hazeron.com/mybb/forumdisplay.php?fid=11) +--- Thread: 2018-07-20 Weapon Bases and Guard Towers (/showthread.php?tid=130) |
RE: 2018-07-20 Weapon Bases and Guard Towers - Vectorus - 07-21-2018 If we just need to get everything working, before balancing, I can't complain. I hope we can all agree that the pendulum, ultimately, needs to come to rest somewhere in the middle, for the sake of gameplay. When city defences were too weak, a defender could make up for it by hiding. When defences are too strong, the attacker has no way around it. QuakeIV gives additional sound reasons for adopting the long-rage solution, at least on a test basis. RE: 2018-07-20 Weapon Bases and Guard Towers - Mr. Mortius - 07-21-2018 (07-21-2018, 05:24 PM)Vectorus Wrote: QuakeIV gives additional sound reasons for adopting the long-rage solution, at least on a test basis. The long-rage solution has been a traditional Weltreichian approach to warfare for many universes, I think it'd be a good option. I think the kind of shields Quake mentioned would be an ideal solution. They'd prevent the rapid conquering of entire empires within a few hours, which was the main problem the old system had, and allow defenders to respond to any attacks being made. RE: 2018-07-20 Weapon Bases and Guard Towers - Celarious - 07-21-2018 Syndicate also kept suggesting such a system to prevent empires being griefed while the players were away, which I think would fix a lot of issues with the old combat system |