Underground Buildings Exploits - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17) +---- Forum: Prerelease Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=21) +---- Thread: Underground Buildings Exploits (/showthread.php?tid=828) Pages:
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RE: Underground Buildings Exploits - Norm49 - 09-07-2019 I agree with people saying it is not a exploit. It is a bunker. Ship with laser are primary for ship to ship battle. If you want to destroy a bunker built a orbital bombardment ship. Personally I love to use space fighter for bombardment, not the most effective but fun and it eventually get the job done. RE: Underground Buildings Exploits - Xantheose - 09-07-2019 RE: Underground Buildings Exploits - Deantwo - 11-17-2019 Could change it so that sites above the normal level of the building don't raise the terrain until after construction is complete. Then we can have above ground sites cost additional resources or something. I would however prefer that laser weapons could damage buildings that are underground, no matter the addition construction cost it is still an unfair advantage with no drawbacks. But we still need the AI to be able to target buildings underground. RE: Underground Buildings Exploits - jakbruce2012 - 11-19-2019 This seems like a valid tactic, IE bunkers. However if this is to be considered valid design, ships need ground penetrating weapons. RE: Underground Buildings Exploits - Deantwo - 01-12-2020 Code: Blueprint: 3463361 HEV Military Barracks RE: Underground Buildings Exploits - Seathre - 01-12-2020 This is exactly why we need nuclear weapons! :D Or at least some form of Bunker Buster. RE: Underground Buildings Exploits - Deantwo - 01-12-2020 (01-12-2020, 12:05 PM)Seathre Wrote: This is exactly why we need nuclear weapons! :D Missiles do the trick. But the AI refuse to fire because the line of sight check fails. Read the rest of this thread for details. |