Been gone for a while some questions about the new designer. - Printable Version +- Hazeron Forums (https://hazeron.com/mybb) +-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1) +--- Forum: Cantina (https://hazeron.com/mybb/forumdisplay.php?fid=12) +--- Thread: Been gone for a while some questions about the new designer. (/showthread.php?tid=135) Pages:
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RE: Been gone for a while some questions about the new designer. - Neils Iyssada - 03-26-2020 (03-26-2020, 06:44 PM)Norway174 Wrote:Yep. The worst part being voids, posts and weapons / engineer stations.(02-17-2020, 06:32 PM)Xantheose Wrote: Best way to make a ship, make your hull with a 3d editor: But if you keep things simple, doors, windows, ramps and landing gears are easy to setup. Just make them already separate meshes, and when you import (on 3ds) you just have to select your part and make it a window / door etc. Why 3ds ? BecauseĀ each different "object" on blender will be imported as a part. So if you have 14 objects (hull parts, rooms, doors, windows etc) there will be 14 parts imported inside the SoH designer. STL only import one single part. Good for simple buildings, not for spacecrafts or anything requiring interior mesh. |