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Full Version: missile size excessive
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It looks like missile size is scaled on every dimension by the number of missiles launched.  This has unfortunate side effects, such as the following with large launchers:

[Image: unknown.png?width=1022&height=603]

This isn't really a bug per se, since it seems to work fine, but I suggest scaling the missile by the cube root of the number of missiles launched, as that is more mathematically/volumetrically correct and will limit how often this kind of thing happens.