Universe: Difference between revisions

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[[File:UniverseMap.png|425px|right]]
[[File:UniverseMap.png|425px|right]]
Shores of Hazeron simulates a small Universe containing twenty galaxies. The galaxies and their inter-galactic connections just happens to form a [https://en.wikipedia.org/wiki/Nucleic_acid_double_helix double helix], almost as if a great architect designed it that way.
Shores of Hazeron simulates a small Universe containing twenty galaxies. The galaxies and their inter-galactic connections just happen to form a [https://en.wikipedia.org/wiki/Nucleic_acid_double_helix double helix], almost as if a great architect designed it that way.


Distances between galaxies are very great. It is not possible to [[deadhead]] from one galaxy to another.
Distances between galaxies are very great. It is not possible to [[deadhead]] from one galaxy to another.


[[Wormhole]]s exist at the core of each galaxy that interconnect it with one or more other galaxies. This is similar to the network of wormholes that interconnects [[Solar_System|solar system]]s. All galaxies are interconnected with at least one other galaxy. There are two disjoint islands that have no connections to each other, as often occurs in the solar system wormhole network. Those two islands are the pvp and no-pvp galaxy clusters.
[[Wormhole]]s exist at the core of each galaxy that interconnect it with one or more other galaxies. This is similar to the network of wormholes that interconnects [[Solar_System|solar system]]s. All galaxies are interconnected with at least one other galaxy.  


A [[spacecraft]] equipped with a [[Wormhole_Drive|wormhole drive]] is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the [[Supermassive_Black_Hole|supermassive black hole]] hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.
A [[spacecraft]] equipped with a [[Wormhole_Drive|wormhole drive]] is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the [[Supermassive_Black_Hole|supermassive black hole]] hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.
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==Σ Discontinuity==
==Σ Discontinuity==
The sigma discontinuity separates the galaxies into two groups.  
The sigma discontinuity separates the galaxies into two groups. Disjoint islands of galaxies are created that have no connections to each other, as often occurs in the solar system wormhole network. Those two islands are the pvp and no-pvp galaxy clusters.


In the smaller group of three galaxies, avatars are unable to harm each other or conquer each others cities. For this reason, this portion of the universe is called the neutral zone.
The larger group of seventeen galaxies is called the ''conflict zone''. In the conflict zone, avatars are able to harm each other, destroy each others buildings, or conquer cities. This is also referred to as the pvp (player vs player) zone.


In the larger group of seventeen galaxies, avatars are able to harm each other, destroy each others buildings and cities, and conquer empires. This portion of the universe is called the conflict zone.
The smaller group of three galaxies is called the ''neutral zone''. In the neutral zone, avatars are unable to harm each other or conquer cities. This is also referred to as the pve (player vs environment) or no-pvp zone.


==Ω Discontinuity==
==Ω Discontinuity==

Revision as of 18:24, 12 January 2018

Shores of Hazeron simulates a small Universe containing twenty galaxies. The galaxies and their inter-galactic connections just happen to form a double helix, almost as if a great architect designed it that way.

Distances between galaxies are very great. It is not possible to deadhead from one galaxy to another.

Wormholes exist at the core of each galaxy that interconnect it with one or more other galaxies. This is similar to the network of wormholes that interconnects solar systems. All galaxies are interconnected with at least one other galaxy.

A spacecraft equipped with a wormhole drive is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the supermassive black hole hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.

Discontinuities

The universe is split by two known discontinuities in the fabric of space.

Σ Discontinuity

The sigma discontinuity separates the galaxies into two groups. Disjoint islands of galaxies are created that have no connections to each other, as often occurs in the solar system wormhole network. Those two islands are the pvp and no-pvp galaxy clusters.

The larger group of seventeen galaxies is called the conflict zone. In the conflict zone, avatars are able to harm each other, destroy each others buildings, or conquer cities. This is also referred to as the pvp (player vs player) zone.

The smaller group of three galaxies is called the neutral zone. In the neutral zone, avatars are unable to harm each other or conquer cities. This is also referred to as the pve (player vs environment) or no-pvp zone.

Ω Discontinuity

Nothing is known about what lies beyond the omega discontinuity.

Galaxies

Name Picture Diameter Flags Zone
Andromeda Rising Andromeda Rising 2'800pc
  • Primeval World
PvP
Black Hole Black Hole 1'200pc PvP
Core Core 2'500pc PvP
Crown of Othon Crown of Othon 5'600pc PvP
Dyrathon's Retreat Dyrathon's Retreat 2'200pc PvP
Edge of the Rift Edge of the Rift 2'100pc
  • Primeval World
non-PvP
Falla's Embrace Falla's Embrace 2'800pc
  • Primeval World
non-PvP
Fallen Legions of Muturon Fallen Legions of Muturon 1'400pc PvP
Heart of Victorus Heart of Victorus 4'700pc PvP
House Zanathar House Zanathar 2'100pc PvP
Indigo Sea Indigo Sea 1'800pc PvP
In'kar Border Region In'kar Border Region 3'200pc PvP
Muturon Encounter Muturon Encounter 2'000pc PvP
Ransuul's Flaming Sword Ransuul's Flaming Sword 1'200pc PvP
Seven Ten Seven Ten 2'600pc PvP
Shores of Hazeron Shores of Hazeron 5'000pc
  • Primeval World
  • Home World
  • Solo Design Environment
PvP
Thustra's Eye Thustra's Eye 4'100pc PvP
Veil of Targoss Veil of Targoss 3'000pc
  • Primeval World
  • Home World
non-PvP
Vreenox Eclipse Vreenox Eclipse 1'500pc PvP
Vulcan's Forge Vulcan's Forge 2'900pc PvP