Orchard: Difference between revisions

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==Deigner Notes==
==Designer Notes==
* 4000 m² field for each new production line.
* 4000 m² field for each new production line.



Revision as of 19:18, 30 November 2019

Building
Orchard
BOrchard.png
Type Building
Description Makes Products from Trees
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Fields determine number of processes.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area 1 Field Required
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small 1 Home of Any Size Required
Livestock Ok
Lounge Space Ok
Office Space Ok
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


The orchard is an alternative to farms, but with a lot fewer options. The primary use of orchards is log production where there is no forests. Apart from that, orchards are mostly unused since farms can produce everything the orchard can.

Environment or Irrigation

Each item produced by orchards have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. Water for irrigation may be used on colonies where natural resources are scarce or non-present.

Environment Irrigation
Water in the Environment Water
Sunlight Electricity

Designer Notes

  • 4000 m² field for each new production line.

Production

Building Produces Consumed Required Optional
Orchard 10 Fruit

Orchard 10 Herbs

Orchard 10 Logs

Orchard 10 Nuts

Orchard 10 Plant Fiber

Orchard 10 Spices