Harvester Bay

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Revision as of 22:03, 24 January 2019 by Deantwo (talk | contribs) (Updated How-To section.)
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Harvester bays use the same system as weapon bays. They are essentially the same thing, but separated here on the wiki for convenience.

This means that any weapon bay can be turned into a harvester bay as easily as the changing of harvester types.

Harvester bays are selected the same way weapon bays are, in the design or using harvester bay modules instead of weapon bay modules.

For specifics on how the bay it self work, read the Weapon Bay page.

How to Use

The harvester bay can be fired manually using the fire control station, but unless a very small amount of resources are needed, this is very ineffective.

Use the system survey to locate resources, or scan a target with the sensor station. Target the world or ring, select the desired resource, and then fire the weapon.

Harvester Mission

To use a spacecraft's harvester bay in a automated fashion, a spacecraft needs to have a NPC officer and a spacecraft mission designed.

For more information, see the Harvester Mission page.

Harvester Bay Types

The type of harvester bay can be selected in the design.

Harvester bay type can also be changed using weapon bay modules and harvester bay modules after it has been constructed.

Harvester Bay Types
Type Special Components Description
Atmospheric Condenser Bay Gathers atmospheric resources from a planet's atmosphere.
Particle Collector Bay Collects particles from rings and stars.
Prospector Bay Gathers minerals and rocks from rings and the surface of planets.
Siphon Bay Collects liquid from a planet's sea.
Wildcatter Bay Draws underground liquid from beneath a planet's surface.