Energy Weapon Lens: Difference between revisions

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| Capacity =  
| Capacity =  
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'''Energy weapon lens''' are used for [[Energy_Weapon_Bay|energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s.
Energy weapon lens are used for [[Energy_Weapon_Bay|energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s.


==Use==
==Use==
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** If the ordnance is changed again, the [[Energy_Weapon_Lens|energy weapon lens]] is returned.
** If the ordnance is changed again, the [[Energy_Weapon_Lens|energy weapon lens]] is returned.
* [[Energy_Weapon_Bay|Energy weapon bay]] uses the [[Energy_Weapon_Lens|energy weapon lens]]es directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
* [[Energy_Weapon_Bay|Energy weapon bay]] uses the [[Energy_Weapon_Lens|energy weapon lens]]es directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
** An energy weapon bay needs (Round(Weapon System units/25)+1) [[Energy_Weapon_Lens|energy weapon lens]]es to fire at full power.
** An energy weapon bay needs (Round(Weapon Bay volume/25)+1) [[Energy_Weapon_Lens|energy weapon lens]]es to fire at full power.


See the [[Ammunition]] page for more information.
See the [[Ammunition]] page for more information.
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Compressor Beam Lens'''
| Produces = 10 '''Compressor Beam Lens'''
| TL = 30
| Consumed =
| Consumed =
* 20 [[Borexino Precipitate]]s
* 20 [[Borexino Precipitate]]s
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Disintegrator Ray Lens'''
| Produces = 10 '''Disintegrator Ray Lens'''
| TL = 26
| Consumed =
| Consumed =
* 20 [[Bolite]]
* 20 [[Bolite]]
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Disruptor Beam Lens'''
| Produces = 10 '''Disruptor Beam Lens'''
| TL = 13
| Consumed =
| Consumed =
* 20 [[Myrathane]]
* 20 [[Myrathane]]
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Electron Beam Lens'''
| Produces = 10 '''Electron Beam Lens'''
| TL = 4
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Erg Ray Lens'''
| Produces = 10 '''Erg Ray Lens'''
| TL = 8
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Freeze Ray Lens'''
| Produces = 10 '''Freeze Ray Lens'''
| TL = 6
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Heat Ray Lens'''
| Produces = 10 '''Heat Ray Lens'''
| TL = 7
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Neutron Beam Lens'''
| Produces = 10 '''Neutron Beam Lens'''
| TL = 5
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Proton Beam Lens'''
| Produces = 10 '''Proton Beam Lens'''
| TL = 24
| Consumed =
| Consumed =
* 20 [[Antiflux Particles]]
* 20 [[Antiflux Particles]]
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| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 '''Stasis Beam Lens'''
| Produces = 10 '''Stasis Beam Lens'''
| TL = 16
| Consumed =
| Consumed =
* 10 [[Computer]]s
* 10 [[Computer]]s

Latest revision as of 02:56, 28 February 2024

Commodity
Energy Weapon Lens
C_EnergyWeapon.png
Nominal Cost
Type dependent
Weight
1.36kg
Pack Size
  • 6

Energy weapon lens are used for energy weapon bays, energy weapon turrets and vehicles.

Use

Energy weapon lenses are never consumed, but can be loaded into something.

See the Ammunition page for more information.

Types

There are 10 types of energy weapon lenses and some require rare, hard to get resources.

Name Damage type Special component Heat sink
Electron Beam Lens Electrical Crystals Cryo HS
Neutron Beam Lens Radiation Radioactives Cryo HS
Freeze Ray Lens Freezing Cryozine Cryo HS
Heat Ray Lens Burning Phlogiston Cryo HS
Erg Ray Lens Bludgeon Io Tube Cryo HS
Disruptor Beam Lens Sonic Myrathane Magmium HS
Stasis Beam Lens Paralysis Polytaride Magmium HS
Proton Beam Lens Piercing Antiflux Particles Vulcium HS
Disintegrator Ray Lens Slashing Bolite Vulcium HS
Compressor Beam Lens Crushing Borexino Precipitate Vulcium HS

For more information about the different damage types, see the Damage Type page.

Produced by

Building Produces Consumed Required Optional
Weapon Smith 10 Compressor Beam Lens

Weapon Smith 10 Disintegrator Ray Lens

Weapon Smith 10 Disruptor Beam Lens

Weapon Smith 10 Electron Beam Lens

Weapon Smith 10 Erg Ray Lens

Weapon Smith 10 Freeze Ray Lens

Weapon Smith 10 Heat Ray Lens

Weapon Smith 10 Neutron Beam Lens

Weapon Smith 10 Proton Beam Lens

Weapon Smith 10 Stasis Beam Lens