Capital City

From Hazeron Wiki
Revision as of 23:02, 8 January 2016 by Deantwo (talk | contribs) (Corrected Capitol link.)
Jump to navigation Jump to search
This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Merged together Empire Capital City and Sector Capital City. Needs to be structured better or maybe totally overhauled.

Empire Capital City

One city in each empire may be designated as the capital. To become the capital, a city must have a capitol building. Only the emperor or vice-emperor can designate a city to be the capital.

The capital city is an important and strategic part of an empire.

  • An empire without a capital does not accumulate a treasury.
  • Sensor consoles aboard spacecraft display a distinctive blip for a capital city.
  • When players join the game, they are offered a list of empires to join. All empires with an open or protected immigration policy are listed. With a capital city, the empire will appear more appealing and easier to join.
  • The DNA of citizens in the capital city, will be the base DNA shown to players when viewing the empire on empire joining list.
  • An empire must have a capital city to be tallied on the Empire Standings page of the main website.

Tax

Cities levy taxes if the empire has a capital city. Taxes accumulate in the government account of local banks. Once per day, a portion of the government account is transmitted to the capital city.

Taxes are primarily used by the empire to pay for research and development. Higher technology levels must be developed at great cost. The government accumulates its wealth at the capital city. Technology research is often conducted at the capital due to the constant influx of tax revenue.

Taxes are also used to pay rewards to avatars. Rewards must be collected at banks holding enough money to pay the outstanding debt. The accumulation of money at the capital makes it an ideal location for collecting large government debts.

When a city is captured, the conquerors pillage the local banks of all their money and split the loot between themselves. The accumulation of money at the capital city makes it a juicy target for enemy empires.

Sector Capital City

One city of an empire in each sector may be designated the sector capital. To become a sector capital, a city must have a capitol building. The emperor, vice-emperor, or sector administrator can designate a city to be a sector capital.

An empire must have a empire capital city to have any use for sector capitals. For this reason, a sector capital cannot be declared if the empire does not have a capital city.

When a sector has a sector capital, cities in that sector send their daily tribute to the sector capital instead of directly to the empire capital city. This allows the tax revenue from a sector to be concentrated by funneling it through a single city.

Sector capitals enable technology research to be distributed to different parts of the empire. By receiving the money first, sector capitals conduct local research with the money. When it is time to send their tribute to the capital, they send a portion of the cash they have on hand.

Sector capitals create more concentrations of money for avatars to collect large debts that are owed them. This may help to distribute the risk of losing the treasury due to the capture of a lone capital city.

Sector capitals provide alternate locations for the capital city, in case the capital city needs to be moved. There is no cost associated with moving the capital. Once the new capital is declared, cities and sector capitals will begin sending their tribute to the new capital city.

It is possible for a city to be both the empire capital city and a sector capital.