Abandonment: Difference between revisions

From Hazeron Wiki
Jump to navigation Jump to search
m (→‎Abandonment Math: Out of date)
(Big update)
Line 3: Line 3:
! Penalty
! Penalty
|-
|-
| 7 - 13
| 2
| style="text-align:right;" | 0
| style="text-align:right;" | 0
|-
|-
| 14 - 20
| 3
| style="text-align:right;" | -1
| style="text-align:right;" | -1
|-
|-
| 21 - 27
| 4
| style="text-align:right;" | -2
| style="text-align:right;" | -2
|-
|-
| 28 - 34
| 5
| style="text-align:right;" | -3
| style="text-align:right;" | -3
|-
|-
| 35 - 41
| 6
| style="text-align:right;" | -4
| style="text-align:right;" | -4
|-
| 42 - 48
| style="text-align:right;" | -5
|-
| 49 - 55
| style="text-align:right;" | -6
|-
| 56 - 62
| style="text-align:right;" | -7
|-
| 63 - 69
| style="text-align:right;" | -8
|-
| 70 - 76
| style="text-align:right;" | -9
|}
|}
[[City]] abandonment is what slowly causes an abandoned [[empire]] to [[decay]]. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly and has at least monthly activity.
[[City]] abandonment is what slowly causes an abandoned [[empire]] to [[decay]]. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly, utilises the new Land system and has at least weekly activity.


See also: [[City Neglect]]
See also: [[City Neglect]]


==Cause and Effect==
==Cause and Effect==
[[Cities]] with both a [[Sector_Capital|sector capital]] and an [[Empire_Capital|empire capital]] start feeling abandoned if no [[avatar]]s have been online in the [[empire]] for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any [[avatar]]s. See [[#Abandonment_Prevention|Abandonment Prevention]] below.
[[Cities]] and independent buildings that aren't designated as an avatar's Land start feeling abandoned if no [[avatar]]s have passed through the system for more than 2 days. See [[#Abandonment_Prevention|Abandonment Prevention]] below.


Abandonment starts by showing as a warning in the morale section of the [[City_Report|city report]]; on the 14th day this turns into a -1 [[morale]] penalty which will then decrease by -1 every 7 days there after.
Building abandonment begins three days after: 1) an avatar on line was last present in its solar system or 2) it stops being protected by the land designation of an avatar. On the 3rd day this starts as a -1 [[morale]] penalty which will then decrease by -1 every day thereafter.


In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing.
Once a building is abandoned, it is subject to decay. Up to three abandoned buildings in a city will decay at each city report cycle. Decayed buildings are listed on the city report. Probability of decay increases as the negative morale modifier increases.


==Abandonment Prevention==
==Abandonment Prevention==
Cities have immunity to abandonment when:
Cities and buildings have immunity to abandonment when:
* Non-capital cities are immune to the abandonment morale penalty while they have a [[Sector_Capital_City|sector capital city]].
* They are in the land solar systems of an avatar. They're protected from abandonment while the avatar's account remains active. Empire of the avatar or the buildings is not a factor.
* Sector capital cities are immune to the abandonment morale penalty while the empire has an [[Empire_Capital_City|empire capital city]].
* Buildings do not have to be part of a city. All buildings in land systems are protected.
** The empire capital city does not count as a sector capital city, but a city can be both at the same time.
 
For the purpose of preventing abandonment, a city can be satisfied in two ways:
* '''A non-empire avatar passes through the city's solar system.''' All cities in a [[Solar_System|solar system]] is satisfied by the presence of an avatar who is online, regardless of [[Political_Stance|political stance]].
* '''An empire avatar is online.''' All cities in the empire capital city's solar system are satisfied when an [[avatar]] of its empire is online (at logon, avatar switch, and hourly).


For example: In a properly managed empire with a sector capital in each sector and an empire capital city, the first city that is subject to abandonment is the empire capital city. But as long as an empire avatar logs on every few weeks, there is no issue.
For the purpose of preventing abandonment, a city/building can be satisfied by:
* '''An avatar passes through the containing solar system.''' All cities and buildings in a [[Solar_System|solar system]] are satisfied by the presence of an avatar who is online, regardless of [[Political_Stance|political stance]].


==Decay==
==Decay==

Revision as of 19:58, 4 December 2019

Days Penalty
2 0
3 -1
4 -2
5 -3
6 -4

City abandonment is what slowly causes an abandoned empire to decay. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly, utilises the new Land system and has at least weekly activity.

See also: City Neglect

Cause and Effect

Cities and independent buildings that aren't designated as an avatar's Land start feeling abandoned if no avatars have passed through the system for more than 2 days. See Abandonment Prevention below.

Building abandonment begins three days after: 1) an avatar on line was last present in its solar system or 2) it stops being protected by the land designation of an avatar. On the 3rd day this starts as a -1 morale penalty which will then decrease by -1 every day thereafter.

Once a building is abandoned, it is subject to decay. Up to three abandoned buildings in a city will decay at each city report cycle. Decayed buildings are listed on the city report. Probability of decay increases as the negative morale modifier increases.

Abandonment Prevention

Cities and buildings have immunity to abandonment when:

  • They are in the land solar systems of an avatar. They're protected from abandonment while the avatar's account remains active. Empire of the avatar or the buildings is not a factor.
  • Buildings do not have to be part of a city. All buildings in land systems are protected.

For the purpose of preventing abandonment, a city/building can be satisfied by:

  • An avatar passes through the containing solar system. All cities and buildings in a solar system are satisfied by the presence of an avatar who is online, regardless of political stance.

Decay

Decay is the final consequence of abandonment. This is because abandonment gives morale penalties, and the negative morale increases the chance for a building to decay. Once all buildings in a city have decayed, it is gone forever.

For more information, see the Decay page.

Abandonment Math

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Out of date

It is possible to calculate the number of days a city can be abandoned before it starts to decay.

MoraleMod = Total of all morale modifiers, including possible abandonment penalty, but excluding loyalty moral bonuses.
APenalty = Current morale penalty from abandonment, if not present it is 0.
ADays = Number of days abandoned, if not present it can be between 0 and 6.
AbandonmentInterval = 7

DaysLeft = ((MoraleMod + 1) * AbandonmentInterval) - (ADays % AbandonmentInterval)
DaysMax = ((MoraleMod - APenalty + 1) * AbandonmentInterval)

As used in HazeronAdviser.

Loyalty morale bonuses do not work well when it comes to abandonment, unless an officer is in the system to prevent neglect.

Here is a simple table to show the maximum number of days, depending on morale modifiers. Add together the morale modifiers (excluding abandonment penalties) and follow the table.

Morale Modifier Total <0 0 +1 +2 +3 +4 +5 +6 +5 +8
Maximum Days Abandoned 7* 14** 21 28 35 42 49 56 63 70
* If morale is negative, the city will most likely revolt once neglect set in.

** Morale is also 0 when the city has no population.