City Event
Every so often, a city may have an event happen. This can be disease outbreaks, vermin infestations, or mass poisoning.
These city events can solve themselves if the basic necessities are available. However, if a city event is left untreated for too long the population might dwindle and cause the city to decay.
Note: A well managed city should never have these events happen in the current versions of Hazeron Starship. Make sure your cities have plenty of food and housing.
Event Types
There are currently three events that can happen in a city.
Disease
Disease outbreaks can occur randomly in cities, the chance of this is increased if the resource zone is overpopulated.
While a city is diseased a number of citizens will die each city cycle.
To cure a city of disease, antitoxins are necessary. Each city cycle the city will use some of the antitoxin in storage. The lower the quality of the antitoxins, the more are needed, depending on the "level" of the disease. The city will show in the city reports how many antitoxins are required to cure the disease.
Passengers loaded from a diseased city will carry the disease, giving the potential risk of spreading the disease to other cities.
For details on how avatars are affected by disease, see the Health#Afflictions page.
Infestation
Infestations are caused by vermin. The vermin will consume large amounts of food each city cycle.
Pharmaceuticals are needed to kill them off. If your city has an infestation, the city reports will tell you how many pharmaceuticals will be needed to kill the infestation and what quality it needs to be.
Should you lack the required pharmaceuticals, infestation can be dealt with alternatively by starving off the city. This is dangerous since it will start to kill citizens too, and if carried on too long it can lead to decay.
All pharmaceuticals will kill all infestations, but the same or higher quality drugs (relative to the infestation level) will clear up the infestation faster and more efficiently.
Poison
Poison can occur when a city is starving or decaying. It is cured by antidotes.
Each city cycle the city will use some of the antidotes in storage. The lower the quality of the antidotes, the more are needed, depending on the "level" of the poison. The city will show in the city reports how many antidotes are required to cure the poison.
For details on how avatars are affected by poison, see the Health#Afflictions page.
Trivia
- The original implementation of city events that was added on April 28, 2011[1] caused the diseases and infestations to be way more powerful and devastating than intended. Due to the massive uncontrolled chaos of this, many empires fell, and this situation caused the sudden end of the Pan Galactic War.