Universe

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UniverseMap.png

Shores of Hazeron simulates a small Universe containing twenty galaxies. The galaxies and their inter-galactic connections just happen to form a double helix, almost as if a great architect designed it that way.

Distances between galaxies are very great. It is not possible to deadhead from one galaxy to another.

Wormholes exist at the core of each galaxy that interconnect it with one or more other galaxies. This is similar to the network of wormholes that interconnects solar systems. All galaxies are interconnected with at least one other galaxy.

A spacecraft equipped with a wormhole drive is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the supermassive black hole hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.

Discontinuities

The universe is split by two known discontinuities in the fabric of space.

Σ Discontinuity

The sigma discontinuity separates the galaxies into two groups. Disjoint islands of galaxies are created that have no connections to each other, as often occurs in the solar system wormhole network.

The larger group of seventeen galaxies is called the conflict zone. In the conflict zone, avatars are able to harm each other, destroy each others buildings, or conquer cities. This is also referred to as the pvp (player vs player) zone.

The smaller group of three galaxies is called the neutral zone. In the neutral zone, avatars are unable to harm each other or conquer cities. This is also referred to as the pve (player vs environment) or no-pvp zone.

Scoring in each zone is tallied separately on the Shores of Hazeron web site. Travel between zones is difficult but not impossible. No gear is permitted to cross the sigma discontinuity.

Ω Discontinuity

Nothing is known about what lies beyond the omega discontinuity.

Galaxies

Name Picture Diameter Flags Zone
Andromeda Rising Andromeda Rising 2'800pc
  • Primeval World
PvP
Black Hole Black Hole 1'200pc PvP
Core Core 2'500pc PvP
Crown of Othon Crown of Othon 5'600pc PvP
Dyrathon's Retreat Dyrathon's Retreat 2'200pc PvP
Edge of the Rift Edge of the Rift 2'100pc non-PvP
Falla's Embrace Falla's Embrace 2'800pc
  • Primeval World
  • Pirate Home (Seledon)
non-PvP
Fallen Legions of Muturon Fallen Legions of Muturon 1'400pc PvP
Heart of Victorus Heart of Victorus 4'700pc PvP
House Zanathar House Zanathar 2'100pc PvP
Indigo Sea Indigo Sea 1'800pc PvP
In'kar Border Region In'kar Border Region 3'200pc PvP
Muturon Encounter Muturon Encounter 2'000pc PvP
Ransuul's Flaming Sword Ransuul's Flaming Sword 1'200pc PvP
Seven Ten Seven Ten 2'600pc PvP
Shores of Hazeron Shores of Hazeron 5'000pc
  • Home World
  • Primeval World
  • Solo Design Environment
PvP
Thustra's Eye Thustra's Eye 4'100pc PvP
Veil of Targoss Veil of Targoss 3'000pc
  • Home World
  • Pirate Home (Ogar)
  • Primeval World
non-PvP
Vreenox Eclipse Vreenox Eclipse 1'500pc PvP
Vulcan's Forge Vulcan's Forge 2'900pc PvP

Galaxy Flags

  • Home World
    Galaxies with the Home World flag can be selected as a starting galaxy.
  • Pirate Home
    Pirate empires are most commonly encountered in their home galaxy. Their prevalence in other galaxies diminishes with distance from their home galaxy.
  • Primeval World
    When Primeval World is launched, a galaxy with the Primeval World flag is randomly selected in order to generate the solar system.
  • Solo Design Environment
    When the offline designer is launched, a galaxy with the Solo Design Environment flag is randomly selected in order to generate the skybox.