Building Your First Interstellar Colony
This guide will go over to how acquire and produce the basic spacefaring technologies needed for a spacecraft capable of interstellar travel, as well as tips on exploration and founding your first interstellar colony.
This topic assumes you have all basic manufacturing setup in your home system. This means a city capable of producing at least basic space rockets and have constructed a moon colony. Read the Building Your First Moon Colony guide if you have not established a moon colony yet.
Home System Infrastructure
It is critical that your home system has access to eludium. This allows the manufacturing of gravity drive technology, which is not only cheaper to produce but also much easier to operate than conventional rocket drives.
Note: While FTL drives make interstellar travel much easier and faster, they're not a strict requirement if multi-hour long sublight speed deadheading is considered tolerable.
Spacecraft Blueprint Acquisition
A spacecraft is the ideal way to travel the galaxy. A spacecraft will greatly benefit from having a full crew, a sizable cargo hold, adequate sensors, and the above mentioned drive technologies. These are all recommended for an interstellar voyage.
The designer can be used to create a spacecraft blueprint. However, the designer is not easy to use for everyone, so it is recommended to acquire spacecraft blueprints designed and published by other players.
Recommended spacecraft blueprint exchange designs:
- Scout by Haxus
- Basic Design by Haxus
- Corvette Ibis by Akksul Barram
- LP LowTech Nomad by Vooker525
- Pig Transport by kajanov
Some of these spacecraft blueprints might even be editable if you want to try and modify one later.
See Commanding a Spacecraft for help with actually using one after your first ship has been constructed.
- Tip: It's generally good to build a station at this point too. Stations will allow larger ships to be constructed, and also allow spacecraft to dock to it for trading and boarding purposes. A recommended design is the Del Rey Station - GDrive by Haxus.
Exploration of New Solar Systems
The first step in making an interstellar colony is of course exploration and locating of suitable worlds to colonize.
Suitable Solar System
The interstellar distance between solar systems is so great that cities can't automatically share commodities between them. This means that all construction materials needed to start a colony have to be either be brought there by spacecraft or manufactured in the new solar system.
While making a self-sufficient colony in a harsh environment is possible, it is easier to start out by colonizing a habitable world first. This can even be done without bringing construction materials from the home system, since starting from scratch with a stone mine is easy. This can then be used to support all non-habitable colonies in that system.
Jump-started Colony Construction
Bringing the necessary construction materials to a new solar system will help jump-start the colony's development.
Primarily metal and hammers are used in all simple construction on a habitable world. However, to start a harsh environment colony or build advanced buildings, more advanced construction materials and tools are required.
Here is a list commodities that are good to bring:
- Mechanical Parts
- Electronic Parts
- Sewing Needles
- Glue Guns
- Soldering Irons
Place an airport terminal construction site, which will function normally even while under construction. Land the spacecraft at the airport terminal's site and offer to sell the commodities for free on the Trade communication channel, and the airport should respond with offers to buy them for free.
Shipments are simple fire-and-forget one-way commodity packages. A broker is setup to schedule the shipment, and it will then fetch the commodities from any connected buildings to fill the order. Once the shipment order is filled, the shipment will be sent out every 6 minutes. When a shipment is then received by the recipient city, it will try to store the commodities in empty warehouses and other buildings, and if no storage is found the commodities are discarded.
Another Possible Goal
Should you wish to have an exploration goal, you could refer to the Relic story. At the end of the second part, Dangerous Exchange, you'll be given co-ordinates to a sector containing a beacon and also a ringworld. These are very useful, and generally cool to colonize, so you may wish to find it. This is most easily do-able with warp drives, but you can try your luck with wormhole chains or even deadheading towards the target sector.