Building Your First Interstellar Colony
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This topic assumes you have all basic manufacturing setup in your home system. Capable of producing at least basic spacecraft with gravity drive technology and wormhole FTL drive technology. Read Building Your First Moon Colony if you have not built up your home system to produce these base spacefaring technologies.
Home System Infrastructure
It is critical that your home system has access to eludium. This allows the manufacturing of gravity drive technology, which is not only cheaper to produce but also much easier to operate than conventual rocket drives.
Access to lumenite will allow for wormhole FTL drive technology, which lets spacecraft travel instantly between solar systems. While this makes interstellar travel much much easier and faster, it is actually not a requirement if hour long sublight speed deadheading is considered tolerable.
Spacecraft Blueprint Acquisition
A spacecraft is the ideal way to travel the galaxy. A spacecraft will greatly benefit from having a full crew, a sizable cargo hold, adequate Sensors, and above mentioned drive technologies are recommended for an interstellar voyage.
Recommended spacecraft blueprint exchange designs:
Some of these spacecraft blueprints might even be editable if you want to try and modify one later.
Exploration of New Solar Systems
First step in making an interstellar colony, is of course exploration and locating of suitable worlds to colonize.
Exploration is not impossible without senors, but it requires landing on a world and manually foraging the resources to learn their quality.
Suitable Solar System
The interstellar distance between solar systems is so great that cities can't automatically share commodities between them. This means that all construction materials needed to start a colony has to be eithe be brought there by spacecraft or manufactured in the new solar system.
While making a self-sufficient colony in a harsh environment is possible, it is easier to start out by colonizing a habitable world first. This can even be done without bringing construction materials from the home system, since starting from scratch with a stone mine is easy.
Jump-started Colony Construction
Bringing the necessary construction materials to a new solar system will help jump-start the colony's development.
Primarily metal and hammers are used in all simple construction on a habitable world. But to start a harsh environment colony or build advanced buildings, more advanced construction materials are required.
Here is a list commodities that are good to bring:
- Mechanical Parts
- Electronic Parts
- Sewing Needles
- Glue Guns
- Soldering Irons
Place an airport terminal construction site and a broker construction site, these will function normally even while under still under construction. Land the spacecraft at the airport and offer to sell the commodities for free on the Trade communication channel, the broker and/or airport should than respond.
Once the new solar system has been colonized there might be new or better resources that would be better used in the home system. Commodities can be send from one solar system to another using shipments.
Shipments are simple fire-and-forget one-way commodity packages. A broker is setup to schedule the shipment, it will then fetch the commodities from any connected buildings to fill the order. Once the shipment order is filled, the shipment will be send at an hourly interval. When a shipment is then received by the recipient city, it will try to store the commodities in empty warehouses and other buildings, if no storage is found the commodities are simply discarded.