||Some people say the huge number of one-man
empires is a problem, that the game would be better if there
were fewer large empires.
Added an option when creating a new empire to select an initial overlord. Choosing an overlord does not affect your initial starting location in any way; it does not help the overlord find you or you to find them; and it does not limit or change any other options available to you. It just establishes an initial high-level faction, for overlord protection.
|Default Enemy Stance
||Some empires have a default stance of enemy
toward unknown empires. This is unfortunate when two empires
that are subordinate to the same overlord meet.
When establishing initial stance, enemy stance is softened to neutral stance if both empires share a common overlord empire.
||Private spacecraft ownership is decided by
who is the current captain. This prevents a player from
owning more than one spacecraft.
Separated ownership implication from ship's roster. Here are the related changes.
||Server crashed during the weekend.
Fixed error in server thread manager.
|Harvester Sound Effect
||New sound effect of firing a harvester
Harvester sound changed.
|Client Crashes and Lockups
||People have reported frequent client program
crashes and lockups since the last update.
Fixed thread deadlock.
|Spot Command Broken
||I can no longer spot things with the spot
|Land on Map Isn't Really There
||Map of a frigid world showed land where there
Fixed map painting error that affected only frigid worlds. This error was also present in the distant globe model, though much more difficult to notice.
||SOS messages do not make any sound when they
appear on screen.
SOS messages now have their own custom tone. It can be configured in settings.
||Lots of messages do not generate the chat
tone when they probably should.
Reviewed/updated messages that generate a chat tone. BTW, only messages that appear on the screen can generate a tone.
|On Screen Messages
||Some messages, such as SOS messages, do not
appear on my screen. The default settings have them not
Reviewed/updated default on-screen state for different kinds of messages.
||A manufacturing process would not run because
it needed higher TL parts. Unfortunately, the manufacturing
panel UI does not indicate the TL required by the current
process so it's hard to figure that out.
Added a text label to show the minimum TL required by the current process. Changed that into a combo box because I wanted to be able to set it; many people have asked for that capability. Read the tool tip for details.
||Navigator who decides to deadhead because
wormhole is blocked gets confused, crashes and burns.
|Spacecraft Factory Choices
||At spacecraft factory, the list of designs to
manufacture or buy only goes one level deep into containers.
I have a pack inside my grav pack that contains all my
All designs in your gear are now listed.
|Building Construction Choices
||Construction window also needs to find
building designs inside containers inside containers.
|Module TL Discrepancy
||A ship design that incorporates an atmosphere
condenser module is only TL2. It takes TL6 to manufacture an
atmosphere condenser module.
What seemed like a minor data error turned into one of those "oh crap" moments. Tech level of modules was not considered in the ship design analyzer; now they are. This change will affect existing designs.
|Manual Survey Scans
||When conducting survey scans using a sensor
console, it only scans the system for your empire if you
display the info about a sun or world with the button, not
|Sensor Screen Second-Click
||A second-click on the selected blip on the
sensor console brings up a details scan of the blip. That
makes it difficult to try clicking different blips when you
get the wrong one in a jumbled pile of contacts.
Second-click on sensor contact no longer displays scan details, thus rendering the time spent on the previous fix wasted.
||Server crashes if you moor a ship aboard
|Take DNA Sample Does Not Update Gear Tree
||Gear tree does not update when I take a DNA
sample. Tooltip shows the sample kit changed to the sample
but no visible change.
|Game Table Game Won't Quit
||A game at a game table would not quit even
after all the players exited the table.
|Games Deadlock Client
||Client program often deadlocks when playing
games at a game table.
|'Awful' Misspelled in Story
||The word 'awful' was misspelled in a story.
Fixed. Found and fixed a few other places where this word was misspelled.
|What to do, after Dr. Xian?
||After the story with Dr. Xian ends, it is not
clear what the player is supposed to do next.
Added to the final words uttered by Dr. Xian, suggesting you find the archeological dig site.
|Ship Sundives in Binary System
||Ships frequently crash when using wormholes
in a system where a companion star or a planet orbits on top
of the wormhole.
Navigator now checks to see if the entry wormhole is blocked by a star or planet. If it is blocked, the navigator plots a course to deadhead directly to the destination system of the wormhole and announces the diversion in course. Navigator also does this if a) ship has no wormhole drive, b) ship capacitor is incapable of engaging the wormhole drive when fully charged, or c) wormhole FTL drive is incapable of engaging in its current condition.
|Ground Based Harvesters?
||Weapon system bases can be equipped with
harvester modules in the design studio.
Removed harvesters from list of choices when choosing modules for buildings.
|Moor Ship Message Wrong
||Moor ship A to ship B. Message says mooring
secured aboard ship A.
|Ringworld Airport Bug
||Airport at ringworld city with no power plant
reports no power to transport when called for a beam up.
Shouldn't the ringworld provide the power?
|Ship Leaks Ammo
||Ship has TL30 PiRa heavy arms ammo. It
recently loaded TL31 PiRa ammo. It also had a battle with a
pirate. Now it steadily loses ammo, like it's trickling away
|Cannot Spot Terrain
||The ` spot command no longer reports terrain
or terrain resources. It does nothing.
|Shooting Terrain Has No Effect
||There is no hit effect when I shoot terrain
with my rifle. There used to be a flash.
||A number of game messages were still using
the phrase "personal inventory".
Replaced those with "gear".
|Crowd Gathers at Remote Building
||I was at a remote mine in the wilderness.
After a while, a crowd of citizens had formed.
Made several slight changes to citizen encounters.
|Switch Avatar Borks Gear
||Gear tree gets messed up after switching
|Report Ships in Hangars
||City should report ships in hangars where it
lists other ships in town.
Done. It also now reports the longitude/latitude of every ship in the list. Reports generated before this update will show zeros for ship coordinates.
|Ship Repair Double Accept Bug
||You can accept an offer to repair your ship
multiple times. Each time you accept it adds to your repair
time and takes the money again.
|Ship Repair Offer Accept While Repairing
||Accepting a repair offer while the ship is
undergoing repairs causes a problem.
|Ship Repair Exploit
||Ask to repair all systems of a ship with
trivial damage. Beam to TL32 ship. Accept the repairs. All
|Strange Road Colors
||Some computers display strange road
colors/textures on uninhabitable worlds, until a biodome is
|Crew Does Not Warp to Follow
||Crew will not engage warp drive when ordered
to follow a target that is very far away.
|Spot Ship Aboard Ship Bug
||When spotting ship A aboard ship B, the
message says I am spotting A aboard A.
|Ship Inventory From Beyond System
||When you ask a ship to report its inventory
from beyond solar system range, it does not answer.
||Some various misspellings were reported.
Fixed. The it's usage was the most painful because of how often I incorrectly used it's instead of its, or the other way around. Lesson learned. :^D
|Item Size on Tool Tips
||Items do not show their size on the tool tip
or inspection text.
Size in container units (cu) added. This is a rough measure of its volume when carried in a container or at a person's waist. It is the undeployed or most compact size of the item. e.g. A tent is much larger when dropped.
|Gear Tree Drop Item Bug
||Often the gear tree is broken after you drop
an item. Right-click no longer works on items.
|Gear Tree Tool Tips
||Items in the gear tree do not show a tooltip.
You have to inspect the item, which is usually overkill.
Fixed. Removed the weight and size columns since the information can be seen on the tooltip.
|Gear Tree Depth
||It is frustrating to be unable to manipulate
items in containers that are inside other containers.
Fixed. Gear tree is now fully functional to any tree depth.
|Gear Tree Icons
||The column of icons that shows where top
level items are carried looks like a list of items. It is
Made a custom set of icons for that column that share a common color theme. That also helps to connect them to the little buttons at the top/right and the right-click menu items. Made them a little larger so they force a minimum row height on top-level items, spacing them out a bit.
|Gear Tree Item Icon Sizes
||Item icons are all the same size in the gear
Resized gear tree item icons according to their container size.
|Hand Craft Button
||Hand craft button is tiny, seems to be
associated with the gear tree. Some players have asked how
to hand craft items as the button went unnoticed.
Made a new icon for the hand craft button. Made the button bigger. Changed the layout slightly. Rearranged the hand craft window to incorporate this new icon on the Make button.
|Gear Tree Button Tooltips
||Tool tips on gear tree window buttons could
be more helpful. Some have few words, like Use or Arm
and Drop; what does that do?
Improved tool tips.
||When picking up or buying gear, it is not
placed in my backpacks/crates/pouches in the same order as
before the inventory change. Player reports food purchases
get placed in their utility pouch.
When adding gear, containers are now filled in this order: Back, Hand, Waist.
|Gear Tree Sort
||Gear tree should be sorted by slot type.
Done. Sorting is alphabetical for items inside containers.
|Broken Looking Gear
||Some people reported
gear trees that are broken, showing multiples of some
items and not showing items that should be present.
The solution to this problem is to drop all of your top level items and pick them back up again. If phantom items remain in the gear tree after you drop everything, restart the program, before or after you pick up the items, makes no difference.
||Server crashes when a ship fires a missile.
Fixed initial muzzle velocity calculation error.
|Avatar Exited Design Studio At Light Speed
||An avatar exited a design studio and found
themself traveling at light speed through the solar system.
|City List Empty
||A player reported that sometimes the list of
cities on the Cities window is empty.
Made a slight change to that window's update code that may fix this.
|Invisible Motor Bikes
||Motor bikes aboard a ship disappeared after
the ship exited the atmosphere. They could be spotted but
they were not visible. Mounting one and moving it makes it
Fixed maybe. I can't be certain due to the difficulty of reproducing this error.
|Citizens Listed Twice
||Government Citizens window lists some people
with government office again as non-government citizens, so
they end up listed twice.
|Energy Weapon Lenses
||The role of those energy weapon components
used with energy weapon turrets and bays is confusing. Why
does my energy weapon turret need a disintegrator ray thing
and why is it treated like ammo?
To help clear up this confusion, the word 'Lens' was added to the end of each energy weapon ammo module thing. So now, the use of a 'Disintegrator Ray Lens' with an energy weapon turret or bay helps to understand its role there.
|Blinking Flag Crash
||The fix to the bug that caused blinking flags
during construction inexplicably caused the Windows client
to crash a lot. An interim update was posted a few days ago
to stop the crashing, but the blinking flags bug was back.
Fixed properly. Flags should neither blink nor crash now.
||The fix to remove broken henges did not
eliminate the root of the problem. I thought the broken
henges were debris from an old bug but, after removing them,
they came back.
Fixed. Testing is needed.
||Henges are still broken.
Fixed data inconsistency between portal end worlds.
||Creature stuck in engine room cleanup code
causes server crash.
||Flag at town square blinks while I am
building a city.
|Building Interior Blinks
||While building a multi-story building, the
interior of the building blinks about every second or so.
It's really annoying.
The constant blinking is fixed. It will still blink when each story is completed. The remaining blink occurs during the brief span after the old 3D model has been discarded but before the new 3D model is ready.
|Reply To Diplomatic Mail
||Diplomatic mail message text contains the
name and ID of the person who sent the diplomatic message.
However, I cannot reply to their message without first
adding them to my buddy list, which is a pain. The
diplomatic message is sent from the city and I cannot reply
to that at all.
Diplomatic messages are now addressed as being from the person who requested the message sent, not from the city that sent the message on their behalf. The message can be replied to and the sender can easily be added to your buddy or squelch list.
|Diplomatic Mail Receipt
||Diplomatic messages are supposed to generate
a receipt when delivered. The receipt seems to go to the
Fixed various problems with diplomatic message receipts.
|Fires Won't Burn
||It makes no sense to hand craft a fire where
it won't burn, like in bad atmosphere or in water. The fire
logs or barrel appear there but they aren't burning. I can't
pick them up. The materials are wasted.
Hand craft attempt will now fail when conditions prevent the fire from burning. A thought message informs you why it failed. The materials are not affected.
|Inspect Item Clip
||The inspect item window does not let me zoom
in very far on the item before it clips away. This is
||Several people have reported the city window
These crashes were due to buildings with more than 8 stories that manufacture things. The crash is fixed but the bug that enabled those bad buildings to be constructed is still there.
||TL1 hammer fixes hundreds of broken parts on
a TL32 ship in one go.
|Bay Weapons Don't Lead Targets
||Bay weapons do not lead the target when
firing balistic weapons.
The firing solution calculation now incorporates the movement vectors of the firing ship and the target. This does not account for acceleration/deceleration of either the ship or the target.
|Bay Weapon Firing Direction
||Bay weapons are supposed to target a
different location when the CG location of the target ship
is not inside its hull. This does not seem to work properly,
resulting in a lot of misses.
Fixed targeting errors that affected all forms of weapons, including guided missiles. They should hit the target more often now.
|Wild Animals Twitchy
||Wild animals are twitchy, like they are
fighting to turn but they can't.
Fixed a bug that made it difficult for wild animals to turn. This may have also affected AI dudes, resulting in a lot of them stuck in walls of spacecraft.
||Citizens that accumulate around me are
Increased the minimum distance away that they appear. Reduced the probability of them walking over to you when they appear.
|Creature Stuck in Engine Room
||A creature was stuck in an inaccessible area
of a ship. It's presense caused all kinds of problems due to
crew and troops who wanted to go kill it, but were unable to
figure out how to get there.
Animals stuck in places like that will now vanish.
|Troop Orders Don't Work on Voice Channel
||I was not able to issue unit orders on the
Voice channel. Only the Crew channel works.
|Plant Size Adjustment Quirky
||I changed the size of a potted plant using
the settings option in the gear window. I then showed the
settings again and it was still on the old size setting.
Relog cleared it up.
|Star Map Look At Self Fail
||Teleport to a distant area of the galaxy, or
a new galaxy, like by recalling home or berth-a-port.
Display the star map. Right-click your avatar and select
'Look At' option. Nothing happens unless you refresh the map
data. Then it works.
|Environment Suit Shows in Hand
||Certain items should not show up in my hand
when they are selected as my current item. My environment
suit is a good example of this.
Items on the body, face and head no longer show a 3D model in your hand when they are selected as the current item.
||I want to be able to make ice cream.
Ice cream can now be manufactured using milk and sugar. It joins milk as the only foods edible to every ecological role.
||A dairy is needed to manufacture ice cream.
Dairy added. It can manufacture ice cream, cheese, and dairy technology.
|Particle Harvest Target
||When I issue a mission order to harvest
particles, the selected target world is not stored. This
makes it impossible to harvest particles from a ring around
a gas giant, because the crew always wants to target the gas
Fixed an error in the UI that affected all harvest orders except atmosphere harvesting. The error caused those orders to ignore the selected target world/sun/ring, leaving it up to the gunner to decide.
|Particle Harvest Aim
||When harvesting particles from a ring, the
crew seems to target a bogus spot that doesn't always work.
Fixed a projection matrix error that caused a huge error in the targeting of rings.
|Particle Harvest Target
||When harvesting particles from a ring, the
ship wants to shoot the center line of the ring. Rings are
big. This can be a long way away from the ship and it's not
really obvious why it's not working so well.
Ship now targets the closest point in the plane of the ring, at Z=0, between the ring's inner radius and its outer radius.
|Ordnance Window Blank
||Ordnance window confuses people. It is
usually blank. Could it offer some tips there?
Ordnance window now shows info about its usage when you are not in a place where you can use it.
||I should be able to make a fire with a unit
You can now hand craft a fire using a single unit of oil, but you can't hold it in your hand. It drops to the ground like a camp fire, looks like a burning barrel.
|Rocket Training Fail
||Rocket training fails when I get into the
rocket because I can no longer hear Gagarin from inside the
Gagarin now switches to the Hail channel sooner during the training.
|Rocket Training Fail
||Gagarin appeared with clothing at his feet.
When he dropped his suit, he was naked.
Fixed. He no longer drops his clothing when he wears the environment suit, an error introduced in the gear change.
|ParcX Delivery Fail
||Avatar goes to the station to pick up their
ParcX package. As soon as they enter through the hull door,
the ParcX delivery guy appears in space behind them, without
a suit, and falls to his death. This was both hilarious and
tragic to witness.
|Tools Used in Backpack
||When doing construction or manufacturing,
tools in my backpack are getting found/used. Aren't they
only supposed to be used if they are in belt containers?
Fixed error introduced during gear changes. Tools will now only be considered ready if they are in a top-level gear slot or if they are inside a container that is carried at the waist.
||Server crashed when an avatar switch from
command chair to fire control console.
Fixed crash in client updater when console type changed in mid-update.
||Two servers crashed when a city report was
requested for a city that had no flags.
Fixed crash when city not stored in database yet when report requested.
||Cursor is quirky after the change to fix the
building rotate bug.
Give it a try now.
||Someone reported roads were blue on an
uninhabitable world until construction of a biodome was
I have not observed this myself so a definite cause could not be found. Fixed an uninitialized variable that could potentially have caused this. Please try again.
|Body Weapon Key Mapping Bug
||Mapping a key to my special body weapon does
not work. It selects the body part but not in it's special
|Item Key Mapping Bug
||It is possible to select an invalid item mode
using a mapped key. Select a weapon. Map it's weapon mode 2
to a key. Now replace that weapon with a non-weapon. Press
the mapped key and the item appears selected but it does not
work. The tiny '2' next to the icon shows it is in the wrong
|Current Item Select Bug
||Map a key to the item in your hand. Drop that
item and pick up a different item. The mapped key no longer
restores the item as current.
|Cannot Get On Motor Bike in Ship
||A player was unable to get onto a motor bike
in the hold of his ship.
This was caused by an inability to spot/target the motor bike. It turned out nothing could be targetted in the ship, including the ship itself. This was due to a bug caused by a ringworld around a companion star in the same system. This bug is fixed.
|Biodome Grass Explosion
||Built a biodome on the moon. Suddenly
everything was textured with grass until I relogged.
This bug was listed as fixed in the previous update. That code needed a bit more attention before it was right. It works correctly now.
|No Plants in New Biodome
||I built a biodome on an inferno world and
there was no grass or plants inside until I relogged.
|Cannot Rotate Buildings When Building Them
||When building new buildings, they don't
rotate in response to arrow keys until I click on the
Fixed. This also fixed a similar problem when first logging in to the game, where the movement keys did nothing until you clicked in the window.
||A few henges that were created in the first
week of their existence had some bad data. They didn't work
properly. The visible symptom was that the large slabs
around the fire were missing.
Broken henges will be removed when the servers restart. The remaining henges will work properly.
|Pirates Have Bad Armor
||Pirates sometimes have armor that is not EVA
capable. This makes killing them easy simply by
holding a door open on their ship.
Pirates will now always have EVA capable armor.
|Biodome Grass Explosion
||Built a biodome on the moon. Suddenly
everything was textured with grass until I relogged.
|Construction Lag Spikes
||During construction of a city, there are
persistent lag spikes every second or so. It's really
|Crowds of Citizens
||Citizens spawn when I am in a city. Sometimes
it seems like there are more of them than the city has
||Gear items disappear at random. This will do
it every time. Fire a pistol. Reload it. Switch to a rifle.
Fire the rifle. Reload it. The pistol vanishes from the gear
tree. It comes back when I relog.
|Keys for Body Parts
||Key mapping for body weapons no longer works.
|Module Won't Fit Into Crate
||Modules are the same size as a crate but they
won't fit inside.
|No Undersea Enclosure
||Some undersea cities never seem to get an
|Helmet on Face
||Why does 'face' show up as a valid location
for a helmet?
|Unit Cothing and Armor
||Try changing unit clothing or armor. It's
|Multiple Crew At Same Station
||Multiple crew members were manning the same
Fixed pending testing.
|Animal Fragment Shader Error
||The fragment shader 'AuGLSLAnimal' fails to
compile on some computers. This is a critical problem.
That shader uses a small array of textures. I forgot to create a version that did not use variable array indexes. Please try again.
|Unpopulated City Reports Incorrect Zone
||Cities with no population incorrectly report
themselves to be in resource zone 1.
|Out of Control Rats
||Rats are reported to be too much of a
Number of rats reduced. You should not have large numbers of rats on your ship any more, only one or two at a time.
|Gear Tree Collapses
||Whenever I do anything with tree items in the
gear tree, they collapse closed again. This is annoying.
|Name Specie Broken
||The button on the Thoughts comm channel to
name the last creature I spotted does not do anything.
|Demi Cannot Control Console
||Demiavatars cannot click on consoles while
they are still children. Key commands work fine. Console
buttons work after they are fully grown.
|Design Studio Buttons Broken
||Buttons in the design studio don't do
anything. Changing system modules does nothing also.
|Pilot Flies Away
||My ship is ordered to orbit over the city. It
stops next to the station. I go EVA. The ship maneuvers
away. I move closer to it. It moves away. :^|
|Design Environment Body Spin
||My body spins when I look up and down in the
design environment, like when EVA in space. This is very
|Standard Channels Icon Sizes
||The window to open a standard channel should
make all the icons the same size. The Hail channel icon is
||The selfie button is gone from the personal
The Bio window Avatar page now shows an image of your avatar. The selfie button is there.
|Inspect Item Window
||Inspect item window wasn't quite finished
when I posted the update yesterday.
Fixed frequent crash using item inspect window.
||Names with Kanji characters are not accepted
by the game.
|Christen Ship Bug
||Christen a ship and the name doesn't seem to
change everywhere but it is changed. Some time later its all
|Gear Right-Click Menu
||Right click menu was sure nice in inventory.
|Gear Double-Click to Use
||I miss using double-click to use an item.
|Gear Drag off Window to Drop
||It was handy to drag things off the inventory
window to drop them.
Done. Beware the selected item likes to changes as the cursor leaves the window.
||Server deadlocked during the weekend.
Fixed mutex deadlock.
|Specie Name Missing from Gear
||Gear items with DNA show their generic name,
not the name assigned to the specie.
||Inspect item should show a 3D image of the
Done. Wheel and Ctrl+wheel to zoom; right-click drag to pan; left-click drag to rotate.
|Key Mappings for Gear Broken
||Key mappings for selecting gear are broken.
You can set them but then they are messed up later.
Fixed an ambiguity in selecting current item introduced during gear changes. All current mappings lost. You will have to remap your items (e.g. Alt+1 to map current item to 1 key.)
|Unit Gear Buggy
||I changed the current weapon of one of my
crew and his new weapon became a sack of flour.
Fixed unit orders UI to ignore non-weapons in hand. The odd item was whatever random item the crewman had in his other hand.
|Crew Has no Suits
||I loaded a fresh crew. They have helmets and
clothes but no suits.
Fixed a bug that caused them to select a suit, then replace it with clothing.
||Contents of containers created before the
last update are no longer accessible. Since you cannot
access the contents, these containers appear to absorb
whatever is put into them.
Fixed. They should be ok now. I overlooked conversion of a data structure. Luckily it simply became inaccessible and did not break anything.
||Personal inventory interface is clunky,
inefficient to work with. This was recently pointed out in
the forum by two of my favorite critics. Keep it up friends;
the squeeking wheel gets the oil, right?
What might have seemed like a simple user interface change turned into a gigantic amount of work. It was an opportunity to make improvements. It was the oldest user interface object in the game and the code showed it.
|Manufacturing Atmospheric Commodities
||Processes that extract commodities from the
atmosphere are broken or work intermittently.
Fixed a bug that caused atmospheric processes to fail when it was dark.
|Bright Green Crew and Consoles
||Sometimes the crew appears bright green, as
does the consoles they occupy.
|Captured Spacecraft Mission
||Captured spacecraft mission remains active,
which can cause problems.
Spacecraft mission is now deactivated upon capture.
|Road Construction On Moon
||Unable to construct roads between low and
high areas of moons.
Fixed a bug in the terrain test that rejected the road when it thought it breached the sea surface, without check to see if there was a sea.
||Creature revamp is in progress. A report of
current status with screen shots can be found here.
|Design Studio Crash
||Bump into a wall in the building designer and
the program crashes.
|Design Studio Gravity
||Sometimes gravity would be handy in the
Added a button to turn gravity on/off in the design environment. You fall to the design plane, or snap up to it if below it.
||Two servers crashed during the weekend.
A random crash has been afflicting the servers for some time. In one of those AHA! moments, I finally spotted the cause of this crash. Some code was modifying the roster of a ship without locking the lock that guarded it. This is the primary reason for the server restart today.
||I told the officer of my ship to report to me
in the lounge. It was painful watching him walk, wiggling
and shaking, running into the wall. It seemed much worse
than the usual dumb AI dude stuck in a wall.
Fixed a bug introduced by the terrain orientation change.
|Away Team Runs Off
||I usually don't take an away team when I beam
down because they always end up running off chasing a bird.
AI no longer chases flying targets if they themselves cannot fly.
||Pirates are supposed to stop shooting if I
stand down. I stood down like a good boy. They got done
looting my ship and opened fire. What gives?
This should be fixed now. Testing is needed. Previously if you had damaged them before standing down, they would resume attacking because you damaged their ship. Now they forgive the damage if you let them loot you.
|Repeating Story Blocks
||Parts of the story repeat. Sometimes the
results break the story.
Fixed a bug that was causing a minor rollback of the story at random times.
|No Explosives in Story
||The story talks about an explosive device.
Where is it?
Fixed item decay code. I thought it was excluding story items but it wasn't so items not in anyone's scene were decaying quickly, including story items.
|Spacecraft Orientation Bug
||Spacecraft orientation is broken since a
recent update. Ships are difficult or impossible to fly in
||I witnessed several story errors that were
perplexing. I will omit the details to avoid spoiling the
Fixed most every weird story bug that I observed. There is one left on my list but it is not severe.
|Item Sound Bug
||If an item in your hand is making sound when
you go through a wormhole, you are stuck with that sound
until you restart the client.
|Story Character DNA Bug
||Story characters who are supposed to have DNA
that matches the indigenous are sometimes incorrect.
Fixed error when you were not in the vicinity of the character's world when they were created.
||Someone suggested it would be nice if
officers would tell you where they are from when you talk to
When you initiate a conversation with an officer, you will now get a brief sentence about it's home world.
||Server deadlocks sometimes while using my new
function to test for being in the margin areas of buildings
|Shooting Stars Mouse Grab
||I restart SoH a lot to test things. It drives
me crazy when the shooting stars screen is frozen, yet some
thread is alive enough to make sure my mouse can't depart
Much better now.
|Can't Swim in Biodome
||I can't swim in the water in a biodome. I
just fall to the bottom like there's no water there.
||On a ship with two bridges, officer tells SN
Jobob to plot a course to somewhere. SN Ixlebatwig answers
that they have set the course. Which one is it?
|Resend Story Block
||There is a button on the Jobs window that
says it resends the current story block. It never does
|Citizens are Wasted
||The current strategy for spawning citizen
workers in the town does not work. It results in many many
workers spread all over large cities where nobody sees them.
When you do see them, they usually teleport away before you
can talk to them. This is a waste of resources that could be
put to better use.
Completely trashed the old code for spawning citizens in cities. It is now much more like the way indigenous village encounters occur.
||Citizens seem to have a strong opinion about
things. They express it if you say hello to them first. If
they say hello to you first, they do not express their
opinion. You have to be quick if you want to find out what
the locals think of their empire.
Citizens may now express their opinion when you initiate a conversation or when they initiate a conversation. They do not do this every time.
|Drive Down Hill Bug
||Driving a motor bike down hill on an enclosed
road section is buggy.
|Orientation to Terrain
||Objects instantly orient to changes in
terrain angle. This causes vehicles to grip the ground like
they are driving on carpet with velcro tires.
All moving objects now have an angular momentum value that determines the speed their rotation changes when orienting to terrain.
|Deadly Ditches and Water Walls
||The margins along the sides of roads and
between buildings in a harsh environment are airless and
deadly. In under sea cities, those spaces seem to be full of
water, as if you are stepping through a wall of water when
moving from a building to the road. It's extra annoying in
under sea cities because your dude goes prone to swim then
flops to the floor.
|Under Sea Construction Tool Tips
||Tool tips on construction window do not
mention under sea construction.
|Ambient Lighting Error
||There is an ambient lighting error on
vehicles and other objects. As the sun sets, they appear to
glow. Other times they stay dark while the sun rises.
Fixed cached sunlight value that was not being updated as the sunlight changed.
||The windshields of vehicles are opaque on
ringworlds, but only when their headlights are on.
Similarly, items that are normally transparent, like preons,
are opaque on ringworlds.
|Free Look Bug
||When inside an enclosed vehicle in primeval
world mode I cannot look around with the mouse. My eye
camera is locked into the angle it was when I entered the
||Indigenous people showed up in primeval
world. I can't talk to them, otherwise they appear to be
Implemented comm in primeval world, voice channel only.
||Lots of people have finished the first two
chapters of the Relic story but have not gotten the next
Relaxed the conditions that enable the third chapter to start.
|Solar Power Sunlight Component
||Solar power consumes one unit of sunlight to
produce power. Someone suggested it should simply be
Changed. Existing power plants running the process will probably not change until someone fiddles with it.
|Empire vs System Backwards
||"Empire A spacecraft were spotted in the B
system." A and B are backward.
||The tepees at an indigenous camp on a hill
were hovering above the ground or oriented incorrectly to
||Audio error causes a person at a building to
be inaudible to someone standing on the adjacent street.
|Officer Log "Made In" Bug
||Officer log shows cargo. It all says "Made in
|Under Sea Natural Resources
||Under sea cities should not be able to
generate wind or solar power.
Under sea manufacturing process can no longer fetch sunlight, wind, or any atmospheric resource.
||Sailboat in the sea above an under sea city.
Server restarts. Sailboat is sitting on the pavement in the
under sea city.
|Blue Farm Plants
||Farm plants in under sea city should not get
blue water fog effect.
|No Plants in Under Sea Biodome
||Under sea biodomes do not have grass, shrubs
|Big Commodity Icons
||Commodity icons on various reports are still
||Rocks aren't really needed to make a fire.
Why are they part of the process?
Oops. Fire now has two processes: one of them uses a single log; the other uses two hay, the product of picking most plants.
||Deantwo made a fantastic suggestion regarding
initial emperor spawn. This is the result.
New emperor initially spawns in an indigenous village.
||Targoss appears while I am in the village.
Why is he part of my empire?
Targoss no longer has an empire, just like the indigenous. You might not have one for long. Why not start without an empire because you can create one after you get into the game. It would eliminate a page when creating a new emperor.
|Spacecraft Fog Error
||Swimming in the sea, looking down at an under
sea biodome. Everything is blue due to sea fog effect,
except the spacecraft sitting in the dome, which is bright
Fixed fog parameter error in spacecraft rendering. This was not confined to under sea rendering; it just was not as noticeable when the ship was missing the atmospheric fog. Ships would have shown up clearly when things near them were hazy due to depth fog.
|Boats Boats Boats
||Boats are spawning on top of each other,
enabling gigantic piles of sailboats and submarines to
accumulate. This causes crippling lag.
Fixed error determining if spawn location is clear, introduced when working on under sea ship yards. I will remove all excess vehicles before restarting the servers, that means all vehicles with nobody/nothing in them.
|Blue Dome in Vehicle
||Riding in a vehicle in an under sea city, the
interior of the biodome was blue with sea fog effect.
|Sea Depth Effect on Sunlight
||Sunlight does not drop off nicely as you go
down in the water. There is still something broken about
Fixed. Sunlight reaches complete darkness at 250m. According to NOAA, that should be 1000m. SoH seas never get that deep so there could never be midnight darkness sea water if I used 1000m.
|Fighters Fighters Fighters
||Land vehicles are now spawning like crazy in
tight piles. What happened?
Calculation for placement on terrain was incorrect. The result caused some vehicles to think they were underground. Vehicle spawn was ignoring underground units.
|No Wild Animals
||I have not seen wild animals for a while.
Force spawned dozens of animals. Nothing. Found them in
orbit, turning to meat and raining down on the world.
Calculation for initial altitude of wild animal encounters was incorrect, off by the radius of the planet.
|Under Sea Sudden Darkness
||At some depth in the sea, the lights go out
like somebody switched them off.
|Under Sea City Rendering Errors
||Various rendering errors cause blinking or
incorrect fogging on under sea cities.
Fixed. Not perfect but much much better.
|Under Sea City Top Down View
||Top down view is not helpful when building
under sea cities.
Try it now. :D
|Citizen Conversation Bug
||I said hello to a townsperson. They answered
but did not give me the usual options to get more
Fixed error introduced while fixing story message scope error in the previous update.
|Say "Hello" to Hail
||It would be handy if typing "hello" as a chat
message would initiate conversation with locals.
Done. If you type hello (case insensitive) they will respond as if you hit the Hail button.
|Auto Park Broken
||Vehicles do not automatically park themselves
in vehicle bays like they are supposed to.
Fixed. An unparked vehicle that is already motionless may need to be moved once to get it to autopark. To autopark, the following conditions must be true:
|Under Sea Construction
||Many people have requested the ability to
build cities under the sea.
Under sea city construction is now possible. Here are the details:
|Enclosure Too Short For Ships
||Harsh environment enclosure is too short for
a ship with five decks. That's the maximum size that can
spawn on the ground. It was supposed to fit inside the
Fixed. Bigger ships stick out the top but they aren't really supposed to land anyway. Those things should stay in orbit and use transporters.
|Story Block Repeats||Story blocks repeat. Besides being annoying,
this causes problems when it spawns multiple enemy
spacecraft atop each other, and similar problems.
Fixed unitialized variable in story block sequencer.
||It is convenient that my light autodims when
I enter a spacecraft or building. It is strange when it
autodims due to entry into the enclosure around a building
in a harsh environment.
Fixed. Lights must be inside the building or spacecraft to autodim.
|Camp Fire Area Not Safe
||The area around a camp fire is not safe.
Animals attack avatars and indigenous there. I stood in a
village and watched the helpless villagers get slaughtered
by all sorts of flying and crawling things.
Animals are supposed to ignore creatures near fires and tents. They were ignoring prey but not threats. This is fixed.
|Audible Objects in Hand
||Some objects make noise. Avatar object in
hand does not use the nice self-contained code that items
have for making their own sounds.
Eliminated old code for making noise from your torch or lamp.
||Xian wanted to see the knife. A player
dropped it on the ground for her. That's not what she wants,
leading to confusion.
Xian now notices if the knife is on the ground and tells you what to do.
|Officer Log Big Icons
||Commodity icons that appear in mail from
officers is not constrained to a uniform size. You can get
big and little icons of things.
Fixed. Hunted down all html that was displaying icons and gave it a style attribute for size.
|Lennerd Dies With Ring
||Lennerd can be killed while he has the ring.
This breaks the story because he never drops it. The player
has to kill the story and let it restart.
Fixed. Lennerd now drops the ring if he has it when he dies.
|Dr. Bones Wild Ride
||Orders to orbit a planet usually end with a
sickening few seconds of gyrations while the pilot jockeys
the ship around at the end. A player said to me once, "Get
me off Dr. Bones wild ride." I think that's what he was
Fixed navigator error introduced during threading changes. I can't imagine how many innocent pilots were summarily executed for this. I lost count of my own. I may have to shoot my navigator just for good measure.
|Healer Should Mention He Heals
||If you talk to the healer in a village when
you are not injured, you might never know that he can heal
Healer now mentions his ability to heal.
||The ceremony of life sometimes gets held in a
location choked with plants. You can't see anything that's
The area of the ceremony is now always cleared of shrubs and trees and the grass is mowed.
||The Resend button on the Jobs window is
horribly broken. It's supposed to send me any communications
in the current story block, so I can read them again. It
actually executes the current story block over again. D:
||Recently, the audibility indicator was added
due to story characters appearing randomly around me and
talking. Unfortunately, chat from story characters does not
trigger the audibility indicator.
Fixed scope error in messages sent by the story engine.
|Story Memory Leak
||Story engine leaks a tiny amount of memory
during its database update.
||I forgot to update a
key version number before restarting servers and posting
clients. Be sure to get the latest client update using the
Launcher because the out-of-date client will not notify
you that it needs to be updated. It's not super critical
but your client could eventually crash or fail to display
an object correctly.
||Server deadlocks if you talk to a village
A certain branch of conversation failed to release a lock. It is fixed.
||Relic, what happens next?
The next chapter of the Relic storyline is now posted. Prepare to learn something about the game that you likely did not know. Even old timers will be surprised.
|Story Engine Bug
||While working on updates to the story engine,
I discovered that active story state information was not
being stored/restored properly.
Fixed. I'm not sure what symptom you might see fixed. In the new story segment, it caused problems.
|Indigenous Spawn Altitude
||Spawn altitude of new indigenous is not
calculated properly. This is most noticeable when they are a
flying race because they glide away and land somewhere
|Citizen Attitude Toward Empire
||It would be handy if there was a way to
determine the loyalty of the local citizens in a city,
perhaps by talking to them.
Say hello to them. They will now respond with a statement that give information about occupation, neglect, and loyalty.
|AI Weapons Broken
||I saw several crewman armed with boxes of
Fixed. AI already equipped in this manner will not be fixed. You'll have to fiddle with their equipment.
||Some indication of direction and audibility
of voice communications would be handy.
||Green zone habitable worlds cannot generate
indigenous encounters without indigenous DNA. That is
currently not established until the first city is built. If
the world has indigenous people, I want to meet them before
I build a city there. It could enable me to avoid the alien
When an encounter with indigenous natives is triggered on a world with no indigenous DNA, the DNA of the avatar who triggered the encounter is now used and it establishes the indigenous DNA of the world.
||Destination portal location was on the wrong
|Build by Town Square Bug
||I can not build buildings next to the town
square. Only roads can be built there. I thought the town
square was supposed to count as a road.
||Indigenous encounters got a few tweaks.
|Indigenous Directions Wrap Bug
||Discovered that the directions given to
geological sites on a ringworld were incorrect. The
direction assumed wraparound at 180 degrees like on a globe,
so it would tell you the wrong direction if you were more
than 180 degrees of longitude away from the geological
|Indigenous Short Distance is Pretty Far
||Indigenous says a geological feature is a
short distance away. It was a long way away.
Now when they say it's a short distance away, it is within 1km.
|Indigenous Directions Angle Wrong
||Indigenous direction angles were skewed on
ringworlds by the aspect ratio of the ringworld. So, for
example, a northeast direction was almost due east.
|No Drop Item Bug
||Items can be flagged as 'no drop' items. The
death code is backward on how it treats this flag.
||While standing on a hill, after killing some
animals, a bone came sliding past. A little while later, it
slid past going the other direction.
|Direction of Rotation
||It would be nice if the world map showed the
direction of planetary rotation.
Done. Someone asked for this a long time ago.
||It would be nice to see indigenous people
once in a while, to be reminded they are there.
Done. This was a lot of work and it is now off to a good start. Like other things, it can/will improve over time.
|Spacecraft Says "Hello"
||Spacecraft lands at an airport. When it hails
the city, it says "Hello". This is because the default hail
message says "Hello" when sent at close range, like on the
Voice channel. Well that's also the range that ships call
the city when they are sitting at the airport.
||I logged in on a ship in orbit over a world.
Flew to another world with a biodome. Beamed down. The
ground in the biodome had no grass and the wind sound was
not suppressed. Relogged and everything was ok.
Fixed cache update bug on worlds with biodomes.
||Server crashed when an AI dude called out his
|Down Hill Movement Bug
||When I walk or run down hill, my dude bobs
and hops and movement is jerky.
||Things that float are not buoyant. They just
snap to the water surface.
|Swimming is Difficult
||Swimming is difficult. It is very hard to
swim at the surface and not drown.
|Pick Up Teepee
||The teepee is too big to pick up. Can't I
fold it up?
|Teepee for Shelter
||Teepee should provide shelter from wild
|Fire To Ward Off Animals
||Fire pits should keep wild animals away.
Wild animals now view fire pits as dangerous. They may then decide to run away.
|Weedy Flower Pots
||I dropped an empty flower pot on the ground.
It had some kind of plants growing it in but said it was not
||The gigacell does not have a 3D model, shows
up as the default grey cube.
Used model of gigacell from laser pistol/laser rifle models.
|City Report Icon Size
||Commodity icons are not all the same size.
This causes the city report to look bad.
Applied an html style option that should fix this. Waiting to see the result.
||Submarine lights are not very bright.
Increased brightness and dispersion angle of lights on submarine.
|Sub Seat Change
||The command to change seats in the sub
repeats. It's difficult to get to the seat you want.
|Dismounted Vehicle Stops
||When I exit a moving vehicle it stops for a
few seconds, then goes.
|Water Depth Bug
||Creatures sometimes walk on water, or belly
crawl at the surface.
Fixed a water depth calculation error.
|Motor Bike Grips Terrain
||Motor bike grips terrain like glue when you
go over hills. Seems like you should catch air more often.
This is improved but not perfect. Vehicles don't cling to the ground quite so tightly now. In fact they don't cling to the ground at all, it's just a result of them aligning themselves to the terrain as they move.
|Drop Item Rotate
||Most items stop on the ground at the angle I
am facing when I drop them. This is very predictable. Some
items do not do this, like leather, weapons, and knife to
name a few. They always align to the same direction, which
looks weird, and it cannot be controlled.
This one was real brain damage to fix. Several bugs contributed to this insanity.
||Targoss is very persistent. He follows me
even after I drop the story.
Story characters now stop what they are doing when their story is no longer active. However, it can take them a while to notice their story is no longer active.
||Nebula color calculation has a bug. Are they
Fixed. This will cause a noticeable color change for some nebulae, no change for others.
|Health Bars on Buildings
||Top down view should show a health bar on
|Health of Buildings
||Adding health bars to buildings revealed a
gigantic difference between the lowest and highest possible
hit points. When just scaled enough so a one-story house has
a tiny sliver of a health bar, some buildings would have a
health bar that was so long it went off the screen.
|Targoss Ignores Me
||Targoss is talking to me but he seems to be
ignoring me. He looks around at other stuff.
Fixed deprecated story functions to establish the interlocutor like the newer story functions.
|Too Much Gravel
||The rocks flying through space for
sense-of-motion effect are a bit much.
||Avatars and citizens creep slowly across the
terrain while standing on the level portion of a building
||The sailboat stops when I switch to a
non-controlling passenger position.
|Avatars By Empire
||It would be nice if the avatars by empire web
page showed the immigration policy of the empire.
||Server deadlocked when someone built a
Fixed deadlock situation that could also strike under other circumstances. Sure enough, it struck again this morning (Sunday) when someone built some other kind of building.
|Life Support Gravity
||It was suggested that the artificial gravity
inside a spacecraft should be controlled by the life support
system, not the maneuver drive system.
Agreed. It is changed. The times when the interior of a spacecraft has no gravity will be far less now, since life support is almost always operating.
|Repair More Parts With High Tech Tools
||It would be handy if higher tech level tools
would repair more parts per go, when performing manual
repairs to a ship.
|Minimum Body CG Too High For Snakes
||It is impossible to use very low bodies as
avatars, due to the minimum center of gravity height
|Space Is Very Empty, Provides No
Feeling of Motion
||In Star Trek, they always have what looks
like stars streaming by on the view screen. It always felt
like they were cruising through space, going somewhere.
Geek Note: The speed necessary to see real stars streaming by would be ludicrous, many orders of magnitude faster than the speed that warp 9 is supposed to represent in Star Trek, yet they depicted streaming stars on their view screen during all routine maneuvers. Warp 9 in SoH is 5x the speed of Star Trek's warp 9 yet the stars in the highly compressed universe of Hazeron barely move at that speed.
|Nebula Settings Bug
||When the sky box is disabled and the nebula
cloud effect is enabled, the cloud effect is never visible.
|Ship Repair Snafu
||Ship repair bug revealed a problem that could
affect other AI decisions.
Made a slight change to the AI code to insure that important decisions get executed, instead of deciding to do something else.
|Nebula Cloud Alpha
||Nebula cloud alpha is too transparent at the
fringes. Creates faint glow patches that aren't worth
Adjusted nebula cloud alpha.
|Nebula Cloud "Pop"
||In lower density areas of a nebula cloud, the
blended splotches of cloudiness disappear suddenly, like a
bubble popping. It is disturbing to the eyes.
Fixed fade out of those particles.
||I want to see the planet when flying around
it but my hull design blocks my view below.
|Empire Policy Button Icon
||The icon on the empire policy button on the
screen is a ship's captain icon. Should be the sceptre icon.
||Server deadlocked when a rat tried to spawn
in a city.
||Nebula cloud color does not match the nebula
color painted on the backdrop.
|Nebula Cloud Density
||Nebula cloud density drop off is linear from
the center of the nebula sector.
Changed the cloud density drop off to a sin curve, so it is dense in the center and stays dense longer, dropping off more sharply at the perimeter.
|Nebula Cloud Texture
||One of the textures used for the nebula cloud
is too opaque.
Fixed. Made all nebula clouds more transparent.
|Ship Repair Snafu
||A ship on a trade route has an order to get
repairs while landed. It goes through all the motions but it
doesn't actually get repaired. If a person is on board, it
Changed the way an officer decides that the repair order has been accomplished. We'll see if the problem goes away, or gets worse.
|Don't Buy Story Items
||City will buy story items that go away after
the story is complete.
Cities will no longer buy items associated with an active story.
|Targoss Story Broken
||Server logs show that a Targoss story is
broken, probably because it was already active when recent
story changes were made. This may be causing a server
Fixed I think, works fine on debug server farm. Will watch for those server log traces after the restart.
||Nebula pattern in the sky is nice but it
never feels like I am in a nebula, just maybe near one.
Smoky nebula effect added. Density is based on a solar system's distance to the center of a nebula. It's pretty cloudy in the middle. There is a setting to turn this off.
|City Under Attack By Dormant
||A city was under attack by pirates that were
found manning turrets aboard a ship in a hanger. Aren't
ships in the hanger in some sort of dormant state?
Threading changes enabled crew aboard a dormant ship to remain active even though the ship was dormant. Made some changes that should prevent this from happening again.
||Testing revealed a few minor problems with
||Story is needed.
Here is how this is going to work initially. Like everything, it will be fine tuned over time.
||Stories can leave objects behind. This can be
Objects created by stories will quietly vanish from the universe. An exception is made for items explicitly permitted to persist after the story ends, like the torch from Targoss.
|Story Engine 2.0
||Story engine has lots of limitations.
Story engine got a significant overhaul this week. It's now much more powerful and extensible.
|Flag of Hungary
||Welcome new players from Hungary.
|Bundle WAV Files
||WAV files should be bundled into a binary
blob, due to copyright issues.
|Fire Pit Hit Box Huge
||The hit box for the fire pit is huge. I can't
fire over it to kill wild animals.
Fixed an error in the model file loader that caused extents to be calculated incorrectly when parts of the model have a transformation matrix applied to them.
||I placed several preon rings on the ground.
Every few seconds, one would randomly pop into the air a few
centimeters. The townsperson standing there watching was
doing the same thing, popping into the air a bit every few
Fixed an error that caused objects on developed areas to have a hard time returning to the at rest state. This also caused them to creep slowly across the ground.
|Fire on Hill
||Built a camp fire on a hill. The fire points
out of the hill, not up with respect to gravity. Torches do
the same thing.
||Handcraft window initial positioning is
||The camp fire should make sound.
|Destroyed Item Effects
||Destroyed items just disappear without a hit
effect from my weapon. I shoot an item with my laser pistol
and it just vanishes.
||The teepee model is backward. When I make
one, I should be facing out the door.
||Ring orientation is backward when held in the
|SQL Server Crash
||SQL server crashed Sunday night.
Here's what happened:
|Boats at Bottom of Bay
||I dived into the water at my shipyard. There
were sailboats sitting on the bottom.
|Ringworld Control Center Bug
||I cannot stand on the raised platform at the
ringworld control center. While I walk, I seem to be on top,
but then I drop to the ground below when I stop moving.
||Some of the sailboats at my shipyard are
||Server crashed last night when a ship piloted
by AI was in an unexpected place.
|Item Tool Tips
||Some people miss the detailed tooltips on
Detailed item tooltips restored.
|Preon Ring TL
||Preons can be harvested at TL24. Why are
preon rings TL32?
Preon rings can now be manufactured at TL25.
||A primitive shelter is needed for encounters
with indigenous people. Avatars should be able to hand craft
Added a primitive shelter. Look for Teepee in the hand craft list, requires 3 logs and 3 leather or textiles.
||A geological feature caused an incorrect
|Strange Random Rollbacks
||Players reported strange rollback-ish
behavior. Buildings reverting to old TL. Ships disappearing.
Fixed an error that was causing an SQL transaction to fail.
|Item Icon Size Inconsistency
||Commodity icons are different sizes on
various windows that list them. This looks weird.
|Item Icon Placement Inconsistency
||The inspect item window puts the item icon on
the right, scaled to the size it takes in a container. Other
windows show similar item details but the formatting does
|Render Cull Bug
||Items on the ground are sometimes culled too
eagerly. They disappear when they should still be visible,
really noticeable in the teepee if you stand inside and look
||I should be able to build a fire from logs.
A fire can now be handcrafted using a stone and a log. Emits light.
|Undocumented Discoverable Content
||A game of exploration needs things to
The first enigma has been added. That was a fun start but there's still a lot to go. As I add more, it will become more likely that someone will actually find one. Here is a hint.
|Lazarus Bugs Me
||AI dudes spout out Lazarus Long quotes way
Reduced AI probability of quoting others.
|Laser Pistol and Laser Rifle Models
||Laser pistol and laser rifle models are
missing from the Windows build.
Forced rebuild of a model library that did not get rebuilt yesterday for some reason.
||It would be nice if the background image of
the inventory window could appear on my avatar's web page.
Selfie button added to inventory window. It sends the current avatar picture to the server, after you confirm the picture that will be sent. That picture shows up on your avatar's web page. It can take a little while before appearing on the web page; those pages are only updated every 20 minutes.
|Inspect Item Image Aspect
||Image aspect ratio is wrong when I inspect an
item. Things like rifles look goofy as a square picture.
Item image is now scaled based on the size of the item in a pack. This is the same aspect used when showing item icons on the screen for your current item. It is closer to the aspect of the actual item.
|AI Screams Too Much
||AI dudes cry out every time anything hits
Fixed. They are only supposed to cry out when they get attacked while they are not alert. Once alert, they stop saying stuff.
||I got these done but decided the server-side
stuff was not worth restarting servers this late on Friday.
The bouncy footsteps fix was worth the client update though.
||Space fighters and rockets are difficult to
navigate in a solar system.
Added a control to turn on/off visibility of orbit rings, like at the nav console. The default key binding is O.
||Space rocket has a control to hold the
brakes. This would be handy on other flying vehicles.
Added hold brakes control to space fighter controls (includes transport). There is no default key mapping for this; you will have to configure the key.
|Incorrect Hand Craft Stats
||Avatar stats for hand crafting things shows
them all as being done at an industry. I didn't handcraft
anything at an industry.
Fixed a bug when tallying that stat.
||Sometimes when I walk on terrain my dude
bounces up and down. It's really annoying, finally pushed me
over the edge today.
Fixed a bug in client-side movement code.
|Selfie Image Resolution
||Selfie image resolution is a bit small.
Increased resolution of selfie image x2.
||Laser pistol looks a lot like a glue gun. It
even has glue sticking out the back.
The once mighty glue gun has finally been nerfed. The laser pistol has its own 3D model now.
||Laser rifle looks a lot like an assault
Laser rifle now has its own 3D model.
|AI Announce Actions
||AI dudes responding to threats should call
out when they are awakened.
AI now says something when they see and do certain things.
|Water Too Transparent
||Sea water surfaces are too transparent in the
Sea water transparency reduced a lot.
|Roads and Slabs From Orbit
||Roads and slabs show up as only a thin line
when viewed from orbit. I'm sure slabs used to draw wider
Rewrote road and slab painting code used when making the world surface texture. It paints the actual width of each road and slab section now. Old code did this using line width, which is not supported in OpenGL 3.2 and later.
||While working on roads and slabs I noticed a
bug that was impacting map quality, causing an undesirable
blending of colors.
World map quality is slightly better now.
|Head Tilt Bug
||When my body is displayed in "head only"
mode, such as when riding in an enclosed vehicle, my visible
head does not tilt up and down when I look up and down.
Fixed. This also affects the mini-me display on the screen when riding in a vehicle. Head on orientation indicator now looks up and down as you do.
|Inventory Window Background
||Who is that goofy dude on the inventory
window? Why are all the button locations rearranged for
||People seem to have fun with occasional
monster encounters on their ship.
Done. Don't ask for details. ;^)
||Server crashed when an AI pilot's ship
unexpectedly left the atmosphere.
|Ocean Water Texture
||Ocean water texture is too wavy, looks weird
Sea water texture replaced.
|Ocean Depth Cue
||Ocean water texture should not be darker
where the sea is deeper. This is not realistic.
Sea water no longer shaded for sea depth on the map or when seen from orbit.
|Ocean Bump Mapping Option
||Bump mapping the ocean is a lot of work for
Added an option to disable bump mapping of sea surfaces. The check box can be found on the Settings window, Scene page.
|Item Tool Tips
||Items show information about themselves on
tooltips. Sometimes the information is too much for a tool
Changed most places where item descriptions appeared on tooltips.
||I got some crashes while using the
right-click menu on the Inventory window. This could likely
be the same crash reported with picture frames.
Fixed current item data that became invalid while the menu was up, before an option was selected.
|Save Star Map Crash
||Save star map to XML file crashes on Linux.
Fixed build script to include missing libQtSvg.so.5.
|Weightless Pack Contents
||If I move an item in my inventory into my
pack, my total burden goes down.
Fixed bug tallying weight of container contents.
|Text Highlight Color
||Text highlighting is bright white text on a
light blue background. This is hard to read.
Changed text highlighting to black text on a lighter blue background.
|Name Entry Confusion
||When entering names of things, the accept
button usually turns grey when you enter a space, until you
type more. This is confusing. It may imply to people that
spaces are not ok before they try typing that next letter.
|Ship Bays Wrong
||Ship with warp drive shows up like it has
wormhole drives on the engineer console and elsewhere to the
Fixed an function call that was only supposed to happen in the design studio.
||Squelch works at first. After you relog, the
squelched people are no longer squelched. They still show up
on my squelch list.
|Avatar Switch Whereabouts
||The whereabouts of the current avatar should
be saved when switching avatars. This is the location
information you see on the avatar select screen.
|Facing Indicator Info
||The facing indicator should show the seat
number or console name.
|Prevent Blank Empire Join Passwords
||Empire join password should not be permitted
to be blank.
|Ship Door Animations
||Ship doors do not animate properly when you
watch another avatar walk through a door.
|Change Empire Flag
||Office permissions have a check box for
changing empire flag but there is no UI to do so.
Flag button added to governance policy window.
||Planets and ringworlds are totally white when
viewed from orbit. On the ground and from a far distance
they look fine.
|Ringworld Control Center Zone
||Ringworld control center in mountains creates
tall cliffs next to the zone. You can't build roads close
enough to break through the cliffs, leaving talls fins of
|Ringworld Terrain Texture Error
||Ringworld terrain lacks one of the
frequencies of grass texture sampling.
|Ringworld Slow Frame Rate
||While working on these bugs I encountered
extremely slow frame rate on the terrain of a ringworld.
A function that manages render objects was getting called much too often. Changing this increased my frame rate quite a lot.
||Textures sampled for terrain are distorted
due to the curvature of the globe.
|Capitol Building Crash
||The program crashes if I try to build a
building while I am at a capitol.
||The change yesterday introduced a texture
error for some people. The two symptoms reported are: 1)
broken textures in the blend zone between one kind of
terrain and another, 2) grass overlay on the terrain is
Changed model texture values and texturing calculations in the fragment shader to avoid losing precision during multi sampling. Let's give this a try. Please be patient; we'll get this fixed.
|Shader Linker Error
||A player with an nVidia GTX 260 video card
reported a linker error in the Globe shader. This was
confirmed on my Windows test machine, which also has a GTX
|No Grass In Biodome
||Grass is missing inside my biodome. Worse,
the wind is screaming and it doesn't seem like the game
thinks I am inside the biodome.
|Deep Forest Has No Undergrowth
||When in dense forest, there is no grass or
|Shoreline Polygon Collisions
||In top down view and when flying high above
the ground in the atmosphere, the terrain polygons collide
badly with the sea surface along the shoreline, where they
are close to one another.
Made changes that reduce this effect a lot while in top down view. The technique employed cannot be used in first-person so those collisions will still be there when flying in from high altitude. I found it most obnoxious in top down view while building a city or exploring.
||It would be nice to know the exact size of my
Scene window now shows the resolution of the window briefly at the center of the view whenever the window is resized. This can be turned off on the Overlay page in the Settings.
|Sparkly Diffuse Bland Terrain
||Planet terrain has poor detail from a
distance and gets the "sparklies" really bad due to texture
minimization. It is starkly bland compared to the sea
rendering. The grass texture overlayed onto the terrain is
equally sparkly and bland.
|Sea From Orbit
||The sea on the planet is just plain blue from
space. Lava is equally bland on inferno worlds.
|Windows Client Program Crashes
||Some players reported that the Windows client
program crashes a lot after the last update.
Disabled a slight change to the rendering code that is the most likely culprit. Only the Windows client was updated this morning. The other platforms will be updated when they are built next.
|Capitol Demolish Building
||It would be nice to be able to destroy
buildings on the list at the capitol building.
||Terrain near rivers has patterns of dark dots
in some areas. They are extremely bumpy.
Promoted terrain normal calculation for rivers and valleys to use doubles instead of floats. The terrain will repair itself; no caches need clearing.
||The Quit button at the character selection
page causes a crash. I suppose that's one way to quit.
|City Report From Sector
||The sector of origin in city mail messages is
incorrect. It shows the system name and coords instead of
the sector name and coords. This affects creation of the
tree in the mail program.
||I was flogged about the face and neck for
using the word capital in places where it should be
|Abandon Modifier Bug
||City reports abandonment, saying nobody has
been there in 0 days.
Fixed message formatting error. It was plugging in the abandonment penalty instead of the day count in the report text.
|City Report Mail Time Error
||When a city report is requested by mail, the
time in the mail message is correct but the time in the mail
tree control is incorrect.
|Pharmaceuticals Not Available Anywhere
||Pharmaceuticals can only be bought at a
broker. They do not get imported by retail stores, which is
unfortunate when a rat infestation hits.
Pharmaceuticals can now be bought at retail stores and grocery stores. That means they will also import them.
|Legless Creature Bug
||Creature with no legs sits at a console. Body
positioned at proper height for seat cushion. Chair lifts
off the ground so base of chair is at seat cushion height,
||Bank tooltip says number of levels affects
amount of money that can be stored.
Fixed. That changed a long time ago. The number of bank stories has no effect at all on the amount of money that can be stored or transferred.
|Bank UI Update Bug
||Bank UI does not update when I do things like
borrow money, or make a loan payment, until I switch pages
or reload the City window.
|Cadet Mail No Galaxy
||Cadet mail does not list the galaxy of
Fixed. Also checked for other mail sent by the servers to insure it includes the galaxy of origin.
|Borrow Money 1e+8 WTF
||I went to borrow money at a bank. It offered
me a number like 1e+8. :-(
|Disease From Arena
||If you get diseased or poisoned in the arena,
it stays with you when you leave. I thought what happened in
Vegas stayed in Vegas. ;^)
Most conditions contracted while in an arena are now removed from your body when you depart the arena. Pregnancy stays with you, as do bounties.
||Neglect causes a city to lose loyalty.
Reception of tribute should cause a capital to not feel
neglected. That way capitals take a little longer to
Neglect time is now reset for empire and sector capital cities when tribute is received.
||City abandonment rules make building an
empire painful, especially when you have to constantly
||Plants in the environment twitch whenever the
wind changes. This is annoying.
|Creatures Not Animated
||I see creatures sliding around with
stationary legs and arms. Their pose doesn't change when
they attack either. What happened?
Fixed a client update error introduced during the threading changes.
|Design Studio Modules Bug
||Design studio modules don't work correctly.
Sometimes they change, sometimes not. Save/reload of a
design sometimes shows them the way I set them.
Fixed a couple of bugs related to this. The combination of the two bugs made tracing the problem a weird exercise of chasing my tail.
||Cities should revolt if they are neglected
and have a negative morale.
At the time a city's loyalty would be adjusted lower due to neglect, the morale is checked when the loyalty is zero. If morale is negative, the citizens revolt and the city joins a pirate empire. They do not do this if they are already allegiant to a pirate empire. Revolution resets the neglect time, so loyalty toward their new empire rises initially.
||Officer gets stuck on repair order. Officer
will not mark the order complete.
Fixed. This is improved over what was posted last night. There was still a case where the officer could get stuck. That should not happen now.
|Star Map Right Click Options
||When I right click the star map, the go to
coordinates options should be at the end of the menu instead
of first. That way menu items relevant to some item clicked
will appear first. Those are the ones I am most likely to
want to use.
|Top Down Roads
||Top down view roads overlay does not show
Fixed. The icon of the current pavement type is now displayed. Added icons for landscaped areas.
|Direction Indicator Under Mini Me
||The direction indicator when sitting at a
console or in a vehicle is under the mini me dude. It is
hard to see.
|Rocket Falls From Orbit
||Exit a rocket in orbit and it falls to the
ground. Is this some kind of dirty trick by Gagarin?
|Bad Landing Spot On Slab
||AI chooses a bad landing spot on slabs, often
at the very edge.
|Building Spawn Locs
||When placing a building, it would be nice to
know where it will spawn things, if it does that.
|Select City Solar System
||When selecting cities on the star map using
the governance window, it should select the solar system
containing the city or it does not show up in the visual
|Rotate Building Snafu
||When placing a building, the arrow keys to
rotate do nothing if the rounding angle is 0.
Buildings now rotate in 45 degree increments when the rounding angle is 0.
|Slab Width Bug
||When drawing slabs, the road width is used,
not the slab width.
|Grass Ground Texture Density
||The texture of grass that is applied to the
ground surface is not the correct density. If the grass
plants are thin and small, the ground texture created from
them tends to be too sparse. If the grass plants are big and
leafy, the ground texture density ramps up too fast.
Changed algorithm for creating ground texture from grass texture for more consistent coverage at the desired densities.
|City Abandonment Decay
||After discussion on the forums, some changes
were made to city abandonment decay.
|Affect of Neglect on Loyalty
||After discussion on the forums, some changes
were made to the affect of neglect on loyalty.
|Home Sector Visitation Rule
||There is a little-known rule that causes all
cities in your home sector to be visited when you are on
line, for the purpose of preventing them from decaying due
to abandonment. There is an easy way to exploit this by
simply declaring a new home city in every sector you visit.
The game should not create incentives to do cumbersome
meta-game things to be competitive.
Home sector visitation rule removed. I replaced it with a considerably longer time period before cities begin to decay (30 days vs 7).
|Diplomatic Message Delivery Receipt
||I sent a diplomatic message into the void.
|Landscaping Slope Restriction
||Graded areas, irrigation, clearings and
defoliated areas are drawn like roads so they impose the
same slope restriction as roads.
Fixed this unintended oversight. They no longer impose a slope restriction.
|City Selects Too Much On Star Map
||When selecting cities on the star map using
the governance window, it should not select the tree parent
items, i.e. system, sector, galaxy.
Done. The tree branches open but only the city is selected.
||It's too bad the glowing plants are so spotty
and random. It would be nice to see lots of bioluminescent
plants in an environment.
||It would be nice to have a way to remove all
the foliage from an area in a city.
Defoliated Area development added.
||It would be nice to have a way to remove the
big foliage from an area in a city.
Cleared Area development added.
||It would be nice to have a way to add
greenery to an area, as if it was maintained like a park.
Irrigated Area development added.
||It would be nice to be able to smooth out
large areas of terrain when making my city.
Graded areas added.
|Road vs Slab Width
||It would be nice if the road width control
would remember my last width for each grading style.
|Minimum Slab Width
||Slabs have a minimum width that is confusing
when the width control says 8m.
Eliminated minimum slab width, mainly to accomodate narrow Graded Areas using the slab type grading behavior.
||The initial rotation of buildings is
unpredictable. This means the town square is usually not
aligned nicely with anything else and there's no way to move
it after it is built.
||There are some key combinations that are not
documented when constructing buildings and roads.
Tooltips on construction window updated.
||It would be nice if there was a way to change
the pavement of an existing road, like when I want to pave
my dirt roads. It's a pain to rebuild them, sometimes
|Toggle Worker Bug
||When placing a buidling, the * key is
supposed to toggle the Make Product button. It does not
|Login View Buttons
||When I first enter Hazeron, buttons are
visible at the top left of the screen.
|Credit Limit Bug
||Credit limit is allowed to be negative.
Minimum credit limit is now 25k.
|Loyalty Loss When Abandoned
||Cities should lose loyalty while they are
abandoned, instead of gaining it like they usually do.
|Draw Road Bug
||When drawing roads near existing
developments, the cursor often shows green but then it
doesn't draw the road. This is very frustrating.
||Avatars page on the web site is really ugly.
|Show City on Star Map
||Stephanus said it would be nice if you could
right click one or more cities on the Government Cities
window and show where they are on the star map.
Select the city(s) in the star map window that is currently open. Does not open a star map window if none are visible. Does not fetch star map data.
|Show Preon Origin On Star Map
||Deantwo said it would be nice if you could
right click a preon in your inventory and show its origin on
the star map.
Selects the preon's galaxy in the star map. Sets the star map view widget to center on the location of the preon origin. Fails if the preon's galaxy is not currently in the star map.
||Rendering blinks to black when in a city. I
see it happen every time a worker dude teleports.
Fixed an errant thread that was calling doneCurrent on the OpenGL context. This bug also caused random crashes.
||Mouse look needs improvement. Diagonal
movement is particularly strange.
I made some changes to the mouse look code. We'll see if it's an improvement.
|View Web Page
||Comm channel message right-click menu option
to view the sender's web page would be handy.
|Windows Full Screen Mode
||Windows full screen mode doesn't work. The
toolbars and other dialogs appear behind the main window.
The fix for this requires that the full screen main window have a visible one-pixel border. I added a wiki page to explain this design "feature" of Windows.
||Most of my time this week was spent working
out problems that emanate from the Qt libraries. My
blog/forum attention has been focused on the Qt support
||The launcher needs some attention.
|Bio Biology Page
||I miss seeing the numeric values for my hit
points, hunger and stamina on the Bio window.
Biology page added to the Bio window.
||Jettison cargo is a button on the Intercom
channel? This seems odd.
Removed button from Intercom channel. Added Jettison Cargo page to the Cargo window. It can also be brought up individually, like the other cargo pages.
||Application window style is not consistently
applied. Comm toolbar is bright light grey on Mac. Styles
are completely bungled on startup pages.
Fixed errors in application style object.
|Mac Version Broken
||Mac version has significant Qt-related
Mac version removed from distribution.
||Servers have been suffering from a major
Fixed a bad one. I still have a ways to go to look for more, but the one I found would certainly have caused a serious amount of memory loss, on both the server and the client.
|Teleport Crashes Server
||Agent teleport crashes the server, doesn't
|Officer Won't Buy Cargo
||Officer aboard a ship with 25 million units
of empty cargo space would not buy cargo when told to
purchase 100% of hold. Hold is empty. City has lots of
|Passenger Job Snafu
||I accepted a job to load passengers from a
city that was overcrowded. When I got there, they would not
give me any passengers because of export restrictions.
Fixed. You are no longer eligible for a passenger pickup job if the originating empire's export restrictions would prevent you from loading the passengers.
|Server Crashed Waking Doctor
||Server crashed when trying to wake the doctor
in a sick bay where someone had just entered a surgery unit.
||Several servers locked up due to
communication on the Government channel.
Fixed. This is the main reason for the update today.
||Accept button was really handy on the comm
channel button bar. It often saves a button click.
Accept button is back. This is the second most important reason for the update today.
||Passenger says "Hello" a lot while warping.
|Interdict Mission Empire?
||Interdict mission would be nice if it
identified the empire of the enemy ship that was spotted.
|Crosshair Clipped by Chair
||Console chair clips my crosshair when I stand
|So Many Passenger Jobs
||I get a lot of passenger related job offers,
sometimes from many sectors away.
Changed the way important jobs are prioritized.
|Remove Comm Choices When Picked
||It was suggested that the choice messages in
the comm channel be removed entirely when one is chosen.
I thought this was worth a try. It feels a little jumpy. We'll see what players think.
|Echo Comm Choice Chosen
||A listener to a conversation between a person
and an AI dude never hears the responses picked by the
Choice picked now echoes on the channel as if you said it.
|Political Stance on Vehicle
||When I look at a vehicle, the health bar does
not have a little flag next to it showing if it is enemy or
|Baby Grows Up Weak
||Babies grow up and never seem to gain any hit
points. They end up at adulthood with only a few hit points.
|Bounty on Sender
||Placing a bounty on the sender of a message
wasn't on the right-click menu where I expected it to be.
Moved several buttons from the comm channel button bar to the right-click popup menu.
||A shortcut key is need to say 'Hello' on the
Done. You can configure this on the avatar settings. The default key binding is Shift+R.
|Jobs From Unknown Empires
||I get job offers from empires I have never
Job offers are no longer offered to people in empires that are not known to the empire making the offer.
|Bounty Hunter and Assassin Jobs to Enemies
||Bounty hunter and assassin jobs are not
offered to members of enemy empires. Why not?
|Name on Health Bars
||It would be nice to see the names of people
on the health bar you get when you spot them.
|Increase Detailed Terrain View Range
||Someone asked that I allow them to make the
detailed terrain view range farther.
I doubled this from 1000m to 2000m. Beware, this could cause a lot more terrain patches to be generated. That all takes CPU time and memory. The default is 800m.
|Demiavatar Death Bug
||A demiavatar died in my scene. His body never
disappeared or dropped a head and carcass even though it was
|Demiavatar Would Not Vacate Captain's
||A demiavatar would not get out of the
captain's chair when I tried to sit there.
|Activate Message Nuisance
||When multiple choices are offered by an AI in
the comm, activating any but the last one selects a message
in the comm channel that is not the last one. This disables
autoscroll. Sometimes the response quietly falls off the
bottom then, without being noticed.
||Citizen conversation always dead ends with
accepting the job or ignoring the citizen.
Provided more responses to keep the mind-numbing "conversation" going.
||Candle model missing.
It's been found! An out-of-sync data file was the culprit here.
|Demiavatar Won't Answer
||I tried talking to a demiavatar. He doesn't
|4 Billion People Needed
||A deserted city reported that it needed 4
I think this is really fixed this time.
|Targoss Offered Me a Job
||I talked to Targoss. He offered me a job.
|Lazarus' Quotes Need Editing
||Some of those quotes are pretty bad.
|Demiavatar Did Not Appear On List
||A demiavatar was born in my presense. It did
not appear on my avatars list until I relogged.
Added a button to the Bio window to request an updated list of avatars.
|Bounty List Top 10 Only
||List of bounties on the Bio page only shows
the top ten.
Created a table control for the list of bounties. That was ugly on the Bio page. Split Bio page up into three pages: Avatar page, Jobs page, and Bounties page. These really don't make sense to float individually and the Bio button already shows avatar buttons, so adding individual page buttons along with them might be out of place. Because of those things, I did not make these pages individually displayable like the other tabbed windows.
||A server deadlocked when upgrading the tech
level of a building.
||Citizens should be a source of jobs and
stories in the game.
||Jobs queue gets overrun with small
unimportant jobs, pushing out the more fun/critical jobs.
||Server crashed due to a job query by an AI
||Server crashed when starting a conversation
with a demiavatar.
||Choice messages that show up with a green
asterisk cannot be accepted using the Accept button.
Done. I also added a menu option to the right-click popup menu for those.
|Deserted City Needs 2 Billion People
||A deserted city reported that it needed 2
||Job text is scrunched together and looks ugly
on the Bio window.
Formatted all job descriptions to look nicer.
|Demiavatars Do Not Answer
||I tried starting a conversation with a
demiavatar. It crashed the server a lot but then didn't work
after the server stopped crashing.
Fixed, I think. Testing is needed.
||Job allocator puts too much priority on
critical jobs that are 9 sectors away.
Made adjustments so critical jobs become less critical when they are far away.
||Citizens have a fairly limited list of random
replies when they don't have a job to offer.
Added a bunch more replies, including a raft of Lazarus Long quotes. Now they'll sound wise, and cranky.
|Poor Rewards for Jobs
||Rewards for most jobs seem pathetically low.
Increased rewards for jobs, generally by 10x.