Keyboard and Mouse Controls
Page Update 11/20/2013

The keyboard and mouse are used to control your character and everything else in the game.

Most often, the player is moving their character and looking around, maybe shooting a gun or something. This is Character Input mode, when your mouse and keyboard commands are controlling the physical actions of your character.

Amidst doing those things, the player must occasionally use their character's hands to interact with the game or the environment, such as picking up items, opening doors, clicking on control panels and dialog windows filled with controls. This is Hand Input mode, when the mouse and keyboard commands are controlling something else besides the motions of your character.


Switching Input Modes

There are three ways to switch input modes.

Right-Click
Right-Click using the mouse to switch between Character Input and Hand Input modes. The selected mode remains in effect until Right-Click is again pressed to switch back to the other mode.

Ctrl
The Ctrl key temporarily enables Hand Input mode as long as the Ctrl key is held down. When the Ctrl key is released, Character Input mode resumes. The Ctrl key provides a convenient way to gain control of the mouse pointer for a quick click on a console button or to open a door.

Enter
The Enter key switches to Hand Input mode from Character Input mode. This method of switching modes is helpful when using the communications toolbar to chat with other players. The input focus is automatically moved to the chat input control when switching from Character Input to Hand Input using the Enter key.

Hand Input Mode

Hand Input mode is used to interact with the user interfaces of the game. Appropriately, the cursor changes to an image of a hand when in Hand Input mode. Think of this mode as freeing your character's hand to interact with the game or the environment. Most consoles in the 3D scene can be operated by using your character's hand in Hand Input mode to click on the controls of the console.

Character Input Mode

Most of the time, the game operates in Character Input mode. Many actions related to the operation of your character or their equipment are performed while in Character Input mode. Usually the only cursor visible in Character Input mode is the crosshair at the center of the screen.

When Character Input mode is active, keyboard and mouse actions are routed to your character and any equipment your character is operating, such as a console. When engaged with equipment, the equipment may override character commands; in such cases, the equipment override prevails.

Unit Selection

Units are selected by clicking on them or by click-dragging with the mouse in Hand input mode; units are also selected using the Orders (Shift+F3) window.

Units can be selected in top-down view and in first-person view. In first-person view, click-dragging has a shorter range than clicking on individual units. In top-down view, there is no range limit to mouse selection actions.

Units can only be selected if you are in command of them. An officer of a spacecraft with troop berths can load troops. Troops on your ship's roster are in your command.

Troops can operate vehicles. When a vehicle is operated by a troop in your command, you can select the vehicle to issue orders to the operator.

In top-down view, units that can be selected are highlighted with a box around them. Enemy units and units commanded by other players can not be selected and so they are not highlighted with a box around them.

In first-person view, click on the head of a unit to select it when you are close to it.

Press the Escape key to deselect all units.

Unit Orders

Selected units are issued orders using the mouse and by using key commands listed in the UNIT KEYS table below; units are also commanded using the Orders (Shift+F3) window.

Orders can be issued to units in top-down view and in first-person view.

Click on the ground or on the deck of a spacecraft to order the selected units to move to that location.

Click on an enemy unit or wild animal to order the selected units to attack it. In first-person view, click on the head of a target when you are close to it.

CHARACTER KEYS

The following table shows the default key command mapping for your character. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view. Most of these key commands can be configured using the Settings (Shift+F12) window. Objects often have more commands available that are not bound to keys automatically. The Settings window may be more up-to-date than this web page; it is the best source to see the actual bindings of keys to commands.

KEY / MOUSE ACTION
COMMAND
E
Enter/exit the closest console. Mount/dismount an animal or vehicle when close and targetted. In other words, look at it then press E. To enter ceiling turrets you must look up toward them. To enter floor turrets you must look down toward them.
F / Left Mouse Button
Fire weapon/use current item on target.
U / Middle Mouse Button / Press Mouse Wheel
Use current item on yourself. Turn on/off lantern and torch.
V
Throw current item. Bombs are armed when thrown.
R
Reload/recharge item. Reloads current weapon with ammo from your inventory.
T
Eat food from inventory.
Alt+~ / Alt+Tilde
Spawn tie to current city. Must be in a friendly town square. MOST KEYBOARDS REQUIRE THE SHIFT KEY ALSO.
Alt-Backspace
Spawn recall. Recall order is: 1) Ship that lists you on its roster, 2) Last city spawn tied, 3) Capital city of your empire, 4) Capital city of another empire after getting reassigned to that other empire.
Mouse Up
Look up
Mouse Down
Look down
Mouse Left
Turn left
Mouse Right
Turn right
} / Mouse Wheel Away
Select next item in inventory as the current item.
{ / Mouse Wheel Toward
Select previous item in inventory as the current item.
Alt+Number
Maps the current item to a number 0-9 on the keyboard. First, the current item must be selected using the Mouse Wheel. The body position of the item is stored, not the item itself. If the item is moved, the key mapping does not follow it. Likewise, if the item is used up, the mapping is not lost.
Number
Selects an item as the current item. The item selected by the number key is configured by pressing Alt+Number.
` Left Quote Spot the target or terrain. Calls out information about the target onto the current Communicator channel and the screen. If nothing is targetted, information about resources present in the sighted terrain is called out. When the current Communicator channel is invalid, e.g. Intercom channel when not aboard a spacecraft, the information is called out on your screen but no other player receives the message.


The following commands are available when NOT engaged with a console.
W
Move forward
S
Move backward
A
Move left, Turn left when mounted
D
Move right, Turn right when mounted
C
Move up. Starts flying if you can fly. Starts your mount flying if your mount can fly.
Z
Move down
Shift
Run when combined with W
X
Prone/stand toggle. Stops flying when flying.
Caps Lock
Crouch while held
Space
Jump. Brake in zero-G or when flying.


The following commands are available when sitting at any control station. Display screen adjustments are saved in your local settings for each different character.
Tab
Show design information about the spacecraft. Enables an officer of the ship to burn a disk of the design.
Alt+[
Lower the display screen.
Alt+]
Raise the display screen.
Alt+; (Semicolon) Push the display screen farther away from you.
Alt+' (Apostrophe) Pull the display screen closer to you.
Shift+: (Colon)
Tip the top of the display screen away from you.
Shift+" (Double Quote)
Tip the top of the display screen toward you.


The following commands are available when sitting at a Captain's Chair.
Alt+C
Captain's chair display is removed; only the chair remains.
Alt+E
Engineer station is displayed if an engineer station aboard the ship is manned.
Alt+F
Fire Control station is displayed if a fire control station aboard the ship is manned.
Alt+H
Helm station is displayed if a helm aboard the ship is manned.
Alt+N
Navigator station is displayed if a navigator station aboard the ship is manned.
Alt+S
Sensor station is displayed if a sensor station aboard the ship is manned.
Alt+D
Shield station is displayed if a shield station aboard the ship is manned.

UNIT KEYS

The following table shows the default key command mapping for selected units. Some command descriptions refer to a 'target'. The target is the object in the crosshair at the center of your view.

Escape
Deselects all selected units.
Shift+Number
Creates a squad out of the selected units.
Ctrl+Number
Selects the units in a squad. Deselects all other units.
Ctrl+A
Attack Target - Orders the selected units to attack the target.
Ctrl+C
Close Door - Orders the selected units to close the door closest to them.
Ctrl+D
Defend Area Posture - Orders the selected units assume an area defense posture, attacking threats they detect that come within close range. At a battle station, does not fire on wild animals.
Ctrl+E
Defend Self Posture - Orders the selected units to assume a self defensive posture, attacking only if attacked. At a battle station, only attacks enemy units and wild animals that have damaged the ship.
Ctrl+F Follow Target - Orders the selected units to follow the target.
Ctrl+G
Get Item - Orders the selected units to get the target item.
Ctrl+H Come Here - Orders the selected units to come to your location.
Ctrl+I
Get In - Orders the selected units to get into your vehicle or spacecraft.
Ctrl+K Berserk Posture - Orders the selected units to assume a berserk posture, attacking all enemy units including civilians and farm animals.
Ctrl+L
Hold Fire - Orders the selected units to hold their fire, even if attacked.
Ctrl+M
Follow Me - Orders the selected units to follow you.
Ctrl+N Stations - Orders the selected units to operate the nearest turret or control station. Troops will man turrets if the ship they are aboard belongs to their empire. Crew will operate control stations if their empire is at least neutral toward the ship they are aboard.
Ctrl+O
Get Out - Orders the selected units to get out of their vehicle or spacecraft.
Ctrl+P
Open Door - Orders the selected units to open the door closest to them.
Ctrl+R Garrison - Orders the selected units to release their berth and guard their current location. Troops are assigned to guard a base in this way; they will eventually desert if ordered to garrison anywhere but a base. Passengers will join the local population; they can be ordered to garrision any developed tile of a city.
Ctrl+S
Stay - Orders the selected units to stay at their current location.
Ctrl+T Go To Target - Orders the selected units to go to the target location.
Ctrl+V
Offensive Posture - Orders the selected units to assume an offensive posture, initiating attacks on threats they detect. At a battle station, will fire on wild animals.
Ctrl+X
Release Command - Orders an officer to release the con. The officer will no longer carry out orders in the ship's mission.
Ctrl+Z
Take Command - Orders an officer to take the con. The officer will proceed to carry out orders in the ship's mission.

USER INTERFACE KEYS

The following table shows key commands that affect the user interface of the game.

Right-Click
Switches between "Character Input" and "Hand Input" modes.
Enter
Release mouse from "Character Input" mode.
Ctrl
Release mouse from "Character Input" mode while held down.
, Comma
Reduce crosshair and Head-Up-Display (HUD) intensity.
. Period
Increase crosshair and Head-Up-Display (HUD) intensity.
/ Slash
Change on-screen message text intensity. Cycles between four different intensity levels.
F1
Show web-based documentation at http://www.Hazeron.com.
F2
Show/hide Mail UI to exchange messages with other players using an in-game mail system. Receives status reports from cities that are in your chain-of-command.
F3 Show/hide Communicator UI for immediate communication with other players and with cities for trade purposes.
Shift+F3 Show/hide Orders UI for commanding units that are selected.
F4 Show/hide Inventory UI to manage items in your personal inventory.
F5 Show/hide Hold UI to transfer items between your personal inventory and the spacecraft you are aboard. This is also used to access your sea chest, a safe place to store stuff permanently.
F6 In Design Studio: Show/hide Design UI to design spacecraft deck plans.
Not In Design Studio: Show/hide Damage Report UI to show repairs needed by the spacecraft you are aboard.
F7
Show/hide Locator UI to show your galactic position, latitude, longitude and compass direction.
F8 Show/hide Bio UI to view detailed information about your character.
F9 Show/hide Jobs UI to check for new jobs and to manage jobs that are in progress. New jobs become available when conditions permit. For instance, some jobs require you to be in command of a spacecraft before they will become available.
F10
Show/hide Labor UI to perform labor and handcraft items.

Construction Site
Fetch materials and apply labor

Manufacturing Facility
Select manufacturing processes, fetch materials and run processes

Spacecraft Factory
Select spacecraft designs for manufacture and private purchase.

Design Studio
Enter spacecraft design studio instances.

F11
Show/hide Construction UI to plan the construction of new towns, roads and buildings and to upgrade or destroy existing buildings and roads. You must be in the chain-of-command of a planet to start a new city there. You must be in the chain-of-command of a city to construct or destroy anything there. NOTE: Construction and destruction may not be performed in a city that has any unrepaired battle damage.
F12
Show/hide Government UI to manage policies, regulate commerce, establish rewards, and adjust taxes for your empire; only the Executive and Vice-Executive officers can manage these settings. The "Spacecraft" page manages the crew roster of the spacecraft you are aboard; only an officer of the vessel may manage the crew roster.
Shift+F12
Show/hide Settings UI to adjust program settings.
Alt+F4
Close the program.
Alt+Enter
Switch between full screen and window mode.
Backspace Switches between current person view (the default) and top down view, for a tactical/planning view of terrain and the spacecraft you are aboard.
Shift+Backspace
Switches between first person view (the default) and third person view when not in top down view. Switches to the preferred person view (first or third) when in top down view. This preference is saved, restored when the game is restarted.
[ and ] Changes the top down view camera height, when in top down view.
Changes the camera distance from your character when in first person or third person views.
This preference is saved, restored when the game is restarted.
Ctrl+[ and Ctrl+]
Changes the camera angle relative to your character when in first person or third person views.
Ignored when in top down view.
This preference is saved, restored when the game is restarted.
\ and | Changes the subset of building names displayed when in top down view. Helps to declutter the display.
+ and - Aboard a spacecraft, raises and lowers the currently displayed deck when in top down view.
= or NumPad * Aboard a spacecraft, toggles between the deck you are on and the exterior model of the spacecraft when in top down view.

SPACECRAFT CONTROL STATION KEYS

Spacecraft systems are controlled by crew stations. The following tables show the key command mappings for the various control stations found aboard spacecraft.

Captain's Chair
L
Exterior Lights On/Off
I
Interior Lights On/Off/Dim
J
Crew Doors Lock
Shift+J
Crew Doors Unlock
K
Hull Doors Lock
Shift+K
Hull Doors Unlock
M
Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.
B
Close All Hull Doors

Engineering Console
O
Wormhole drive power toggle
N
Wormhole drive polarity toggle
C
Wormhole drive commit
G
Gravity drive power toggle
H
Gravity drive Full/Hold toggle
Up Arrow
Turn rate tune up
Down Arrow
Turn rate tune down
Left Arrow
Turn rate tune left
Right arrow
Turn rate tune right
Home
Turn rate tune hold
A
Acceleration tune left
D
Acceleration tune right
Z
Acceleration tune hold
P
Power plant power toggle
W
Power plant tune up
S
Power plant tune down
X
Power plant tune hold

Fire Control Console
N
Select next weapon bay.
B
Select previous weapon bay.
X
Top view
Q
Rotate to target. Rotates sensor screen so selected blip is centered away from ship center reference, as if looking at the selected blip from the ship.
A
Rotate left
D
Rotate right
W
Rotate up
S
Rotate down
Page Up
Increase magnification
Page Down
Decrease magnification
Home
Normal magnification
Down Arrow
Minimum power
Up Arrow
Maximum power
Left Arrow
Decrease power
Right Arrow
Increase power
Shift+F
Fire

Helm
A
Turn left
D
Turn right
W
Pitch up
S
Pitch down
Z
Roll left
C
Roll right
Left Arrow
Thrust Left
Right Arrow
Thrust Right
Up Arrow
Thrust Up
Down Arrow
Thrust Down
Space
Brake
Q
Brake Lateral and Vertical
Shift+Page Up
Maximum Forward Throttle
Shift+Page Down
Maximum Reverse Throttle
Page Up
Increase Throttle
Page Down
Decrease Throttle
Delete
All Stop. All throttles off.
O
Moorings Secure/Cast Off toggle
L
Exterior light toggle
I
Interior light toggle. Off, On, Dim
G
Gravity drive power toggle.
H
Gravity drive full vs park power toggle. Gravity drive must be on.
P
Power plant power toggle.
N
Reference mode cycle: Auto, Planet, System, Sector
J
Crew doors lock/unlock toggle
K
Hull doors lock/unlock toggle
B
Close All Hull Doors
M Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.

Navigation Console
N
Neighbor sectors toggle
Y System names toggle
O
Orbit rings toggle
H
Wormholes toggle
A
Pan solar system display left. Rotate sector display left.
D
Pan solar system display right. Rotate sector display right.
W
Pan solar system display up. Rotate sector display up.
S
Pan solar system display down. Rotate sector display down.
K
Center solar system display. Top view sector display rotation.
Home
Pan to ship.
M
Front sector display rotation.
J
Left sector display rotation.
I
Back sector display rotation.
L
Right sector display rotation.
Page Up
Zoom In
Page Down
Zoom Out

Sensor Console
P
Power on/off toggle
X
Top view
Q
Rotate to target. Rotates sensor screen so selected blip is centered away from ship center reference, as if looking at the selected blip from the ship.
A
Rotate left
D
Rotate right
W
Rotate up
S
Rotate down
Page Up
Increase magnification
Page Down
Decrease magnification
Home
Normal magnification
L
Lock on selected blip
Backspace
Unlock from selected blip
I
Scan selected blip

Shield Console
P
Power on/off toggle
O
Balance power distribution evenly between all shields.

Surgery Console
A
Administer antidote to treat poison.
X
Inject antitoxin to treat disease.
Q
Decontaminate with water to treat acid.
D
Defibrillate patient to revive from cardiac arrest. The patient may be lying on the floor of the surgery unit rather than engaged with the unit.
W
Bandage wounds using medical kit.
Q
Perform physical therapy to treat paralysis.
S
Perform surgery to treat embryonic implants.
Z
Select previous condition.
C
Select next condition.

Transporter Console
P
Power on/off toggle. Not typically needed. Only turn on the power to "open" the door to other transporters.
L
Planet Map Mode for transport to and from the surface of a planet.
I
Transporter Mode for transport to and from other transporter rooms.
O
Sensor Mode for transport to and from objects that show up on sensors. This includes life forms, town squares of cities with airports, and spacecraft with shields down.
H
Decrease number of active transporter pads.
J
Increase number of active transporter pads.
N
Energize transporter from target to transporter pads.
M
Energize transporter to target from transporter pads.
X
Top view when in transporter or sensor mode.
Q
Rotate to target
A
Rotate left
D
Rotate right
W
Rotate up
S
Rotate down
Page Up
Increase magnification
Page Down
Decrease magnification
Home
Normal magnification
K
Center on my location

VEHICLE KEYS


The following tables show the key commands for the various vehicles that can be operated in the game.

Motor Bike
W
Increase Throttle
S
Decrease Throttle
A
Turn Left
D
Turn Right
Space
Brake
L
Headlight On/Off
P
Engine Power On/Off
M
Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.
K
Refuel and Repair. Gets fuel and repairs from city when on a road slab or near a station. Gets fuel from personal inventory.

Sail Boat
W
Raise Sail
S
Lower Sail
A
Turn Left
D
Turn Right
Space
No Sail, Stop
B
Move back one seat position in sequence.
N
Move to next seat position in sequence.
M
Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.
K
Refuel and Repair. Gets fuel and repairs from city when on a road slab or near a station. Gets fuel from personal inventory.

Space Fighter
W
Pitch Up
S
Pitch Down
A
Turn Left
D
Turn Right
Z
Roll Left
C
Roll Right
Left Arrow
Thrust Left
Right Arrow
Thrust Right
Up Arrow
Thrust Up
Down Arrow
Thrust Down
Space
Brake Forward/Backward
Q
Brake Laterally and Vertically
Page Up
Increase Throttle
Shift+Page Up
Increase Throttle to Maximum Forward
Page Down
Decrease Throttle
Shift+Page Down
Decrease Throttle to Maximum Reverse
Delete
No Throttle
F / Left Mouse Button
Fire guns
L
Headlight On/Off
P
Gravity Drive Power On/Off
M
Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.
K
Refuel and Repair. Gets fuel and repairs from city when on a road slab or near a station. Gets fuel from personal inventory.

Space Rocket
W
Pitch Up
S
Pitch Down
A
Turn Left
D
Turn Right
Z
Roll Left
C
Roll Right
Left Arrow Thrust Left
Right Arrow Thrust Right
Up Arrow Thrust Up
Down Arrow Thrust Down
Space Brake Forward/Backward
Q Brake Laterally and Vertically
Page Up Increase Throttle
Shift+Page Up Increase Throttle to Maximum Forward
Page Down Decrease Throttle
Shift+Page Down Decrease Throttle to Maximum Reverse
Delete No Throttle
L Headlight On/Off
P Engine Power On/Off
B
Move back one seat position in sequence.
N
Move to next seat position in sequence.
M
Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.
K
Refuel and Repair. Gets fuel and repairs from city when on a road slab or near a station. Gets fuel from personal inventory.

Submarine
W
Pitch Up
S
Pitch Down
A
Turn Left
D
Turn Right
Z
Roll Left
C
Roll Right
Left Arrow Thrust Left
Right Arrow Thrust Right
Up Arrow Thrust Up
Down Arrow Thrust Down
Space Brake Forward/Backward
Q Brake Laterally and Vertically
Page Up Increase Throttle
Shift+Page Up Increase Throttle to Maximum Forward
Page Down Decrease Throttle
Shift+Page Down Decrease Throttle to Maximum Reverse
Delete No Throttle
L Headlight On/Off
P Engine Power On/Off
B
Move back one seat position in sequence.
N
Move to next seat position in sequence.
M
Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.
K
Refuel and Repair. Gets fuel and repairs from city when on a road slab or near a station. Gets fuel from personal inventory.

SUV
W
Increase Throttle
S
Decrease Throttle
A
Turn Left
D
Turn Right
Space
Brake
L
Headlight On/Off
P
Engine Power On/Off
B
Move back one seat position in sequence.
N
Move to next seat position in sequence.
M
Remote Door Switch. Opens and closes the closest large hull door, like a garage door opener.
K
Refuel and Repair. Gets fuel and repairs from city when on a road slab or near a station. Gets fuel from personal inventory.